Category Archives: Tools

Combat Style Cards for Mythras

Combat styles, combat style traits, weapon traits and special effects are key parts of what makes Mythras so interesting in combat. I decided to make a player aid for my campaign that contains the key information for players about combat style they have chosen.

Combat style card contains the name and combat style traits of the style with an explanation what the trait provides.

Each of the combat styles contains usually several weapons. Most of the special effects that player can choose are the same for each of the weapons. So I gathered the common special effects within the combat style’s weapons to the top of the page.

For each of the weapons the key details of the weapon are shown plus the possible weapon traits.

Underneath the basic information there are only those special effects specific to that weapon.

So how would player use this:

Let’s say she knows the combat style Gladiator.

She has succeeded in the attack so she now has options

  • choose any of the items in the common block underneath the combat style – any from Close Range to Trip Opponent.
  • decide to use her Shortsword’s Impale or
  • use her Buckler’s Bash special effect.

When it is her turn to defend she can

  • use her Daredevil trait to evade blows without ending up prone or
  • she can passively block with her Buckler 2 locations or
  • she could actively parry with either her buckler or
  • she could actively parry with her shortsword.

Here is a bigger combat style example

The files here contain close to 100 combat styles described as above. The material is scourged from AIG, Monster Island, Mythras, Monster Island and my own campaign.

  • Balazar
    Balazaring Hawk Slayer.pdf
    Balazaring Hunter Raider.pdf
    Balazaring Pony Cavalry.pdf
  • Dragon Pass
    Lunar Colonial Noble.pdf
    Lunar Colonial Survivalist.pdf
    Lunar Corps Hoplite.pdf
    Lunar Dara Happan Heavy Infantry.pdf
    Lunar Dara Happan Urbanite.pdf
    Lunar Dart Contestant.pdf
    Lunar Pelorian Cavalry.pdf
    Lunar Pelorian Noble.pdf
    Lunar Sagittan Peltast.pdf
    Sartarite Alynx Brother.pdf
    Sartarite Hill Clan Levy.pdf
    Sartarite Loyal Housecarl.pdf
    Sartarite Noble.pdf
    Sartarite Upland Crofter.pdf
    Tarshite Militia.pdf
    Telmori Hunter.pdf
    Telmori Wolf Hunter.pdf
  • East
    Monk.pdf
    Ninja.pdf
    Samurai Warrior.pdf
  • Enemies
    Hammer of the Beast.pdf
  • Esrolia
    Esrolian Citizen Legionary.pdf
    Esrolian City-State Phalangite.pdf
    Esrolian Clan Protector.pdf
    Esrolian Cohort.pdf
    God Forgot Holar Militia.pdf
    God Forgot Talar Defensive School.pdf
    God Forgotten Holari.pdf
  • Fonrit
    Afadjanni Bladedance,Coastal.pdf
    Afadjanni Bladedance.pdf
    Afadjanni Wrestling.pdf
    Calari Grip.pdf
    Harem Protector.pdf
    Kadam Slave Scuffle.pdf
    Kareeshtu Doublecross.pdf
    Ompalam Overseer.pdf
    Shovel Tusker Cavalry.pdf
    Slave Soldier.pdf
    Umathelan Noble.pdf
    Yad Strife.pdf
  • Lyonesse
  • Monster Island
    Brotherhood of the Carrion Scavenger.pdf
    Brotherhood of the Fang.pdf
    Brotherhood of the Noiseless Whisper.pdf
    Brotherhood of the Obsidian Claw.pdf
    Brotherhood of the Relentless Pursuit.pdf
    Brotherhood of the Serpentine Grace.pdf
    Brotherhood of the Silken Death.pdf
    Brotherhood of the Unsleeping Eye.pdf
    Civilian Cohort.pdf
    Eight Jab Doom.pdf
    Eiki Elite.pdf
    Eiki.pdf
    Mua Infantry.pdf
    Stinger.pdf
    Tua Skirmisher.pdf
    White Death.pdf
  • Mythic Constantinople
    Azap Conscript.pdf
    Bedouin Warrior.pdf
    Ghazi Tribesman.pdf
    Manglabliaros.pdf
    Pankration.pdf
  • Prax
    Agimori.pdf
    Baboon.pdf
    Basmoli.pdf
    Bison Berserker Bodyguard.pdf
    Bison Berserker.pdf
    Bison.pdf
    Bolo Lizard.pdf
    Cannibal Cult.pdf
    Desert Archer.pdf
    High Llama.pdf
    Impala.pdf
    Morokanth.pdf
    Ostrich.pdf
    Pol-Joni.pdf
    Rhino.pdf
    Sable.pdf
    Unicorn.pdf
    Zebra.pdf
  • Standard
    Assassin.pdf
    Barbarian Warrior.pdf
    Cavalry.pdf
    City Watch.pdf
    Gladiator Net.pdf
    Gladiator.pdf
    Master Archer.pdf
    Noble Warrior.pdf
    Outback Slinger.pdf
    Pirate.pdf
    Street Brawler.pdf
    Unarmed.pdf

Feedback welcome.

 

 

Healing Charts Refined for Mythras

The Healing and Wounds chart has been revamped. The new version has the Healing & Medicine spirits and Cure Malady Runespell effects added. The spirit rules contain interpretation from the design mechanism forums how one should heal poison with the spirits.

Also the rules page references to Mythras 3rd printing were added.

There was also some tuning for readability.

The new version of the chart is here.

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It is also available in the Mythras chart pages. 

Encyclopedia of Mythras Combat Style Traits

Here is a list of many combat style traits that I have adopted or will adopt into my campaign. Currently the list is above 60 traits.

It contains the combat style traits from the following official publications:

  • Mythras Core,  Mythic Rome, AiG, Mythic Constantinople, Monster Island.

In addition to these official ones it contains few from RangerDan’s campaign and Raleel’s Martial Arts Combat style traits.

The unarmed set alone is quite an expansion to the ones in Mythras Core. The way I am planning to bring the unarmed ones on is to create schools that have some of these available – like the ones that come from Mythic Constantinople. Raleel’s set already has several that quite nicely will form a school as they depend on each other.

You will be able to vary your combat styles quite nicely by choosing a small set of “cultural” or brotherhood weapons (1-3) and adding one, maybe two combat style traits on it.

The list is available here

..and it is of course also updated in the Mythras Charts and Tables page

Updated Charts for Mythras – Spirit Combat as new chart

Here are some updated charts for Mythras.

New charts:

Updated charts

Updates include

  • Mythras 3rd Printing changes incorporated (for example Drop Foe, Spoil Spell). Page number references corrected to point to correct places in the Mythras
  • Clarifications on Prepare Counter, Grip/grappling and Impale.
  • Some readability issues fixed. The default font has been changed to Baskerville and some charts have Sava Pro
  • On the situational modifiers more used modifiers stand out a bit more clearly
  • The trademark texts fixed

The rest of the Mythras Charts are here

 

Mini charts for Mythras

I created two mini charts for Mythras for really often needed charts. I attach them to the top of my GM screen with a transparent tape.

Difficulty grade progression.

Fatigue progression

 

Classic Fantasy Monsters for Mythras With Some Blood Tide Welling In

Classic Fantasy is a Mythras supplement for dungeoneering in the percentile world. Here are some of the monsters (some of them classics we grew to love in the early days of RPGs) in the Mythras Encounter Generator format.

There are also some encounters adapted from the evocative Blood Tide supplement for pirate campaigns.

For the fun of it here is an undead variety of the crocodile of the Pamaltelan continent.

You will likely find more useful encounters with the Encounter Generator. There are users guides to finding encounters and creating encounters and monsters

Pregenerated Characters for One Off Mythras Scenarios – Standard Barbarians

There are situations where you need quickly either many or a single pre generated character. You might be running a one off and do not want to spend any time for creating the characters. There might have been a very nice total party kill early in the game night and players want to still continue. There might have been even an unlucky character death in the middle of the evening. In all these cases you just want to get back to the railroad.

Encounter Generator solves this neatly for Mythras and old RQ6. Here is a first quickie fix for the problem. Here is a pregenerated characters party that can be used both in Sartar or Prax or even non Gloranthan environment. Characters are at novice level. Generation follows majority of the steps included in the chargen – cultures, careers, appropriate weapons for three different professions that seem to be universal.

Here are all of them in a pack

All of these could be easily used also in non Gloranthan settings by changing the language names and shield names. In case of combat styles – just change the names. If you want to allow only one combat trait for a character – select one of those.

Later on I will publish more pregens for other professions and civilizations.

Here is a link to the Charts that the GM might need and the way Encounter Generator can be used to support game night.  If you need a tavern to let the group meet – here are several. Markets are just nearby.

 

Sorcery Tool for Mythras (and friends) updated

Sorcery tool described here has been updated based on user feedback.

The new version of the tool (1.1) contains both the standard durations for spells and the optional long durations. You select as per your GM’s choice using the campaing duration rules field.

The unenchanted iron version is a house rule that is now explained.

The new version can be downloaded from the same location than before in Sorcery Tool for Mythras (and friends like RQ6).

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There are other charts available for RQ6 and Mythras here. RQ and Mythras Encounter generator is found here

Sorcery Tool for Mythras (and friends)

Sorcery in Mythras (and prior to that in RQ6) is one of the most flexible forms of magic. Because it is so flexible it also has a path to mastery for both slightly mathematically challenged and for those mastering the game for others – therefore often busy. I discovered the so called Sorcerors’ Calculus that The Machinerati school of Dark Learners has created to excel rapidly in sorcery. The tool takes into account all the known spell components and the effect of choosing them and prevents the master and apprentice alike from misusing or overreaching both themselves and the laws of magic.

The calculus takes into account how much you can shape the spell components, informs how long the preparation for the spell takes, whether you still have magic points left to do such a complex spell combination. It even can take into account the effect of unenchanted iron that you might wear. It also calculates how much harder the spell is to invoke if you combine spells and readily calculates the reach of the spell and its duration.

There have been many who have exceled with ease using this secret calculus – it is of course desired by the crowds and despised by the masters of sorcery mathematics. There are those who having acquired the Mythras Combat Cards have started to yearn for sorcery cards.

Any feedback is welcome – as gremlins might have installed bugs in the system. 2016-09-03_14-46-31.png

The Sorceror’s Calculus in Excel format is here

More tools and charts for Mythras (and RQ6)

 

Combat Special Effects – Mythras Update

The combat special effects for offensive and defensive have been updated to V1.3. This now contains all the effects from Mythras Imperative and the ones from RQ6 updated to Mythras Imperative way of working. Some tweaks to existing ones have been added. Added also house rule for Shift Location that seems to be popular. Mythras Imperative contains really neat Prepare Counter Special Effect that I cannot wait to start using.

Here is the portrait mode for Offensive Special Effects and here the same for Defensive Special Effects. 

This has also been updated to RQ6 Charts and Tables page