Build Your Own Combat Styles

The Combat Styles page has grown quite a bit.

You can already search the Combat Style Encyclopedia by weapons, traits, culture, troop type, area, region, milieu and other criteria; clone existing styles; build your own temporary styles; export them; and even ask the Random Special Effects tool for inspiration when somebody suddenly needs to decide what to do with that glaive.

The latest releases concentrate on making creating your own Combat Styles much easier.

The Combat Style Designer now helps you while you build – it might not always be right but it could give you some guidance.

These temporary combat styles stay in your browser local storage for awhile.

The Designer Now Gives Advice

Go to Combat Styles page open Create Temporary Style, start choosing weapons and traits, and watch the new Combat Style Tips panel.

The suggestions change according to what you have already selected.

Pick a shield, for example, and the Designer may point you toward traits that make good use of it.

The same works in the other direction. Weapons can suggest appropriate traits, while traits can suggest weapons needed to make them useful.

The Designer also recognizes less obvious weapon characteristics such as ranged weapons, long weapons, mounted weapons, clubs and other properties when looking for useful combinations.

These aren’t rules telling you what your Combat Style must contain. They are prompts intended to answer the much more useful question:

“I’ve chosen these weapons. What might work well with them?”

Or its equally common cousin:

“I really want this Trait. What equipment would make sense with it?”

Click a suggestion and it is added immediately to your style. No hunting through another list required.

Keep It in the Right Milieu

A perfectly sensible weapon can still be several centuries early.

The Designer therefore pays attention to Milieu.

Choose an appropriate setting or era and weapon suggestions are drawn from equipment suitable for that milieu. Change the milieu and the suggestions immediately change with it.

This is particularly useful when using I Feel Lucky.

Select something such as Ancient, Medieval, Renaissance etc and let the Designer assemble a style from suitable weapons and compatible traits. The generator uses the same underlying synergy rules, so specialist traits are paired with equipment that can actually support them.

It remains random enough to produce combinations you might not have considered yourself. That is rather the point.

Unarmed Fighters Are Invited to the Party

Unarmed combat is now a proper weapon category in the Designer.

You can explicitly filter for Unarmed, and the I Feel Lucky generator can incorporate unarmed fighting naturally into generated styles.

At the same time, the Designer has become slightly more discerning about what counts as suitable equipment for a human warrior.

Claws, Teeth, Tusks and similar natural weapons belonging to creatures are automatically kept out of normal human Combat Style suggestions and random generation.

Your pit fighter may therefore punch somebody in the face.

Help Without Leaving the Designer

There is now a dedicated Help panel inside the Combat Style Designer.

It explains how temporary styles, weapons, traits, suggestions and generation work without requiring you to leave your half-built style and consult another page.

The Designer’s selection lists also use the same rich tooltips as the main Combat Styles page. Hover over a weapon to inspect its statistics, or over a Combat Style Trait to see its rules.

This makes the Designer useful for experimentation as well as construction. You don’t need to remember exactly what every one of the 170+ Combat Style Traits does before trying combinations.

Clone, Change, or Start from Nothing

You don’t have to design everything from a blank sheet.

Find an existing Combat Style that is close to what you need and click Clone. It becomes a new temporary style which you can modify without changing the original database entry.

Perhaps an existing city guard is almost right, except your campaign’s guards carry spears instead of swords.

Clone it. Swap the weapons. Look at the new suggestions. Change a trait. Give the result a suitably impressive name.

Or start from scratch and use the random sword-and-sorcery name generator when inspiration deserts you.

Temporary styles live in your browser’s local storage, so they remain private to your device and never alter the main Combat Style Encyclopedia.

And Then Use It

Temporary styles aren’t second-class entries even though they do not linger in the database.

They participate in the normal Combat Styles workflow alongside database styles. You can select permanent and temporary styles together and export them as Markdown, Obsidian-flavoured Markdown, PDF or JSON.

You can also send your homemade styles straight into Roll Effects.

So you can design something like the Bronze Jackals of the Seventh Gate, equip them, give them suitable traits, and immediately generate Special Effect ideas for their weapons when they encounter the characters.

The distance between “I need an interesting group of opponents” and “roll initiative” has become considerably shorter.

Finding Combat Styles Hasn’t Gone Away

The Combat Styles page remains a searchable encyclopedia.

Searches update as you type and combine criteria using AND, so you can narrow the collection by Combat Style name, weapon, trait, culture, troop type, kind, domain, area, region or milieu.

Partial searches work. Searching for hoplite, for example, can find styles whose longer names contain that word.

There are also several useful ways of wandering off the well-travelled road:

  • I Feel Lucky finds random styles matching your current filters.
  • Rare Trait digs out styles containing seldom-used Combat Style Traits.
  • Rare Weapon does the same for unusual weapons.
  • Favorites lets you keep styles you expect to return to.
  • All / Permanent / Temporary lets you decide which kinds of styles you want to see.

Hover over weapon and trait badges for their statistics and rules, or click a Combat Style name to preview its condensed card.

A Quicker Page Underneath It All

There has also been a substantial amount of work below deck.

Combat Style search indexes are now precomputed and cached, dramatically reducing the work required when the application starts. Heavy data requests use ETags, so your browser doesn’t repeatedly download the same multi-megabyte data when nothing has changed.

Startup and cache handling have also been reworked, while crawlers receive a lightweight catalog rather than consuming the resources intended for actual players.

The practical result should simply be:

the Combat Styles page gets ready faster and stays responsive.

There have also been several reliability improvements to database updates, caching and temporary-style saving.

Small Things You May Notice

The site now has automatic Major.Minor.Build versioning, with the current version visible in the sidebar and also in the mobile navigation menu.

The desktop version indicator stays at the bottom of the sidebar even when the menu scrolls, while mobile users can finally see the same information.

There have also been readability improvements to the Combat Style Designer, more reliable UI refreshing, better cache invalidation after updates, automated UI tests, and a collection of deployment and maintenance improvements.

Try Building Something

The easiest way to explore the new features is not to read about them.

Open Combat Styles → Create Temporary Style.

Choose a milieu.

Add one weapon you know you want.

Then see what the Designer suggests.

Or press I Feel Lucky and allow fate to equip the regiment.

If the result gives you an idea for tomorrow’s opponents, clone it, twist it into something nastier, give it a memorable name and send it to Roll Effects.

You can find the tool here https://www.toolsfrompavis.com/search/combatstyle/ or select it from the Toolsfrompavis sidebar.

Stuck on a Special Effect? Let the Dice Suggest One

You know the moment.

Someone wins an opposed roll and earns a Special Effect. The table goes quiet.

“Which one should I take?”

The character has a sword, shield, three useful Combat Style Traits, and a glorious menu of tactical possibilities. Unfortunately, nobody can remember which possibilities they actually are.

The new Roll Effects feature in Tools From Pavis Combat Styles is designed for exactly this moment. It does not replace choosing Special Effects. Instead, it throws a handful of weapon-appropriate possibilities onto the table and says: How about one of these?

Start with your Combat Styles

Go to the Combat Styles screen and search normally. You can use any of the available search criteria.

Perhaps you want everything involving a Main Gauche. Search for Main Gauche, find the styles you need, and select one or several.

Your choices appear on the Selected Combat Styles page.

If these are styles you expect to use again, mark them as Favorites. Favorites are stored in your browser’s local storage, so you can quickly return to the same collection later.

You can also choose whether Choose Location (CL) should be treated as a Critical Only Special Effect.

Then press Roll Effects.

What happens when you roll?

After a moment, each selected Combat Style appears with all of its weapons.

For every weapon, the tool randomly selects at least four Special Effects from those actually available to that weapon and Combat Style.

This is not completely blind randomness.

If a Combat Style Trait enhances the usefulness of a particular Special Effect, that effect will appear more frequently. So the suggestions should tend to reflect what the Combat Style is actually good at doing.

There is another little wrinkle.

Some Special Effects require an opposed roll or depend upon STR. Those can be excellent choices when circumstances favour you, but perhaps less attractive when your winning roll was 21 on your combat style and you suspect your opponent might roll better.

For these effects, the tool provides an alternative in grey that does not have the same requirement.

So instead of simply saying:

“Use Bleed.”

the screen may effectively be saying:

“Bleed could be nasty here. But if you don’t fancy the opposed roll, consider this instead.”

The decision remains yours.

Don’t like the roll? Roll again

The suggestions are not commandments carved onto a bronze tablet.

You can Reroll All and generate a completely new set of suggestions, or reroll just one individual Special Effectwhile leaving everything else alone.

There are also tooltips to remind you what the various entries mean.

This makes Roll Effects useful not only when somebody has forgotten the available Special Effects, but also when everyone knows the rules perfectly well and simply wants inspiration.

Reach gets a reminder too

Each weapon also shows its Reach and gives useful reference points for fighting at a substantially different distance:

  • the shorter Reach, two Reach ranks below
  • the longer Reach, two Reach ranks above

That is there to provoke another kind of tactical thought.

Perhaps the best answer is not another clever attack. Perhaps you want to close the distance and make that long weapon awkward. Or perhaps you want to open the distance and make the opponent regret bringing a dagger to a spear problem.

Special Effects are only part of Mythras combat. Distance matters too.

Take the results elsewhere

The generated results can be copied to the clipboard, so you can move them into whatever you are using at the table.

But the more interesting question is: how should you actually use Roll Effects during play?

Three ways to use Roll Effects

1. The GM rolls for players who want help

Before or during the session, gather the player characters’ Combat Styles onto the Selected Combat Styles page.

When somebody wins a Special Effect but does not know what to choose, roll.

Instead of opening the rulebook and examining the entire Special Effects list, give the player one of the generated suggestions:

“You rolled a crit in your attack roll. Here is a good possibility for your crit or you can choose also this non critical option for your weapon. Pick one.”

Or, for a very new player, simply give them one:

“Your opening is there. Trip him.”

This can be particularly useful when introducing Mythras to players who are still learning how Special Effects work. They get to experience the tactical variety without first having to memorise the menu.

2. Players roll their own suggestions

A player can keep their own Combat Style selected and use Roll Effects themselves.

Win an effect. Look at the suggestions. Choose one.

As familiarity grows, they will probably need the tool less often. But along the way they may discover Special Effects they had overlooked.

That is rather the point.

3. Give your NPCs a larger tactical vocabulary

This may be my favourite GM use.

It is very easy for NPC tactics to become habitual.

The swordsman always Trips. The spearman always Impales. The thug always Bashes. After a while the supposedly dangerous mercenary company begins to fight suspiciously like one GM wearing twenty different helmets.

Instead, gather the Combat Styles of the NPCs involved in the encounter onto the Selected Combat Styles page and roll.

Now their weapons and Combat Style Traits generate a spread of appropriate Special Effects. Reroll individual results you do not like, or reroll the whole collection when you want a fresh tactical palette.

Suddenly one guard Pins Weapon, another Compels Surrender, the veteran uses the effect his Combat Style Trait was built around, and somebody remembers that changing Reach is a perfectly respectable way of ruining an opponent’s afternoon.

The NPCs start fighting according to their weapons and training rather than according to the GM’s four favourite Special Effects.

A suggestion engine, not an autopilot

Roll Effects is deliberately not trying to determine the mathematically perfect move.

Mythras combat is too dependent on circumstances for that. Armour, Action Points, Reach, positioning, weapon size, injuries, opponents, objectives and what you are actually trying to accomplish all matter.

The tool does something simpler:

It puts several plausible ideas in front of you quickly.

Use one. Ignore them all. Reroll one. Reroll everything. Spot an effect you had forgotten existed and choose that instead.

The purpose is not to remove tactical choice.

It is to get you past the moment when everyone is staring at the Special Effects list and thinking.

“There must be something good I can do here…”

You will find the tool here: https://www.toolsfrompavis.com/search/combatstyle/

There are other useful tools in https://notesfrompavis.blog/2014/02/04/rq6-charts-and-tables/

Starter resources for GM are here https://notesfrompavis.blog/2020/12/28/starter-resources-for-mythras-gm/ and for player here https://notesfrompavis.blog/2024/07/22/starter-resources-summary-for-mythras-player/

Combat Styles Encyclopedia Gets Interactive on ToolsFromPavis

You will find the tool here with name “Combat Styles”

The Combat Styles Encyclopedia has now an interactive form with the same data. There is additional content

  • Book of Schemes
  • Desert Wastelands
  • Desert Fantasy
  • Islands (from Pacific)

There are new fields

Domain: Fantasy, Mythic History, Glorantha

Troop kinds: Regular/irregular

Milieu : Ancient, Medieval,Renaissance,Industrial

Styles have been grouped to Cultural and Professional

Areas have been cleaned up.

Weapons have additional explanation for rarer weapons.

There are tooltips for many fields.

You can export the selected styles in markdown (in full, condensed or ultra condensed form), in PDF as combat style cards and in json.

You can click on the name of the style and see a formatted version of the style. You can search with multiple fields (AND searches).

I Feel Lucky, I Want Rare Stuff

You can also ask “I feel Lucky”, or give me styles with rare traits or rare weapons.

How could you use this:

Every warrior tells a story long before the first sword is drawn.

A scarred city watchman gripping spear and shield does not fight like a tribal hunter armed with a bow and hatchet. A noble duellist circles patiently, looking for a single decisive opening, while a caravan guard expects ambushes from every dune. Their weapons matter, but so do their training, culture, and expectations.

This encyclopedia brings together 843 Combat Styles and 136 Combat Style Traits collected from published Mythras settings and original creations into a single reference.

It is not meant to be read cover to cover or scrolled thru for all the styles.

Think of it as an armoury. Open it, grab what you need, and get back to the adventure.

How to Use This Tool

This encyclopedia is compiled from many published and home-grown sources. Use it as a toolbox rather than a rulebook.

Find a style by:

• Area or setting

• Culture or organisation

• Weapon combination

• Combat Style Trait

• Colourful Combat Style name

For most campaigns you only need a handful. Pick a couple of styles for your recurring enemies, perhaps one distinctive style for each player character, and let everyone else borrow from those foundations. Players will soon begin recognising opponents not by statistics, but by how they fight.

A Combat Style represents the combination of weapons, training, and battlefield techniques that a culture or organisation teaches to be used effectively together. Most styles include one Combat Style

Trait, while a few exceptional traditions possess more than one.

Each Combat Style Card is intended as a quick-reference at the table. It shows the weapons used together, Combat Style Traits, weapon statistics, and how those weapons interact with Combat Special

Effects. Use the indices at the beginning of the PDF version of the encyclopedia to find suitable styles by area, organisation, culture, weapon, or trait, then keep the chosen card beside your notes during play.

Do not feel compelled to read every entry. These cards are intended to inspire, not overwhelm.

Make It Your Own

Nothing in this encyclopedia is tied to a single world.

A Combat Style is simply a combination of weapons, training, and battlefield habits. Rename it, move it somewhere else, or borrow only the parts you like.

For example:

• A Book of Schemes Shadowy Alchemist could become a secret poison-master serving a noble house in Glorantha, a hidden cabal in Lankhmar, or a sinister cult in your own campaign.

• A Book of Schemes Guelden City Guard can become the watch of any fantasy city simply by changing the name, heraldry, and local equipment.

• A Lunar Hoplite from Glorantha might become an elite legionary of a forgotten empire in Thennla,complete with the same disciplined tactics and equipment but an entirely different history and culture.

• A Hyborian mercenary company can become disciplined border troops in Dragonbane’s Misty Vale,veterans of a crumbling kingdom in HârnWorld, or soldiers serving a ruler from your own setting.

• A Monster Island jungle hunter works just as well as an explorer from Forbidden Lands, a wilderness scout from another campaign, or a tracker from any untamed frontier.

The mechanics stay the same. Only the names, colours, and stories change.

Reskin for your own personal use in your campaign.

After all, warriors across worlds may carry different banners, but a spear wall is still a spear wall, and an assassin with a knife remains terrifying whatever the map happens to be. Retain this: Example of how to use this can be seen here

More information about Combat Style Cards is available on my blog https://notesfrompavis.blog

Source for each combat style or trait is mentioned with the combat style or combat style trait. Some styles are inspired by weapon combinations described in the original source. All mentioned are used with permission. Feedback is welcome

New version of full PDF encyclopedia will come soon.

Simple Fog of War Tool Gets Import Roster and Token Resizing

This update brings one of the most requested Fog of War improvements together with a major round of reliability work behind the scenes. Tokens are now much more flexible on the battlefield, the encounter catalog has become considerably more resilient under load, and it’s easier than ever to bring your Initiative Wheel roster directly onto the map. There are also quite a few security, performance and bot battling things added in the background so for example the stats should be more reliable and bots will not bother so much the other app functionality

What changed

Resizable Tokens. Tokens can now be resized to match your map. Adjust individual tokens from their context menu or resize every token at once using the new Global Size controls in the sidebar.

Smart Proportional Scaling. Token names, numbers, status markers, borders, and shadows now scale automatically with token size, keeping everything readable and visually balanced.

Import Tokens from the Initiative Wheel. Bring your Initiative Wheel roster directly into Fog of War with a single action. Existing combat rosters can now move seamlessly from initiative tracking to the tactical map. If you update the Initiative Wheel roster you can reimport and only the new ones will come in.

More Reliable Encounter Catalog. The catalog cache has been redesigned to safely support multiple users at the same time using atomic updates, preventing partial or corrupted catalog data during simultaneous browsing and encounter generation.

Catalog Health Checks. Additional validation now verifies downloaded catalog data before it is saved, protecting your library from incomplete or interrupted network responses.

Better Recovery from Edge Cases. Improved handling of malformed JSON, network timeouts, and disk-related issues helps the application recover gracefully instead of failing unexpectedly.

Production Monitoring. Added automated error notifications through Brevo, allowing production issues to be detected much sooner.

Updated Help Pages. The Initiative Wheel and Fog of War documentation now explains the different ways to import rosters, including directly from the Initiative Wheel, MEG, local session files, and active sessions.

Why it matters

This release makes tactical maps more adaptable during play while quietly strengthening the foundation underneath the entire toolset. Whether you’re adjusting token sizes for a crowded dungeon, importing combatants straight from the Initiative Wheel, or browsing the encounter catalog during a busy session, everything should now feel smoother, safer, and more dependable.

You can find the tool in https://www.toolsfrompavis.com Take a peek also at Initiative Wheel and MeG Library

Simple Fog of War Gets Tactical

This Fog of War app tries to be as simple as possible to setup and use erring on having less features than having more. I was persuaded to add couple of more: Token support and Point based area selection.

Running encounters often comes down to one question: what can the players actually see? This update expands the ToolsFromPavis Fog of War tool with features that make running tactical encounters smoother, while also improving reliability behind the scenes.

Fog of War: Tokens Arrive

The biggest addition is token support.

You can now place both Player and Enemy tokens directly onto the map, move them with drag and drop, rename them, and track their condition during play.

More than fifteen RPG-oriented status markers are included, covering common situations such as:

  • Prone
  • Dead
  • Impaled
  • Blinded
  • Stunned

…and many more.

Status indicators use clear visual borders so they remain easy to read without obscuring the map itself.

For groups playing tactical Mythras combats or any other RPG with simple positioning, this removes the need to juggle a separate virtual tabletop or token tracker.


Reveal Exactly What You Want

The Fog of War brush remains the fastest way to uncover large areas, but sometimes a corridor bends at awkward angles or a room has an unusual shape.

The new Point Selection mode solves this.

Simply click between three and eight points to define any polygonal area, then reveal it instantly. Double click at the final point. It’s ideal for:

  • oddly shaped caverns
  • twisting corridors
  • irregular buildings
  • revealing only what characters can actually see

Press P to enter Point Selection mode.

If you change your mind halfway through, press Esc.


A Cursor That Doesn’t Disappear

One surprisingly annoying problem with many Fog of War tools is losing sight of the cursor when moving between dark fog and bright map areas.

The cursor now automatically changes contrast depending on the terrain underneath it, making it visible whether you’re working over black fog, pale stone floors, forests, or snow.

It is a small change, but one that quickly becomes difficult to live without.


Better Safari Support

Safari users should notice a smoother first experience.

An issue that occasionally prevented session files from appearing immediately after opening the application has been resolved by ensuring session cookies are established as soon as the application loads.


Faster MeG Library

The MeG Library also received attention in this release.

A new centralized caching layer together with proactive cache priming reduces waiting time and improves responsiveness, particularly on slower network connections or after server restarts.

Most users won’t notice the engineering involved, only that the catalogue responds more quickly and consistently.


Stability Improvements

Several infrastructure updates also made their way into this release:

  • improved session persistence
  • updated visualization libraries
  • general reliability improvements across the application

These aren’t flashy features, but they help keep the tools focused on the game instead of the technology.


Available Now

This release continues the goal of making ToolsFromPavis a practical companion for running tabletop RPGs, whether you’re revealing ancient temples one chamber at a time or tracking the chaos of a full-scale combat with multiple opponents.

As always, feedback and feature suggestions are welcome. Many of the improvements in recent releases have come directly from game sessions where a small inconvenience turned into the next feature.

You can find the Fog of War here

Other articles on Fog of War

MeG Creature Release Notes to ToolsFromPavis

ToolsFromPavis now has a monthly digest for the Mythras Encounter Generator.

The digest shows the new creatures and encounters added to MeG during the past month. It also selects one of the new creatures as the New Creature of the Month and digs up a Creature from the Archives.

The featured creatures are chosen only from entries that include author notes, so there should always be something useful, unusual, or inspiring to read rather than just another stat block dragged blinking into daylight.

Each entry includes a direct link to the generator, making it easy to inspect the creature, adjust it, or drop it into an encounter.

The digest includes:

  • New Entries from the past month
  • New Creature of the Month
  • Creature from the Archives, rediscovering an older MeG entry with written notes

A small monthly window into what has recently crawled, marched, flown, or slithered into MeG

If the entry there is not for a current day, press the update/generate button.

You can find the tool here: https://www.toolsfrompavis.com/meglib/releasenotes/

MeG exists here and Mythras Encounter Generator Library with some additional tooling here. Meg Index is here

Simple Fog of War Tool for ToolsfromPavis

Having tried GIMP,some other local tools and all the major VTT tools I still wanted something simpler as I only needed fog of war, not the other bells and whistles. So created this Fog of War tool that does not have any whistles outside a simple way of handling just that.

Added a local map veil for RPG sessions. Load any map, cover it in fog, axnd reveal areas as players explore. Image processing is entirely local for maximum privacy.

What changed
  • New Feature: Fog of War. A local map veil for RPG sessions. Load a map, cover it in fog, and reveal areas as the party explores. Works entirely in your browser—no images are ever uploaded to our server.
  • Local Map Painting. Reveal areas of your map by painting with a customizable brush.
  • Undo/Redo Support. Full support for reversing or restoring brush strokes.
  • PNG Export. Save the current revealed state of your map as a new PNG file.
  • UI & Layout. Integrated with the global layout; includes a “Fit to screen” feature for better map visibility.
  • Help & Documentation. Added comprehensive help and privacy details for the new tool.
  • Enhanced Tracking. Added visit counting for the Fog of War page in the global stats.
  • Improved Labels. Refined the stats page to show friendly labels for all application tools.

Impact: Better support for tactical map exploration with complete privacy and improved visibility into tool usage.

You can find it here https://www.toolsfrompavis.com

You will find other tools and charts in Mythras Charts and Tables

What is Mythras Anyway – One GM’s View – A Presentation For Non Mythras players


I gave a presentation about Mythras at Helsingin Roolipelaajat, HePro, a very active roleplaying society in Helsinki. HePro has about 200 active members, most of them playing the largest RPG around, trying other published games, or experimenting with their own rules. In 2025, there were more than 130 one-shots, 32 short campaigns, 14 long campaigns, and 9 special campaigns run under the HePro banner, with many more games happening around the same community.

This presentation grew out of one long-time GM’s enthusiasm for Mythras. It is meant for GMs and players who are curious about what the system offers: D100 mechanics, skill-based characters, grounded but dramatic combat, and worlds where culture, cults, passions, choices, and consequences all have weight at the table.

It is not an argument that Mythras is better than other games. I still enjoy many different systems even though I run almost purely Mythras, and different tables need different tools. This is simply my attempt to show why Mythras has become my favourite toolkit, what kind of play it encourages, and why it may be worth a closer look for groups who enjoy flexible rules, dangerous situations, and characters shaped by the world around them.

The full set:

Only the last slides with links:

MeG Creature Release Notes

So what is new with MeG Creatures. Created a tool that I will run occasionally it creates all new creatures for a month (since it was last run approximately).

Here are all new creatures created since November 2025. Also showing showcase entries by picking randomly Encounter of the Month and Encounter from the Archives by any encounter that has notes field content.

Will be updating this now and then.

MeG Release Notes – November 2025 -May 2026

Start: 2025-11-15 End: 2026-05-22

Encounter of the Month

Name: Vivid IAP Creator: raleel Rank: 3 LinkMeG Link

Internal Asset Protection (IAP) – Corporate Lab Security IAP is designed for “Asset Preservation.” They carry equipment that stops intruders without destroying expensive lab equipment or piercing hull plating.

Primary Weapon: Assault Rifle (5.56mm) 

Standard Mag: 5.56mm Frangible (Damage: 2d6, Armor x2) — Used to avoid collateral damage to the facility.

Tactical Mag: Regular 5.56mm (Damage: 2d6) — Swapped in once heavy targets are identified

Sidearm (Sergeants Only): Heavy AP Pistol 

Ammo: .45 AP (Damage: 1d8+1, Bypass 4 AP) — Specifically for putting down high-armor threats.

Armor: Tactical Vest 

Protection: AP 4 (Torso/Abdomen).

Utility: * Flashbangs: To disorient targets for easier “Asset Recovery.”

Magnetic Zip-Ties: For restraining survivors.

Encounter from the Archives

Name: Ghast, Greater Creator: SFLucid Rank: 4 LinkMeG Link

Abilities: Immune to Extreme Environments. 

Fear – Any living creature that sees the creature test Willpower for be struck with fear for a turn and all further actions must be used to flee from creature.

Stench – Any living creature that starts its turn within 4m of the creature must test Endurance or suffer 1 grade skill penalty until the start of its next turn. On a successful saving throw, the creature is immune to the creature’s Stench for 24 hours. 

Poison – Any living creature that is bitten test Endurance or become paralyzed for one turn.

Formidable Natural Weapons – Can Attack an parry with natural weapons shrugging off damage of manufactured weapons.

New entries

NameCreatorRankTagsLink
Ember of the Tipped Sky – Fire Elemental Spirithkokko4Desert, Glorantha, Nargan desert, SpiritLink
0 Modern/Cyberpunk Human templatePaulkwk3Human, ModernLink
Afadjanni Street Bravo- Rabblehkokko1SwordandsorceryLink
Afadjanni Street Bravo- Underlinghkokko1SwordandsorceryLink
Afadjanni Thug – short formhkokko3SwordandsorceryLink
Agony Neverending – Pain spirithkokko4SpiritLink
Amnesia Spirit – Intensity 1hkokko2SpiritLink
Amnesia Spirit – Intensity 2hkokko4Raw, SpiritLink
Amnesia Spirit – Intensity 3hkokko4Raw, SpiritLink
Ancestor Spirit – Chief All Fatherhkokko5SpiritLink
Ancestor Spirit – Old Grandpa The Boatmanhkokko5Spirit, WaterLink
Ancestor Spirit – Old Ma Medicine Womanhkokko5SpiritLink
Ancestor Spirit – Warrior Brotherhkokko5SpiritLink
Antelopehkokko4Desert, Fantasy, Glorantha, MountLink
Ash-Cyst (Widow-Maker Xenomorph)hkokko5Desert, Glorantha, Monster islandLink
Assassin of HashashinsPaulkwk4HumanLink
Assassin of Hashashins Grand MasterPaulkwk5HumanLink
Assassin of Hashashins MasterPaulkwk5HumanLink
Azure Helmsman- Ghost Fleet Spirithkokko4Desert, Glorantha, Sea, SpiritLink
Bane Spirit – Intensity 4hkokko5Fantasy, Glorantha, Raw, SpiritLink
Blue Dreams – Desert Serpenthkokko4Desert, Fantasy, High plateau, Jungle, MountainsLink
Blue Ghost – Guardian Spirit – Intensity 5hkokko5Desert, Fantasy, Glorantha, SpiritLink
Borrowed Mask – Puppeteer Spirithkokko4SpiritLink
Bright Eyes Spirithkokko3SpiritLink
Camel Spiderhkokko3Desert, Nargan desertLink
Catholic ArchbishopPaulkwk5Human, TheismLink
Catholic BishopPaulkwk4Human, TheismLink
Catholic PriestPaulkwk3Human, TheismLink
Chaos Cultist Rabble Mobhkokko1Fantasy, GloranthaLink
Chaos Mother Worshipperhkokko4ChaosLink
Chaos Mother Worshipper (Variant)hkokko4ChaosLink
Chaos Mutated Cultist Thughkokko3SwordandsorceryLink
Confusion Spirit – Intensity 2hkokko4Raw, SpiritLink
Confusion Spirit – Intensity 3hkokko4Raw, SpiritLink
Constantinople Varangian Guard ElitePaulkwk5Constantinople, HumanLink
Crossbowman ElitePaulkwk4Classic fantasy, HumanLink
Crossbowman RegularPaulkwk2HumanLink
Crossbowman VeteranPaulkwk3Classic fantasy, HumanLink
Cultist Thughkokko3SwordandsorceryLink
Curse of the Dunes – Curse Spirithkokko4Desert, Nargan desert, SpiritLink
Curse Spirit – Darkwordhkokko3Fantasy, SpiritLink
Deceit Spirit – Intensity 1hkokko3Raw, SpiritLink
Deceit Spirit – Intensity 2hkokko4Raw, SpiritLink
Deceit Spirit – Intensity 3hkokko4Raw, SpiritLink
Devourer of Fetishes – Cannibal Spirithkokko4Desert, SpiritLink
Dragon Bughkokko2Desert, Fantasy, GloranthaLink
Dream Spiderhkokko4City, Fantasy, JungleLink
Dust Devil: 2 cubic metershkokko3Desert, Fantasy, GloranthaLink
Dust Devil: 3 cubic metershkokko3Desert, Fantasy, GloranthaLink
Dust Devil: 4 cubic metershkokko4Desert, Fantasy, GloranthaLink
Dust Devil: 6 cubic metershkokko5Desert, Fantasy, GloranthaLink
Embodied Nargan Ash-Burner – Fire Elementalhkokko5Desert, Elemental, Glorantha, Nargan desert, SpiritLink
Emperor Spiderhkokko3City, Desert, Forest, JungleLink
Eraq – Forest Stalker Lizardhkokko3Forest, JungleLink
Ergot Spirit – Madness Spirithkokko2Link
Fatal Mirage – Curse Spirithkokko4Desert, Nargan desert, SpiritLink
Fear Spirit – Intensity 2hkokko4Glorantha, Raw, SpiritLink
Ferronyoh3Link
Firebeing of Nargan Deserthkokko3Desert, Glorantha, UndeadLink
Flemish Spear Levynichols_ii2Link
Fonritian Slave Soldier – Zombie – Undeath Spirithkokko4Fonrit, Glorantha, PamaltelaLink
Foundation Eater, Hugehkokko4SpiritLink
Foundation Eater, Largehkokko4SpiritLink
Foundation Eater, Mediumhkokko4SpiritLink
Gargoyle, Smallish Lesser Hornedhkokko3Aig, Fantasy, GloranthaLink
Gargoyle, Tiny Lesser Hornedhkokko3Aig, Fantasy, GloranthaLink
Gas Bloater Template 13374hkokko3SwampLink
Gazing Guardianhkokko2CityLink
Giragita – Giant Desert Chameleonhkokko4Cloud forest, Desert, Fantasy, High mountains, MountainsLink
Goblin – Fantasymythicsophie1Link
Goblin Archerswivel2Link
Goblin Warriorswivel2Link
Gorp (Leaper), Largehkokko3Aig, Chaos, Dorastor, Fantasy, GloranthaLink
Greed Passion Spirit, Intensity 1hkokko4Fantasy, Mythic babylon, Raw, SpiritLink
Greed Passion Spirit, Intensity 2hkokko4Fantasy, Mythic babylon, Raw, SpiritLink
Greed Passion Spirit, Intensity 3hkokko4Fantasy, Mythic babylon, Raw, SpiritLink
Grief Spirit – Intensity 3hkokko4Raw, SpiritLink
Hate Spirit – Intensity 2hkokko4Raw, SpiritLink
Hate Spirit – Intensity 3hkokko4Raw, SpiritLink
Heilion Gorgonhkokko4Glorantha, Kothar, Pamaltela, PlainsLink
Hell Hornethkokko2City, Fantasy, Forest, Jungle, SavannahLink
Hobgoblin Eliteswivel2Link
Hobgoblin Leaderswivel2Link
Hobgoblin Warriorswivel2Link
Hospitaller KnightsPaulkwk4HumanLink
Hospitaller Man-At-ArmsPaulkwk3HumanLink
Hunger Spirithkokko2Glorantha, SpiritLink
Hurlock Gruntcalpollion2Link
Imp, LesserRed1Link
KaraAdept_Austin4Meeros doomedLink
Levied BanditPenOfFen3Link
Love Spirit – Intensity 1hkokko4Raw, SpiritLink
Love Spirit – Intensity 2hkokko4Raw, SpiritLink
Love Spirit – Intensity 3hkokko4Raw, SpiritLink
LRU Leader – Synapseraleel2Cyberpunk, Modern, Shadowpunk, ShadowrunLink
Lunar Warrior – Yanafal Tarnils Initiatehkokko4GloranthaLink
Meeros City GuardAdept_Austin3Meeros, Meeros doomedLink
Mercenary SoldiersAdept_Austin3Meeros, Meeros doomedLink
Messengers of GorathGryom4Fantasy, Rolemaster, Sea, ShadowworldLink
Misogynistes: Intensity 2 HauntAdept_Austin3Meeros doomedLink
Mnemonic Parasite – Deceit Spirit – Largehkokko4SpiritLink
Mnemonic Parasite – Deceit Spirit – Mediumhkokko4SpiritLink
Nature Spirit – Hunt Friendhkokko3Fantasy, SpiritLink
Nature Spirit – Jackal’s Laughhkokko3Desert, Fantasy, SpiritLink
Nature Spirit – Wolf Brotherhkokko3Fantasy, SpiritLink
Navigator of the Azure Mirage (Wraith/Haunt)hkokko4Desert, Glorantha, Nargan desert, SpiritLink
One Headed Dragonsnail – Another Formhkokko4Chaos, Desert, Genertela, PraxLink
OphidianAdept_Austin3Mythras core, Raw, Raw officialLink
Ophidian SorcererAdept_Austin3Meeros, Meeros doomedLink
Oracle of AraxisAdept_Austin5Meeros, Meeros doomedLink
Ottoman JanissaryPaulkwk3Link
Ottoman Janissary ElitePaulkwk3Link
Pain Spirit – Intensity 2hkokko3Glorantha, SpiritLink
Parasitic Eyeballhkokko4ChaosLink
Phantom – a Passion Spirit, Intensity 2hkokko4Fantasy, Fioracitta, Mythic babylon, SpiritLink
Pikeman Commander “Halberdier”Paulkwk4Classic fantasy, HumanLink
Pikeman RegularPaulkwk2Classic fantasy, HumanLink
Pikeman VeteranPaulkwk3Classic fantasy, HumanLink
Poltergeist – Intensity 1hkokko3SpiritLink
Poltergeist – Intensity 2hkokko3SpiritLink
Poltergeist – Intensity 3hkokko4SpiritLink
Poltergeist – Intensity 4hkokko4SpiritLink
Potsdam Soldieryoh2Link
Promalti – Fire Menhkokko4Desert, Glorantha, Nargan desert, PamaltelaLink
Promalti Mirage Burner – Fire Spirithkokko4Desert, Glorantha, Nargan desert, SpiritLink
Salt Devil: 2 cubic metershkokko3Desert, Fantasy, GloranthaLink
Sand Knighthkokko4Coast, SeaLink
Sandstorm Spirithkokko5Desert, Nargan desert, SpiritLink
Savages of Iaxoshkokko3Cloud forest, Fantasy, Jungle, Monster islandLink
Sefu, Yetara’s Bodyguardmonkeyboy_90003Human, Spider god’s brideLink
Severed Scholar – a City Passion Spirithkokko3Glorantha, SpiritLink
Shriveller – Thirst Spirit/Curse Spirithkokko4Link
Sikkanos Ash-Djinn (Fire/Dust Spirit)hkokko4Desert, Glorantha, Nargan desert, SpiritLink
Sikkanos Stranglerhkokko4Desert, Glorantha, Nargan desertLink
Slime Scale Algae Glider – Thughkokko3Core codex, FonritLink
Slime Scale Capo – Lieutenant – Thughkokko4Core codex, FonritLink
Slime Scale Capo – Thughkokko3Core codex, FonritLink
Slime Scale Enforcer – Thughkokko3Core codex, FonritLink
Slime Scale Hatchling – Thughkokko3Core codex, FonritLink
Slime Scale Sump Skulker – Thughkokko3Core codex, FonritLink
Slinkerhkokko3Forest, JungleLink
Sorcerers Eye Spiderhkokko4City, Desert, Forest, JungleLink
Spawn of Yot-Kamothmonkeyboy_90002Link
Strong Bison Broo – Thed Initiatehkokko4Chaos, Fantasy, Glorantha, PraxLink
Tempter – a Passion Spirit, Intensity 2hkokko4Fantasy, Fioracitta, Mythic babylon, SpiritLink
Thanatari Doomed,Strong – Horn Of Atyarhkokko5Chaos, Fantasy, GloranthaLink
Three Legged Chaos Thing in The Woodshkokko2Chaos, Forest, SewersLink
Thug Rabble Mobhkokko1Fantasy, GloranthaLink
Toiling Phantom (Garkist Haunt)hkokko3Glorantha, SpiritLink
Tribal Spirit – Templatehkokko4SpiritLink
Tribal Spirit – Wise Chiefhkokko4SpiritLink
Urn-Ash Sentinel – Ash Spirithkokko4City, Desert, Glorantha, Ruins, SpiritLink
Vermin Lord Spirithkokko4SpiritLink
Very Strong Bison Broo – Thed Initiatehkokko4Chaos, Fantasy, Glorantha, PraxLink
Violence Spirit – Intensity 3hkokko4Raw, SpiritLink
Virtue Eater – Passion Spirithkokko4SpiritLink
Vision – Shapeshifterhkokko3City, FantasyLink
Vivid “Arakne” Defense Unitraleel4Cyberpunk, ShadowpunkLink
Vivid IAPraleel3Cyberpunk, Modern, Shadowpunk, ShadowrunLink
Vivid LRU Immobilizerraleel2Cyberpunk, Modern, Shadowpunk, ShadowrunLink
Vivid LRU Overwatchraleel2Cyberpunk, Modern, Shadowpunk, ShadowrunLink
Vivid LRU Pharma Support Specialistraleel2Cyberpunk, Modern, Shadowpunk, ShadowrunLink
Vivid VCSraleel3Cyberpunk, Modern, Shadowpunk, ShadowrunLink
Wacktushkokko3City, DesertLink
Were-Leopard, were formhkokko4Fantasy, Monster islandLink
Wererat – Pacuk (Rat form)Mordekai_Thurloe2Link
Whisper of the False Hand – Curse Spirithkokko4SpiritLink
Whispering Betrayer – Deceit Madness Spirithkokko4Desert, Raw, SpiritLink
Zorabi Tribesmenmonkeyboy_90001HumanLink

Total entries: 169

Gloranthan One Pagers – Holy Days Summary Updated

Created a summary of Gloranthan Holy Days from all the sources that I have at hand. Used the most recent holy days found in the Cults of Runequest books (Lightbringers, Earth Goddesses, Lunar Way and Gods of Fire and Sky) and many others elsewhere. This means about 178 cults and brotherhoods. Some of the information comes from campaign specific sources and that has been mentioned at the end of the document. Some cults have random days as holy days and that has also been mentioned. This is not official material but tries to have as accurate information as possible.

Here is the link to the pdf.