Category Archives: Tools

Mythras Character Skill Designer supports now Roll20 and helps select Combat Styles

The Mythras Character Skill Designer (CSD) (Tools.notesfrompavis.com now makes it easy to create Mythras characters skills and export them to Roll20 and Excel.

Mark your character stats on the screen and start selecting the options.

Currently CSD supports the Mythras Core in creating the skills. Select your culture and career from the choices. After that you can select professional skills (3 for culture and 3 for career and 1 hobby skill). This can now be exported to excel or json for further work. From the excel you can copy by hand the skills and values to your normal character sheet wherever that is.

You can select the json export file contents and open roll20 and add a new character with Mythras character sheet and copy paste (=import) the json content there.This will create a character sheet with these skills and with some tweaking you are ready to play.

You can now also check what weapons and combat traits you would like to have from a set of combat styles from various sources. After selecting the primary source – select the area and then select the combat style from available

For example you could select as primary sources Shores of Korantia, Campaigns and Mythras, then select area Campaigns – From there you can select Hammer of the Beast. Which shows as weapons Ball & Chain, Great Hammer and Barbed Javelin with trait Batter Down. Currently only a list of combat style contents is shown, no skill or weapon stats are shown. The names and categorisations might be enhanced in the future and there might be additional combat styles. These combat styles might be used as is or used as inspiration for creating your own.

The combat styles will currently be copied also to Excel.

Tactics of selecting combat special effects in Mythras – a result based visualisation

Special effects are one of the best features in Mythras. They can make the fights cinematic and their right use tactically can make you win.

Ulgar the Quick (PC character): I hit the thug and he did not parry – I want to get rid of the opponent’s weapon – what options do I have.

GM: Ushgar the Rabid (PC character) failed to hit and the Ilyan the Constable parried. I want to force Ushgar to do something – what options do I have.

Mongo the Mighty (PC character) : Mongo smashed and the puny opponent failed to parry. I want to hurt the opponent – what options do I have.

Here is a result based approach in mind map form for both defensive and offensive special effects. This should help in getting players (and the GM) to find quickly what special effects to use based on what the winner wants to achieve on his special effect.

You can find pdf of the offensive special effects here and defensive ones here

Combat Flow Chart and Quick Reference for Mythras

I made a small interactive quick reference for combat flow in Mythras.  It contains brief descriptions of actions in combat and points to more detailed description page in the rules.  Not all the document links (that refer to the charts in the Mythras Charts page are working yet but they will eventually. It could be useful already. How I use it myself: mark the page as a favourite in iPad browser and during combat if I do not recall the rule option, click the link.

Below is an example from mid page – what attacker can do.

..and here is the content of the Falling link

You can find Mythras combat flow page here

Combat Style Cards for Mythras

Combat styles, combat style traits, weapon traits and special effects are key parts of what makes Mythras so interesting in combat. I decided to make a player aid for my campaign that contains the key information for players about combat style they have chosen.

Combat style card contains the name and combat style traits of the style with an explanation what the trait provides.

Each of the combat styles contains usually several weapons. Most of the special effects that player can choose are the same for each of the weapons. So I gathered the common special effects within the combat style’s weapons to the top of the page.

For each of the weapons the key details of the weapon are shown plus the possible weapon traits.

Underneath the basic information there are only those special effects specific to that weapon.

So how would player use this:

Let’s say she knows the combat style Gladiator.

She has succeeded in the attack so she now has options

  • choose any of the items in the common block underneath the combat style – any from Close Range to Trip Opponent.
  • decide to use her Shortsword’s Impale or
  • use her Buckler’s Bash special effect.

When it is her turn to defend she can

  • use her Daredevil trait to evade blows without ending up prone or
  • she can passively block with her Buckler 2 locations or
  • she could actively parry with either her buckler or
  • she could actively parry with her shortsword.

Here is a bigger combat style example

The files here contain close to 100 combat styles described as above. The material is scourged from AIG, Monster Island, Mythras, Monster Island and my own campaign.

  • Balazar
    Balazaring Hawk Slayer.pdf
    Balazaring Hunter Raider.pdf
    Balazaring Pony Cavalry.pdf
  • Dragon Pass
    Lunar Colonial Noble.pdf
    Lunar Colonial Survivalist.pdf
    Lunar Corps Hoplite.pdf
    Lunar Dara Happan Heavy Infantry.pdf
    Lunar Dara Happan Urbanite.pdf
    Lunar Dart Contestant.pdf
    Lunar Pelorian Cavalry.pdf
    Lunar Pelorian Noble.pdf
    Lunar Sagittan Peltast.pdf
    Sartarite Alynx Brother.pdf
    Sartarite Hill Clan Levy.pdf
    Sartarite Loyal Housecarl.pdf
    Sartarite Noble.pdf
    Sartarite Upland Crofter.pdf
    Tarshite Militia.pdf
    Telmori Hunter.pdf
    Telmori Wolf Hunter.pdf
  • East
    Monk.pdf
    Ninja.pdf
    Samurai Warrior.pdf
  • Enemies
    Hammer of the Beast.pdf
  • Esrolia
    Esrolian Citizen Legionary.pdf
    Esrolian City-State Phalangite.pdf
    Esrolian Clan Protector.pdf
    Esrolian Cohort.pdf
    God Forgot Holar Militia.pdf
    God Forgot Talar Defensive School.pdf
    God Forgotten Holari.pdf
  • Fonrit
    Afadjanni Bladedance,Coastal.pdf
    Afadjanni Bladedance.pdf
    Afadjanni Wrestling.pdf
    Calari Grip.pdf
    Harem Protector.pdf
    Kadam Slave Scuffle.pdf
    Kareeshtu Doublecross.pdf
    Ompalam Overseer.pdf
    Shovel Tusker Cavalry.pdf
    Slave Soldier.pdf
    Umathelan Noble.pdf
    Yad Strife.pdf
  • Lyonesse
  • Monster Island
    Brotherhood of the Carrion Scavenger.pdf
    Brotherhood of the Fang.pdf
    Brotherhood of the Noiseless Whisper.pdf
    Brotherhood of the Obsidian Claw.pdf
    Brotherhood of the Relentless Pursuit.pdf
    Brotherhood of the Serpentine Grace.pdf
    Brotherhood of the Silken Death.pdf
    Brotherhood of the Unsleeping Eye.pdf
    Civilian Cohort.pdf
    Eight Jab Doom.pdf
    Eiki Elite.pdf
    Eiki.pdf
    Mua Infantry.pdf
    Stinger.pdf
    Tua Skirmisher.pdf
    White Death.pdf
  • Mythic Constantinople
    Azap Conscript.pdf
    Bedouin Warrior.pdf
    Ghazi Tribesman.pdf
    Manglabliaros.pdf
    Pankration.pdf
  • Prax
    Agimori.pdf
    Baboon.pdf
    Basmoli.pdf
    Bison Berserker Bodyguard.pdf
    Bison Berserker.pdf
    Bison.pdf
    Bolo Lizard.pdf
    Cannibal Cult.pdf
    Desert Archer.pdf
    High Llama.pdf
    Impala.pdf
    Morokanth.pdf
    Ostrich.pdf
    Pol-Joni.pdf
    Rhino.pdf
    Sable.pdf
    Unicorn.pdf
    Zebra.pdf
  • Standard
    Assassin.pdf
    Barbarian Warrior.pdf
    Cavalry.pdf
    City Watch.pdf
    Gladiator Net.pdf
    Gladiator.pdf
    Master Archer.pdf
    Noble Warrior.pdf
    Outback Slinger.pdf
    Pirate.pdf
    Street Brawler.pdf
    Unarmed.pdf

Feedback welcome.

 

 

Sorcery Grimoire for a Traditional Sorcery School in Mythras

Here is a traditional sorcery grimoire template for Mythras – this is a first tryout for my campaign’s first sorcerer. This is traditional in a sense that the only options it uses is the duration length option. I will be making similar ones for various sorcery schools which have different components.

How one could use it. Player should fill it with the sorcery information relevant to your players’ sorcery grimoire. During game it should help how the various shapings the player wants to use affect the spell.

Here is Grimoire of Ravenous Shark as an example:

When he selects as a spell Shapechange to Shark with his 4 shaping points he could put 2 points into duration getting 15 minutes of shape change. After this he could put one point into targets getting 2 targets (perhaps himself and a companion). After this he could put remaining 1 point he can put 1 point into magnitude getting a magnitude of 2 and have some protection for resisting dispelling the shapechange.

This would take 1 MP for the spell itself and 1 for each shaping (Duration, Targets and Magnitude) = 4 Magic Points for the overall spell cost. It would take 4 turns to cast the spell (1 for the spell itself and 1 for each shaping).

 

 

Encyclopedia of Mythras Combat Style Traits updated

I updated the Encyclopedia of Mythras Combat Style Traits to include the styles from Sorandib City and Book of Quests.  Now it contains altogether 72 Combat Style Traits for fantasy campaigns

 

So What Did Your Family Really Do in the History of Dragon Pass – Additional Glorantha Background Creation

I created a generator for creating additional Dragon Pass backgrounds for your family, father, grandfather and great grandfather. This uses the Gloranthan Timelines information and information from The Guide to Gloranthan Regional Events and some ad lib flavour for the personal actions. The areas included currently are Holy Country, Wastelands, Dragon Pass (Tarsh, Sartar, Grazelands), Elder Wilds and occasional peeks elsewhere. Some other areas will follow. It is pretty much the same than Fonrit generator except for the areas and some new personal actions.

This can be used with any Gloranthan games.

Example 1:

In the year of 1622 at Tarsh member of my family (me or my sibling or my cousin) became a notorious outlaw when Tusk Riders raiding in area in the city of Tarshford

In the year of 1616 at Holy Country father was lost at sea when A large army from the Holy Country was ambushed and slaughtered by the Ditali barbarians

In the year of 1570 at Sartar grandaunt came back changed when Giant reported to be attacking nearby settlements in the city of Herongreen

In the year of 1550 at Dragon Pass greatgrandmother attacked enemy encampment when Jarolar becomes Prince of Sartar

Example 2:

In the year of 1622 at Dragon Pass member of my family (me or my sibling or my cousin) had dealings with dwarves when The Great Winter

In the year of 1606 at Dragon Pass aunt betrayed his/her master when Esrolia raids Grazelands

In the year of 1570 at Sartar grandaunt was famed thruout the region as the master of his/her skill when Slimy Chaos invasion vomited from Snakepipe Hollow in the city of Muse Roost

great-grandaunt his/her name causes still a silence when it is mentioned

Example 3:

In the year of 1618 at Tarsh member of my family (me or my sibling or my cousin) rose high in the cult when Well-substantiated rumors of nearby foul Chaos outrage: guards doubled as ugly crowds gather. in the city of Ever-New Glory

In the year of 1606 at Dragon Pass mother was branded as a traitor when Esrolia raids Grazelands

In the year of 1572 at Sartar grandfather was banished from the cult when Small group of Lunar missionaries preaching in the city of Falling Ruins

In the year of 1556 at Sartar great-granduncle fought hard when Troll insect convoy passes through: trollkin raiding,unusual trade opportunities possible in the city of Goldedge

Example 4:

In the year of 1621 at Grazelands member of my family (me or my sibling or my cousin) participated at the heist of the decade when Visit by Beast Men from nearby with unusual herbs to sell in the city of Rich Post

In the year of 1614 at Dragon Pass mother seeked forgetfulness from alcohol/narcotic substances the rest of his/her days when Lunars raid Grazelands

In the year of 1586 at Tarsh grandfather was claimed to have multitude of children outside the clan when Actual Chaotic event occurs nearby: rioting by conservative tribesmen brutally crushed by Lunar soldiers in the city of Ever-New Glory

In the year of 1558 at Sartar great-granduncle fought for freedom when Small group of Lunar missionaries preaching in the city of Dangerford

You will find the generator here  Search from the menu selector: “Sartar Background”. Some of the wordings will still need to be tuned for it to be relatively proper English..

 

 

Gloranthan Timelines – Generational update

It has been some time since I updated the Gloranthan Timelines. There has been several publications since that provided additional history events for Glorantha. Timelines have now been updates with HQ Glorantha, Gloranthan Sourcebook, Sartar Companion, Coming Storm and others that I have found.

The file is here

Comments welcome

Format edited 29 September to get all the text visible

Sailing to Fonrit to find stash of Gloranthan silver and gold coins…

There are now a few new generators available at tools.notesfrompavis.com. It also allows you to select up to 5 generated items at the time.

Port Today

Updated version that takes into account the improved Ship generator. Provides daily leavers, arrivers and stayers for a typical Fonritan Port for various seasons of the year. It uses an invented Fonritan distribution of the kind of ships. Seasonal activity has also been updated.

Ship from Fonrit area.

Ship generator creates a ship from Fonritan area. It provides name, kind, captain abilities and the abilities of the crew as ships and shield wall units. It also includes the reputation of the ship, its current seaworthiness, where it is sailing to and its cargo.

Here is an example:

Formidable Dragonewt, Enormous Maslo Penteconter catamaran

Captain Command: Green 40 Seamanship Veteran 71 Navigation Veteran 85 Oratory Green 46

Seasoned Crew of 111 as rowers

Unit type: Strong Volunteers in Their Prime – from the borderlands
Competency: Green 34 Morale: Steady 70
Unit Passions: Loyalty to Commander 42 Hate Enemy City 39
Unit Trait: Skirmish Formation Fighting: (Line Circle ) Shield wall: (Line Circle Tortoise)

11 officers

Green Crew of 27 as marines

Command Skill: Seasoned 61 Commander Perception: 1 Commander Oratory: 87
Unit type: Cowardly Elderly Troopers
Competency: Green 31 Morale: Erratic 42
Unit Passions: Loyalty to Commander 44 Hate Enemy nation 35
Unit Trait: Shield wall: (Line Phalanx Square Tortoise) Skirmish Formation Fighting: (Line Phalanx Wedge)

Hitpoints: 79 Seaworthiness: 80 Range: max 8 days. Capacity: 2 tons. MR: 25km/hour.

Beam: 25 meters. Draft: 1m Length: 30m: Freeboard::1m.

Sailing to Siwab El (on Kanem Dar) – a large city. This city’s ruler is a sorceress, unusual in the male-dominated politics of Afadjann. She is very strict morally, and forbids the ownership of members of the opposite sex. So far, she has managed to keep her city free, but the Jann’s demands grow ever more peremptory.

Reputation: Possible pirate

Shipshape

70% Textiles 30% Wine from Maslo

 

Glorantha coin generator.

Gloranthan coin stash generator creates a random stash of Gloranthan coins which are described in the terms derived from Guide to Glorantha. As the names are not defined for all the coins – I have added those which are in use in my campaign.

10 Afadjann Link: A round, silver coin weighing approximately 6 g
Front: Realistic portrait of Astamanyx – Djann of Afadjann showing protruding chin
Back: Liberation of Afadjanni from Kareeshtu Enemies. Text in Afadjanni: 1 1593 Noose.

101 Afadjann Link: A round, silver coin weighing approximately 6 g
Front: Heroic Portrait of Jawdar Mansyur, King of Baruling showing ruddy cheeks
Back: Soldiers on a boat loaded with valuables Text in Baruling: 1 1604 Noose.

298 Troll Bolg: This crude lump of lead is marked by a troll’s incisors and tusks biting through the lead. It weighs about 31 g
Front: The bolg has two holes from where the troll bit down on it.
Back: Reverse of the front

6 Umathelan Guilder: A round, silver coin weighing approximately 6 g
Front: Idealized portrait of Drelon, King of Kormarkan showing protruding chin
Back: Umathelan Soldiers on a ship with elves. Text in Vralan: 1 1611

7 Umathelan Guilder: A round, silver coin weighing approximately 6 g
Front: Realistic portrait of The Patriarch of Nikosdros – Agimori showing wrestler’s ears ears
Back: Umathelan ship with wealthy merchants. Text in Vralan: 1 1627

108 Maslo Macuta: A square, pierced silver coin weighing approximately 6 g
Front Serious portrait of Hoom Jhis – Dynast of Flanch The Aging Agimori Dynast wears a feathered skirt, a vest of scales, gold earrings, necklace, and armbands and carries a magical staff of authority capped by a translucent crystal.
Back: Vadeli Fleet Destroyed at Oenriko Rocks. Text in Maslo: 1 1607

Person generators for Maslo Agimori and Vadeli

There are person generators available for Maslo Agimori and Vadeli in addition to previosly existing Oralnthi and Fonritan generators.

Names for Orlanti and Savages

Creates names for Orlanthi and Savages. Savages are based on Monster Island. Orlanthi to various name lists.

Rumors at Fonrit

Rumors at Fonrit generates rumours according to Guide to Glorantha for Fonritan area.

Tropical diseases and Poisons for Mythras

Random disease and poison generators – generators create from material that is based on Mythras and Monster Island.

Place and region name generators

Place and region name generators from Perilous Wilds for those places that do not yet have a name and need one adapted to Fonrit

These are available from my new sub site is named Notes From Pavis Tools and is accessed via tools.notesfrompavis.com . If the link does not work – type tools.notesfrompavis.com to your browser’s search bar.

Earlier updates on the tooling are here and for the Bad night at the port in Fonrit

 

 

 

It was a very bad night in the port at Fonrit…

 

..the trouble is you hardly remember any of it.

“What if one of the characters is waking up with  a headache. He is with dead fully clothed body of Asta daughter of Toril, a Westerner female or Wahhab ibn Shakir, a Vadeli male. Victim has small bite marks in the neck. Waker has flesh wounds in arms.

He is at roof level garden in merchant’s quarters. Door is locked from inside.

Last thing he remembers is going into a ceremony of a brotherhood: ‘The High Road – Negotiate with Natives, establish the trade and send priests to teach Civilized Behaviour’. There is threatening voice on the door . It is cleaner?”

Johnn Fourr created had a wonderful idea for creating plot seeds in his article at “Roleplaying Tips” I created couple of generators for a Fonritan Port Town in the spirit of those.

First one is the “City Bad Night Encounter Seed Generator” in the style of Dashiell Hammett, the movie Hangover and many pulp detective stories but in the fantasy world.

The second one is Town Rumor Generator – again for a Fonritan port town. The latter one is built on top of Town Rumor Generator that is available for Campaign Logger Generator users. Johnn and Jochen from the Campaign Logger team kindly have given permission to use it as a basis.

“A descendent of the Shah of Kalabar, The City of Sorcery has been hiding in town as Olende son of Bodolf, a Westerner conspirator for many years.”

There is also a generator for what happens in the “Port Today”. It is for a Fonritan port and takes into account the weather for Glorantha seasons from Guide to Glorantha, cargo from trade in the same book, maritime nations from the Men at Sea and ship data that has already been published on this site and is based on all the Gloranthan publications I could find. Ship condition and ship rules have been updated to conform with “Ships and Shieldwalls” rules and the ship reputation and naming is coming from “Raging Swan Press” publications with their permission.

There are also few person generators creating person cameos for Orlanthi from Umathela and Fonritan people. Each will give a short description , portrayal and hook adjusted from 3 Line NPC generator from Campaign logger folks and taking into account the professions that might come with those civilizations. Profession names and their attachment to civilisation type (barbarian, civilised, nomad) come mostly from Mythras Core Rules.  The skin color and clothing come inspired from the Guide to Glorantha and greetings come from the various Gloranthan sources for example from “Gloranthan Voices”.

Here is one Orlanthi male

“Aricin son of Utgard

Greeting: I am from the city of Barugaza in Umathela.

Description: I am a sassy habberdasher. I sniff incessantly as if having a running nose.
Portrayal: People’s problems in civilized society seem trivial to me. And I think the game of kings and powers is not for the faint hearted – and you are not faint hearted. No one else is going to have to endure the hardships I’ve been through.
Hook: Right now, I want to be with my family but I am just as judgmental and prejudiced as everyone else – perhaps more so.

My skin is acned. My beard is horseshoe moustache

Skin color: Olive skin. Bald. Eyes: Grey I am conscious of my horseshoe moustache beard
Clothes: Kilt made of wool. It is colored subdued cold green. Long wool tunic dyed subdued smoky ecru. Tunic is decorated with intricate stitching. Over this a quilted wool jerkin and a wool cloak dyed subdued cold crimson
High conical hat with ram’s horns sewn in .
Additional Details: a small peridot jewelry – fibulae
Armrings on left arm
Disorder and Illusion Runes tattoo on Left Hand,Mastery, Movement and Air Runes tattoo on Face”

These are available from my new sub site is named Notes From Pavis Tools and is accessed via tools.notesfrompavis.com . If the link does not work – type tools.notesfrompavis.com to your browser’s search bar.