A Day in the Monster Island – Deeper into the Island

This is my 200th blog post in the Notes From Pavis, never thought it would last this long – more than nine years . I will reflect on the history of the blog later.

In this post I will provide the additions to the Daily Event Generator for those foolhardy enough to strike deeper into the reaches of the Island. I have also tuned the daily generator format a bit.

There are three additional generators now

  • Monster Island Encounter – Cloud Forest
  • Monster Island Encounter – Puna Plateau
  • Monster Island Encounter – High Mountains

Each of them follows the same pattern than the Jungle Daily generator.

The events and beasts encountered reflect the rarity of them in their habitat as mentioned in the tome Monster Island. Weather patterns will also reflect the particular environment. Many of the encounters will already have links to Mythras Encounter Generator and the missing ones will be updated a bit later.

Cloud Forest vegetation currently uses the same vegetation as the Jungle generator. Puna Plateu is strongly different in plant and tree life. In mountains very little vegetation thrives.

For Puna Plateau and Mountains the environmental encounters are somewhat different than Cloud Forest and Jungle. They are based on the Raging Swan Press Mountains and Plains material tuned to Monster Island and used with permission

You will find the generators at toolsfrompavis. Select them by using one of the above names.

Puna Plateau example
High Mountain Example

A Day In the Life in Monster Island

Finally spent some time tuning up my Monster Island daily event generator to be able to publish it. This first one is for coastal or jungle encounters. Later on the ones for cloud forest and upper plateaus of the island may be published.

It could be useful for a hex crawl in Monster Island. The material is based on Monster Island and Bird in the Hand from Design Mechanism and additional material from Raging Swan Press tuned to Monster Island atmosphere. Raging Swan Press products Primal, Woodland, Campsite, Cave and Rainstorm dressing are used here with permission.

Some of the look and feel for the blocks will be refined later on.

Here are the things it will do for a GM.

Event

It will create an event from Monster Island daily events – either the standard or special ones. Any monster encounters there will have a link to Mythras Encounter Generator and ready to generate. The chance of the monster comes from the Monster Island jungle encounter chances. There is a larger variety of beasts in some of the categories. Some of the party encounters are also mapped out with a link to MeG – more will come in later.

Weather

Weather temperature will be shown for both day and night. There is a chance of Rainstorms. Humidity will also be calculated.

Environment

There are some descriptions for environment and trees and other plants for the environment. For each of the tree and plant types there is a description where it might be located in the area and also name and genus of the plant and what they might be like. There is also a chance of a minor event.

Encounter

Encounter rules are based on Bird in the Hand (great scenario) hex crawl rules. If any encounters happen they will have a link to MeG as in above.

Find Shelter

Finding shelter is necessary when camping out in the Monster Island. The rules from RAW and Bird in the Hand are briefly referenced here.

Campsite

Provided the adventurers find a campsite – it is shortly described here. There might be some events happening during the night.

Terrain

Some things about campsite terrain are opened up here.

You will find the generator at toolsfrompavis. Select the choice starting with Monster Island Daily – Jungle Only.

The generator is built using the very useful campaign logger tool.

Map of the Akakor Golden City of the High Folk in Monster Island

Here is a high level map of the Golden City of Akakor in Monster Island from my campaign in a Treemap format.

You can zoom the PDF.

The route to Akakor can be hard to find. Here are two routes – the Ant Route and Tower Route. The Ant Route takes you thru a territory of Giant Ants and you might encounter an outpost of High Folk at the edges of the Ant territory. There is a secret passage thru the jungle to arrive to the main gate. Tower route means having access to flying beasts.

The Akakor and its buildings and inhabitants are explained more fully in the Monster Island book. The Central Valley is the entryway to the city blocks – it is the level 0. Each of the blocks is a vast area built into the mountain side with multiple levels most of them containing cloud forest and gardens. From each level there is a ramp up to the next one. Housing and slave quarter areas contain large number of buildings – many of them empty. Named buildings might be scattered among the other housing. Not all the named buildings are marked on the map. The size of the area in the map roughly shows the size of the area of those buildings or landmarks in that level.

Akakor top level map as PNG (.pdf)

High Folk City Quarter Views can also be generated for smaller portions of each level by using the City Quarter Generator in a bit different format showing the streets.

City Quarter Generator Visits Monster Island

City Quarter Generator at toolsfrompavis has now new option to generate High Folk City Quarters. It will create Lodges and Houses for the various Brotherhoods in the High Folk City and Chapters and Orders for the various Sorcery Orders.

For the Brotherhoods and Orders it will generate the appropriate numbers and ranks of adepts, masters, apprentices etc. For the affiliations it also provides affiliations more appropriate for High Folk city.

At the same time all non Mythic Constantinople events, features and disasters have been modified slightly to provide appropriate to them instead of only providing what MC had.

There will be additional modifications later to still fine-tune the High Folk cities a bit.

Mythras GM’s Creed

It seems that I am slowly approaching post #200 in this blog.

Here is something in a little bit of lighter vein inspired by a discussion in the forums and the movie Full Metal Jacket I saw many years ago. It was written after a particularly long day and meant to be harmless diversion telling about fictitious GM…

The creed, all names, characters, and incidents portrayed in this post are fictitious. No identification with actual persons (living or deceased), events, things, places, buildings, products or feelings and beliefs of any particular person is intended or should be inferred. No particular GM style is meant to be promoted by this. No animals, no monsters, intelligent or non intelligent species nor NPCs nor anything else were harmed in the making up of this post.

Mythras GM’s creed
This is my game system.

There are many like it, but this one is mine.

My game system is my best friend. It is my life. I must master it as I must master my life.

Without me, my game system is useless. Without my game system, I am useless. I must use my game system true. I must play wiser than my players who are trying to kill my villains. I must hit them before they hit me. I will…

My game system and I know that what counts in game is not the rounds we fight, the noise of our battle shout, nor the fumbles we make. We know that it is the hits that count. We will hit…

My game system is human, even as I, because it is my life. Thus, I will learn it as a brother. I will learn its weaknesses, its strength, its parts, its accessories, its sights and its nuances.

I will keep my game system clean and ready, even as I am clean and ready. We will become part of each other. We will…

Before the secret masters of RPG, I swear this creed. My game system and I are the defenders of my game. We are the masters of our world. We are the saviors of my life.So be it, until victory is ours and there is no enemy, until another campaign!

A bit later interaction with GM and the players
And the way I see it ladies, you owe me for ONE JELLY DOUGHNUT! NOW GET ON YOUR FACES!”

and the whole troop is doing pushups and chanting:

1-2-3-4 I love Mythras Core

Sorcery Calculator Does Fioricetta, Mythic Constantinople and Goes After the Vampire Wars

Sorcery Calculator has a major upgrade. Sorcery spells from Fioricetta – both the ordinary and illusionist kind have been added. Sorandib spells have been added as well as Mythic Constantinople. After the Vampire wars had a few interesting spells that have been added.

You can now select which set of sorcery spells you are using: RAW, RAW + Monster Island, RAW and all the others or everything.

For those that are strong in the force – one can now add up to 18 sorcery spells to the list if your intelligence matches that.

Some small UI tweaks here and there.

 

Spell names have an abbreviation which supplement they are from

More about sorcery tool here and here and even here and grimoires here and magical difficulty modifiers here

Monster Island comes to Sorcery Calculator. Version 2.2 Released

Sorcery Calculator has a major upgrade. Monster Island spells have been now added to spell list. You can select either to have them available or not. For those whose INT is weak the tool now states if they try to add a number of spells beyond their ability to memorise. It calculates also number of unique spells chosen. If you happen to choose a Monster Island sorcery spell the name of the spell is written in appropriate red.

For each of the spells chosen it also states the page you can find the description in the RAW or Monster Island book. Some small UI tweaks here and there.

The tool also now should work with Google Sheets and couple of earlier Excel versions as they do not work with recent concat function.

More about sorcery tool here and here and grimoires here and magical difficulty modifiers here

Sorcery Calculator V2.0 has been released – Favourite Spells and More

Sorcery Calculator has a major upgrade. You can now add ten of your favourite spells (a grimoire usually has seven or less) from a selector. For these spells the calculator calculates the effect of your skills and abilities according to RAW. It contains all the sorcery spells in Mythras Core Rulebook. For the description of spells you need to go to the book, all the calculations are here.

Other updates include calculating durations and ranges so you will have 65 minutes instead of only having POW * 5 minutes. Some UI tweaks here and there.

Your grimoire selection
Entire sorcery calculator

More about sorcery tool here and grimoires here and magical difficulty modifiers here

Review: Bird in the Hand – Scenario for Monster Island in Mythras

Bird in Hand is a must have scenario for Monster Island, the most useful sword and sorcery sandbox I have used in the past 40+ years of GM’ing (I have GM’d Monster Island since 2013). Monster Island setting and the scenario itself can be used almost anywhere and in many settings from sword & sorcery to pulp among others. In the Monster Island and in the scenario city people are humans and natives of the island are lizard people but that is easily changed to other kind of jungle dwelling natives. The scenario itself is easy to drop into any ongoing Monster Island campaign – adjusting or adding the hooks and NPCs accordingly. In my campaign it was sword and sorcery based setting, humans from the continent in the port city and headhunting human tribes in interior. We played with characters in mid level skills and long history of roleplaying.

The scenario starts in Grimsand – the only civilized town in Monster Island and the writing brings Grimsand to life. There are multiple interesting NPCs that you can interact with and get in trouble with. The actions your players can have an effect on the NPCs, plotlines on the scenario and also on your future in Grimsand. The first part of the scenario stays in the city and a session or two will be spent there with plenty of opportunities for roleplay, using variety of skills to figure out what is going on and dealing with the increasing number of forces interested in the maguffin. I liked that there were multiple options written out for the various paths players may take. As in great scenarios there are multiple paths thru the first part of the scenario. Eventually the party needs to brace themselves and head into the jungle for most likely a two or three session romp but it could be more. Monster Island interior is deadly so players better be prepared and they will be lost in the jungle if you push into the green interior without the right combination of skills and help. If you are quite lucky and resourceful you may be able to tackle the jungle part with one long session but I would not push it that way. 

Hex crawl rules at the end of the scenario are pure gold – making the island itself an adversary that needs to be tackled. They will be used extensively in my ongoing campaign on Monster Island and would be useful also in other jungle or difficult terrain based campaigns.

This is a scenario that melds with the tone and the spirit of Monster Island. It is a worthy addition to Monster Island, Mythras and a great sword and sorcery scenario – and that is high praise indeed.

Great work, John – highly impressed.

5 stars out of 5

You can find the scenario at least in DriveThruRPG and Amazon

The 300 – Mythras Combat Style Cards for Sword and Sorcery, Monster Island, Fioricetta and Mythic Constantinople

Created combat style cards for all (hopefully) the missing ones from RangerDan’s wonderful collection for a Hyborean campaign. There are now 90+ Combat Style cards for those. They are of course readily usable in most sword and sorcery campaigns.

There are also most if not all of Mythic Constantinople combat styles as cards, 40+ of them.

I added also the Brotherhood of Chromatic Doom as an example of sorcerous combat style in Monster Island.

The format has changed a bit in trying to keep the content in one page.

You can find the description for combat style cards here and the combat style cards themselves are here. Altogether there should now be more than 330 of them. All of the weapons (including firearms from Mythic Constantinople are included in the cards). If you find that something important is missing that has been published, please inform.

Here is the list of new combat styles:

Desert Nomad
Iranistani City Militia
Ghulistan Hillman
Kozaki Freerider 
Kushite Hunter
Kushite Impi Spearman
Kushite Champion
Darfari Cannibal
Pygmy Headshrinker
Kushite Witchdoctor
Whaler
Pirate
Hyborian Marine
Beggar
Guttersnipe
Shanker
Guardsman or Bodyguard
Judicial Champion
Marksman
Peasant or Herder
Bandit
Patrolman or Outrider
Bailiff or Magistrate
Borderer or Forester 
Beast Hunter
Slave-Catcher
Hyborian Archer
Hyborian Crossbowman
Hyborian Spearman
Hyborian Pikeman
Hyborian Halberdier
Hyborian Knight
Hyborian Siege Arbalister
Bossonian Long Bowman
Gunderland Pikeman 
Kothic Spahi
Hyperborean Gaunt
Hyperborean Knight of Poltain
Nemedian Adventurer
Turanian Soldier
Turanian Imperial Horseman
Mighty Archer of Turan
Turanian Miner
Hyrkanian Horse Archer
HyrkanianLancer,Cataphract
Stygian Conscript or Slave Army 
Stygian Skirmisher
Stygian Slinger
Stygian Scout
Stygian Mamluk Spearman
Stygian Mamluk Bowman
Stygian Charioteer
Stygian Mamluk Highborn
Nordheimr or Cimmerian Thrall
Nordheimr or Cimmerian Hunter
Nordheimr or Cimmerian Freeman
Nordheimr or Cimmerian Jarl or Jarlsguard
Vendhyan Kshatriya
Vendhyan Mahout
Vendhyan Rakhsha
Khitan Conscript Infantry
Khitan Archer
Khitan Crossbowman
Khitan Cavalry
Khitan Charioteers
Khitan Martial Artist
Khitan Alchemist-Engineer
Pictish Hunter
Pictish Brave
Pictish Woad Warrior
Hyperborean Assassin
Hyperborean Spy or Agent
Hyperborean Cultist
Brotherhood of the Chromatic Doom
Kataphraktos
Trapezites
Skoutatoi
Mourtatoi
Toxotes
Cavalier
Arquebusier 
Schiopettiere 
Mercenary Halberdier
Cretan Light Infantry
Tzangratoroi Crossbowmen
Gasmoulai
Phylakes Crossbowmen
Phylakes civilian watch
Byzantine shipboard combat
Apelatikiaros
Yeniseri
Topcu
Sipahi
Sipahi oglan
Cebelu
Timarli Andolou
Akinci
Basi-Bazouks
Turkish navy
Code Duello
Griffin Hunter
Acephaloi Hunter
Astomatoi Concealable Weapons
Barking Raider

As usual you can find the list of charts to help Mythras GMs available here.