City Quarter Generator which generates city quarter for Mythic Constantinople era cities and generic fantasy cities now has the first versions of Gloranthan City quarters. There are two versions – Orlanthi City Quarter and Fonrit City Quarter.
Currently the Orlanthi City Quarter generates temples from the Storm Pantheon. Fonrit one generates from Ompalam pantheon. For this first version the probability of gods are even for the city quarter. There are only gods from a single pantheon in the city quarter. Major Temples are more rare, others are evenly distributed to appear. This also may change in the future. There might even be other pantheons appearing.
The contents of the temples are defines by Mythras ruleset – substitute your own favourite distribution and kinds of priests there. For example acolytes seem to come and go in the rulesets.
These would be most likely suitable for larger cities with tenements, multiple professions and stores and multiple temples. My campaign is in Fonrit where this seems to suit well.
I expanded the Mythras Constantinople generator to create city quarter maps in couple of additional ways.
The generator creates city quarter street map using Voronoi Tessellation. The maps could be suitable for many kinds of fantasy or even some medieval historical cities. It is using the rules from Mythic Constantinople city block generation and Mythras Core Rules temple creation rules. There is quite little that is rules specific so the maps could be usable by any rule system.
You have the options to create either Mythic Constantinople style maps or generic Fantasy Style maps.
For either you can get poor, middle class and upper class quarter maps down. Main differences will be the kind of structures, businesses, houses and their condition. The difference between Mythic Constantinople and Fantasy style cities are the religious institutions and affiliations of the quarters. You will also get sometimes special features, events and disasters for the quarter.
You will get a city street map with few houses and stores created. Other housing buildings and businesses probably would be similar.
You will also get a tabular picture giving more information for each created business, religious institution and housing building.
These are currently created using Plotly library and you can save them to your disk by using either screen capture or dragging the window big enough to show the entire map / table – you will get a menu on top of map or the table that gives you the opportunity to download it to disk. Currently there are technical limitations by the hosting provider that prevent me from offering direct map downloads.
A fellow Mythras fan asked me if it would be possible to create a city quarter generator based on Mythic Constantinople rules.
Here is the first version – it can only do Constantinople and only poor city quarters. More will probably come later and I will most likely do a more sword and sorcery oriented version later on.
The system is based on generating nodes. After generating a few nodes for a part of a city quarter you will draw the streets and alleys around them and then start sketching out the shape of the buildings. You can save the resulting files as .png files and then draw the needed roads, buildings around the nodes.
So you always wanted to fight the Ska in Mythras Lyonesse. Really think you are able to do that. Here are some combat styles to practice. Beware – Ska are both intelligent, highly tactical as well as strategic and really strong in both individual and mass combat.
Here are 28 combat styles prevalent in Lyonesse – there are others but this is a starter.