This Fog of War app tries to be as simple as possible to setup and use erring on having less features than having more. I was persuaded to add couple of more: Token support and Point based area selection.
Running encounters often comes down to one question: what can the players actually see? This update expands the ToolsFromPavis Fog of War tool with features that make running tactical encounters smoother, while also improving reliability behind the scenes.
Fog of War: Tokens Arrive
The biggest addition is token support.

You can now place both Player and Enemy tokens directly onto the map, move them with drag and drop, rename them, and track their condition during play.
More than fifteen RPG-oriented status markers are included, covering common situations such as:
- Prone
- Dead
- Impaled
- Blinded
- Stunned
…and many more.
Status indicators use clear visual borders so they remain easy to read without obscuring the map itself.
For groups playing tactical Mythras combats or any other RPG with simple positioning, this removes the need to juggle a separate virtual tabletop or token tracker.
Reveal Exactly What You Want
The Fog of War brush remains the fastest way to uncover large areas, but sometimes a corridor bends at awkward angles or a room has an unusual shape.
The new Point Selection mode solves this.
Simply click between three and eight points to define any polygonal area, then reveal it instantly. Double click at the final point. It’s ideal for:
- oddly shaped caverns
- twisting corridors
- irregular buildings
- revealing only what characters can actually see
Press P to enter Point Selection mode.
If you change your mind halfway through, press Esc.
A Cursor That Doesn’t Disappear
One surprisingly annoying problem with many Fog of War tools is losing sight of the cursor when moving between dark fog and bright map areas.
The cursor now automatically changes contrast depending on the terrain underneath it, making it visible whether you’re working over black fog, pale stone floors, forests, or snow.
It is a small change, but one that quickly becomes difficult to live without.
Better Safari Support
Safari users should notice a smoother first experience.
An issue that occasionally prevented session files from appearing immediately after opening the application has been resolved by ensuring session cookies are established as soon as the application loads.
Faster MeG Library
The MeG Library also received attention in this release.
A new centralized caching layer together with proactive cache priming reduces waiting time and improves responsiveness, particularly on slower network connections or after server restarts.
Most users won’t notice the engineering involved, only that the catalogue responds more quickly and consistently.
Stability Improvements
Several infrastructure updates also made their way into this release:
- improved session persistence
- updated visualization libraries
- general reliability improvements across the application
These aren’t flashy features, but they help keep the tools focused on the game instead of the technology.
Available Now
This release continues the goal of making ToolsFromPavis a practical companion for running tabletop RPGs, whether you’re revealing ancient temples one chamber at a time or tracking the chaos of a full-scale combat with multiple opponents.
As always, feedback and feature suggestions are welcome. Many of the improvements in recent releases have come directly from game sessions where a small inconvenience turned into the next feature.
You can find the Fog of War here
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