RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) has a major new feature – cults (and spirit societies, mystic orders and sorcery orders) as a first class citizen. Cult is a holder for spells, miracles, sorcery spells and mystic abilities. You can attach multiple cults to a template and all of their abilities will be added to the template at the time of generation. You can have additional spells and abilities on your template to enrich the basic cult.
This will make it easy to create a cult member for your template, just pick a cult/s you like and their levels (initiate, acolyte or priest etc) for your template. You can of course create your own cults as well – either from existing ones or from scratch. As a convention it is useful to mention the name of the order or cult first, then the rank in the cult.
There now exists many cults and spirit societies especially for Prax and sorcery orders for Monster Island. More will come later.
Following cults have been created and appropriate enemies and parties enhanced with these:
Spirit worshipper to high shaman for bison, impala and rhino tribes.
- Storm Bull
From Initiate to Rune Lord/devotee
- Kyger Litor
- Zorak Zoran
- Lhankor Mhy
- Yanafal Tarsils
appropriate parties have been updated and a few new ones created
All of the above have also the skills based on Glorantha Cult One Pagers
All sorcerers from Monster island and spirit societies for Kangi and Mandahi as well…
More cults will be added in the coming days.
Easy way to find these enemies is to filter by Prax on either the party or enemy page.
Updated cults main page exists here ! Updated cult descriptions, more cults.