Category Archives: Fonrit

Combat Style Cards for Mythras

Combat styles, combat style traits, weapon traits and special effects are key parts of what makes Mythras so interesting in combat. I decided to make a player aid for my campaign that contains the key information for players about combat style they have chosen.

Combat style card contains the name and combat style traits of the style with an explanation what the trait provides.

Each of the combat styles contains usually several weapons. Most of the special effects that player can choose are the same for each of the weapons. So I gathered the common special effects within the combat style’s weapons to the top of the page.

For each of the weapons the key details of the weapon are shown plus the possible weapon traits.

Underneath the basic information there are only those special effects specific to that weapon.

So how would player use this:

Let’s say she knows the combat style Gladiator.

She has succeeded in the attack so she now has options

  • choose any of the items in the common block underneath the combat style – any from Close Range to Trip Opponent.
  • decide to use her Shortsword’s Impale or
  • use her Buckler’s Bash special effect.

When it is her turn to defend she can

  • use her Daredevil trait to evade blows without ending up prone or
  • she can passively block with her Buckler 2 locations or
  • she could actively parry with either her buckler or
  • she could actively parry with her shortsword.

Here is a bigger combat style example

The files here contain close to 100 combat styles described as above. The material is scourged from AIG, Monster Island, Mythras, Monster Island and my own campaign.

  • Balazar
    Balazaring Hawk Slayer.pdf
    Balazaring Hunter Raider.pdf
    Balazaring Pony Cavalry.pdf
  • Dragon Pass
    Lunar Colonial Noble.pdf
    Lunar Colonial Survivalist.pdf
    Lunar Corps Hoplite.pdf
    Lunar Dara Happan Heavy Infantry.pdf
    Lunar Dara Happan Urbanite.pdf
    Lunar Dart Contestant.pdf
    Lunar Pelorian Cavalry.pdf
    Lunar Pelorian Noble.pdf
    Lunar Sagittan Peltast.pdf
    Sartarite Alynx Brother.pdf
    Sartarite Hill Clan Levy.pdf
    Sartarite Loyal Housecarl.pdf
    Sartarite Noble.pdf
    Sartarite Upland Crofter.pdf
    Tarshite Militia.pdf
    Telmori Hunter.pdf
    Telmori Wolf Hunter.pdf
  • East
    Monk.pdf
    Ninja.pdf
    Samurai Warrior.pdf
  • Enemies
    Hammer of the Beast.pdf
  • Esrolia
    Esrolian Citizen Legionary.pdf
    Esrolian City-State Phalangite.pdf
    Esrolian Clan Protector.pdf
    Esrolian Cohort.pdf
    God Forgot Holar Militia.pdf
    God Forgot Talar Defensive School.pdf
    God Forgotten Holari.pdf
  • Fonrit
    Afadjanni Bladedance,Coastal.pdf
    Afadjanni Bladedance.pdf
    Afadjanni Wrestling.pdf
    Calari Grip.pdf
    Harem Protector.pdf
    Kadam Slave Scuffle.pdf
    Kareeshtu Doublecross.pdf
    Ompalam Overseer.pdf
    Shovel Tusker Cavalry.pdf
    Slave Soldier.pdf
    Umathelan Noble.pdf
    Yad Strife.pdf
  • Lyonesse
  • Monster Island
    Brotherhood of the Carrion Scavenger.pdf
    Brotherhood of the Fang.pdf
    Brotherhood of the Noiseless Whisper.pdf
    Brotherhood of the Obsidian Claw.pdf
    Brotherhood of the Relentless Pursuit.pdf
    Brotherhood of the Serpentine Grace.pdf
    Brotherhood of the Silken Death.pdf
    Brotherhood of the Unsleeping Eye.pdf
    Civilian Cohort.pdf
    Eight Jab Doom.pdf
    Eiki Elite.pdf
    Eiki.pdf
    Mua Infantry.pdf
    Stinger.pdf
    Tua Skirmisher.pdf
    White Death.pdf
  • Mythic Constantinople
    Azap Conscript.pdf
    Bedouin Warrior.pdf
    Ghazi Tribesman.pdf
    Manglabliaros.pdf
    Pankration.pdf
  • Prax
    Agimori.pdf
    Baboon.pdf
    Basmoli.pdf
    Bison Berserker Bodyguard.pdf
    Bison Berserker.pdf
    Bison.pdf
    Bolo Lizard.pdf
    Cannibal Cult.pdf
    Desert Archer.pdf
    High Llama.pdf
    Impala.pdf
    Morokanth.pdf
    Ostrich.pdf
    Pol-Joni.pdf
    Rhino.pdf
    Sable.pdf
    Unicorn.pdf
    Zebra.pdf
  • Standard
    Assassin.pdf
    Barbarian Warrior.pdf
    Cavalry.pdf
    City Watch.pdf
    Gladiator Net.pdf
    Gladiator.pdf
    Master Archer.pdf
    Noble Warrior.pdf
    Outback Slinger.pdf
    Pirate.pdf
    Street Brawler.pdf
    Unarmed.pdf

Feedback welcome.

 

 

Spirits in a Material World (Djinn special)

Was reading the Other Sinbad and Dead Djinn in Cairo for inspiration to a sea voyage that my players might be undertaking in the seas surrounding Fonrit . This reminded me that I had not yet created the mighty (and not so mighty) Djinn in the Mythras Encounter Generator.

Pete Nash did a wonderful article on Fenix papers to bring the Djinn to life in Bartimaeus style and that gave me the stats.

The Djinns use a new sorcery order “Smokeless, Scorching Fire” for example “Adept of Smokeless, Scorching Fire”.  I made three levels (Apprentice, Adept and Mage). Djinns also needed new abilities in the Enemy Ability Feature set.

Here they are approximated in Mythras Encounter Generator.

 

Sailing to Fonrit to find stash of Gloranthan silver and gold coins…

There are now a few new generators available at tools.notesfrompavis.com. It also allows you to select up to 5 generated items at the time.

Port Today

Updated version that takes into account the improved Ship generator. Provides daily leavers, arrivers and stayers for a typical Fonritan Port for various seasons of the year. It uses an invented Fonritan distribution of the kind of ships. Seasonal activity has also been updated.

Ship from Fonrit area.

Ship generator creates a ship from Fonritan area. It provides name, kind, captain abilities and the abilities of the crew as ships and shield wall units. It also includes the reputation of the ship, its current seaworthiness, where it is sailing to and its cargo.

Here is an example:

Formidable Dragonewt, Enormous Maslo Penteconter catamaran

Captain Command: Green 40 Seamanship Veteran 71 Navigation Veteran 85 Oratory Green 46

Seasoned Crew of 111 as rowers

Unit type: Strong Volunteers in Their Prime – from the borderlands
Competency: Green 34 Morale: Steady 70
Unit Passions: Loyalty to Commander 42 Hate Enemy City 39
Unit Trait: Skirmish Formation Fighting: (Line Circle ) Shield wall: (Line Circle Tortoise)

11 officers

Green Crew of 27 as marines

Command Skill: Seasoned 61 Commander Perception: 1 Commander Oratory: 87
Unit type: Cowardly Elderly Troopers
Competency: Green 31 Morale: Erratic 42
Unit Passions: Loyalty to Commander 44 Hate Enemy nation 35
Unit Trait: Shield wall: (Line Phalanx Square Tortoise) Skirmish Formation Fighting: (Line Phalanx Wedge)

Hitpoints: 79 Seaworthiness: 80 Range: max 8 days. Capacity: 2 tons. MR: 25km/hour.

Beam: 25 meters. Draft: 1m Length: 30m: Freeboard::1m.

Sailing to Siwab El (on Kanem Dar) – a large city. This city’s ruler is a sorceress, unusual in the male-dominated politics of Afadjann. She is very strict morally, and forbids the ownership of members of the opposite sex. So far, she has managed to keep her city free, but the Jann’s demands grow ever more peremptory.

Reputation: Possible pirate

Shipshape

70% Textiles 30% Wine from Maslo

 

Glorantha coin generator.

Gloranthan coin stash generator creates a random stash of Gloranthan coins which are described in the terms derived from Guide to Glorantha. As the names are not defined for all the coins – I have added those which are in use in my campaign.

10 Afadjann Link: A round, silver coin weighing approximately 6 g
Front: Realistic portrait of Astamanyx – Djann of Afadjann showing protruding chin
Back: Liberation of Afadjanni from Kareeshtu Enemies. Text in Afadjanni: 1 1593 Noose.

101 Afadjann Link: A round, silver coin weighing approximately 6 g
Front: Heroic Portrait of Jawdar Mansyur, King of Baruling showing ruddy cheeks
Back: Soldiers on a boat loaded with valuables Text in Baruling: 1 1604 Noose.

298 Troll Bolg: This crude lump of lead is marked by a troll’s incisors and tusks biting through the lead. It weighs about 31 g
Front: The bolg has two holes from where the troll bit down on it.
Back: Reverse of the front

6 Umathelan Guilder: A round, silver coin weighing approximately 6 g
Front: Idealized portrait of Drelon, King of Kormarkan showing protruding chin
Back: Umathelan Soldiers on a ship with elves. Text in Vralan: 1 1611

7 Umathelan Guilder: A round, silver coin weighing approximately 6 g
Front: Realistic portrait of The Patriarch of Nikosdros – Agimori showing wrestler’s ears ears
Back: Umathelan ship with wealthy merchants. Text in Vralan: 1 1627

108 Maslo Macuta: A square, pierced silver coin weighing approximately 6 g
Front Serious portrait of Hoom Jhis – Dynast of Flanch The Aging Agimori Dynast wears a feathered skirt, a vest of scales, gold earrings, necklace, and armbands and carries a magical staff of authority capped by a translucent crystal.
Back: Vadeli Fleet Destroyed at Oenriko Rocks. Text in Maslo: 1 1607

Person generators for Maslo Agimori and Vadeli

There are person generators available for Maslo Agimori and Vadeli in addition to previosly existing Oralnthi and Fonritan generators.

Names for Orlanti and Savages

Creates names for Orlanthi and Savages. Savages are based on Monster Island. Orlanthi to various name lists.

Rumors at Fonrit

Rumors at Fonrit generates rumours according to Guide to Glorantha for Fonritan area.

Tropical diseases and Poisons for Mythras

Random disease and poison generators – generators create from material that is based on Mythras and Monster Island.

Place and region name generators

Place and region name generators from Perilous Wilds for those places that do not yet have a name and need one adapted to Fonrit

These are available from my new sub site is named Notes From Pavis Tools and is accessed via tools.notesfrompavis.com . If the link does not work – type tools.notesfrompavis.com to your browser’s search bar.

Earlier updates on the tooling are here and for the Bad night at the port in Fonrit

 

 

 

It was a very bad night in the port at Fonrit…

 

..the trouble is you hardly remember any of it.

“What if one of the characters is waking up with  a headache. He is with dead fully clothed body of Asta daughter of Toril, a Westerner female or Wahhab ibn Shakir, a Vadeli male. Victim has small bite marks in the neck. Waker has flesh wounds in arms.

He is at roof level garden in merchant’s quarters. Door is locked from inside.

Last thing he remembers is going into a ceremony of a brotherhood: ‘The High Road – Negotiate with Natives, establish the trade and send priests to teach Civilized Behaviour’. There is threatening voice on the door . It is cleaner?”

Johnn Fourr created had a wonderful idea for creating plot seeds in his article at “Roleplaying Tips” I created couple of generators for a Fonritan Port Town in the spirit of those.

First one is the “City Bad Night Encounter Seed Generator” in the style of Dashiell Hammett, the movie Hangover and many pulp detective stories but in the fantasy world.

The second one is Town Rumor Generator – again for a Fonritan port town. The latter one is built on top of Town Rumor Generator that is available for Campaign Logger Generator users. Johnn and Jochen from the Campaign Logger team kindly have given permission to use it as a basis.

“A descendent of the Shah of Kalabar, The City of Sorcery has been hiding in town as Olende son of Bodolf, a Westerner conspirator for many years.”

There is also a generator for what happens in the “Port Today”. It is for a Fonritan port and takes into account the weather for Glorantha seasons from Guide to Glorantha, cargo from trade in the same book, maritime nations from the Men at Sea and ship data that has already been published on this site and is based on all the Gloranthan publications I could find. Ship condition and ship rules have been updated to conform with “Ships and Shieldwalls” rules and the ship reputation and naming is coming from “Raging Swan Press” publications with their permission.

There are also few person generators creating person cameos for Orlanthi from Umathela and Fonritan people. Each will give a short description , portrayal and hook adjusted from 3 Line NPC generator from Campaign logger folks and taking into account the professions that might come with those civilizations. Profession names and their attachment to civilisation type (barbarian, civilised, nomad) come mostly from Mythras Core Rules.  The skin color and clothing come inspired from the Guide to Glorantha and greetings come from the various Gloranthan sources for example from “Gloranthan Voices”.

Here is one Orlanthi male

“Aricin son of Utgard

Greeting: I am from the city of Barugaza in Umathela.

Description: I am a sassy habberdasher. I sniff incessantly as if having a running nose.
Portrayal: People’s problems in civilized society seem trivial to me. And I think the game of kings and powers is not for the faint hearted – and you are not faint hearted. No one else is going to have to endure the hardships I’ve been through.
Hook: Right now, I want to be with my family but I am just as judgmental and prejudiced as everyone else – perhaps more so.

My skin is acned. My beard is horseshoe moustache

Skin color: Olive skin. Bald. Eyes: Grey I am conscious of my horseshoe moustache beard
Clothes: Kilt made of wool. It is colored subdued cold green. Long wool tunic dyed subdued smoky ecru. Tunic is decorated with intricate stitching. Over this a quilted wool jerkin and a wool cloak dyed subdued cold crimson
High conical hat with ram’s horns sewn in .
Additional Details: a small peridot jewelry – fibulae
Armrings on left arm
Disorder and Illusion Runes tattoo on Left Hand,Mastery, Movement and Air Runes tattoo on Face”

These are available from my new sub site is named Notes From Pavis Tools and is accessed via tools.notesfrompavis.com . If the link does not work – type tools.notesfrompavis.com to your browser’s search bar.

 

 

 

 

Fonrit Background and Culture for Players

Fonrit Background

Fonrit is one of the most intriguing places in Glorantha.

The authoritative source is of course Guide to Glorantha. In Volume 1 there exists a detailed description of the culture of Fonrit and in Volume 2 description of the places.

Fonritan Culture for Mythras

Fonritan greeting:  “I am a slave of mighty (name), from the city of (X). Who is your master, stranger?”

Culture

Social Class

01-05 Masarin
        01-05  Treat as Ruling from Civilized for possessions
        06-30  Treat as Aristocracy from Civilized for possessions
        31-95  Treat as Gentry from Civilized for possessions
        95-00  Treat as Outcast from Civilized for possessions
06-10 Slave Soldier
        Treat as Slave from Civilized for possessions
11-30 Yad Slave
        01-40 Landowner or Steward (treat as Gentry from Civilized for possessions)
        41-60 Outcast
        61-00 Professional (treat as Freeman from Civilized for possessions)
31-00 Kaddam Slave
        Treat as Slave from Civilized for possessions
“The people of Fonrit have blue, black, or white skin, as well as any possible mixture thereof. Most of the ruling class is dark-skinned Agimori, while the most miserable slaves are predominantly blue-skinned Veldang. The majority of the population is of mixed blue and black origin, called the Torabs.” . GtG

Language

All main Fonritan languages (Afadjanni, Banamban, Kareeshtan and Mondoranare related but are not mutually intelligible.
All speak of course
Tradetalk INT+CHA+40

Magic

All varieties of magic are practiced in Fonrit
Fonritans receive +30 bonus to Folk Magic

Standard Skills

Conceal, Deceit,Customs,Influence, Insight, Locale, Willpower.

Professional skills

Commerce, Craft (any), Courtesy, Language (any), Lore (Slavery), Musicianship, Streetwise. Lore(Politics)

Careers

All civilized generally but following are available per social class. Bolded careers are more common within social class.

Masarin

Agent, Alchemist, Courtesan, Courtier,  Entertainer, Merchant, Official, Priest, Scholar, Sorcerer, Thief, Warrior

Kaddam

Beast handler, Courtesan, Crafter, Entertainer, Farmer, Fisher, Herder, Miner, Thief

Yad

Agent, Alchemist, Beast handler, Courtesan, Crafter, Entertainer, Farmer, Hunter, Merchant, Miner, Official, Physician, Priest, Sailor, Scholar, Sorcerer, Thief

Slave Soldier

Warrior

Combat Styles

Kadam Slave Scuffle

Combat Style Traits – Impromptu Weapons, Street Mob
Weapons – Club, Knife, Thrown Stone, Unarmed

Yad Strife

Combat Style Traits – Street Mob
Weapons – Whip, Knife, Club, Thrown Stone, Unarmed

Slave Soldier

Combat Style Traits – Batter Aside, Intimidating Scream(formation))
Weapons – Falchion,Barbed javelin, Heavy hide scutum shield, Heavy crossbow, Fonritan sword spear

Harem Protector

Combat Style Traits – Unarmed Prowess, Defensive Minded
Weapons – Falchion,Barbed javelin, Heavy hide scutum shield, Heavy crossbow, Fonritan sword spear, Unarmed

Calari Grip

Combat Style Traits – Mancatcher, Throw Weapons
Weapons – Falchion, Short Spear, Whip, Target Shield, Crossbow, Barbed Javelin, Unarmed

Afadjann Blade Dance

Combat Style Traits – Daredevil
Weapons – Falchion & Knife/Dagger, Long Spear, Whip, Target Shield, Barbed javelin

Kareeshtu Doublecross

Combat Style Traits – Do or Die
Weapons – Falchion & Knife/Dagger, Long Spear, Whip, Target Shield, Barbed javelin

Ompalam Overseer

Combat Style Traits – Mancatcher
Weapons – Dagger, Whip, Staff, Falchion, Light Crossbow, Unarmed

Shovel Tusker/Elephant Cavalry

Combat Style Traits – Mounted Combat
Weapons – Shortbow, Barbed javelin, Spear

Folk Magic

Appraise, Calm, Find Slave, Glamour, Heal, Incognito, Tire, Shock, Vigour, Voice

Passions

  • Hate Disobedience
  • Loyalty to Master
  • Attitude to Slavery: Renewed or Oldster
  • Masarins always have in addition the Passion Dressed to the Nines

Fonrit Character creation sheet is available as a pdf in a different format.

2017-04-16_08-25-52


There are pregenerated characters for many of these in Pregenerated Characters for Fonrit if you need some for a quick run. Searching in the Encounter Generator for Fonrit you will find many NPC’s and other encounters for your game – take a look at both the parties and enemies tab.

Pregenerated Characters for Fonrit for Mythras

Sometimes you just need a bit more variety on the kind of characters that people take up.

Here is larger variety of pregenerated starting characters for Encounter Generator .

These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player…) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern – Civilization vs Primitives and Larger Variety of Pregenerated Characters for Esrolia and Sartar) that were usable for example in Pavis and Sartar.

This article expands still more the scope beyond those standard areas to guests who might arrive.

Fonrit is one of the more intriguing areas in Glorantha. Background for creating characters in Fonrit can be found here. Here is a set of pregenerated characters for a game in a land where deceit is the new normal, trust was sacrificed centuries ago, colors are bright, conspiracy and assassinations are on the menu every day, Renewed battle for the (relative) freedom for slaves and Oldsters try to uphold the oppression and Vadeli are your friends while Silence is not.

You can generate a group of them by generating

To see the Monster Island and die – Monstropedia of Loral

 

Here are few new denizens of the beautiful island called Loral. It is populated by rare endangered pieces unified in their approach to life (hate the intruders). There is rather large treasure ship wrecked on the island and there used to be God Learners here long time ago so the historians are of course quite interested in the island. The below natural exhibits are imagined for RQ6 Encounter Generator. Among the less educated the island is called Monster Island.   The sources have been the Tradetalk #13, Guide to Glorantha and Men at Sea.

Some are really co-operative and are driven by the sense to please (their palates) and fulfill their heart’s desire (hate the intruders). Some of these are bad news indeed.

There are other pages on Monster Island

 

The Sea, The Sea – Gloranthan Ships for RQ6

Glorantha has inspired a largish variety of ships and maritime vessels over time. Most of the sources are out of print, out of date or incomplete. Some of them are not even canon anymore. I decided to gather all of the ships and maritime vessels that have been published and update them to the latest of the ship rules – the gem of a rulebook called Ships & Shieldwalls for RQ6.

Here are the ships The list contains also the physical size information about the ships that has been gathered from all the source material or extrapolated from other ships.

2016-04-04_00-41-07

The full list is here

  • Raft, Small
  • Kayak
  • Dugout
  • Rowing Boat
  • War Canoe
  • Small Fishing Boat or Ski
  • Raft, Large
  • Reed Galley
  • River Transport
  • Viking Longboat
  • Small Merchantman/Cog
  • Small Galley
  • Medium Merchantman
  • Bireme
  • Trireme
  • Large Merchantman
  • Hexareme
  • Grain Transport
  • Kareeshtu Warsail
  • Dwarf Floating Castle
  • Elf Gallegas
  • Knorr
  • Kobaya Support Ship
  • Large Cog
  • Maslo Catamaran
  • Seki-Bune Pirateship
  • Waertagi Fastship
  • Xebec
  • Wolf Pirate Penteconter
  • Kralori Barge
  • Black Galley – troll rowed
  • Black Galley – trollkin rowed
  • Black War Galley – Zorak Zoran
  • Haragalan Tallship (New)
  • Haragalan Tallship (Old)
  • Haragalan Tallship (Very Old)
  • Dragonewt Skeletal Ship
  • Submersible Sharkboat
  • Luvatan Merchant
  • Ratuki Requiem Galley
  • Haragalan Merchant
  • Dhow- small
  • Dromond
  • Fonritian Sambuk
  • Dwarven Submarine
  • Vadeli Merchant Ship
  • Duck Patrol Boat

Feedback welcome.

Umathela – Orlanthi, Sedalpists, Vadeli in the Southern Continent of Pamaltela

RQ Encounter turns to South. Lord of the Storm is strong in the coast of Pamaltela (Fonrit, Fonrit update, Vadeli) even before the arrival of Harrek. The problems with Lunar seem remote when the real problems are forest elves, Afadjanni surges and Vadeli treachery and there is even talk of  new power of Kresh in the south. Sorcery is strong in this land. Thanks for Simon Bray for the very useful background discussions that will hopefully generate even more of Umathelan and Fonritan material in the future. Here are few encounters for Umathela in RQ Encounter Generator format.

Horses are rare in Pamaltela so Horse mounted mercenaries belong to wealthy employers or elite troops.  Some remote tribes have tamed large flightless birds (known as horse claws) as mounts.

Sedalpist Sorcery Order with Apprentice, Adept, Mage and Archmage has been created.

One of the cities has its own marine corps and it has been detailed here

Various inhabitants of Umathela have been created here.

The merchant caravan and Umathelan market has Common and Rare trade goods in Umathela according to the guide. Rare is rare if it is coming relatively far or is otherwise very precious…
Vadeli magic has been updated. A new sorcery order: Vadeli Sorcery order has been created.
Many of the encounters possible in Fonrit are also likely in Umathela even though they might be more hostile situations – so the relevant encounters have been updated with the tag “Umathela”
All of the sorcerers have been updated with Special Magic Component to Shape and Unknown Magic Component. The convention is that all the sorcery orders usually teach the default Magic Components by which sorcerers can shape their spells (Combine, Duration, Magnitude, Targets, Range). The order might sometimes not teach one of the default components (or might teach it only to higher ranks of sorcerers) and might teach one of the special magic components (Ablation, Focus, Fortune, Precision, Swiftness).
When creating a sorcerer you can choose one or more of these as a random feature or as non random feature. This will give even more variety to sorcerers. All of the sorcerers I have created have now this possibility of one of the default magic components missing and one special one added.

Exigers of Pamaltela in Mythras – on the trail of Jeff Okamoto Campaign Log

I have long been fascinated by Jeff Okamoto’s campaign log of the epic Sandy Petersen campaign ranging from Pavis to Pamaltela. Years and years ago the original manuscript was on sale at Convulsion (somewhere in the 90’s) and even while fiercely trying with a friend of mine (hi Nigel) we could not get enough money together in the auction to purchase it. Luckily few years ago the manuscript became publicly available.

One of the highlights of the log was the exiger campaign. Now with some new information unearthed by Guide to Glorantha and the wonderful community at Google+ Glorantha forum I put together the exigers for Runequest 6 Encounter Generator.

Exigers are a group of fierce mountain clans in Mari Mountains in Pamaltela ruling over their Menial slaves who farm and live in the valleys while exigers trade with outsiders.

First exigers depicted here are Humakt worshippers. Very few of them actually ride horses – usually there are not enough horses to equip the men at arms. Some  tribes have ‘tamed’ mountain trolls – they gray giants in the Okamoto log.

All exiger at initiate level and higher are usually the original exigers each commanding half a dozen men at arms who usually have been flocking together to the fortresses of the exigers. Sometimes the exigers have a sorcerer with them.

Guide to Glorantha has a picture of an exiger at page 588.

Menials are slaves of the exigers who have been forbidden to use arms. They have been using staves and unarmed combat to defend themselves. Menials know of friendly shamans in the mountains – of whom the exigers are wary of.

Added also Doraddi Hair color and Appearance – Doraddi Skin to the additional feature tables and Exiger Tribes to party additional feature tables.