Tactics of selecting combat special effects in Mythras – a result based visualisation

Special effects are one of the best features in Mythras. They can make the fights cinematic and their right use tactically can make you win.

Ulgar the Quick (PC character): I hit the thug and he did not parry – I want to get rid of the opponent’s weapon – what options do I have.

GM: Ushgar the Rabid (PC character) failed to hit and the Ilyan the Constable parried. I want to force Ushgar to do something – what options do I have.

Mongo the Mighty (PC character) : Mongo smashed and the puny opponent failed to parry. I want to hurt the opponent – what options do I have.

Here is a result based approach in mind map form for both defensive and offensive special effects. This should help in getting players (and the GM) to find quickly what special effects to use based on what the winner wants to achieve on his special effect.

You can find pdf of the offensive special effects here and defensive ones here. The visuals have been updated

Published by

hkokko

Name Hannu Kokko Profession a software development leader, currently working at Elisa as Head of Software Product Development, Smart Energy Solutions. As a secondary occupation a Principal Consultant at Kohilleen Consulting - RD leadership consultancy business. In working life Working in large scale agile software development and architecture are close to my heart and practiced daily. Large scale here is anything involving dozens of teams working for the same release. Continuous integration as a cornerstone of making agile development feasible and to help keep the rhythm has been in my focus for quite a bit. In private life I enjoy photography and seeing new places and cultures.

3 thoughts on “Tactics of selecting combat special effects in Mythras – a result based visualisation”

  1. I just learned about Mythras and love it.
    Immediately went looking for a print out for special effects, sorted in a useful way that make it easier to grasp. This is PERFECT, thank you!

    Like

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