Simple Fog of War Tool Gets Import Roster and Token Resizing

This update brings one of the most requested Fog of War improvements together with a major round of reliability work behind the scenes. Tokens are now much more flexible on the battlefield, the encounter catalog has become considerably more resilient under load, and it’s easier than ever to bring your Initiative Wheel roster directly onto the map. There are also quite a few security, performance and bot battling things added in the background so for example the stats should be more reliable and bots will not bother so much the other app functionality

What changed

Resizable Tokens. Tokens can now be resized to match your map. Adjust individual tokens from their context menu or resize every token at once using the new Global Size controls in the sidebar.

Smart Proportional Scaling. Token names, numbers, status markers, borders, and shadows now scale automatically with token size, keeping everything readable and visually balanced.

Import Tokens from the Initiative Wheel. Bring your Initiative Wheel roster directly into Fog of War with a single action. Existing combat rosters can now move seamlessly from initiative tracking to the tactical map. If you update the Initiative Wheel roster you can reimport and only the new ones will come in.

More Reliable Encounter Catalog. The catalog cache has been redesigned to safely support multiple users at the same time using atomic updates, preventing partial or corrupted catalog data during simultaneous browsing and encounter generation.

Catalog Health Checks. Additional validation now verifies downloaded catalog data before it is saved, protecting your library from incomplete or interrupted network responses.

Better Recovery from Edge Cases. Improved handling of malformed JSON, network timeouts, and disk-related issues helps the application recover gracefully instead of failing unexpectedly.

Production Monitoring. Added automated error notifications through Brevo, allowing production issues to be detected much sooner.

Updated Help Pages. The Initiative Wheel and Fog of War documentation now explains the different ways to import rosters, including directly from the Initiative Wheel, MEG, local session files, and active sessions.

Why it matters

This release makes tactical maps more adaptable during play while quietly strengthening the foundation underneath the entire toolset. Whether you’re adjusting token sizes for a crowded dungeon, importing combatants straight from the Initiative Wheel, or browsing the encounter catalog during a busy session, everything should now feel smoother, safer, and more dependable.

You can find the tool in https://www.toolsfrompavis.com Take a peek also at Initiative Wheel and MeG Library

Simple Fog of War Gets Tactical

This Fog of War app tries to be as simple as possible to setup and use erring on having less features than having more. I was persuaded to add couple of more: Token support and Point based area selection.

Running encounters often comes down to one question: what can the players actually see? This update expands the ToolsFromPavis Fog of War tool with features that make running tactical encounters smoother, while also improving reliability behind the scenes.

Fog of War: Tokens Arrive

The biggest addition is token support.

You can now place both Player and Enemy tokens directly onto the map, move them with drag and drop, rename them, and track their condition during play.

More than fifteen RPG-oriented status markers are included, covering common situations such as:

  • Prone
  • Dead
  • Impaled
  • Blinded
  • Stunned

…and many more.

Status indicators use clear visual borders so they remain easy to read without obscuring the map itself.

For groups playing tactical Mythras combats or any other RPG with simple positioning, this removes the need to juggle a separate virtual tabletop or token tracker.


Reveal Exactly What You Want

The Fog of War brush remains the fastest way to uncover large areas, but sometimes a corridor bends at awkward angles or a room has an unusual shape.

The new Point Selection mode solves this.

Simply click between three and eight points to define any polygonal area, then reveal it instantly. Double click at the final point. It’s ideal for:

  • oddly shaped caverns
  • twisting corridors
  • irregular buildings
  • revealing only what characters can actually see

Press P to enter Point Selection mode.

If you change your mind halfway through, press Esc.


A Cursor That Doesn’t Disappear

One surprisingly annoying problem with many Fog of War tools is losing sight of the cursor when moving between dark fog and bright map areas.

The cursor now automatically changes contrast depending on the terrain underneath it, making it visible whether you’re working over black fog, pale stone floors, forests, or snow.

It is a small change, but one that quickly becomes difficult to live without.


Better Safari Support

Safari users should notice a smoother first experience.

An issue that occasionally prevented session files from appearing immediately after opening the application has been resolved by ensuring session cookies are established as soon as the application loads.


Faster MeG Library

The MeG Library also received attention in this release.

A new centralized caching layer together with proactive cache priming reduces waiting time and improves responsiveness, particularly on slower network connections or after server restarts.

Most users won’t notice the engineering involved, only that the catalogue responds more quickly and consistently.


Stability Improvements

Several infrastructure updates also made their way into this release:

  • improved session persistence
  • updated visualization libraries
  • general reliability improvements across the application

These aren’t flashy features, but they help keep the tools focused on the game instead of the technology.


Available Now

This release continues the goal of making ToolsFromPavis a practical companion for running tabletop RPGs, whether you’re revealing ancient temples one chamber at a time or tracking the chaos of a full-scale combat with multiple opponents.

As always, feedback and feature suggestions are welcome. Many of the improvements in recent releases have come directly from game sessions where a small inconvenience turned into the next feature.

You can find the Fog of War here

Other articles on Fog of War

MeG Creature Release Notes to ToolsFromPavis

ToolsFromPavis now has a monthly digest for the Mythras Encounter Generator.

The digest shows the new creatures and encounters added to MeG during the past month. It also selects one of the new creatures as the New Creature of the Month and digs up a Creature from the Archives.

The featured creatures are chosen only from entries that include author notes, so there should always be something useful, unusual, or inspiring to read rather than just another stat block dragged blinking into daylight.

Each entry includes a direct link to the generator, making it easy to inspect the creature, adjust it, or drop it into an encounter.

The digest includes:

  • New Entries from the past month
  • New Creature of the Month
  • Creature from the Archives, rediscovering an older MeG entry with written notes

A small monthly window into what has recently crawled, marched, flown, or slithered into MeG

If the entry there is not for a current day, press the update/generate button.

You can find the tool here: https://www.toolsfrompavis.com/meglib/releasenotes/

MeG exists here and Mythras Encounter Generator Library with some additional tooling here. Meg Index is here

Simple Fog of War Tool for ToolsfromPavis

Having tried GIMP,some other local tools and all the major VTT tools I still wanted something simpler as I only needed fog of war, not the other bells and whistles. So created this Fog of War tool that does not have any whistles outside a simple way of handling just that.

Added a local map veil for RPG sessions. Load any map, cover it in fog, axnd reveal areas as players explore. Image processing is entirely local for maximum privacy.

What changed
  • New Feature: Fog of War. A local map veil for RPG sessions. Load a map, cover it in fog, and reveal areas as the party explores. Works entirely in your browser—no images are ever uploaded to our server.
  • Local Map Painting. Reveal areas of your map by painting with a customizable brush.
  • Undo/Redo Support. Full support for reversing or restoring brush strokes.
  • PNG Export. Save the current revealed state of your map as a new PNG file.
  • UI & Layout. Integrated with the global layout; includes a “Fit to screen” feature for better map visibility.
  • Help & Documentation. Added comprehensive help and privacy details for the new tool.
  • Enhanced Tracking. Added visit counting for the Fog of War page in the global stats.
  • Improved Labels. Refined the stats page to show friendly labels for all application tools.

Impact: Better support for tactical map exploration with complete privacy and improved visibility into tool usage.

You can find it here https://www.toolsfrompavis.com

You will find other tools and charts in Mythras Charts and Tables