Here are some charts that I made that have been useful for my Mythras (former editions known as RQ6) campaign. All the relevant ones have been updated for Mythras 3rd printing (2018 Nov). The screen shots are still of the old versions.
This has been updated with the links to most recent resources as of May 2022.
Area | Name and latest link to chart | Comment | More info |
Mythras Core Rulebook Extended Table of Contents | Extended Table of Contents | Here is for all new (and perhaps also old) Mythras Gamesmasters a very extended version of Mythras Core Rulebook Table of Contents as a pdf. It could be useful when trying to find a rule. You will need a version of the Core Rulebook as all the page numbers refer to that (except the ones on the very first page, which are page numbers for this Table of Contents). The additions at the end from Examples entry forward could also be used separately. It contains table of contents that contains all the chapter headings from the Core Rulebook. Within the main table of contents all the optional rules are marked with italics It also has few additional items with few examples below. -All the examples of the book gathered into separate table of contents -All the non human character creations as a separate table of contents – All the grey boxes (notes) as a separate table of contents – All the tables as a separate table of contents -All the optional rules as a separate table of contents The main GM Design Choices as a table of contents. This is a list that GM could use which rules components to define/refine when designing their world. It also has a lists section which has a list plus page reference for list entries for each list in the book. -Careers -Close combat mechanics -Combat Actions -Creature Combat -Creatures -Folk Magic Spells -Mysticism Talents -Professional skills -Ranged Combat -Sorcery Components -Sorcery Spells -Special effects -Spirit Abilities -Spirit Combat Special Effects -Standard Skills -Theism Miracles It also has index pages for rules that are commonly used nearby each other or related to each other – Healing, Wounds and Fatigue – Movement and Combat Passions At the end is a page for rules and if there are any tools for that in my charts and tables. | Table of contents |
Campaign rules setup | Mythras Campaign Rule Setup Tool | GMs sometimes wonder what rules they can setup from the Mythras. Here is a tool containing all of the optional rules from Mythras and some other additions to help GM to setup Mythras campaign specific toolset | |
Chases and Pursuits | Chase and Pursuit Rules | Chase and Pursuit quick reference for Mythras Companion Chase rules | |
Combat – Flow | Combat Flow | Small chart on how combat flows | More |
Combat – Flow | Interactive combat flow summary | Interactive version of combat flow | More |
Combat – Healing | Healing and Wounds | Covers what happens to you when you get a wound and how to recover. | More |
Combat – Parrying | Parry and passive blocking to stop Damage | by weapon and shield also known as Shields are awesome | More |
Combat – Reach (Optional) | Shorter Weapons Reach effects to combat by weapon | | More |
Combat – Reach (Optional) | Longer Weapon Reach effects to combat by weapon | | More |
Combat – Situational effects | Mythras Visual Combat Modifier charts | This is visual version of situational combat modifiers | More |
Combat – Situational effects | Close Combat Situational Effects | In Mythras the success of your attempt can be modified by the situation. | More |
Combat – Situational effects | Ranged Combat Situational Modifiers | and the visual version is here | More |
Combat – Skills, Movement | Encumbrance calculator and Character Equipment list | Helps to calculate whether you can actually carry that plate armor without serious penalties Replaced by Fatigue, Encumbrance and Speed calculator | More |
Combat – Special Effects | Offensive Special Effects | Combines all the special effects for the offensive one quick reference to see what you can do when hitting something. | More |
Combat – Special Effects | Defensive Special Effects | Does the same for defensive | More |
Combat – Special Effects | Tactics of choosing special effects – result based visualisation | | More |
Combat – Special Effects | Tactics of choosing special effects – next generation – one pager version – offensive – defensive | Gives you easy way to select special effect based on what you want to do to the opponent | More |
Combat – Weapons | Gloranthan Weapons | current understanding how lunar, dwarves, elves, dragonewts | More |
Combat – Weapons | Eastern Weapons | How easterners weapons work | More |
Combat – Weapons | Standard Weapons | ||
Combat – Weapons | Shields and Passive Blocking | | More |
Combat Styles – Examples | Combat Style Cards Encyclopedia (the above link fixed 11.1.2023) | Updated early 2022, hundreds of combat styles There are now combat styles defined for almost all Mythras supplements (official or unofficial). Pick one or two for your players. | More Encyclopedia |
Combat Styles – Traits | Combat Style Traits | All the combat style traits from all official and unofficial supplements should be on this Encyclopaedia | More |
Encounters | City Quarter Map Creator | Settings: Fantasy, Mythic Constantinople, Monster Island, Glorantha | More |
Encounters | Mythras Encounter Generator (MeG) | Generate with a touch of a button all the enemies or NPCs you need. Should contain all the stats for all the fantasy based supplements, also all Gloranthan creatures. Easy to add your own if you want. Almost 4000 NPC/Monster templates to generate encounters | Main post |
Encounters | Mythras and Gloranthan generators for GM | Other generators for a Mythras or Gloranthan campaign. | |
Encounters | Guides to Mythras Encounter Generator – generic – creating NPC’s – as a session tool – guidance in creating encounters | Various guides how to use Mythras Encounter tool | |
Encounters | Mythras Encounter Generator JSON finder tool (for Roll20) | | |
Encounters | Size Matters | Size is not linear in Mythras, here is a tool to visualise the size of the creatures | |
Magic | Magic Situational Modifiers | | |
Magic | Mythras Magic Modifiers Visualised | | More |
Magic – Folk Magic Optional | Progressive (variable) Folk Magic | | More |
Magic – Setting – Glorantha | Horoscope Personality Traits for Glorant | | More |
Magic – Setting – Glorantha | Rune List | | |
Magic – Theist, Folk Magic, Animist – Setting – Glorantha | Cult one pagers for Glorantha | 150+ cults for Glorantha modded | More |
Magic – Sorcery | Diminish Effect on your opponent | has the goods on what can that pesky diminish spell do to you or your opponent. | |
Magic – Sorcery | Sorcery Tool | | More |
Magic – Sorcery | Grimoire form | example: Grimoire of Ravenous Shark | More |
Magic – Spirits | Spirit Combat tables | Spirit combat charts (Spirit damage, special effects and spirit combat results) have been gathered into this chart | More |
Movement | Fatigue, Encumbrance and Speed Calculator | Fatigue, Encumbrance and Speed calculator. It makes it much easier to see all the effects that encumbrance, terrain and fatigue make. The aim here is to make movement speed also count – when escaping One-Eye the Carnosaur you do not have to be the fastest but faster than 2-4 of the slowest ones. You should also be make the hard decisions what to drop to escape easily from game mechanics point of view. The encumbrance and fatigue can make drastic changes to the speed and skills. This tool aims to help the use of them to support the game session. | More |
Movement | Movement and Swimming Effects | It contains now a table for movement rates between 1 and 14, effect of athletics on the speed when walking, running or sprinting. It also has a table for the common modifiers for movement like encumbrance, armor and fatigue. It has also the effects on ranged combat. | More |
Movement | Chase control roll results | For the future chase sequences in my campaign decided to combine all the movement effects into tables that fit into a single page. | More |
Skills | Difficulty Grade Progression mini-chart | | More |
Skills | Mythras Skill Roll Evaluator | augmentation and difficulty grade calculator | More |
Skills, Movement, Combat | Fatigue progression mini-chart | | More |
Skills,Combat | Criticals and Difficulty Grade shortcut table | There is an interactive version at http://toolsfrompavis.com Here we have a quick reference chart for criticals and difficulty grade on skill. If you like maths – you do not need the chart, the calculations are simple but I find doing them in the heat of the game distracting. | |
Travel | Gloranthan Ships for RQ6 | They could be useful anywhere in fantasy world | More |
Travel (Setting – Monster Island) | Exposure Modifiers for Camping in the Wilderness | | More |
Travel (Setting – Monster Island) | Monster Island Hex Crawl and Jungle (and other difficult terrain) travel effects | Jungle Fatigue Calculator (Replaced by Fatigue, Encumbrance and Speed Calculator) Traveling effects in Jungle Traveling rolls in Jungle Traveling Distance in Jungle Camping in the Wilderness | More |
Commerce (Setting – Monster Island) | Bird Feather pricing | More | |
Setting – Monster Island | City Map – Akakor | More | |
You might find this condensed version for starting GM’s useful
Thanks for sharing your work~
LikeLike
Many thanks for sharing your work here. Can’t be grateful enough for the time you must have put in to design all of these resources!
LikeLiked by 1 person
Thank you for your work!
Small side note: In the eastern weapons pdf, I think the narrow space modifier for the Yari managed to slip one row to the Wakizashi (spelled Wakazashi in the table) 🙂
LikeLike