Mythras City Quarter Map Generator available now

I expanded the Mythras Constantinople generator to create city quarter maps in couple of additional ways.

The generator creates city quarter street map using Voronoi Tessellation. The maps could be suitable for many kinds of fantasy or even some medieval historical cities. It is using the rules from Mythic Constantinople city block generation and Mythras Core Rules temple creation rules. There is quite little that is rules specific so the maps could be usable by any rule system.

You have the options to create either Mythic Constantinople style maps or generic Fantasy Style maps.

For either you can get poor, middle class and upper class quarter maps down. Main differences will be the kind of structures, businesses, houses and their condition. The difference between Mythic Constantinople and Fantasy style cities are the religious institutions and affiliations of the quarters. You will also get sometimes special features, events and disasters for the quarter.

You will get a city street map with few houses and stores created. Other housing buildings and businesses probably would be similar.

You will also get a tabular picture giving more information for each created business, religious institution and housing building.

These are currently created using Plotly library and you can save them to your disk by using either screen capture or dragging the window big enough to show the entire map / table – you will get a menu on top of map or the table that gives you the opportunity to download it to disk. Currently there are technical limitations by the hosting provider that prevent me from offering direct map downloads.

You can find the Mythras City Quarter Generator here

Starter resources summary for Mythras GM

Here is a starter set of resources for a Mythras GM. This is a subset of all resources available at NotesFromPavis blog.

Extended Table of Contents for the Rulebook

Setting up the optional rules for Mythras Campaign


Combat – special effects

Combat – others

Encounter generators

Other sources

Mythras Character Skill Designer supports now Roll20 and helps select Combat Styles

The Mythras Character Skill Designer (CSD) ( now makes it easy to create Mythras characters skills and export them to Roll20 and Excel.

Mark your character stats on the screen and start selecting the options.

Currently CSD supports the Mythras Core in creating the skills. Select your culture and career from the choices. After that you can select professional skills (3 for culture and 3 for career and 1 hobby skill). This can now be exported to excel or json for further work. From the excel you can copy by hand the skills and values to your normal character sheet wherever that is.

You can select the json export file contents and open roll20 and add a new character with Mythras character sheet and copy paste (=import) the json content there.This will create a character sheet with these skills and with some tweaking you are ready to play.

You can now also check what weapons and combat traits you would like to have from a set of combat styles from various sources. After selecting the primary source – select the area and then select the combat style from available

For example you could select as primary sources Shores of Korantia, Campaigns and Mythras, then select area Campaigns – From there you can select Hammer of the Beast. Which shows as weapons Ball & Chain, Great Hammer and Barbed Javelin with trait Batter Down. Currently only a list of combat style contents is shown, no skill or weapon stats are shown. The names and categorisations might be enhanced in the future and there might be additional combat styles. These combat styles might be used as is or used as inspiration for creating your own.

The combat styles will currently be copied also to Excel.

Tactics of selecting combat special effects in Mythras – a result based visualisation

Special effects are one of the best features in Mythras. They can make the fights cinematic and their right use tactically can make you win.

Ulgar the Quick (PC character): I hit the thug and he did not parry – I want to get rid of the opponent’s weapon – what options do I have.

GM: Ushgar the Rabid (PC character) failed to hit and the Ilyan the Constable parried. I want to force Ushgar to do something – what options do I have.

Mongo the Mighty (PC character) : Mongo smashed and the puny opponent failed to parry. I want to hurt the opponent – what options do I have.

Here is a result based approach in mind map form for both defensive and offensive special effects. This should help in getting players (and the GM) to find quickly what special effects to use based on what the winner wants to achieve on his special effect.

You can find pdf of the offensive special effects here and defensive ones here. The visuals have been updated

Combat Flow Chart and Quick Reference for Mythras

I made a small interactive quick reference for combat flow in Mythras.  It contains brief descriptions of actions in combat and points to more detailed description page in the rules.  Not all the document links (that refer to the charts in the Mythras Charts page are working yet but they will eventually. It could be useful already. How I use it myself: mark the page as a favourite in iPad browser and during combat if I do not recall the rule option, click the link.

Below is an example from mid page – what attacker can do.

..and here is the content of the Falling link

You can find Mythras combat flow page here

Combat Style Cards for Mythras

Note: The directory based combat style cards have been replaced by Combat Style Card Encyclopaedia

Combat styles, combat style traits, weapon traits and special effects are key parts of what makes Mythras so interesting in combat. I decided to make a player aid for my campaign that contains the key information for players about combat style they have chosen.

Combat style card contains the name and combat style traits of the style with an explanation what the trait provides.

Each of the combat styles contains usually several weapons. Most of the special effects that player can choose are the same for each of the weapons. So I gathered the common special effects within the combat style’s weapons to the top of the page.

For each of the weapons the key details of the weapon are shown plus the possible weapon traits.

Underneath the basic information there are only those special effects specific to that weapon.

So how would player use this:

Let’s say she knows the combat style Gladiator – see in the Close Combat Encyclopaedia – section Styles for Standard – Gladiator. Easy to navigate there by opening the pdf link above and searching for Gladiator and clicking on the page number. 

She has succeeded in the attack so she now has options

  • choose any of the items in the common block underneath the combat style – any from Close Range to Trip Opponent.
  • decide to use her Shortsword’s Impale or Bleed
  • use her Buckler’s Bash or Stun Location special effect.

When it is her turn to defend she can

  • use her Daredevil trait to evade blows without ending up prone or
  • she can passively block with her Buckler 2 locations or
  • she could actively parry with either her buckler or
  • she could actively parry with her shortsword.

Here is a bigger combat style example

The files here contain close to 100 combat styles described as above. The material is scourged from AIG, Monster Island, Mythras, Monster Island and my own campaign.

  • Balazar
    Balazaring Hawk Slayer.pdf
    Balazaring Hunter Raider.pdf
    Balazaring Pony Cavalry.pdf
  • Dragon Pass
    Lunar Colonial Noble.pdf
    Lunar Colonial Survivalist.pdf
    Lunar Corps Hoplite.pdf
    Lunar Dara Happan Heavy Infantry.pdf
    Lunar Dara Happan Urbanite.pdf
    Lunar Dart Contestant.pdf
    Lunar Pelorian Cavalry.pdf
    Lunar Pelorian Noble.pdf
    Lunar Sagittan Peltast.pdf
    Sartarite Alynx Brother.pdf
    Sartarite Hill Clan Levy.pdf
    Sartarite Loyal Housecarl.pdf
    Sartarite Noble.pdf
    Sartarite Upland Crofter.pdf
    Tarshite Militia.pdf
    Telmori Hunter.pdf
    Telmori Wolf Hunter.pdf
  • East
    Samurai Warrior.pdf
  • Enemies
    Hammer of the Beast.pdf
  • Esrolia
    Esrolian Citizen Legionary.pdf
    Esrolian City-State Phalangite.pdf
    Esrolian Clan Protector.pdf
    Esrolian Cohort.pdf
    God Forgot Holar Militia.pdf
    God Forgot Talar Defensive School.pdf
    God Forgotten Holari.pdf
  • Fonrit
    Afadjanni Bladedance,Coastal.pdf
    Afadjanni Bladedance.pdf
    Afadjanni Wrestling.pdf
    Calari Grip.pdf
    Harem Protector.pdf
    Kadam Slave Scuffle.pdf
    Kareeshtu Doublecross.pdf
    Ompalam Overseer.pdf
    Shovel Tusker Cavalry.pdf
    Slave Soldier.pdf
    Umathelan Noble.pdf
    Yad Strife.pdf
  • Lyonesse
  • Monster Island
    Brotherhood of the Carrion Scavenger.pdf
    Brotherhood of the Fang.pdf
    Brotherhood of the Noiseless Whisper.pdf
    Brotherhood of the Obsidian Claw.pdf
    Brotherhood of the Relentless Pursuit.pdf
    Brotherhood of the Serpentine Grace.pdf
    Brotherhood of the Silken Death.pdf
    Brotherhood of the Unsleeping Eye.pdf
    Civilian Cohort.pdf
    Eight Jab Doom.pdf
    Eiki Elite.pdf
    Mua Infantry.pdf
    Tua Skirmisher.pdf
    White Death.pdf
  • Mythic Constantinople
    Azap Conscript.pdf
    Bedouin Warrior.pdf
    Ghazi Tribesman.pdf
  • Prax
    Bison Berserker Bodyguard.pdf
    Bison Berserker.pdf
    Bolo Lizard.pdf
    Cannibal Cult.pdf
    Desert Archer.pdf
    High Llama.pdf
  • Standard
    Barbarian Warrior.pdf
    City Watch.pdf
    Gladiator Net.pdf
    Master Archer.pdf
    Noble Warrior.pdf
    Outback Slinger.pdf
    Street Brawler.pdf

Feedback welcome.

Other combat style card posts are usually found with category combat style cards or just search for them with search in search bar

Sorcery Grimoire for a Traditional Sorcery School in Mythras

Here is a traditional sorcery grimoire template for Mythras – this is a first tryout for my campaign’s first sorcerer. This is traditional in a sense that the only options it uses is the duration length option. I will be making similar ones for various sorcery schools which have different components.

How one could use it. Player should fill it with the sorcery information relevant to your players’ sorcery grimoire. During game it should help how the various shapings the player wants to use affect the spell.

Here is Grimoire of Ravenous Shark as an example:

When he selects as a spell Shapechange to Shark with his 4 shaping points he could put 2 points into duration getting 15 minutes of shape change. After this he could put one point into targets getting 2 targets (perhaps himself and a companion). After this he could put remaining 1 point he can put 1 point into magnitude getting a magnitude of 2 and have some protection for resisting dispelling the shapechange.

This would take 1 MP for the spell itself and 1 for each shaping (Duration, Targets and Magnitude) = 4 Magic Points for the overall spell cost. It would take 4 turns to cast the spell (1 for the spell itself and 1 for each shaping).



So What Did Your Family Really Do in the History of Dragon Pass – Additional Glorantha Background Creation

I created a generator for creating additional Dragon Pass backgrounds for your family, father, grandfather and great grandfather. This uses the Gloranthan Timelines information and information from The Guide to Gloranthan Regional Events and some ad lib flavour for the personal actions. The areas included currently are Holy Country, Wastelands, Dragon Pass (Tarsh, Sartar, Grazelands), Elder Wilds and occasional peeks elsewhere. Some other areas will follow. It is pretty much the same than Fonrit generator except for the areas and some new personal actions.

This can be used with any Gloranthan games.

Example 1:

In the year of 1622 at Tarsh member of my family (me or my sibling or my cousin) became a notorious outlaw when Tusk Riders raiding in area in the city of Tarshford

In the year of 1616 at Holy Country father was lost at sea when A large army from the Holy Country was ambushed and slaughtered by the Ditali barbarians

In the year of 1570 at Sartar grandaunt came back changed when Giant reported to be attacking nearby settlements in the city of Herongreen

In the year of 1550 at Dragon Pass greatgrandmother attacked enemy encampment when Jarolar becomes Prince of Sartar

Example 2:

In the year of 1622 at Dragon Pass member of my family (me or my sibling or my cousin) had dealings with dwarves when The Great Winter

In the year of 1606 at Dragon Pass aunt betrayed his/her master when Esrolia raids Grazelands

In the year of 1570 at Sartar grandaunt was famed thruout the region as the master of his/her skill when Slimy Chaos invasion vomited from Snakepipe Hollow in the city of Muse Roost

great-grandaunt his/her name causes still a silence when it is mentioned

Example 3:

In the year of 1618 at Tarsh member of my family (me or my sibling or my cousin) rose high in the cult when Well-substantiated rumors of nearby foul Chaos outrage: guards doubled as ugly crowds gather. in the city of Ever-New Glory

In the year of 1606 at Dragon Pass mother was branded as a traitor when Esrolia raids Grazelands

In the year of 1572 at Sartar grandfather was banished from the cult when Small group of Lunar missionaries preaching in the city of Falling Ruins

In the year of 1556 at Sartar great-granduncle fought hard when Troll insect convoy passes through: trollkin raiding,unusual trade opportunities possible in the city of Goldedge

Example 4:

In the year of 1621 at Grazelands member of my family (me or my sibling or my cousin) participated at the heist of the decade when Visit by Beast Men from nearby with unusual herbs to sell in the city of Rich Post

In the year of 1614 at Dragon Pass mother seeked forgetfulness from alcohol/narcotic substances the rest of his/her days when Lunars raid Grazelands

In the year of 1586 at Tarsh grandfather was claimed to have multitude of children outside the clan when Actual Chaotic event occurs nearby: rioting by conservative tribesmen brutally crushed by Lunar soldiers in the city of Ever-New Glory

In the year of 1558 at Sartar great-granduncle fought for freedom when Small group of Lunar missionaries preaching in the city of Dangerford

You will find the generator here  Search from the menu selector: “Sartar Background”. Some of the wordings will still need to be tuned for it to be relatively proper English..



Gloranthan Timelines – Generational update

It has been some time since I updated the Gloranthan Timelines. There has been several publications since that provided additional history events for Glorantha. Timelines have now been updates with HQ Glorantha, Gloranthan Sourcebook, Sartar Companion, Coming Storm and others that I have found.

The file is here

Comments welcome

Format edited 29 September to get all the text visible