Was reading the Other Sinbad and Dead Djinn in Cairo for inspiration to a sea voyage that my players might be undertaking in the seas surrounding Fonrit . This reminded me that I had not yet created the mighty (and not so mighty) Djinn in the Mythras Encounter Generator.
Pete Nash did a wonderful article on Fenix papers to bring the Djinn to life in Bartimaeus style and that gave me the stats.
The Djinns use a new sorcery order “Smokeless, Scorching Fire” for example “Adept of Smokeless, Scorching Fire”. I made three levels (Apprentice, Adept and Mage). Djinns also needed new abilities in the Enemy Ability Feature set.
Here they are approximated in Mythras Encounter Generator.
Here is a grab bag of Mythras Encounter updates. Some sorcerers, Gloranthan form of ghouls, many insects, rabble and some pregen for those quick games with starting characters.
Encounter generator is a way to very quickly generate enemies and NPCs for your campaign with full stats easy to reference. There are more than 3000 enemy templates to choose from – likely to contain something for your campaign as well.
All the underlings and rabble updated.
From the new Gloranthan Bestiary
Some Ghoulish fun
Classic Fantasy is a Mythras supplement for dungeoneering in the percentile world. Here are some of the monsters (some of them classics we grew to love in the early days of RPGs) in the Mythras Encounter Generator format.
There are also some encounters adapted from the evocative Blood Tide supplement for pirate campaigns.
For the fun of it here is an undead variety of the crocodile of the Pamaltelan continent.
You will likely find more useful encounters with the Encounter Generator. There are users guides to finding encounters and creating encounters and monsters
Noticed that I have not published some creatures in the generator.
Here are few of the unpublished ones, some of them from AiG:
From Mythic Constantinople
For Monster Island
I have been working for awhile with some side projects related to my campaign in Monster Island. As a result of those I also created a few Encounters that might be useful in Monster Island or possibly even other places play.
Monster Island is a wonderful place for hex crawl type activities and this is what the party has been doing the last few sessions using several new things I have been working on. Extended conflicts have been used from M-Space and they are actually rather wonderful way of setting heists, chases etc up. More on that later. I have been using Johnn Fourr’s Campaign Logger to build up a personal private campaign log. It is truly good way of tracking your campaign with minimal effort and the latest addition of random generators that you can either keep private or use what they provide or contribute as open source have been extremely useful. More on that also later.
In my campaign Monster Island is of course an alternate form of Loral – perhaps a touch more accessible than in the official lore but still plenty tough and modified to fit my Fonrit. Fonritans of course want to exploit the riches of the island. M’Simba M’Samba the Green Walker is around but not seen… Some wish to see him, others definitely do not. Beware what you wish for you might get it, and it might not be what you thought it was.
Governor’s Guard is a small of group of toughest mercenaries so far seen. White Death is a larger group of mercenaries brought in to keep law and order. Stingers is militia volunteers.
The following parties might be encountered
You will likely find more useful encounters with the Encounter Generator.
Gianni Vacca made a request at Google+ forums for d100 version of Altinae daimon that was missing. So I promised to create one in the Encounter Generator. Daimons are quite rarely encountered in Genertela.
Here are some of the missing daimons
On the whim I added few other rarely encountered ones. Sedrali are dog people in Ralios. They are seen for example in the original Narrator’s book but of course found on the Anaxial’s Roster.
of course there also exists a party of them
Passion spirits have gained
- Idiocy spirit
- Violence spirit
- Grief spirit
Most of the rest of the daimons can be found in
Games Master will sometimes need quickly a set of player characters. Perhaps it is for a one off at convention or otherwise. Perhaps there was a TPK or you had one new player on baord without a character. Though character generation is fun it may take awhile – so in this series of posts a way to generate quickly some pregenerated characters.
Previous installments of pregenerated characters for Mythras/Rq6 Encounter Generator tackled some city folk and barbarians.
Now is the time for the noble nomads. These can be used either in Prax in Glorantha or anywhere using the animal names as just names of the tribes.
First some herders
..and then some warriors to protect them
You will also find a pregenerated nomad party, most likely in Paps or near Pavis city walls as so many different tribes together is likely to cause strife.
What are you waiting for – go make ambush already in Plains of Prax or hire out to protect a merchant caravan or go looting he Big Rubble in front of you
Looking for a one shot or TPK – here are few nasty encounters for Encounter Generator for Mythras and RQ6 from every GM’s dream and every player’s nightmare – lovely home of the shrine of Dorasta – Dorastor. Most of them mean death for even the most powerful of the player parties. Most of them are unique – meaning only one of them exists in Glorantha.
Vampires might exist anywhere. This was originally from Sun County
Disease spreading is not the prerogative of Broos only. Here is a flock of Harpies to do the same
The abandoned ruins of Dokat contain often the only inhabitant a spirit known as
Madness is prevalent in dorastor and few things are as mad as the
Mad Sultan never goes anywhere without proper entourage
There are relatively good guys in Dorastor but they are few and far between
Slimestone is a place but it has got some personality even if a bit clinging one
Siamese twins are rare but here is a pair who would like to meet you
Maidstone archers have a remote relative
This is the most volatile thing you might encounter
Some other chaotic ones are here
There are situations where you need quickly either many or a single pre generated character. You might be running a one off and do not want to spend any time for creating the characters. There might have been a very nice total party kill early in the game night and players want to still continue. There might have been even an unlucky character death in the middle of the evening. In all these cases you just want to get back to the railroad.
Encounter Generator solves this neatly for Mythras and old RQ6. Here is a first quickie fix for the problem. Here is a pregenerated characters party that can be used both in Sartar or Prax or even non Gloranthan environment. Characters are at novice level. Generation follows majority of the steps included in the chargen – cultures, careers, appropriate weapons for three different professions that seem to be universal.
Here are all of them in a pack
All of these could be easily used also in non Gloranthan settings by changing the language names and shield names. In case of combat styles – just change the names. If you want to allow only one combat trait for a character – select one of those.
Later on I will publish more pregens for other professions and civilizations.
Here is a link to the Charts that the GM might need and the way Encounter Generator can be used to support game night. If you need a tavern to let the group meet – here are several. Markets are just nearby.
Every Tom, Dick and Harry knows that you should avoid Teshnos and Wastelands close by it on the Wilddays as Cwim is having his daily walks.
Created the old favorite
from the Gloranthan Secrets book. He joins the Encounter Generator’s chaotic party with his small friends
who are spitting image of himself. For convenience there is now
which contains the Cwim itself, gorps he throw and the spit monsters.
It would be good to know about his arriva a bit beforehand as the party might need some preparing. So I created random party table for Foreshadowing the Encounter. It can be attached to any party and it can provide some clues that an encounter might be occurring. Some examples would be
- locals fleeing the encounter
- carrion animals associated with encounter gathering
- Spoor of the encounter found
- Footprints made by the encounter
- Wildlife alarmed by the closeness of the encounter
- Favorite food animal of the encounter growing alarmed
and so on.This is attached now to Cwim’ming party but will in time be attached to other parties as well.
Here are few other Chaos encounters from earlier posts