Down On Your Luck in Monster Island – Law, Order and Hapless Explorers

I have been working for awhile with some side projects related to my campaign in Monster Island. As a result of those I also created a few Encounters that might be useful in Monster Island or possibly even other places play.

Monster Island is a wonderful place for hex crawl type activities and this is what the party has been doing the last few sessions using several new things I have been working on. Extended conflicts have been used from M-Space and they are actually rather wonderful way of setting heists, chases etc up. More on that later. I have been using Johnn Fourr’s Campaign Logger to build up a personal private campaign log. It is truly good way of tracking your campaign with minimal effort and the latest addition of random generators that you can either keep private or use what they provide or contribute as open source have been extremely useful. More on that also later.

In my campaign Monster Island is of course an alternate form of Loral – perhaps a touch more accessible than in the official lore but still plenty tough and modified to fit my Fonrit.  Fonritans of course want to exploit the riches of the island. M’Simba M’Samba the Green Walker is around but not seen…   Some wish to see him, others definitely do not.  Beware what you wish for you might get it, and it might not be what you thought it was.

Governor’s Guard is a small of group of toughest mercenaries so far seen. White Death is a larger group of mercenaries brought in to keep law and order. Stingers is militia volunteers.

The following parties might be encountered

You will likely find more useful encounters with the Encounter Generator.