A guide to the Mythras Campaign Rules Setup Tool, including an introduction for complete newcomers
This article is a AI assisted summary of the several articles written by a human few years ago for a excel tool for NOMCORSS articles.
Mythras is a toolkit. That is one of its greatest strengths, but it can also leave a new Games Master staring at a collection of rulebooks and wondering where to begin.
Which magic systems should I use? How dangerous should combat be? Do I want optional rules from Monster Island, Mythic Britain, Classic Fantasy, or the Mythras Companion? And how do I tell my players which rules we are actually using?
This is why I created NOMCORSS, the NotesFromPavis Opinionated Mythras Campaign Optional Rules Setup Sheet. The name is admittedly not the most elegant ever invented, but it does describe the job.
NOMCORSS is an Excel-based campaign rule selection and documentation tool. It collects optional rules, alternatives, setting-specific mechanics, and some house-rule suggestions in one place. Rather than hunting through several books and trying to remember what you decided six months ago, you can make your choices explicitly and retain a reference to their sources. Use relatively recent Excel – older ones and other spreadsheets have not been tested.
Version 1.5, the latest published release identified in the original article series, contains more than 260 rule selections. You certainly do not need to use them all. The aim is to make choosing easier, not to turn campaign preparation into an archaeological excavation.
[!info] Get NOMCORSS
Start with the NOMCORSS V1.5 release article and its spreadsheet link. The published V1.5 workbookcan also be opened directly. Download a working copy before editing.
Explain it to me as if I have never seen Mythras rules before
What is Mythras?
Mythras is a tabletop roleplaying game published by The Design Mechanism. It belongs to the RuneQuest family and was previously known as RuneQuest 6.
Characters are primarily defined by skills, not character classes and levels. A sailor, priest, thief, mercenary, or sorcerer has a set of abilities expressed as percentages. If your Athletics skill is 65%, you generally roll percentile dice (d100) and try to get 65 or less, subject to difficulty and other modifiers.
Combat adds tactical decisions involving Action Points, attack and defence rolls, weapons, armour, hit locations, wounds, and Special Effects. Characters can have Passions reflecting loyalties, beliefs, and motivations. Mythras also offers several distinct approaches to magic, including Folk Magic, Animism, Mysticism, Sorcery, and Theism.
Why choose campaign rules?
Imagine three campaigns:
- Bronze Age sword and sorcery: dangerous combat, rare and unsettling magic, mercenaries and explorers in ancient cities.
- High fantasy: dungeon exploration, powerful magical traditions, strange creatures, and perhaps options from Classic Fantasy.
- Historical adventure: travel, warfare, politics, social obligations, and limited or no overt magic.
All three can use Mythras, but they need not use precisely the same options. Mythras provides the foundation; the GM decides which additional pieces fit the intended campaign.
What does NOMCORSS do?
It helps answer: What options exist? Which do I choose? Where is the source rule? How much work will it require? How complex will it be for new players? How do I communicate the decision?
NOMCORSS does not replace the rulebooks and is not a character generator. You still need the core rules and any supplements whose mechanics you adopt. The spreadsheet records decisions and points to source material. Nor do you need NOMCORSS to play: a campaign using the core rules alone is perfectly viable.
The word Opinionated is deliberate. Suggested defaults reflect preferences, not mandatory or universally optimal choices. Your Mythras May Vary.
What is included?
The catalogue expanded through 2022 to include material from the Mythras core rules, Mythras Companion, Monster Island, Adventures in Glorantha, M-Space, Ships and Shield Walls, Firearms, Lyonesse, Mythic Britain, Perceforest, Fioracitta, Mythic Rome, Mythic Constantinople, Mythic Babylon, Classic Fantasy, Thennla-related material, and other sources or suggestions.
This does not mean that every rule in every publication is reproduced. The emphasis is on optional rules, alternatives, and campaign-level decisions.
The two views: Selection View and Viewer View
NOMCORSS has two complementary ways to work with its rule catalogue. Their distinction is fundamental:
- Selection View is where the GM makes and edits campaign decisions.
- Viewer View is where the GM examines, filters, sorts, and reviews the resulting configuration.
The original articles also refer to Main and Display worksheets. In practical terms, the selection/editing function belongs in the Main or Selection view, while exploration and reporting belong in the Display or Viewer view. Check the tab labels in your particular workbook copy.
Selection View: configure the campaign
Work through the rule entries and choose the alternatives appropriate to your game. The spreadsheet supplies suggested defaults, but you can change them.
- Green cells are the rule-selection inputs. Use the available choices to select an alternative to the suggested default.
- Yellow cells are for comments or manually recording a decision where a predefined selection is not supplied.
For example, you might retain standard Mythras Action Points, allow Folk Magic, exclude Mysticism, and use an optional rule for a particular aspect of combat. Use a comment cell to explain a campaign-specific exception.
Do not sort the Selection/Main sheet. It is intended for editing, and rearranging rows can interfere with its structure.
Viewer View: examine what you selected
Viewer View is for navigating the decisions rather than making them. Filter and sort the results to find all combat rules, entries from a particular sourcebook, magic-system choices, or options requiring extra preparation.
A particularly useful filter is the field “Was there any optional rule chosen (rules that are default standard in RAW count as False)”. Set its filter to TRUE to see selected optional rules.
FALSE does not necessarily mean that the rule is disabled. It may simply mean that you are using the standard Mythras rule rather than an optional alternative.
Magic-system choices have additional highlighting to help locate related selections. Viewer View is also useful for preparing a short player-facing rules summary.
| What you want to do | Where to do it |
|---|---|
| Choose or change an alternative | Selection View |
| Record an exception or house-rule explanation | Selection View, yellow comment cell |
| Review all selected optional rules | Viewer View, filter to TRUE |
| Filter by category, topic, or source | Viewer View |
| Identify complexity or GM preparation | Viewer View |
| Prepare a player-facing summary | Viewer View, using the selected choices |
The basic workflow is select in Selection View, inspect in Viewer View, return to Selection View to revise.
Complete guide to the spreadsheet fields
The following describes the field headings identified in the published V1.5 workbook. Exact display and formatting may vary between workbook copies. The numerical preparation and complexity scales are described by their practical purpose here; their formal coding should be checked against the workbook itself.
Use Excel filters to limit the seen rules for example if you do not have Thennla or Sorandib filter them away using standard Excel filtering.
Campaign information
| Field | Meaning |
|---|---|
| Campaign name | Name of the campaign whose rule configuration you are preparing. Keep a separate workbook copy for each campaign. |
| Campaign notes | Short description of the setting, intended tone, assumptions, and other information explaining the selections. |
For example: Salt, Blood & Gold: sword-and-sorcery pirates in the Barachan Isles, dangerous combat, rare sorcery, and exploratory voyages.
Rule entries and decision fields
| Field | What it tells you / how to use it |
|---|---|
| Requires prework by GM | Indicator of advance preparation required to use the rule. Values in the workbook include 0, 1, 2, 3, and combinations such as 1,2,3. Do not assume these are hours of work. 0 is almost no rework, 3 can mean a lot of rework |
| GM only | Marks entries mainly relevant to the GM, useful when deciding what should be shared with players. |
| Complexity for a new Mythras player | Indicates how demanding an option may be for someone new to the system. Useful when deciding what to introduce at the beginning of a campaign. Higher number means more complex for a player to learn and use. |
| Category | Broad rules area, such as Combat, Skills, Character Creation, Magic, Movement, World, or System. Useful for filtering. |
| Source | Publication or rules source. For example, RAW refers to rules as written in core Mythras; other entries point to supplements. You need the original supplement to read the actual rule. AiG is Adventures in Glorantha – RQ6 supplement. |
| Topic | The specific rule or campaign decision, such as Action Points, Combat Style Traits, Magic Point Recovery, or Weapon Reach. |
| Unlabelled detail column | Additional description, source-page references, alternatives, or guidance where the topic heading alone is insufficient. |
| Category in use | Whether the relevant subsystem or category is active in the campaign. Particularly useful for identifying which magic systems have been selected. |
| Your campaign rules selection | The principal decision field: the actual standard rule or optional alternative selected for your campaign. |
| Your comments | Free-form explanation, house rule, exception, or reminder. Use the yellow comment cells. |
| Was there any optional rule chosen (rules that are default standard in RAW count as False) | Calculated TRUE/`FALSE` indicator for identifying selected optional rules. FALSE can mean that the standard rule is in use. |
| Utilities and charts available | References to supplementary charts, tools, or other resources useful when applying the rule. |
Preparation is not the same as player complexity
Requires prework by GM is about the GM’s setup burden. Preparing cultures, careers, magical traditions, or custom combat styles might involve substantial work before play.
Complexity for a new Mythras player is about how much explanation or learning a player may need. A rule can demand significant GM preparation but be straightforward for players, or require little preparation but be difficult to learn.
These fields are useful when deciding which optional rules to introduce immediately and which to postpone.
Understanding Source, Topic, and rule details
Source identifies the origin of the rule. RAW indicates the core rules as written; abbreviations such as AiG can refer to Adventures in Glorantha. The Topic identifies the question under consideration, while the detail column provides further context, references, or alternatives.
A topic such as Fixed or variable Action Points concerns how many Action Points characters receive in combat. Folk Magic available for player characters concerns access to that particular magical tradition. A topic may appear in more than one row when several related decisions exist.
Understanding Your campaign rules selection
This is the field that matters most: what your campaign actually uses.
For example, a selection might say “Standard RAW Variable. Calculated RAW pg 8” for Action Points, indicating the normal Mythras method. A different campaign might adopt an alternative to simplify play.
Use green selection cells to choose from predefined alternatives. Use yellow comment cells to explain choices that need interpretation, exceptions, or house rules. Comments are especially valuable when you revisit the spreadsheet months later.
Understanding the optional-rule TRUE/FALSE field
This field is not a general on/off switch for the topic.
TRUEmeans the spreadsheet identifies a selected optional rule or departure from the standard default.FALSEmeans no such optional selection is identified for that entry. The standard rule may still be fully active.
For example, standard Mythras combat can be used even though many related entries show FALSE. Filter to TRUE in Viewer View when you want to concentrate on your customizations.
Understanding Category in use
This is particularly important for magic. Mythras distinguishes Folk Magic, Animism, Mysticism, Sorcery, and Theism, and a campaign does not need all of them.
An entry might show No for an unused subsystem or Optional Magic System Chosen for a selected tradition. These labels help identify related choices that are relevant to your campaign.
Remember that access for player characters and the existence of a magical tradition in the world are not necessarily the same thing. A tradition might be unavailable to PCs while still appearing among NPCs or monsters.
Utilities and charts available
This column points to supplementary material that can help apply a rule in play. It is worth checking when a chosen option would otherwise require additional tables or reference sheets.
A practical step-by-step workflow
- Download V1.5 from the release article and save a copy for your campaign. The tool was designed for Excel; other spreadsheet applications may not reproduce all features identically.
- Name the campaign and add notes. State its setting, tone, and major assumptions before choosing mechanics.
- Work in Selection View. Review the relevant topics, use the green cells to choose alternatives, and the yellow cells to explain special decisions.
- Decide which magic systems exist. This affects many subsequent entries, so settle the broad direction early.
- Choose only the rules that support the game. Pay attention to player complexity and GM preparation. You do not need to decide everything immediately.
- Read the source material. NOMCORSS points you to rules; it does not reproduce or replace the books.
- Open Viewer View. Filter the optional-rule indicator to
TRUE; then filter by category or source to review the configuration. - Check for unintended combinations. An option from a heroic-fantasy supplement may have consequences in a gritty historical campaign.
- Share a concise summary with the players. Explain important differences from standard Mythras, particularly those affecting character creation, magic, combat, and survival.
- Revisit the selections when needed. Change the configuration in Selection View, document the reason, and review the result in Viewer View.
Worked example: a sword-and-sorcery pirate campaign
Suppose I want to run a campaign about pirates exploring tropical islands, ruined cities, and forgotten temples. The characters are capable adventurers, but the world is dangerous. Magic is rare and unsettling, not a convenience available to every sailor.
I would configure NOMCORSS in several passes:
Character creation: How capable are the starting characters? Which cultures, careers, and other character options exist?
Combat and survival: How lethal should fights be? Which wound, recovery, and combat alternatives support boarding actions and desperate duels?
Magic: Which magical traditions exist? Is sorcery reserved for occult scholars and sinister temple inhabitants? Use the magic-system highlighting to find related choices.
Campaign-specific mechanics: Which rules for ships, travel, exploration, or survival are likely to matter regularly?
Review: In Viewer View, filter the optional-rule indicator to TRUE. Examine the selections together. Do they support the intended style of play? Have I created contradictions or unnecessary complexity? Add comments where explanations will be useful later.
The result should be a relatively small set of deliberate decisions, even though the spreadsheet offers hundreds of possibilities.
Frequently asked questions
Should a new Mythras GM use all the optional rules? No. Start with the core rules and add only what supports the campaign.
Are NOMCORSS defaults official recommendations? Not necessarily. They reflect the spreadsheet author’s preferences, and some entries are suggestions or house-rule possibilities rather than official rules.
Can rules from different supplements be combined? Often, yes, but check their assumptions and interactions. A rule designed for high fantasy can substantially change the feel of a low-magic campaign.
Is NOMCORSS a character generator? No. It configures campaign rules rather than creating individual characters.
Can I change rules after the campaign starts? Certainly, but discuss consequential changes with players, especially if they affect established characters.
Is NOMCORSS useful for experienced GMs? Yes. It documents existing house rules, helps compare alternatives, and exposes options in supplements that may otherwise be overlooked.
Can I give Viewer View to my players? It can help prepare a player-facing reference. Consider removing GM-only decisions and explaining the most consequential choices in plain language rather than requiring players to study every entry.
History of NOMCORSS
The tool developed rapidly during autumn 2022. These are the dedicated articles identified so far:
| Date | Article | Development |
|---|---|---|
| 17 Sep 2022 | Mythras Campaign Rule Setup Tool | Original introduction and purpose. |
| 18 Sep 2022 | Monster Island, Adventures in Glorantha and M-Space | V1.1, over 100 rule options. |
| September 2022, exact date unverified | Thennla and Takes a Bird in the Hand | Additional early expansion; link goes to site search pending exact URL verification. |
| 24 Sep 2022 | Lyonesse, Perceforest and Mythic Britain | V1.3, 194 selections. |
| 25 Sep 2022 | Fioracitta, Mythic Rome, Mythic Constantinople and UI improvements | V1.4, approximately 230 selections. |
| 27 Nov 2022 | Mythic Babylon and Classic Fantasy | V1.5, more than 260 selections. |
Final thoughts
Mythras gives the GM considerable freedom to build a game that suits the setting, the players, and the desired style of adventure. That freedom is valuable, but the decisions can be difficult to keep track of.
NOMCORSS was created to make those choices visible and manageable. You do not need to master every supplement before starting, use every optional rule, or keep a 260-entry spreadsheet open during combat. You simply need to know which rules your campaign uses and why.
Your Mythras May Vary. NOMCORSS helps you decide how.









