Tools.notesfrompavis.com is down for a bit

There was unexpectedly high invoice from cloud provider. Need to find a new hosting service that is more predictable and for that while the service will be down – hopefully only for few days.

Mythras Character Skill Designer supports now Roll20 and helps select Combat Styles

The Mythras Character Skill Designer (CSD) (Tools.notesfrompavis.com now makes it easy to create Mythras characters skills and export them to Roll20 and Excel.

Mark your character stats on the screen and start selecting the options.

Currently CSD supports the Mythras Core in creating the skills. Select your culture and career from the choices. After that you can select professional skills (3 for culture and 3 for career and 1 hobby skill). This can now be exported to excel or json for further work. From the excel you can copy by hand the skills and values to your normal character sheet wherever that is.

You can select the json export file contents and open roll20 and add a new character with Mythras character sheet and copy paste (=import) the json content there.This will create a character sheet with these skills and with some tweaking you are ready to play.

You can now also check what weapons and combat traits you would like to have from a set of combat styles from various sources. After selecting the primary source – select the area and then select the combat style from available

For example you could select as primary sources Shores of Korantia, Campaigns and Mythras, then select area Campaigns – From there you can select Hammer of the Beast. Which shows as weapons Ball & Chain, Great Hammer and Barbed Javelin with trait Batter Down. Currently only a list of combat style contents is shown, no skill or weapon stats are shown. The names and categorisations might be enhanced in the future and there might be additional combat styles. These combat styles might be used as is or used as inspiration for creating your own.

The combat styles will currently be copied also to Excel.

Mythras Character Skill Designer Makes Exploring Character Options and Creating Characters Easier

There is a new tool in early beta at http://tools.notesfrompavis.com/

If you want to design characters relatively quickly Character Skill Designer is there for you to help with the skills part. It (currently) helps to create cultures and careers from the Mythras Core.

It gives the player quick way to design the skill set. In Mythras RAW there is a set of standard and professional skills available per culture and career. Each culture also has different careers available.

So enter the characteristics (Str, Siz, Con etc…) in the tool

So for example if your player has dreamed of being a Nomad Diabolist from Northern Wastes CSD lets him pick Nomad as the culture, Diabolist as a profession. After this tool let’s you select the right amount of professional cultural and career skills (which is max 3).

Next it let’s you see all the skills (including the standard skills that were not available with the culture/profession). The CSD calculates the base percentages for the skills and let’s you sort them by skill% to see how the skills fit players view and where to add cultural or career points.

The skill template has a note for each skill about whether you can use cultural or career points or whether it is just standard. When you are satisfied with the skill combination you can download that as a CSV file.

This will be developed further. There might be some bugs in the combinations, feedback welcome

Example of usage

New tool – Mythras Encounter Generator JSON UI for Roll20 and Campaign Logger Generator update

Mythras Encounter Generator is a tool for generating countless number of NPCs and Enemies to help out the GM and usually oppose the players. It is easy to use and generates either on screen, PDF or PNG format encounters.

But there are other format needs and so far they have been served by building perhaps a bit cryptic URL to generate the JSON. The spell has been cast. By popular request (thanks Bilharzia and others at Discord) there is now a user interface for those who need the JSON format from Mythras Encounter Generator.

Mythras Encounter Generator JSON

This can be useful for those who want to copy the generated enemy to other places for example Roll20.

Select from the left Mythras Encounter Generator JSON and you will after a short while see the below screen.

  • Select the tag you want
  • Within the tag you can search for the name of the enemy if you want.
  • Select the number of enemies (remember Roll20 wants to have only 1 at the time)
  • Select the enemy.
  • Select from the automatically generated list the small blue icon to copy the JSON to clipboard.

Paste the content to program you want for example Roll20.

Tool is available here at tools.notesfrompavis.com

Previously this was only available for those who figured out how to use this with URL format

Gloranthan and Mythras Color

At the same time the tools.notesfrompavis.com generators got a new interface.

It still contains all the generators

  • City Bad Night Encounter Seed Generator
  • Coin Stash Glorantha
  • Random place and region names
  • Fonritan Background
  • Fonritan Person
  • Fonritan Female Person
  • Maslo Agimori
  • Monster Island Tribal Taboos Broken
  • Orlanthi names
  • Savage names
  • Poisons for Mythras
  • Port Today
  • Fonritan Rumors
  • Sartar Background
  • Gloranthan Ships for ships and Shieldwalls
  • Fonritan Town rumour generator
  • Tribal Combat Units for ships and Shieldwalls
  • Tropical Diseases
  • Vadeli person

Mythras Combat Style Traits Encyclopedia V1.2 and Combat Style Cards for Korantia available

Updated the Mythras Combat Style traits with some of the ones I found in Shores of Korantia.

Added couple of combat style cards for Armies and Enemies of Dragon Pass and all of the ones I found in Shores of Korantia, a Thennla Mythras Source book. there are also a few made for a sword and sorcery type of campaign into folder called Black Isle.

Combat Style Cards for Black Isle are:

  • Pirate Brawl
  • Water Dancer
  • Street Fighter

Combat Style Cards for Korantia are:

  • Barbarian Levy
  • Citizen Militia
  • Citizen Cavalry
  • Ashkorite Pikeman
  • Citizen Infantry
  • Targeteer Light Infantry
  • Paladin
  • Agissene Infantry
  • Thennalt Warrior
  • Cloak and Dagger
  • Duelist
  • Knife Fighting
  • Hunter
  • Archery
  • Marksman
  • Slinger
  • Maul
  • Sidearm
  • Swordsman
  • Earth’s Champion
  • Reaver
  • Jekkarene Skirmisher
  • Guardian
  • Jekkarene Marine
  • Swashbuckler

Here is the duelist combat style card as an example.

The encyclopedia file is here and the combat style cards are in a directory here

You can find more about combat style cards here and encyclopedia here

Tactics of selecting combat special effects in Mythras – a result based visualisation

Special effects are one of the best features in Mythras. They can make the fights cinematic and their right use tactically can make you win.

Ulgar the Quick (PC character): I hit the thug and he did not parry – I want to get rid of the opponent’s weapon – what options do I have.

GM: Ushgar the Rabid (PC character) failed to hit and the Ilyan the Constable parried. I want to force Ushgar to do something – what options do I have.

Mongo the Mighty (PC character) : Mongo smashed and the puny opponent failed to parry. I want to hurt the opponent – what options do I have.

Here is a result based approach in mind map form for both defensive and offensive special effects. This should help in getting players (and the GM) to find quickly what special effects to use based on what the winner wants to achieve on his special effect.

You can find pdf of the offensive special effects here and defensive ones here

Notes from Pavis – Grand Index and Overview of All Posts – Mythras, Glorantha

Main page

Character Generation

GM tips

Gallery

Glorantha

Glorantha – AiG

Glorantha – Cult

Glorantha – Fonrit

Glorantha – Starting a Gloranthan Campaign

Glorantha – Umathela

Images

Mass Combat

Monster Island

Mythras Encounter Generator

Pregen

Rules

Sea

Tools

images

xDefault

Combat Flow Chart and Quick Reference for Mythras

I made a small interactive quick reference for combat flow in Mythras.  It contains brief descriptions of actions in combat and points to more detailed description page in the rules.  Not all the document links (that refer to the charts in the Mythras Charts page are working yet but they will eventually. It could be useful already. How I use it myself: mark the page as a favourite in iPad browser and during combat if I do not recall the rule option, click the link.

Below is an example from mid page – what attacker can do.

..and here is the content of the Falling link

You can find Mythras combat flow page here

Combat Style Cards for Mythras

Combat styles, combat style traits, weapon traits and special effects are key parts of what makes Mythras so interesting in combat. I decided to make a player aid for my campaign that contains the key information for players about combat style they have chosen.

Combat style card contains the name and combat style traits of the style with an explanation what the trait provides.

Each of the combat styles contains usually several weapons. Most of the special effects that player can choose are the same for each of the weapons. So I gathered the common special effects within the combat style’s weapons to the top of the page.

For each of the weapons the key details of the weapon are shown plus the possible weapon traits.

Underneath the basic information there are only those special effects specific to that weapon.

So how would player use this:

Let’s say she knows the combat style Gladiator.

She has succeeded in the attack so she now has options

  • choose any of the items in the common block underneath the combat style – any from Close Range to Trip Opponent.
  • decide to use her Shortsword’s Impale or
  • use her Buckler’s Bash special effect.

When it is her turn to defend she can

  • use her Daredevil trait to evade blows without ending up prone or
  • she can passively block with her Buckler 2 locations or
  • she could actively parry with either her buckler or
  • she could actively parry with her shortsword.

Here is a bigger combat style example

The files here contain close to 100 combat styles described as above. The material is scourged from AIG, Monster Island, Mythras, Monster Island and my own campaign.

  • Balazar
    Balazaring Hawk Slayer.pdf
    Balazaring Hunter Raider.pdf
    Balazaring Pony Cavalry.pdf
  • Dragon Pass
    Lunar Colonial Noble.pdf
    Lunar Colonial Survivalist.pdf
    Lunar Corps Hoplite.pdf
    Lunar Dara Happan Heavy Infantry.pdf
    Lunar Dara Happan Urbanite.pdf
    Lunar Dart Contestant.pdf
    Lunar Pelorian Cavalry.pdf
    Lunar Pelorian Noble.pdf
    Lunar Sagittan Peltast.pdf
    Sartarite Alynx Brother.pdf
    Sartarite Hill Clan Levy.pdf
    Sartarite Loyal Housecarl.pdf
    Sartarite Noble.pdf
    Sartarite Upland Crofter.pdf
    Tarshite Militia.pdf
    Telmori Hunter.pdf
    Telmori Wolf Hunter.pdf
  • East
    Monk.pdf
    Ninja.pdf
    Samurai Warrior.pdf
  • Enemies
    Hammer of the Beast.pdf
  • Esrolia
    Esrolian Citizen Legionary.pdf
    Esrolian City-State Phalangite.pdf
    Esrolian Clan Protector.pdf
    Esrolian Cohort.pdf
    God Forgot Holar Militia.pdf
    God Forgot Talar Defensive School.pdf
    God Forgotten Holari.pdf
  • Fonrit
    Afadjanni Bladedance,Coastal.pdf
    Afadjanni Bladedance.pdf
    Afadjanni Wrestling.pdf
    Calari Grip.pdf
    Harem Protector.pdf
    Kadam Slave Scuffle.pdf
    Kareeshtu Doublecross.pdf
    Ompalam Overseer.pdf
    Shovel Tusker Cavalry.pdf
    Slave Soldier.pdf
    Umathelan Noble.pdf
    Yad Strife.pdf
  • Lyonesse
  • Monster Island
    Brotherhood of the Carrion Scavenger.pdf
    Brotherhood of the Fang.pdf
    Brotherhood of the Noiseless Whisper.pdf
    Brotherhood of the Obsidian Claw.pdf
    Brotherhood of the Relentless Pursuit.pdf
    Brotherhood of the Serpentine Grace.pdf
    Brotherhood of the Silken Death.pdf
    Brotherhood of the Unsleeping Eye.pdf
    Civilian Cohort.pdf
    Eight Jab Doom.pdf
    Eiki Elite.pdf
    Eiki.pdf
    Mua Infantry.pdf
    Stinger.pdf
    Tua Skirmisher.pdf
    White Death.pdf
  • Mythic Constantinople
    Azap Conscript.pdf
    Bedouin Warrior.pdf
    Ghazi Tribesman.pdf
    Manglabliaros.pdf
    Pankration.pdf
  • Prax
    Agimori.pdf
    Baboon.pdf
    Basmoli.pdf
    Bison Berserker Bodyguard.pdf
    Bison Berserker.pdf
    Bison.pdf
    Bolo Lizard.pdf
    Cannibal Cult.pdf
    Desert Archer.pdf
    High Llama.pdf
    Impala.pdf
    Morokanth.pdf
    Ostrich.pdf
    Pol-Joni.pdf
    Rhino.pdf
    Sable.pdf
    Unicorn.pdf
    Zebra.pdf
  • Standard
    Assassin.pdf
    Barbarian Warrior.pdf
    Cavalry.pdf
    City Watch.pdf
    Gladiator Net.pdf
    Gladiator.pdf
    Master Archer.pdf
    Noble Warrior.pdf
    Outback Slinger.pdf
    Pirate.pdf
    Street Brawler.pdf
    Unarmed.pdf

Feedback welcome.

 

 

Sorcery Grimoire for a Traditional Sorcery School in Mythras

Here is a traditional sorcery grimoire template for Mythras – this is a first tryout for my campaign’s first sorcerer. This is traditional in a sense that the only options it uses is the duration length option. I will be making similar ones for various sorcery schools which have different components.

How one could use it. Player should fill it with the sorcery information relevant to your players’ sorcery grimoire. During game it should help how the various shapings the player wants to use affect the spell.

Here is Grimoire of Ravenous Shark as an example:

When he selects as a spell Shapechange to Shark with his 4 shaping points he could put 2 points into duration getting 15 minutes of shape change. After this he could put one point into targets getting 2 targets (perhaps himself and a companion). After this he could put remaining 1 point he can put 1 point into magnitude getting a magnitude of 2 and have some protection for resisting dispelling the shapechange.

This would take 1 MP for the spell itself and 1 for each shaping (Duration, Targets and Magnitude) = 4 Magic Points for the overall spell cost. It would take 4 turns to cast the spell (1 for the spell itself and 1 for each shaping).