Numbers Post: 4000th Encounter at MeG – Mythras Encounter Generator

Mythras Encounter Generator (and its previous branding) has been in existence now for about 9 years – since 2013. I wrote my first post about it in September 9, 2013 and it had been in existence a few months before.

MeG has generated 649 256 NPCs since the early days.

Today there were four new encounters created

The 4000th public encounter was the Astorwal Courser. Altogether there are over 8300 templates in MeG – a little bit over half are private templates.

There are 59272 additional feature items in 408 categories (like Abilities, Curse Spirit Abilities, Basic Poisons, Exotic Poisons, Saxon names, Avenue of Delights Effects and so on).

Some of these NPCs belong to one of the more than 180 cults or sorcery orders of which there are more than 620 different ranks detailed.

The main link to Mythras Encounter Generator remains

Lake Monsters, Shambler from Stars, Xin and other Cthulhu Creatures from Weird of Hali come to MeG

Most if not all Cthulhoid creatures from Weird of Hali are now in the MeG.

To ease the work of hard working (and lazy GMs) in Mythras Mythras Encounter Generator can now generate most if not all Cthulhoid creatures from Weird of Hali…

Here is the last installment of MeG updates for Weird of Hali Cthulhu creatures.

  • Kyrrmi – the sorcerers familiar
  • Xin, Swarm of Sorcerous Crabs

You will find these with the direct links above and also with keyword “Weird of Hali”. Many of these encounters would also work with fantasy campaigns for example Monster Island. 

You will find more Weird of Hali goodness and here and of course the rest of the Mythras Encounter Generator is explained here

Nine Cthulhoid Monsters from Weird of Hali for Mythras Encounter Generator

Ia Ia Ia.

To ease the work of hard working (and lazy GMs) in Mythras Mythras Encounter Generator can now generate more Cthulhoid creatures… Here are the next part of MeG updates for Weird of Hali. Just ten more of the Weird of Hali creatures remain without statistics in MeG – will be rectified in near future.

This update contains nine cthulhoid beings to generate

and because everything is better with tentacles, here’s plenty:

You will find these with the direct links above and also with keyword “Weird of Hali”. Many of these encounters would also work with fantasy campaigns for example Monster Island.

You will find more Weird of Hali goodness here and of course the rest of the Mythras Encounter Generator is explained here

Updated version of Mythras Charts and Tables

The venerable Mythras Charts and Tables page has been revamped to make it easier to find the proper chart.

Now it is in table format and structured by different areas. Currently there are 60 rows in the table pointing to 1 or more resources. It also contains a link to more info if available

The areas are

  • Combat – Flow
  • Combat – Healing
  • Combat – Parrying
  • Combat – Reach (Optional)
  • Combat – Situational Effects
  • Combat – Skills, Movement
  • Combat – Special Effects
  • Combat – Weapons
  • Combat Styles – Examples
  • Combat Styles – Traits
  • Encounters
  • Magic
  • Magic – Folk Magic Optional
  • Magic – Setting – Glorantha
  • Magic – Theist, Folk Magic, Animist – Setting – Glorantha
  • Magic – Sorcery
  • Magic – Spirits
  • Movement
  • Skills
  • Skills, Movement, Combat
  • Skills, Combat
  • Travel
  • Travel (Setting – Monster Island)
  • Commerce (Setting – Monster Island)
  • Setting – Monster Island

You can find the Charts and Tables page here as always.

Distracting Special Effects and Constraining Progressive Folk Magic, Healing Wounds Progressively

The new Destined supplement for Mythras is full of interesting material. There is one new special effect there that could be added optionally to your normal special effects. That effect is Distract and it has been added to the normal special effects charts. It is similar in tone to Press Advantage but it is different in tone and has a different tactical effect when Press Advantage is not useful.

Its selection is now in both of the visual (mind map) style sheets and also to the normal Offensive/Defensive Special Effect quick reference sheets.

Visual Defensive Special Effects

Visual Offensive Special Effects

Offensive Special Effects

Defensive Special Effects

Progressive Folk Magic provoked a few questions both in live play and in reddit and I added clarifications based on some of those in the new version of the Progressive Folk Magic V1.1. The mechanics themselves are not changed.

You could constrain Progressive Folk Magic so that one can only buy a spell if one has the right level of folk magic skill already. Each level of the spell after initial purchase should also be considered a new deeper level spell for buying or accessibility purposes (who teaches it). You may need to buy them in order.

Healing Wounds chart is updated with the progressive Folk Magic rules

All the old versions of charts have been marked with a yellow sticker that there is a new one available. Charts and Tables post should now be linked to newest ones