Questing Shamans and Beast Stampedes

There has been a few shaman party’s in the MeG but nothing for the questing shamans. Questing shamans are usually shamans or high shamans and they might be accompanied by their totem animals or a strong spirit guide.

Questing Shamans

Here are the first few questing shaman parties

For these strong spirit guides have been created.

Questing shamans appear also in the toolsfrompavis standard encounters.


Something, it might have been human hunting party, lightning, volcano or hungry predator has caused the herd animals to stampede

The are now modelled as Flocks (from Monster Island) in MeG. They can be found as Stampede in the Jungle and Stampede in the Savannah.

uses mainly herbivore saurians as the stampeding animals

uses currently only Mammoth as stampeding animals

uses bison or savannah buffalo

This is now also reflected in the toolsfrompavis standard encounters in Jungle.

You can generate encounters for your Mythras game easily with MeG

Pregenerated Characters for Fonrit – Part 2

Four years ago I created a set of pregenerated characters for Fonrit Here are few additions. Look in that article for the principles how these have been done and can be used.

Here are few additions to those

As in previous version you can generate a group of them by generating

Cultists of Monster Island in Mythras Encounter Generator – Part 2

Here are the rest of cultists in officially active cults in Monster Island. Part 1 has few more. All the cultists are done in a similar format – cultist party has a link to MeG that you can click. The following line explains the kind of cultists you can probably expect in the party with higher ranks more rare. If a party does not list a rank – it is currently free rank and there might be a power struggle to get the position. All of the cultists can be found with searching the name of the cult or with “cultist” as search string. There might be other cults also in the island that will be revealed over time. Some of the cults are only available in the city, the rest might wander in the jungle to get sacrifices, doing a punitive raid, capture fleeing prisoner or recalcitrant former cult member or acquire substances or objects for cult needs. All of the cults have a chance to appear also in the “Nefarious Cultist” encounter in the jungle. All of the cults have also the rank structure created with appropriate spells as cult ranks in MeG. 

Cultists of Geolok – The shaking one, master of stone

  • Lay member, Strong Lay member, Initiate and Acolyte of Geolok

Geolok currently does not have a priest in Monster Island

Cultists of Ilioth – Matriarch of love, corrupter of passion

  • Lay member, Quick Lay member, Initiate, Acolyte and Priestess

Cultists of Mordiggoth – Ruler of the dead, captain of worms

  • Lay member, Quick Lay member, Initiate, Acolyte and Priest

Cultists of Ojahl – The virgin goddess, mistress of the blade

  • Lay member, Quick Lay member, Initiate, Acolyte and Priest

Cultists of Quatochil – Lord of dust, bringer of decay

  • Lay member, Initiate, Acolyte

Cultists of Thargorgos – Judge of dooms, bringer of catastrophe

  • Lay member, Initiate

Cultists of Thasaidon – Preceptor of secrets, granter of wishes

  • Lay member, Initiate

Cultists of Vergamka – Patriarch of all, inscriber of destiny.

  • Lay member, Initiate, Acolyte and Priest

Cultists of Ylila – Queen of perdition, spreader of iniquity

  • Lay member, Initiate, Acolyte and Priest

Cultists of Yuklha – Prince of laughter, purveyor of madness.

  • Lay member, Initiate, Acolyte and Priest

You will find more information about Mythras Encounter Generator here… and about a typical day in Monster Island here

Cultists and Traveling Merchants in Monster Island – part 1

The cultists in the Monster Island have not received enough attention. They are lovingly if briefly described at the Monster Island book. That will now be fixed – the dream (or rather the nightmare) of full category of cults in Monster Island will be available in Mythras Encounter Generator.

As a first step there will be four of the known cults in a similar format. When the GM gets the result “Nefarious Cultists” in toolsfrompavis generator – the group of cultists will be chosen those and it will point to appropriate party of cultists in MeG. . You can of course just pick them directly from the MeG itself – either via party or by picking them to your favourite list to generate.

Here are the first ones:

Cultists of Dashatan – the grasping pincer, lord of the seas

  • Cultists of Dashatan party
  • Cultists of Dashatan initiate
  • Cultists of Dashatan, lay member
  • Cultists of Dashatan, lay member, strong one

Cult members have the appropriate cult rank associated with them to make it easier to create additional varieties of the cult. As you might recall the easy way to create cult ranks is to create them as cults in MeG starting from lay member (if needed) or initiate and adding appropriate additional cult rank. As Dashatan only has initiates currently only the Dashatan initiate is available as cult rank created.

Cultists of OMG – Maestro of battle, drinker of blood – the hyena headed goddess

  • Cultists of OMG party
  • Cultists of OMG acolyte
  • Cultists of OMG initiate
  • Cultists of OMG, lay member
  • Cultists of OMG, lay member, strong one

OMG currently lacks a priest in Monster Island.

Cultists of Zululun – Guardian of tombs, herald of revenge

  • Cultists of Zululun party
  • Cultists of Zululun, priest
  • Cultists of Zululun, acolyte
  • Cultists of Zululun initiate
  • Cultists of Zululun, lay member
  • Cultists of Zululun, lay member, strong one

Servants of Jaguar Goddess, Yhounkehd – Prowler of the Night

  • Servants of Jaguar Goddess
  • Priest of Jaguar Goddess
  • Acolyte of Jaguar Goddess
  • Initiate of Jaguar Goddess,
  • Initiate of Jaguar Goddess, Jaguar Form
  • Fast Initiate of Jaguar Goddess
  • Servant of Jaguar Goddess

Servants of Jaguar Goddess have existed earlier but they have been enhanced and additions made.

Trading Caravans in Monster Island

For those that are foolhardy enough to wrest riches from the interior of Monster Island by trading a few trading caravans have been created or enhanced. They appear from Toolsfrompavis generator (Traveling Merchant) randomly or you can pick them individually from MeG

Afadjann Merchant Caravan – one with carriers and guards from the coast

Afadjann Merchant Caravan in Monster Island – one with native carriers and guards from the coast

Primitive Islander Trading Caravan – natives do a lot of trade and are wily merchants

Primitive Merchant Caravan in Monster Island – natives do a lot of trade and are wily merchants

Serpent People Slave Caravan

Umathelan Merchant Caravan – one with carriers and guards from the coast

Zerzura Serpent People Slave Caravan Guards

You will find more information about Mythras Encounter Generator here… and about a typical day in Monster Island here

A Day in the Monster Island – Deeper into the Island

This is my 200th blog post in the Notes From Pavis, never thought it would last this long – more than nine years . I will reflect on the history of the blog later.

In this post I will provide the additions to the Daily Event Generator for those foolhardy enough to strike deeper into the reaches of the Island. I have also tuned the daily generator format a bit.

There are three additional generators now

  • Monster Island Encounter – Cloud Forest
  • Monster Island Encounter – Puna Plateau
  • Monster Island Encounter – High Mountains

Each of them follows the same pattern than the Jungle Daily generator.

The events and beasts encountered reflect the rarity of them in their habitat as mentioned in the tome Monster Island. Weather patterns will also reflect the particular environment. Many of the encounters will already have links to Mythras Encounter Generator and the missing ones will be updated a bit later.

Cloud Forest vegetation currently uses the same vegetation as the Jungle generator. Puna Plateu is strongly different in plant and tree life. In mountains very little vegetation thrives.

For Puna Plateau and Mountains the environmental encounters are somewhat different than Cloud Forest and Jungle. They are based on the Raging Swan Press Mountains and Plains material tuned to Monster Island and used with permission

You will find the generators at toolsfrompavis. Select them by using one of the above names.

Puna Plateau example
High Mountain Example

A Day In the Life in Monster Island

Finally spent some time tuning up my Monster Island daily event generator to be able to publish it. This first one is for coastal or jungle encounters. Later on the ones for cloud forest and upper plateaus of the island may be published.

It could be useful for a hex crawl in Monster Island. The material is based on Monster Island and Bird in the Hand from Design Mechanism and additional material from Raging Swan Press tuned to Monster Island atmosphere. Raging Swan Press products Primal, Woodland, Campsite, Cave and Rainstorm dressing are used here with permission.

Some of the look and feel for the blocks will be refined later on.

Here are the things it will do for a GM.


It will create an event from Monster Island daily events – either the standard or special ones. Any monster encounters there will have a link to Mythras Encounter Generator and ready to generate. The chance of the monster comes from the Monster Island jungle encounter chances. There is a larger variety of beasts in some of the categories. Some of the party encounters are also mapped out with a link to MeG – more will come in later.


Weather temperature will be shown for both day and night. There is a chance of Rainstorms. Humidity will also be calculated.


There are some descriptions for environment and trees and other plants for the environment. For each of the tree and plant types there is a description where it might be located in the area and also name and genus of the plant and what they might be like. There is also a chance of a minor event.


Encounter rules are based on Bird in the Hand (great scenario) hex crawl rules. If any encounters happen they will have a link to MeG as in above.

Find Shelter

Finding shelter is necessary when camping out in the Monster Island. The rules from RAW and Bird in the Hand are briefly referenced here.


Provided the adventurers find a campsite – it is shortly described here. There might be some events happening during the night.


Some things about campsite terrain are opened up here.

You will find the generator at toolsfrompavis. Select the choice starting with Monster Island Daily – Jungle Only.

The generator is built using the very useful campaign logger tool.

Map of the Akakor Golden City of the High Folk in Monster Island

Here is a high level map of the Golden City of Akakor in Monster Island from my campaign in a Treemap format.

You can zoom the PDF.

The route to Akakor can be hard to find. Here are two routes – the Ant Route and Tower Route. The Ant Route takes you thru a territory of Giant Ants and you might encounter an outpost of High Folk at the edges of the Ant territory. There is a secret passage thru the jungle to arrive to the main gate. Tower route means having access to flying beasts.

The Akakor and its buildings and inhabitants are explained more fully in the Monster Island book. The Central Valley is the entryway to the city blocks – it is the level 0. Each of the blocks is a vast area built into the mountain side with multiple levels most of them containing cloud forest and gardens. From each level there is a ramp up to the next one. Housing and slave quarter areas contain large number of buildings – many of them empty. Named buildings might be scattered among the other housing. Not all the named buildings are marked on the map. The size of the area in the map roughly shows the size of the area of those buildings or landmarks in that level.

Akakor top level map as PNG (.pdf)

High Folk City Quarter Views can also be generated for smaller portions of each level by using the City Quarter Generator in a bit different format showing the streets.

City Quarter Generator Visits Monster Island

City Quarter Generator at toolsfrompavis has now new option to generate High Folk City Quarters. It will create Lodges and Houses for the various Brotherhoods in the High Folk City and Chapters and Orders for the various Sorcery Orders.

For the Brotherhoods and Orders it will generate the appropriate numbers and ranks of adepts, masters, apprentices etc. For the affiliations it also provides affiliations more appropriate for High Folk city.

At the same time all non Mythic Constantinople events, features and disasters have been modified slightly to provide appropriate to them instead of only providing what MC had.

There will be additional modifications later to still fine-tune the High Folk cities a bit.