Pregenerated Characters for Pavis

Sometimes you just need a bit more variety on the kind of characters that people take up.

Here is larger variety of pregenerated starting characters for Encounter Generator .

These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player…) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern – Civilization vs Primitives and Larger Variety of Pregenerated Characters for Esrolia and Sartar, Pregenerated Characters for Fonrit).

This article adds variety for pregenerated characters for Pavis

The following pre-existing ones are now updated with Pavis weaponry

All of these are now available as a party of mixed pregenerated characters

 

Fonrit Background and Culture for Players

Fonrit Background

Fonrit is one of the most intriguing places in Glorantha.

The authoritative source is of course Guide to Glorantha. In Volume 1 there exists a detailed description of the culture of Fonrit and in Volume 2 description of the places.

Fonritan Culture for Mythras

Fonritan greeting:  “I am a slave of mighty (name), from the city of (X). Who is your master, stranger?”

Culture

Social Class

01-05 Masarin
        01-05  Treat as Ruling from Civilized for possessions
        06-30  Treat as Aristocracy from Civilized for possessions
        31-95  Treat as Gentry from Civilized for possessions
        95-00  Treat as Outcast from Civilized for possessions
06-10 Slave Soldier
        Treat as Slave from Civilized for possessions
11-30 Yad Slave
        01-40 Landowner or Steward (treat as Gentry from Civilized for possessions)
        41-60 Outcast
        61-00 Professional (treat as Freeman from Civilized for possessions)
31-00 Kaddam Slave
        Treat as Slave from Civilized for possessions
“The people of Fonrit have blue, black, or white skin, as well as any possible mixture thereof. Most of the ruling class is dark-skinned Agimori, while the most miserable slaves are predominantly blue-skinned Veldang. The majority of the population is of mixed blue and black origin, called the Torabs.” . GtG

Language

All main Fonritan languages (Afadjanni, Banamban, Kareeshtan and Mondoranare related but are not mutually intelligible.
All speak of course
Tradetalk INT+CHA+40

Magic

All varieties of magic are practiced in Fonrit
Fonritans receive +30 bonus to Folk Magic

Standard Skills

Conceal, Deceit,Customs,Influence, Insight, Locale, Willpower.

Professional skills

Commerce, Craft (any), Courtesy, Language (any), Lore (Slavery), Musicianship, Streetwise. Lore(Politics)

Careers

All civilized generally but following are available per social class. Bolded careers are more common within social class.

Masarin

Agent, Alchemist, Courtesan, Courtier,  Entertainer, Merchant, Official, Priest, Scholar, Sorcerer, Thief, Warrior

Kaddam

Beast handler, Courtesan, Crafter, Entertainer, Farmer, Fisher, Herder, Miner, Thief

Yad

Agent, Alchemist, Beast handler, Courtesan, Crafter, Entertainer, Farmer, Hunter, Merchant, Miner, Official, Physician, Priest, Sailor, Scholar, Sorcerer, Thief

Slave Soldier

Warrior

Combat Styles

Kadam Slave Scuffle

Combat Style Traits – Impromptu Weapons, Street Mob
Weapons – Club, Knife, Thrown Stone, Unarmed

Yad Strife

Combat Style Traits – Street Mob
Weapons – Whip, Knife, Club, Thrown Stone, Unarmed

Slave Soldier

Combat Style Traits – Batter Aside, Intimidating Scream(formation))
Weapons – Falchion,Barbed javelin, Heavy hide scutum shield, Heavy crossbow, Fonritan sword spear

Harem Protector

Combat Style Traits – Unarmed Prowess, Defensive Minded
Weapons – Falchion,Barbed javelin, Heavy hide scutum shield, Heavy crossbow, Fonritan sword spear, Unarmed

Calari Grip

Combat Style Traits – Mancatcher, Throw Weapons
Weapons – Falchion, Short Spear, Whip, Target Shield, Crossbow, Barbed Javelin, Unarmed

Afadjann Blade Dance

Combat Style Traits – Daredevil
Weapons – Falchion & Knife/Dagger, Long Spear, Whip, Target Shield, Barbed javelin

Kareeshtu Doublecross

Combat Style Traits – Do or Die
Weapons – Falchion & Knife/Dagger, Long Spear, Whip, Target Shield, Barbed javelin

Ompalam Overseer

Combat Style Traits – Mancatcher
Weapons – Dagger, Whip, Staff, Falchion, Light Crossbow, Unarmed

Shovel Tusker/Elephant Cavalry

Combat Style Traits – Mounted Combat
Weapons – Shortbow, Barbed javelin, Spear

Folk Magic

Appraise, Calm, Find Slave, Glamour, Heal, Incognito, Tire, Shock, Vigour, Voice

Passions

  • Hate Disobedience
  • Loyalty to Master
  • Attitude to Slavery: Renewed or Oldster
  • Masarins always have in addition the Passion Dressed to the Nines

Fonrit Character creation sheet is available as a pdf in a different format.

2017-04-16_08-25-52


There are pregenerated characters for many of these in Pregenerated Characters for Fonrit if you need some for a quick run. Searching in the Encounter Generator for Fonrit you will find many NPC’s and other encounters for your game – take a look at both the parties and enemies tab.

Pregenerated Characters for Fonrit for Mythras

Sometimes you just need a bit more variety on the kind of characters that people take up.

Here is larger variety of pregenerated starting characters for Encounter Generator .

These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player…) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern – Civilization vs Primitives and Larger Variety of Pregenerated Characters for Esrolia and Sartar) that were usable for example in Pavis and Sartar.

This article expands still more the scope beyond those standard areas to guests who might arrive.

Fonrit is one of the more intriguing areas in Glorantha. Background for creating characters in Fonrit can be found here. Here is a set of pregenerated characters for a game in a land where deceit is the new normal, trust was sacrificed centuries ago, colors are bright, conspiracy and assassinations are on the menu every day, Renewed battle for the (relative) freedom for slaves and Oldsters try to uphold the oppression and Vadeli are your friends while Silence is not.

You can generate a group of them by generating

Pregenerated Gladiators, Usurers, Priests and Sorcerors for Mythic Rome in Mythras

Here is an additional list of pregenerated characters for Mythic Rome. In the past couple of days there were already a list of pregenerated characters for Mythic Rome for Mythras and that was expanded even more with additional possibly more degenerate pregenerated ones yesterday.

Reasons why you might want to have these are many and explained in that other post.

Encounter Generator solves this neatly for Mythras and old RQ6. Here is the third quickie fix for the problem.  Characters are at novice level and made for Late Republic period. Most likely few will notice if you use them in other periods.  Generation follows majority of the steps included in the chargen – cultures, careers, appropriate weapons for several professions that seem to be universal in Roman times. These are now for Roman native citizens. Late Republic it is rarer for citizens to have military combat styles if you do not have military background.

Go to that previous post if you want to have or know more about pregenerated characters for Mythras.

Here are the new pregen characters for characters at the start of their career

..and randomly composed group of them with their earlier friends in

More Pregenerated (or even Degenerate) Characters for Mythic Rome for Mythras

I had a request to create pregenerated characters for Mythic Rome for Mythras yesterday   – and found out that there are more of them that would be interesting.

Reasons why you might want to have these are many and explained in that other post.

Encounter Generator solves this neatly for Mythras and old RQ6. Here is a second quickie fix for the problem. Here is a pregenerated characters party that can be used both in Late Republic Roman environment. Characters are at novice level. Generation follows majority of the steps included in the chargen – cultures, careers, appropriate weapons for several professions that seem to be universal in Roman times. These are now for Roman native citizens. Late Republic it is rarer for citizens to have military combat styles if you do not have military background.

Go to that previous post if you want to have or know more about pregenerated characters for Mythras.

Here are the new pregen characters for characters at the start of their career

..and randomly composed group of them with their earlier friends in

Pregenerated Characters for Mythic Rome (Mythras)

I had a request to create pregenerated characters for Mythic Rome for Mythras.

There are situations where you need quickly either many or a single pre generated character. You might be running a one off and do not want to spend any time for creating the characters. There might have been a very nice total party kill early in the game night and players want to still continue. There might have been even an unlucky character death in the middle of the evening. In all these cases you just want to get back to the railroad.

Encounter Generator solves this neatly for Mythras and old RQ6. Here is a first quickie fix for the problem. Here is a pregenerated characters party that can be used both in Late Republic Roman environment. Characters are at novice level. Generation follows majority of the steps included in the chargen – cultures, careers, appropriate weapons for several professions that seem to be universal in Roman times. These are now for Roman native citizens. Late Republic it is rarer for citizens to have military combat styles if you do not have military background.

These follow the same principles than in the previous pregeneration articles  that were more fantasy world based – Glorantha or otherwise (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern – Civilization vs Primitives, Larger Variety of Pregenerated Characters for Esrolia and Sartar) that were usable for example in Pavis and Sartar.

Here are the pregen characters for characters at the start of their career

..and the whole group of them

 

Larger Variety of Pregenerated Characters for Esrolia and Sartar

Sometimes you just need a bit more variety on the kind of characters that people take up. Here is larger variety of pregenerated starting characters for Encounter Generator . These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player…) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern – Civilization vs Primitives) that were usable for example in Pavis and Sartar.

This article expands still more the scope beyond those standard areas to guests who might arrive. Now most of the professions for barbarians and civilized are covered for Esrolia and Sartar

You can create a small randomly selected group of Esrolians by using
and a larger one with

In Sartar you might encounter

You can create a small randomly selected group of Esrolians by using
and a larger one with

All of the pregenerated characters are tied to Gloranthan timelines to make it easy for players to get to the world as explained in this post.

Esrolia,Balazar and Hsunchen – Civilization vs Primitives – Pregenerated Characters

 

Here are a few more pregenerated starting characters for Encounter Generator . These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player…) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests) that were usable for example in Pavis and Sartar.

This article expands the scope beyond those standard areas to guests who might arrive.

Esrolia – Civilized

Within Esrolia there is a tiny area called God Forgot where there are traces of Brithini occupation left – godless sorcerers and their caste society.

Esrolians of course have hired help from the north – so it is alright to mix for example Sartarites into the mix. They are also avid travelers – so you might encounter a group of them outside Esrolia especially now that Belintar has disappeared.

You can create entire Esrolia group

On the other end of the spectrum you have the primitives.

Balazar is just north of Dragon Pass and really well described by the Griffin Island book and avidly documented by Jon Hunter at his highly recommended blog Back To Balazar. 

Here are few pregenerated characters for Balazar

A group of them can be easily generated by using

Hsunchen – Animal Totem primitives are living at the edges of the world – thriving where others do not. They are spiritual people living close to nature and one with their animal motifs.

You can generate a group of them by using

All of the pregenerated characters are tied to Gloranthan timelines to make it easy for players to get to the world as explained in this post.

 

 

What Did I, My Parents and Grandparents And Siblings Do Before Hero Wars started

I created a way to generate pregen characters  earlier on for the Encounter Generator. I wanted to tie the pregenerated characters into the history of Glorantha. So in those I also included information about the family history for four generations – from the current time to Great Grand Parents days. Family history was connected to Gloranthan Timelines around Dragon Pass area roughly. Gloranthan timeline events come from Guide to Glorantha, Wyrms Footnotes and other sources. In that first version there was only one deed per each timeline event like in the below examples.

  • In 1563 at Elder Wilds GrandFather was caravan guard when Last Vizkinni king Partobas the Bold raises the wrath of Lunar Provincial Commander
  • In 1589 at Lunar Empire Father saw when Jar-Eel goes to Fronela expedition and overcomes the Syndic’s Ban

Here is a small table expanding those deeds that your blood relatives might have done. Deeds vary from small to large – from benign to evil – from mundane to heroic. This will be eventually incorporated to the pregen in some form . These can be used for the back story of character in character generation – this is system independent – so will work whatever version of Runequest or Mythras or even Heroquest you are running.

So for example you might pick an entry from the list and say that

  • In 1589 at Lunar Empire Father fought a famous duel when Jar-Eel goes to Fronela expedition and overcomes the Syndic’s Ban
  • In 1563 at Elder Wilds GrandFather refused to talk about the time when Last Vizkinni king Partobas the Bold raises the wrath of Lunar Provincial Commander
abandoned faith of the ancestors
ambushed the enemy
attacked enemy encampment
became a hero
became a runelord
became enemies with powerful clan
became friends with a powerful clan
befriended locals
betrayed his/her master
burned a temple
burned a village
was busy fighting chaos
captured
dabbled with dark forces
dabbled with sorcery
devoted oneself to the cult
died in the action
died fighting chaos
disappeared for a long time
embezzling company's money
embraced the enemy faith 
encountered chaos
was enslaved
escaped the bloodbath
escaped the caravan
fled for his life
fought 
fought a famous duel
fought for freedom
fought hard
found the family treasure
rose high in the cult
was banished from the cult
was famous for his/her herd
was famous for his/her prize bull
became a member of the ring/council/inner circle/general staff
fraternized with enemy
got ambushed
got an epithet
got craving to go to sea
got famous
got famous as a chaos killer
got involved with a vendetta
got married
got rich selling beer
had to flee the home region
was claimed to have child/ren outside the clan
was imprisoned
gained 50 herd animals in a raid
fell in love with wandering minstrel and left the family
had dealings with dwarves
had dealings with elves
acquired a Grazelander Goldeneye horse
went berserk and saved the day
was carried on his/her shield from the battlefield
joined
joined the outlaws
joined a Heroband
killed 7 enemies
killed enemy priest and his entourage
laughed at the grave of the enemy
lost a fortune
lost ones’ mind seeing the carnage
made a fortune
made a powerful enemy
made friends with trolls
married from outside the clan
met lifemate
never came back
offended the authorities
participated
participated in the atrocities
rebelled
refused to talk about the time
retired from active life
retired from the world
embraced the Lunar way
fought the chaos in Snakepipe Hollow
never returned from Snakepipe Hollow
succeeded in a Heroquest
failed in a Heroquest
came back changed 
came back as a broken person
never left the village after coming back
was hounded by a spirit the rest of her/his days
seeked forgetfulness from alcohol/narcotic substances the rest of his/her days
spent rest of his/her days seeking penance from the deeds done 
saw
saw the events of
saw the light and converted
saw the refugees suffering
served the dark forces
served the enemy
smuggled contraband
stole a treasure
travelled to distant land
was a body guard to a ruler
was a caravan guard
was a guard on a merchant ship
was a spirit talker
was a spy
was a Trickster
was absent from duty
was an unwitting pawn of chaos
was around
was asked odd questions by a stranger and was said to become illuminated
was barely surviving
was branded as a coward
was branded as a traitor
was captured
was caravan guard 
was defending the village
was drafted to the expedition
was drunk the whole time
was embezzling his/her master's money during
was falsely accused of a crime or unworthy deed
was famed thruout the region as the master of his/her skill
was famous for depravities
was fighting as a mercenary
was fighting for our lives 
was fighting for the freedom
was for many years consort in a ruling family
was hardened criminal
was hiding from the authorities
was in the camp
was in the city 
was in the city and got rich 
was in the counter raid 
was in the courtyard
was in the field
was in the relief expedition
was in the service of sorceror from the west
was in the service of the sorcerors beyond the sea
was lost at sea
was one of the first to see
was outlawed
was part of
was part of the army. 
was part of the caravan
was part of the work crew
was promoted
was rightly accused of a crime or unworthy deed but escaped the retribution
was spoofed by a Trickster
was suffering in
was taking advantage of the situation
was the lone survivor
was the party animal of the generation
went along


Now all of the above are available when generating for example a priest in Sartar.

http://skoll.xyz/mythras_eg/party/782/

Here an example generated…

Our History in Dragon Pass – My GreatGrandPa: In 1539 at Dragon Pass GreatGrandMother died in the action when Dragonewts Dream. Phantom dragonewts appear throughout Dragon Pass and surrounding lands carrying out mysterious rituals and other tasks.

Our History in Dragon Pass – My Grand Parents: In 1580 at Lunar Empire GrandFather lost ones’ mind seeing the carnage when Lunar Empire made trade treaty with Ralzakark

Our History in Dragon Pass – My Parents: In 1609 at Dragon Pass Mother embraced the enemy faith when Boar Hunt: Persistent raiding by tusk riders rallied their foes and many lands sent their best hunters and warriors to hunt down the raiders. Success was – as usual – questionable

Our History in Dragon Pass – My Time: In 1619 at Holy Country member of my family (me or my sibling or my cousin) was famous for depravities when Ditali raided Esrolia

On the following round need to look at some of the syntax – there seem to be some missing words here and there.