Fallen Gods, Monsters and Demons for Mythic Babylon (Mythras)

Here is an update for Mythras Encounter Generator. All of the Fallen Gods, Monsters and Demons for Mythic Babylon now exist at Mythras Encounter Generator

Many of them would be useful for Monster Island or any fantasy campaign with Middle Eastern flavour.

They can be found easily with tag “Mythic Babylon”

The following now exist

Previously there were published the Alas Babylon – Creatures of Mythic Babylon Unleashed and Alas Babylon – The Sequel

Later in the autumn I will probably tackle the spirits of Mythic Babylon.

The Mythras Encounter Generator is explained here

Post Alexandrian Mythras Combat Style Cards Created for Diodachi Warlords

Created all weapons for Diodachi Warlords and combat style cards for all of the combat styles in Diodachi Warlords supplement which you can find here

There now exist combat style cards for the following Civilised

  • Psiloi
  • Cretan Archer
  • Peltast
  • Thureophoui
  • Hoplite
  • Akon Hippeis
  • Tarentine
  • Xyston Hippeis
  • Rogue
  • Diadochi Pankration
  • Macedonian
  • Marine Psiloi
  • Marine Peltast
  • Marine Thureophoui
  • Marine Hoplite

Barbarians have

  • Thracian
  • Barbarian Archer
  • Barbarian Slinger
  • Hillman
  • Horse or Camel Cavalry
  • Lancer
  • Galatian

You can find the description for combat style cards here and the combat style cards themselves are here (see folders starting with Post Alexandrian). Altogether there should now be more than 370 of them. If you find that something important is missing that has been published, please inform.

War Comes To Babylon – Mythras Combat Style Cards for Babylonian Combat Styles Now Exist

Created all weapons for Mythic Babylon and combat style cards for all of the combat styles in Mythic Babylon

There now exist combat style cards for the following

  • Babylonian Archer
  • Babylonian Bailiff
  • Babylonian Charioteer
  • Babylonian Conscript
  • Babylonian Elite
  • Babylonian Gatekeeper
  • Babylonian Infantry
  • Babylonian Hunter
  • Babylonian Marine
  • Babylonian Nomad
  • Babylonian Scout
  • Babylonian Skirmisher
  • Babylonian Traditional

You can find the description for combat style cards here and the combat style cards themselves are here (see folder Babylon). Altogether there should now be more than 350 of them. If you find that something important is missing that has been published, please inform.

Updating the Mythras Spirits at MeG – part II

I updated the following spirits to follow Mythras Core rules (instead of RQ6 rules).You will find them using the search function of the MeG, I provided links here to some of them. I also updated most of the “features” providing variety for the spirits within the scope.

  • Bane Spirit – Tweaks
  • Curse Spirit – Tweaks
  • Fetch -Reworked
  • Guardian Spirit – Tweaks
  • Haunt Lesser
  • Haunt Major
  • Medicine Spirit
  • Predator Spirit Wolf Form
  • Predator Spirit Constrictor Snake
  • Predator Spirit Giant Lizard
  • Predator Spirit Vampiric Bat
  • Predator Spirit Hydra
  • Predator Spirit
  • Large Predator Spirit
  • Ancestor Spirits

Created few different kinds of ancestor spirits to replace the old ones. Balanced has spirits, spells and ancestor skills and even discorporate if intensity is enough
Spirit Guide usually has spirits and discorporation. Shamans usually has spirits only but on higher levels also discorporation. Sages have skills
Withces and spell casters have folk magic.

  • Ancestor Spirit Balanced
    Ancestor Spirit Spirit Guide
    Ancestor Spirit Shaman
    Ancestor Spirit Sage
  • Ancestor Spirit Large Balanced
    Ancestor Spirit Spirit Guide
    Ancestor Spirit Shaman
    Ancestor Spirit Spell Caster
    Ancestor Spirit Sage
  • Ancestor Spirit Grand Balanced
    Ancestor Spirit Spirit Guide
    Ancestor Spirit Shaman
    Ancestor Spirit Spell Caster
    Ancestor Spirit Sage
  • Ancestor Spirit Lesser Balanced
    Ancestor Spirit Lesser Spirit Guide
    Ancestor Spirit Lesser Shaman
    Ancestor Spirit Lesser Witch
    Ancestor Spirit Lesser Sage

I updated the Monster Island shamans to have the above instead of old ones. Each tribe has high shaman, shaman and spirit worshipper levels.

  • Kangi
  • Anguri
  • Gabari
  • Gamari
  • Ghidori
  • Kamacuriu
  • Kumongi
  • Varanri
  • Oodaki
  • Mandahi

You will also find a gaggle of spirits here.

Previous update to spirits is here

Alas Babylon – The Sequel – More Creatures of Mythic Babylon Unleashed

Now there exists a few more creatures from the Mythic Babylon in the Mythras Encounter Generator. You can find them with tag “Mythic Babylon” in the MeG

This batch contains

These could also fit nicely into a sword and sorcery campaign for example Monster Island.  You can find the previous ones for Mythic Babylon here

More Babylonian creatures will join MeG soon.

Alas Babylon – Creatures of Mythic Babylon Unleashed

Design Mechanism published a mighty tome called Mythic Babylon this summer. It contains magic system additions and everything necessary to play a role playing campaign in Babylon – of course including creatures.

I have added a few of those into the Mythras Encounter Generator so it will be as easy to generate those than any others. There are also few additional abilities for beasts – Good and Bad Omen, Melammu – a form of frightening splendour and See Ghosts. These have been added as abilities to the MeG.

I have also added tag “Mythic Babylon” for existing creatures that I have created that might be encountered in Babylon.

First batch of new creatures are

These could also fit nicely into a sword and sorcery campaign for example Monster Island.

There are already aurochs, Babylonian ostrich, Cheetah, Common Griffin, Hyena, Jackal, Lions and Wolves to fit into your Babylonian campaign.

More Babylonian creatures will join MeG soon.

Mythras Sorcery Calculator V2.5 – Mighty Sorcerers update

Sorcery Calculator has been updated to handle invocation skills up to 400% and shaping skills of up to 400. These major skills are usually available with orchestrated casting of certain sorcery schools for the invocation but might be available also for some superbly potent individuals.

This now also includes the alternate names for spells in Monster Island sorcery.

Some of the spells do not have enhanced effect beyond 120 in skill but almost all do.

Protected by minions these highest level sorcerers are truly potent opponents as they should probably also be played like the most intelligent enemies in the realm.

Skill block
Shaping components chosen
Spell Calculus

Some spell examples with the skill and shaping chosen

You can find the sorcery calculator here.

Other articles about Sorcery Calculator

Updating the MeG Spirits – Sickness Spirits

I have started to update the older spirit encounters in MeG. Part of them were created pre-Mythras RQ6 and quite a few of them in the early days of MeG feature development.

I am starting with sickness spirits.

So what changes – Spirits will use newly refactored Spirit Abilities feature and use all of the Spirit Abilities from Mythras (3rd printing). They will use them by having them as “Spirit Abilities” feature in individual spirits. For the sickness spirits this will mean that they have Covert, Manifestation and Disease feature with references to the rulebook where necessary. All of the artefacts of older rules and MeG feature workarounds are updated to the current feature set. For example in earlier rule sets there was onset time for sickness to start, now that does not exist in current rule sets for spirits.

For each of the sickness spirit intensity levels from 1-4 there is added a randomised Disease condition available for sickness spirit (for that intensity level). For example for Sickness spirit intensity 1 there will be only one disease condition randomised.

For higher level intensities there is created all the variations of disease conditions. For example for level 2 there is sickness spirit intensity 2 (1+1) and sickness spirit intensity 2 (2) – first one will have two randomized disease conditions for level 1 and the second spirit will have only one with disease condition level 2.

For intensity 3 there will be three spirits – one with three first level conditions, one with one first level and one second level and one with one with one third level.

There are also a few parties created to generate

I have only currently created up to intensity 4 but that should be plenty enough for the opposition.

There will undoubtedly remain other disease and sickness spirits in MeG created by me. They might get updated or retired later as I get the time.

Other spirits will be updated one by one after summer season.

You will find the usual Mythras Encounter page here and useful charts here and a set of starting resources for Mythras GMS here

Questing Shamans and Beast Stampedes

There has been a few shaman party’s in the MeG but nothing for the questing shamans. Questing shamans are usually shamans or high shamans and they might be accompanied by their totem animals or a strong spirit guide.

Questing Shamans

Here are the first few questing shaman parties

For these strong spirit guides have been created.

Questing shamans appear also in the toolsfrompavis standard encounters.

Stampede

Something, it might have been human hunting party, lightning, volcano or hungry predator has caused the herd animals to stampede

The are now modelled as Flocks (from Monster Island) in MeG. They can be found as Stampede in the Jungle and Stampede in the Savannah.

uses mainly herbivore saurians as the stampeding animals

uses currently only Mammoth as stampeding animals

uses bison or savannah buffalo

This is now also reflected in the toolsfrompavis standard encounters in Jungle.

You can generate encounters for your Mythras game easily with MeG

Pregenerated Characters for Fonrit – Part 2

Four years ago I created a set of pregenerated characters for Fonrit Here are few additions. Look in that article for the principles how these have been done and can be used.

Here are few additions to those

As in previous version you can generate a group of them by generating