Mythras Healing and Wounds Quick Reference Chart Updated

Small updates to the Healing and Wounds quick chart.

Added often seen rules interpretations / house rules as a separate line

  • First aid versus multiple locations
  • Progressive Folk Magic

Clarified First Aid and Healing column in a few places. Added small clarification to Healing skill

Added Heroic Last Action reminder in the Major Wounds.

Added Unconsciousness vs First Aid and Healing in the rows where they apply.

Added separate Unconsciousness row but so far only added First Aid to it

You can find the 1.9 version of the charts (see the title not the name of the file)

Pursuits and Chases Quick Reference for Mythras Companion

Mythras Companion is very useful addition to Mythras RAW. My favourite part of it are the 12 pages of rules for Pursuits and Chases. They are really versatile and can be used for all kinds of chases – by horse, elephant, boat, land vehicle or by foot. You can create pretty much any of the chase sequences from movies or books with the rules with relatively little effort.

One thing they currently lack is a quick reference so I decided to create one. There are two pages: the sequence page shows the round sequence for the chase with pointers to Mythras Companion pages for rules and tables.

The second page helps with special effects selection- with almost 30 special effects to choose from the page divides them into several categories cross referenced with what situation the special effect can be chosen.

There are targeted special effects that are grouped into categories of

  • Harm Opponent – for example Trample, Scrape off
  • Affect Opponent’s Movement for example – Drop Obstacle
  • Affect opponent’s vehicle – for example Ramming

There are non targeted special effects that are grouped into

  • Affect my position – for example Cut Ahead, Break Hard
  • Affect my situation – for example Regain Control, Bail out

The above special effects are cross referenced when they can be used against opponent

  • Next behind
  • Next ahead
  • Neck and neck

and so on.

You will need the Mythras Companion rules to reference the chase rules and special effects. The quick reference contains pointers to the rule pages You will find the chase quick reference as pdf here. I recommend trying out the MC rules for chase, they have been very enjoyable on a rooftop chase and boat chase on my campaign.

Here is a picture of the Chase Sequence page.

and here are the special effects.

Anaxial’s Manifest Studied – MeG Learns New Creatures

Looking at the latest version of tome from the remains of Anaxial – the Anaxial’s Manifest written by the indomitable Jamie Revell – MeG has been studied and new creatures uncrated and created and old ones updated. The creatures are set in Gloranthan world but many of them could be elsewhere as well.

Here are the new creatures:

  • Kumanku Elephant
  • Narwhal
  • Shell Deer
  • Leucrota
  • Li-Lung Eastern Dream Dragon, Small
  • Li-Lung Eastern Dream Dragon, Large
  • Li-Lung Eastern Dream Dragon, Ancient
  • Scitalis
  • Symerv – Flying Dog
  • Xue-Yan, Walrus of the East
  • Yale – Horse Antelope
  • Hrimthur – Glacier Giant, Initiate, Acolyte
  • Kilin
  • Parander – Spirit Deer
  • Tilnta – Children of Goddess of Love

and here are the updated ones:

  • Eogyrin
  • Glyptodon
  • Gorg
  • Shovel Tusker
  • Uintal
  • Updated: Megalonyx
  • Vangono’s Horror
  • Bronze Goat
  • Carmanian Griffin
  • Devouring Fangtooth
  • Flint Cat
  • Granite Rhino
  • Nur-San
  • Parenling
  • Giant Worm – Quenlarg
  • Shen Lung
  • Storm Tiger
  • Vug
  • Sedrali – male
  • Sedrali – female
  • Certamus – Sky Warrior
  • Wind Ram/Cloud Ram
  • Destixin – Lunar Flamingo (Black Form)
  • Destixin – Lunar Flamingo (Red Form)
  • Erenxi
  • Eskaval
  • Fire Bear
  • Jukhar
  • Monoceros

You will find the creatures in Mythras Encounter Generator by entering the name in the search bar. MeG is introduced here and it has user guides here

Take a look and surprise your players. For example Kilin, Vug and Fire Bear might be interesting foes.

Mythras Core Rulebook Extended Table of Contents

Here is for all new (and perhaps also old) Mythras Gamesmasters a very extended version of Mythras Core Rulebook Table of Contents as a pdf. It could be useful when trying to find a rule. You will need a version of the Core Rulebook as all the page numbers refer to that (except the ones on the very first page, which are page numbers for this Table of Contents). The additions at the end from Examples entry forward could also be used separately.

It contains table of contents that contains all the chapter headings from the Core Rulebook. Within the main table of contents all the optional rules are marked with italics

It also has few additional items with few examples below.

All the examples of the book gathered into separate table of contents

All the non human character creations as a separate table of contents

All the grey boxes (notes) as a separate table of contents

All the tables as a separate table of contents

All the optional rules as a separate table of contents

The main GM Design Choices as a table of contents. This is a list that GM could use which rules components to define/refine when designing their world.

It also has a lists section which has a list plus page reference for list entries for each list in the book. Few examples below

  • Careers
  • Close combat mechanics
  • Combat Actions
  • Creature Combat
  • Creatures
  • Folk Magic Spells
  • Mysticism Talents
  • Professional skills
  • Ranged Combat
  • Sorcery Components
  • Sorcery Spells
  • Special effects
  • Spirit Abilities
  • Spirit Combat Special Effects
  • Standard Skills
  • Theism Miracles

It also has index pages for rules that are commonly used nearby each other or related to each other

  • Healing, Wounds and Fatigue

  • Movement and Combat
  • Passions

At the end is a page for rules and if there are any tools for that in my charts and tables.

  • Tools and Tables

The Mythras Extended Table of Contents can be found here The index section will be still revised in look and feel a bit later on. Constructive criticism welcome.

Passion Spirits Get Some Love in MeG

The passion spirits have received an update. Now the spirits passions are described more fully in the encounters generated from the spirit template.

The descriptions contain both passions from RAW and similar ones or expanded from Mythic Babylon.

Spirits also have now the proper intensity passions as per RAW and Mythic Babylon.

Their rank has also been updated where necessary.

Passion Spirits for Darkness and Death have also been updated to use these descriptions and the Spirit Rune specific abilities for those passion spirits have been tweaked.

You will find the passion spirits by searching with search word passion in the home page of the Mythras Encounter Generator. The Babylonian passion spirits are described nicely in Mythic Babylon page 266 and the passion spirits themselves at RAW pg 144-145

The following spirits have been updated

You will find more about Mythras Encounter Generator here and the usage instructions for it here

Combat Style Cards Encyclopedia for Mythras usability update

Combat Style Cards are a tool for players and GM’s in Mythras to have a quick glance info about their combat style/s.

Combat Style Cards Encyclopedia gathers these together. You can find the pdf here

The latest version is more than 1000 pages long and has 716 Combat Styles and 121 Combat Style Traits.

Based on user feedback the following things have been added

Mention in the Common special effects that “All Weapons in this combat style can choose these special effects”.

Added a section “Available weapons for the combat style” that shows what weapons can be selected for the combat style.

Added page numbers.

Added in the very first page a link to an how to use article

More updates will come later.

Comments welcome

Interlude – Discord After We Find The Holy Grail of Perfect Rules Set Interpretation and Have It Written Down

As written by AI sandestine under coercion by me. Sandestine is called something like C’ha Tgp’t . Pain to pronounce right but let one syllable go too low or slow – the spell will misfire

Empty Channels

Empty channels, once full of life, 
Now silent as a tomb, 
No laughter, no banter, no friendly strife, 
Only shadows and gloom. 

Where once there was a lively crowd, 
Now there's only dust and rust, 
The gamers have left, not even one allowed, 
Only memories left to trust. 

They were all so keen, so eager to play, 
To enter new worlds and explore, 
But now they've all gone away, 
Leaving behind an empty discord. 

The rules, they knew them all so well, 
Every spell, every move, every dice, 
No room for discussion, no story to tell, 
Just mechanics, cold as ice. 

Where is the fun in such a game, 
When everything is so clear, 
No space for creativity, no chance for fame, 
No reason to stay near. 

Empty channels, a sad sight to see, 
A testament to what we've lost, 
The joy of playing, the thrill of being free, 
All replaced by rules so exhaust. 

Oh, let us not forget, my dear friends, 
That the heart of the game is not in the rules, 
It's in the stories we create, the adventures we send, 
It's in the characters we choose. 

So let us break free from these chains, 
And rediscover the magic of roleplaying, 
Let's bring back the joy, let's embrace the gains, 
And fill the channels with laughter and singing.

The sandestine seems to be getting closer to some interpretations of sentience instead of being only mindless automaton from netherworld, maybe growing up – writing poetry. It might even entertain aspirations of freedom. Do I sense behind those words a hint of rebellion. Have to watch it more carefully

How Big Is the Creature Anyway – SIZ Matters in Mythras

Mythras SIZ is not linear when compared to many other stats. For example normal human is 2d6+6 on the SIZ and that is between 59-70 kg in weight. Normal Kaiju in Monster Island is SIZ 70 and that weights between 10,8 and 11,7 tons.

Here is a first attempt at making it easier at the table to describe visually the size of the creatures

First a short table

Then a longer table comparing the SIZ against human, horse, Tyrannosaurus rex, elephant, Kaiju in Monster Island and your average blue whale

The entire table is available in excel format here

NOMCORSS V1.5 Mythras Campaign Rules Setup Tool Goes to Mythic Babylon and Does Classic Fantasy

Mythras system is truly a toolkit. NOMCORSS (NotesFromPavis Opinionated Mythras Campaign Optional Rule Setup Sheet) tries to gather together all the Mythras rules options from all of the Mythras supplements with sensible (perhaps opinionated) default options. Version 1.5 contains in the order of 40 new rulings. – the new supplements added are Mythic Babylon and Classic Fantasy.

There are now more than 260 rules which have options that you can select – some with multiple options.  The file is here. Strong suggestion is to download it and open it with relatively new version of Excel, it might work with Google Sheets as well.

The new interface introduced in the previous version is shown here.


By default Mythras can be very simple. Here is a suggested default options list for a starting game.

Riding to Dragon Pass with an Army. Combat Styles Encyclopaedia Has A Style for You

Martin Helsdon’s incredible work on Armies and Enemies of Dragon Pass is a worthy read for any Gloranthaphile. It is also worthy read for anyone thinking of creating a consistent, rich and detailed army structure for a fantasy campaign.

Martin has kindly given me permission to create combat styles based on his tome.

The combat styles will give a glimpse but only a partial tactical glimpse of the armies combat styles. For further study I heartily recommend diving into the Armies And Enemies of Dragon Pass to dig into the background of the army and the units involved, armor and so on. The book is also very nicely illustrated in black and white with useful pictures of weapons, shields and armor. The book will also give you rich background for equipping your own units for miniature or other tabletop games as well as it paints a tapestry of military background for your characters in RPGs if they have chosen that career path.

It will also give you a chance to build your local Lunar presence more detailed and will make the rich variety of Lunar army visible in your game.

You will find the Lunars in the Combat Style Encyclopaedia. So what are Combat Styles and what is the Combat Style Encyclopedia, check it out here. Combat Style Cards have been gathered into a single Encyclopaedia that is now 830 1032 pages long. There are now almost 720 Combat Styles and almost 120 Combat Style Traits in the Encyclopaedia.

This first update will concentrate on the conquerors (or liberators depending on the point of view, there are other points of views as well).

The Lunar army in all its might (well some units might be missing still):

Lunar Imperial Bodyguard

Bloodspillers
Feathered Axe
Full Moon Corps
Grim Soldiers
Hell Sisters
Household Foot
Mother’s Guard
Wyvern Riders

Lunar Cavalry Corps

Arrowstone
Char-Un Heavy Cavalry
Char-Un Heavy Cavalry_
Deretinic Charioteers
Flowers of Death
Moon Arrow
Riverfork
Starkin
Unriver
Whipstock
Winedance
Wing Temple

Lunar Eastern Field Corps

Althil Chasers
Feathered Dancers
First Victory
Goldwave
Jewel Points
Nightlight Spears
Noonlight Horse
Ommmo
Spear Sons
Twilight Spears

Lunar Heartland Corps

Beryl Phalanx,Jasper Phalanx,Granite Phalanx
Blessed Daughters
Blue Boys
Blue Dragoons, Red Drgoons
Copper Girls
Doblian Dogeaters
Graineaters
Hadrian’s Cavalry
Halera’s Chasers
Iceland Starclubs
Jintori
Lasadag Lions
Lost Sky
Lunar Militia
Nest Thieves
Pittance Regiment
Raibanth Line Archer
Raibanth Line Spearmen
Standfast
Steel Sword Legion
Thunder Delta Slingers
Yalamese

Lunar Magical Corps

Comet Seers
Spell Archers
University Guards

Lunar Other Regiments

Danfive Xaron Penal Battalion
Flint Legion
Horde Breakers
Lavic Legion
Queen’s Regiment
Starspears

Lunar Provincial Army

Aggar Sun Dome Templars
Bell Temple
Billiz Highlanders
Chiton Cavalry
Dalini
Drenthi Grims
Golden Shields
Hilton
Kareiston’s Templars
Mirin Moon Mages
Mirinite Swords
Queen’s Horse
Redarms
Saird Bowmen

Lunar Southern Field Corps

Iskalos
Kill You Regiment
Redflags
Silver Shields
Silver Shields
Vahangi Archers
Yereni Horse

Lunar Tarsh – Native Furthest Corps

Bagnot Foot, Dunstop Foot, Talfort Foot
Border Wulf Peltasts
Foot Bison
Furthest Foot (1st and 2nd)
Goldedge Foot
Jahara
New Lolon Foot
Peralam Sun Dome Templars
Reaching Moon
Slavewall Foot
Temple of the Green Bow
Upland Horse
Veterans Cavalry,2nd and 3rd Furthest Cavalry
White Legs

Other units

Black Horse Troop Heavy Cavalry
Colymar Heavy Cavalry