Classic Fantasy is a Mythras supplement for dungeoneering in the percentile world. Here are some of the monsters (some of them classics we grew to love in the early days of RPGs) in the Mythras Encounter Generator format.
Gianni Vacca made a request at Google+ forums for d100 version of Altinae daimon that was missing. So I promised to create one in the Encounter Generator. Daimons are quite rarely encountered in Genertela.
Games Master will sometimes need quickly a set of player characters. Perhaps it is for a one off at convention or otherwise. Perhaps there was a TPK or you had one new player on baord without a character. Though character generation is fun it may take awhile – so in this series of posts a way to generate quickly some pregenerated characters.
Looking for a one shot or TPK – here are few nasty encounters for Encounter Generator for Mythras and RQ6 from every GM’s dream and every player’s nightmare – lovely home of the shrine of Dorasta – Dorastor. Most of them mean death for even the most powerful of the player parties. Most of them are unique – meaning only one of them exists in Glorantha.
Vampires might exist anywhere. This was originally from Sun County
Mythras Encounter Generator reached a boundary of 2500 Encounter Templates today. It is quite a ride since August 2013 when I first learned of the RQ Encounter Generator and started to contribute to it.
Here are few of the new ones I created during this weekend.
Sorcery in Mythras (and prior to that in RQ6) is one of the most flexible forms of magic. Because it is so flexible it also has a path to mastery for both slightly mathematically challenged and for those mastering the game for others – therefore often busy. I discovered the so called Sorcerors’ Calculus that The Machinerati school of Dark Learners has created to excel rapidly in sorcery. The tool takes into account all the known spell components and the effect of choosing them and prevents the master and apprentice alike from misusing or overreaching both themselves and the laws of magic.
The calculus takes into account how much you can shape the spell components, informs how long the preparation for the spell takes, whether you still have magic points left to do such a complex spell combination. It even can take into account the effect of unenchanted iron that you might wear. It also calculates how much harder the spell is to invoke if you combine spells and readily calculates the reach of the spell and its duration.
There have been many who have exceled with ease using this secret calculus – it is of course desired by the crowds and despised by the masters of sorcery mathematics. There are those who having acquired the Mythras Combat Cards have started to yearn for sorcery cards.
Any feedback is welcome – as gremlins might have installed bugs in the system.
What are the things available in the market – local produce of course, groceries, poultry, meat of local kinds. Guide to Glorantha gives background to import and export of the goods. This can give some flavor to your market. I took the data from Guide to Glorantha and used it to create local market availability of goods. The system is as follows:
anything the area is known to export is available locally in the market as well
anything the area is known to import is available from all the markets that export it
artifacts, silk and iron are rare in all the markets.
article is common if it is available from nearby region
article is rare if it comes from non nearby region OR has to cross ocean
rarity could be used as price modifier (for example 30-50-100% more price) as it is exotic and might be considered be of better quality to be worth to transport from far reaches of lozenge
rare goods (and even some of the common ones) might not be available and might be also subject to seasonal fluctuation (for example riding beasts, herbs and spices)
Glorantha has inspired a largish variety of ships and maritime vessels over time. Most of the sources are out of print, out of date or incomplete. Some of them are not even canon anymore. I decided to gather all of the ships and maritime vessels that have been published and update them to the latest of the ship rules – the gem of a rulebook called Ships & Shieldwalls for RQ6.
Here are the ships The list contains also the physical size information about the ships that has been gathered from all the source material or extrapolated from other ships.