Classic Fantasy is a Mythras supplement for dungeoneering in the percentile world. Here are some of the monsters (some of them classics we grew to love in the early days of RPGs) in the Mythras Encounter Generator format.
There are also some encounters adapted from the evocative Blood Tide supplement for pirate campaigns.
For the fun of it here is an undead variety of the crocodile of the Pamaltelan continent.
You will likely find more useful encounters with the Encounter Generator. There are users guides to finding encounters and creating encounters and monsters
Gianni Vacca made a request at Google+ forums for d100 version of Altinae daimon that was missing. So I promised to create one in the Encounter Generator. Daimons are quite rarely encountered in Genertela.
Here are some of the missing daimons
On the whim I added few other rarely encountered ones. Sedrali are dog people in Ralios. They are seen for example in the original Narrator’s book but of course found on the Anaxial’s Roster.
of course there also exists a party of them
Passion spirits have gained
- Idiocy spirit
- Violence spirit
- Grief spirit
Most of the rest of the daimons can be found in
Games Master will sometimes need quickly a set of player characters. Perhaps it is for a one off at convention or otherwise. Perhaps there was a TPK or you had one new player on baord without a character. Though character generation is fun it may take awhile – so in this series of posts a way to generate quickly some pregenerated characters.
Previous installments of pregenerated characters for Mythras/Rq6 Encounter Generator tackled some city folk and barbarians.
Now is the time for the noble nomads. These can be used either in Prax in Glorantha or anywhere using the animal names as just names of the tribes.
First some herders
..and then some warriors to protect them
You will also find a pregenerated nomad party, most likely in Paps or near Pavis city walls as so many different tribes together is likely to cause strife.
What are you waiting for – go make ambush already in Plains of Prax or hire out to protect a merchant caravan or go looting he Big Rubble in front of you
Looking for a one shot or TPK – here are few nasty encounters for Encounter Generator for Mythras and RQ6 from every GM’s dream and every player’s nightmare – lovely home of the shrine of Dorasta – Dorastor. Most of them mean death for even the most powerful of the player parties. Most of them are unique – meaning only one of them exists in Glorantha.
Vampires might exist anywhere. This was originally from Sun County
Disease spreading is not the prerogative of Broos only. Here is a flock of Harpies to do the same
The abandoned ruins of Dokat contain often the only inhabitant a spirit known as
Madness is prevalent in dorastor and few things are as mad as the
Mad Sultan never goes anywhere without proper entourage
There are relatively good guys in Dorastor but they are few and far between
Slimestone is a place but it has got some personality even if a bit clinging one
Siamese twins are rare but here is a pair who would like to meet you
Maidstone archers have a remote relative
This is the most volatile thing you might encounter
Some other chaotic ones are here
Mythras Encounter Generator reached a boundary of 2500 Encounter Templates today. It is quite a ride since August 2013 when I first learned of the RQ Encounter Generator and started to contribute to it.
Here are few of the new ones I created during this weekend.
Animals for Glorantha or other places
Undead and demonic beings
Here are some old posts to get the best out of the encounter generator
Sorcery tool described here has been updated based on user feedback.
The new version of the tool (1.1) contains both the standard durations for spells and the optional long durations. You select as per your GM’s choice using the campaing duration rules field.
The unenchanted iron version is a house rule that is now explained.
The new version can be downloaded from the same location than before in Sorcery Tool for Mythras (and friends like RQ6).
There are other charts available for RQ6 and Mythras here. RQ and Mythras Encounter generator is found here
Sorcery in Mythras (and prior to that in RQ6) is one of the most flexible forms of magic. Because it is so flexible it also has a path to mastery for both slightly mathematically challenged and for those mastering the game for others – therefore often busy. I discovered the so called Sorcerors’ Calculus that The Machinerati school of Dark Learners has created to excel rapidly in sorcery. The tool takes into account all the known spell components and the effect of choosing them and prevents the master and apprentice alike from misusing or overreaching both themselves and the laws of magic.
The calculus takes into account how much you can shape the spell components, informs how long the preparation for the spell takes, whether you still have magic points left to do such a complex spell combination. It even can take into account the effect of unenchanted iron that you might wear. It also calculates how much harder the spell is to invoke if you combine spells and readily calculates the reach of the spell and its duration.
There have been many who have exceled with ease using this secret calculus – it is of course desired by the crowds and despised by the masters of sorcery mathematics. There are those who having acquired the Mythras Combat Cards have started to yearn for sorcery cards.
Any feedback is welcome – as gremlins might have installed bugs in the system.
The Sorceror’s Calculus in Excel format is here
More tools and charts for Mythras (and RQ6)
What are the things available in the market – local produce of course, groceries, poultry, meat of local kinds. Guide to Glorantha gives background to import and export of the goods. This can give some flavor to your market. I took the data from Guide to Glorantha and used it to create local market availability of goods. The system is as follows:
- anything the area is known to export is available locally in the market as well
- anything the area is known to import is available from all the markets that export it
- artifacts, silk and iron are rare in all the markets.
- article is common if it is available from nearby region
- article is rare if it comes from non nearby region OR has to cross ocean
- rarity could be used as price modifier (for example 30-50-100% more price) as it is exotic and might be considered be of better quality to be worth to transport from far reaches of lozenge
- rare goods (and even some of the common ones) might not be available and might be also subject to seasonal fluctuation (for example riding beasts, herbs and spices)
Created first markets for Umathela, Fonrit, Nochet, Dragon Pass and Pavis. Others will follow if there seems to be demand.
Here are some markets created with RQ Encounter Generator that contain above items as trade goods.
In the future more exploration about what you might see in the trading routes as some goods need to pass areas which have no demand for them.
Other useful links might be
Glorantha has inspired a largish variety of ships and maritime vessels over time. Most of the sources are out of print, out of date or incomplete. Some of them are not even canon anymore. I decided to gather all of the ships and maritime vessels that have been published and update them to the latest of the ship rules – the gem of a rulebook called Ships & Shieldwalls for RQ6.
Here are the ships The list contains also the physical size information about the ships that has been gathered from all the source material or extrapolated from other ships.
The full list is here
- Raft, Small
- Rowing Boat
- War Canoe
- Small Fishing Boat or Ski
- Raft, Large
- Reed Galley
- River Transport
- Viking Longboat
- Small Merchantman/Cog
- Small Galley
- Medium Merchantman
- Large Merchantman
- Grain Transport
- Kareeshtu Warsail
- Dwarf Floating Castle
- Elf Gallegas
- Kobaya Support Ship
- Large Cog
- Maslo Catamaran
- Seki-Bune Pirateship
- Waertagi Fastship
- Wolf Pirate Penteconter
- Kralori Barge
- Black Galley – troll rowed
- Black Galley – trollkin rowed
- Black War Galley – Zorak Zoran
- Haragalan Tallship (New)
- Haragalan Tallship (Old)
- Haragalan Tallship (Very Old)
- Dragonewt Skeletal Ship
- Submersible Sharkboat
- Luvatan Merchant
- Ratuki Requiem Galley
- Haragalan Merchant
- Dhow- small
- Fonritian Sambuk
- Dwarven Submarine
- Vadeli Merchant Ship
- Duck Patrol Boat
In my search for ultimate GM screen for RQ6 I gathered together the ranged combat modifiers into one pager. The pdf exists here
Ranged Combat Situational Modifiers
Other charts that might be useful for GM Screen are here