
Here are some spirits from Fioracitta city supplement

Spirit abilities, Curse and Bless abilities and Madness Types can form very diverse encounters. Here are some combinations I have created.
| Poltergeist Intensity 1,2,3,4 | Poltergeist is a spirit that is angry at something and reflects it with its actions – throwing things at targets. Escalation of its attacks could be: -> Pebbles and dust first -> Pots and tools flying ->Bricks and stones -> Furniture moving -> Entire rooms becoming hazardous Here some examples A storm of small stones flies around, knife or tool whips across the room, Pottery explodes against the wall, Heavy rock or brick launched, Furniture slides violently |
| Borrowed Mask – Puppeteer Spirit | The Borrowed Mask of Qadish is a subtle parasitic spirit that slips unseen into living hosts, hiding behind their eyes while leaving no trace to magic or sense. It bends perception with delicate illusions, nudging allies toward doubt, error, and quiet betrayal rather than open violence. In the crowded streets and shadowed courts of a big city, it thrives on misjudgment, turning small mistakes into cascading disasters. Those touched by it seem almost themselves, save for a faint hesitation, as if something else briefly considers each word before it is spoken. The spirit uses Covert to remain completely undetectable to magical and spiritual observation. It uses Puppeteer to take control of an innocent bystander or even one of the player characters. While hidden within its host, it projects mental illusions using Glamour to distract, disorient, or trick the party into attacking the wrong targets |
| Devourer of Fetishes – Cannibal Spirit | The Fetish-Eater of the Hollow Gourd is a predatory spirit that feeds not on flesh, but on the bound spirits of animists, following the invisible cords that tie charm to soul. It drives lesser spirits into frenzied servitude, overwhelming its prey before turning on weakened bindings to consume them and restore its own power. Where it feeds, fetishes grow cold and silent, their once-living presence reduced to empty husks. In Hombori Tondo, its passing leaves behind a quiet dread, as if the unseen world itself has been thinned and something vital has been taken. |
| Agony Neverending – Pain spirit | Agony Neverending is a relentless torment-spirit that binds itself to unresolved suffering, returning again and again to collect what it believes is owed. It can tear a victim’s spirit partly from their body, forcing them to endure pain that seeps into both flesh and soul, turning even simple actions into trials of will. Its Wither gnaws directly through the body as if reopening an ancient wound, while its presence feels like an unseen ledger quietly counting each moment of agony. Though it can be driven off, it always returns, drawn back by the same unresolved debt until it is finally settled or bound.• Marks a victim first: It fixates on one target tied to its “debt” and stalks them across scenes rather than attacking randomly. • Opens with Discorporate: Attempts to drag the victim into spirit combat, isolating them from allies and forcing a Willpower contest on its terms. • Applies Pain early: Cripples the target’s effectiveness so most actions fail unless they rely on strong Willpower. • Uses Wither opportunistically: While the victim struggles, it inflicts unavoidable physical damage to wear them down steadily. • Avoids fair fights: Targets the weakest Willpower, withdraws if pressured, and returns later rather than risking destruction. • Learns between encounters: On each return, it adapts to the party’s tactics, focusing on prior vulnerabilities. |
| Whisper of the False Hand – Curse Spirit | The Whisper of the False Hand is a subtle and insidious spirit that nests within trust itself, slipping unnoticed into companions, retainers, or even the party, where it slowly unravels certainty and skill. It feeds on hesitation and error, laying a creeping curse that dulls reflexes, weakens strikes, and erodes the victim’s effectiveness day by day without revealing its presence. Hidden by perfect Covert, it cannot be sensed or revealed by ordinary magical means, leaving only a trail of small but troubling failures—missed steps, misjudged blows, and decisions that feel wrong only after they are made. Under pressure, it tightens its grip, flooding the victim with a sudden surge of Confusion that twists intent at the worst possible moment, turning allies into targets or causing vital actions to falter. It does not seek destruction directly, but engineers it through mistake, mistrust, and timing, ensuring that when harm comes, it appears to be the fault of those involved. Friendships fracture, commands fail, and suspicion spreads long before anyone suspects a spirit at work. In the crowded intrigue of Hombori Tondo—among guild rivalries, court politics, and fragile alliances—it is especially feared, for it turns loyalty into liability and leaves behind a single, devastating question: was it truly the spirit… or did you choose wrong? The spirit uses Curse to lower a victim’s key stats, such as reducing their Action Points, Damage Modifier, or a specific Combat Style. Combined with Covert, the spirit can perfectly hide from active magical or spiritual observation by opposing the observer’s Perception. Adding the Passion: Confusion causes the victim to do the exact incorrect thing during times of stress, such as striking the wrong target in combat or casting the wrong spell. |
| Fatal Mirage – Curse spirit | While traveling through a harsh wilderness or desert, the party is stalked by a spirit that curses their Endurance or Survival skills. It uses Glamour to project hallucinatory illusions of an oasis or a rescue party, intentionally misdirecting the hosts further into the wilderness. As they wander, the spirit uses Drain to sap their Fatigue, slowly bleeding them of their life essence while keeping itself fully empowered for Spirit Combat |
| Curse of the Dunes – Curse Spirit | The Curse of the Dunes is a vast curse-spirit that reshapes ruined desert sites into a shifting labyrinth of sand and broken stone, where every path betrays those who follow it. A suffocating aura of dread hangs over its domain, driving the weak to flee and sapping the resolve of those who remain. Within its grasp, unseen curses erode strength and fortune, leaving victims slower to heal and more prone to fatal mistakes. It does not hunt directly, but traps and exhausts its prey, until they realize too late that there is no path out—only the illusion of one. Curse spirit that affects Luck points when possessing. |
| Warrior of Undeath | Fonritan slave soldier zombie possessed by large undeath spirit of intensity 3. Possession gives 3 points of Warding ability against spells and 9 to strength and con |
| Whispering Betrayer – Deceit Madness Spirit | Deceit induces the host to lie, cheat, and steal no matter the consequences, though they will try to conceal this subterfuge. Madness forces the host into irrational or gibbering behavior during times of stress, changing their perceptions or instilling paranoia. May rationalize its deceit due to its madness spirit type. For example hydrophobic would do its treachery to avoid getting near water. |
| Mnemonic Parasite – Deceit Spirit (Medium and Large) | While in control, it performs a single, carefully chosen deceit each week—preferably one that ripples outward into maximum disruption—then withdraws, feeding on the confusion and consequences echoing in the host’s mind. The host retains no memory of the act and instinctively fills the void with invented explanations, growing increasingly certain of things that never happened. Over time, these false recollections tangle with reality, creating contradictions, misplaced blame, and quiet paranoia. The spirit remains perfectly Covert, leaving no trace unless actively sought and successfully opposed against its stealth. |
| Blue Ghost – an Artmali Guardian Spirit | The Blue Ghosts are formidable spectral entities that act as a test of strength and a gateway for those seeking the Isle of Artmal If the person loses the spirit combat with them he is cursed by losing permanently some of his might – Curse of Blue Ghost |
| Virtue Eater – Passion spirit | Virtue Eater is a covert possessing spirit that seeks hosts with strong convictions, twisting their noblest Passions into destructive compulsions while clouding judgment with subtle confusion. It feeds by driving the host to make morally “justified” but disastrous choices, especially under pressure, leaving behind regret, contradictions, and carefully invented memories to mask the truth. In play, it rarely acts openly; instead it steers conversations, decisions, and loyalties so that the host undermines allies, escalates conflicts, or sabotages their own goals while believing they are acting rightly. Tactics: it targets high-stakes moments (negotiations, accusations, crises), amplifies a single Passion into absolutism, induces Confusion to force the worst possible choice, and then retreats into cover, letting consequences unfold while it feeds on the fallout. |
| Foundation Eater – a city spirit (Medium, Large,Huge)) | In a Bronze Age city —where massive mud-brick structures, subterranean vaults, and heavy stone columns dominate the skyline—a spirit capable of devouring architecture is a weapon of mass destruction. Often whispered to be a corrupted earth elemental or a minor manifestation tied to the Dark Cults (who seeks to erode civilization from within), this entity is highly prized by the city’s more cutthroat factions. The Mechanics: Animate (Mud-Brick/Stone): The spirit uses the Animate (Substance) ability to seep into the mortar, load-bearing wooden pillars, and bronze reinforcements of citys buildings. Curse (Structural Decay): Rather than cursing a living victim, the spirit’s Curse ability is directed at the inanimate structure. It drastically lowers the Armour Points (AP) and Hit Points (HP) by the intensity of the spirit of the building materials, causing ancient stone to turn to brittle sand, wood to instantly dry-rot, and bronze to rapidly oxidize. Steadfast: The spirit has been bound using complex sorcerous wards or an Enchant (Binding) matrix created by a master occultist. This makes it Steadfast—completely immune to standard Exorcism or Dismiss Elemental miracles. It can only be removed by destroying its physical fetish (often a cursed foundation brick planted on-site) or by reducing its Magic Points to zero in brutal, close-quarters Spirit Combat. |
| Vermin Lord Spirit | The VerminLord In the squalid, maze-like depths of the sprawling slum—the Vermin Demagogue is whispered to be a corrupted nature spirit of the city’s ancient sewers, or perhaps a minor manifestation sent by the Dark Cult to erode the city’s civilization from within. It feeds on the misery of the city’s lowest castes. The Mechanics Domination (Vermin): The spirit possesses the Domination (Specific Species) ability. In the city, it uses this to telepathically command the swarms of giant and diseased rats that infest the city’s subterranean underbelly. Passion (Hate): The spirit covertly possesses a host and weaponizes the Passion (Hate) ability. It broadcasts a supernatural fury that amplifies the simmering resentments of the oppressed kadam (slaves) and the disenfranchised Blue Folk. Anyone failing a Willpower resistance roll is overwhelmed by a temporary, murderous Hate ( Nobility) Passion, driving them to uncharacteristic violence against the ruling elite. Miasma: The spirit projects a Miasma of supernatural dread in a radius around its host. Anyone caught in this aura—including battle-hardened mercenaries or city guards—must succeed in an opposed Willpower roll or break ranks and flee in abject terror. |
You will se an example of each with Nuanced and More Advanced Spirits
You will find many other spirits in MeG by searching with tag Spirit or by searching for spirits.
In the following posts there will be more spirits with different attributes
You will find how to use Meg in this post

In the Signs and Portents magazine there was published quite a few spirits. Here are few of them created in the form for Mythras. For full information for each of the spirits go to the original magazine.
Spirits from Signs and Portents
You will find many other spirits in MeG by searching with tag Spirit or by searching for spirits.
In the following posts there will be more spirits with different attributes
You will find how to use Meg in this post

I decided to visit the Spirit Plane and summon some spirits that are existing in RAW plane that have been missing. Hope that you find them useful – many spirits are fiendish complications or opponents on the heroes road.
Updated also:
Updated also several lists of attributes for the spirits for example Madness types.
Here is a list of the simple spirits above as a party
You will find many other spirits in MeG by searching with tag Spirit or by searching for spirits.
In the following posts there will be more spirits with different attributes
You will find how to use Meg in this post

This is the gist of Mythras that players need to know mechanically. Most everything else can be provided by GM.
Mythras Nano-Ref

When creating new opponents and creatures in MeG one can add either a fixed or a random feature for the creature.
Here we could add random ability that is POW+POW likely to appear for the creature from the ability feature list.

Here is a way to add specific feature. From Combat Style Trait-Close Combat feature list the Hooker is chosen as well as from Level list the Rab´ble is chosen. You could add several from the ability list by clicking on the ability and selecting the one you want and add it with the button
You can view the other possible items in the list with view items above or selecting the left hand side list (for example Ability) and scrolling down.

Here are some newly added ones.
There are now more than 150 Creature abilities you can add to the creatures in MeG. Check the Features – Abilities.
The following ones come from Thennla supplements (Khakun Shrugs, Sorandib and others) .
There are now 48 Spirit abilities you can add to the spirits – check Features > Spirit Abilities. Following are the newly added.
The spirit can turns its victim’s darkest Passion into a Compulsion (p. 91). If the victim has no darker Passions, the spirit latches into the noblest Passion and corrupts it into an extreme form – turning Love (Childhood Sweetheart), for instance, into a Compulsion where the victim becomes excessively clingy and cloying, or domineering and controlling.
Source: Fioracitta
The spirit can drain its victim of some of their life essence, effectively inflicting a level of Fatigue as if they were suffering from blood loss (Mythras Core Rulebook, p. 71). This Fatigue is recovered at a rate of one level per day of complete rest. The spirit gains 1d2 Magic Points from this drain. The target resists with Endurance.
Source: Fioracitta
(similar to Demesne but the Weave distorts the spiritual and physical world within its area of effect and allows its other abilities to affect corporeal beings and spirits). Domination (creatures with INS or plants within its Weave, or people it has overcome in Spirit Combat and corrupted). Discorporate (only sleeping sapient creatures within the demesne of its Weave).
Source: Bird in Hand
(inflicts mutagenic features as a consequence of defeating them in Spirit Combat, randomly generate feature from Mythras page 275¸ it may also Dominate defeated victims).
Source: Bird in Hand
Grant creature abilities (e.g., Flight, Venom) to the binder
Source: AiG
Dust Elemental or Spirit – Grind opponents with larger pieces of stone and grit whirling within its form, using its Damage Modifier to inflict wounds.
Source: Sorandib
Neutralise any power or condition rune. Allows spirit to counteract the magic or supernatural ability of an attacking creature or spirit tied to specified power or rune, providing the POW of spirit is greater than that of attacker
Source: AiG
Inflicts a possessed victim with grinding aches in their body which flare into shooting pain when he or she moves quickly or tries to concentrate. Any skill roll by the host must be equal or below Willpower else it fails due to distraction
Source: AiG
Dust Elemental or Spirit – It may attack any target within its volume with a Smother attack at a cost of 1 AP, and maintain the effect against several targets simultaneously at a cost of 1 AP per target per round. Victims must each spend 1 AP per round to defend against the attack.
Source: Sorandib
The spirit gains immunity to dismissal of any form. This does not mean it is immune to magical damage or spirit combat only that spells such as Banish or Exorcism do not affect it
Source: AiG
December has been a busy month behind the GM screen. Since December 2nd, ToolsFromPavis has picked up a bundle of improvements aimed.
The Encounter Library has had a serious performance tune-up.


Exports are now cleaner, richer, and better aligned with Mythras rules.

Small refinements that add up at the table.

As always, thank you for using ToolsFromPavis and for the steady stream of feedback, bug reports, and playtest abuse. The tools keep evolving because real GMs keep pushing them in real sessions.
More to come. Dice willing. 🎲
You can find the tool here http://www.toolsfrompavis.com
More about Initiative Wheel here
More about Mythras Encounter Library here
ToolsFromPavis — Early December 2025
This update continues the steady work of tightening Markdown output, improving reliability, and adding options that help GMs shape content to their preferred table format. All changes come directly from practical use of the MeG data pipeline and repeated testing in Obsidian.






If you notice anything unexpected in this update window, feel free to report it and it will be reviewed.
More from ToolsFrompavis on
This summary covers updates released between Nov 23–27, 2025, plus one Generators UX change on Nov 26. All changes draw directly from user feedback and repeated tabletop use. The tools remain intended primarily for larger screens, but several areas now respond more smoothly when used on phones or tablets.


Community notes:


If you notice anything unusual in this update window (Nov 23–27), feel free to report it and it will be checked promptly.
There is also What’s New page and rewritten help pages here and there

More charts and tables for Mythras. Description of Mythras Encounter Generator

The MeG Encounter Library at https://www.toolsfrompavis.com/megjson/ has been enhanced to pull ready-to-run Mythras opponents into our prep. This update focuses on reducing friction: clearer browsing, predictable filtering, reliable generation, and smoother hand-off into Obsidian or your VTT. Everything you create stays tied to your current browser session, so prep flows naturally from idea → statblock → notes.
The MeG Encounter Library lets you browse and filter a catalog of ready-to-run Mythras opponents and creatures, then generate encounter artifacts (Markdown and JSON) for use in your session.
Reset Filters clears all filters back to defaults.
Refresh Catalog forces a fresh reload of the MeG catalog (bypassing cache).
You can also produce markdown either one enemy at the time or multiple using selection button.
If the backend can only produce a partial set (e.g., 2 of 4), a notice appears. You can retry to fill the rest.
The preview of markdown looks like this.
In obsidian the entries will look something like this.

Every generated artifact is registered to your current browser session and listed in two groups:
Actions:
/session-files/download-all./session-files/download-all-md./session-files/download-all-json.Session scope lasts until you close the browser/session or explicitly clear. Autodiscovery may pull in recent files on first visit when enabled.
Generated files will remain available for a few hours so download them to your machine as needed and deploy to your VTT or Obsidian.
The “Save … to folder…” buttons use the browser’s File System Access API to let the page write multiple files directly into a folder you choose. This is currently supported in Chromium-based desktop browsers (Chrome, Edge, Brave) and only over a secure context (HTTPS or localhost).
The hub stores your preferences (like last-used count) in your browser’s local storage.
They appear only on the same device + same browser and disappear if you clear site data.
To clear them, remove site data for: http://www.toolsfrompavis.com
For other tools, charts and tables go to Mythras Charts and Tables
Visit also Mythras Encounter Generator to create templates for your encounters and enemies