Category Archives: Mythras

Combat Style Cards for Mythras

Combat styles, combat style traits, weapon traits and special effects are key parts of what makes Mythras so interesting in combat. I decided to make a player aid for my campaign that contains the key information for players about combat style they have chosen.

Combat style card contains the name and combat style traits of the style with an explanation what the trait provides.

Each of the combat styles contains usually several weapons. Most of the special effects that player can choose are the same for each of the weapons. So I gathered the common special effects within the combat style’s weapons to the top of the page.

For each of the weapons the key details of the weapon are shown plus the possible weapon traits.

Underneath the basic information there are only those special effects specific to that weapon.

So how would player use this:

Let’s say she knows the combat style Gladiator.

She has succeeded in the attack so she now has options

  • choose any of the items in the common block underneath the combat style – any from Close Range to Trip Opponent.
  • decide to use her Shortsword’s Impale or
  • use her Buckler’s Bash special effect.

When it is her turn to defend she can

  • use her Daredevil trait to evade blows without ending up prone or
  • she can passively block with her Buckler 2 locations or
  • she could actively parry with either her buckler or
  • she could actively parry with her shortsword.

Here is a bigger combat style example

The files here contain close to 100 combat styles described as above. The material is scourged from AIG, Monster Island, Mythras, Monster Island and my own campaign.

  • Balazar
    Balazaring Hawk Slayer.pdf
    Balazaring Hunter Raider.pdf
    Balazaring Pony Cavalry.pdf
  • Dragon Pass
    Lunar Colonial Noble.pdf
    Lunar Colonial Survivalist.pdf
    Lunar Corps Hoplite.pdf
    Lunar Dara Happan Heavy Infantry.pdf
    Lunar Dara Happan Urbanite.pdf
    Lunar Dart Contestant.pdf
    Lunar Pelorian Cavalry.pdf
    Lunar Pelorian Noble.pdf
    Lunar Sagittan Peltast.pdf
    Sartarite Alynx Brother.pdf
    Sartarite Hill Clan Levy.pdf
    Sartarite Loyal Housecarl.pdf
    Sartarite Noble.pdf
    Sartarite Upland Crofter.pdf
    Tarshite Militia.pdf
    Telmori Hunter.pdf
    Telmori Wolf Hunter.pdf
  • East
    Monk.pdf
    Ninja.pdf
    Samurai Warrior.pdf
  • Enemies
    Hammer of the Beast.pdf
  • Esrolia
    Esrolian Citizen Legionary.pdf
    Esrolian City-State Phalangite.pdf
    Esrolian Clan Protector.pdf
    Esrolian Cohort.pdf
    God Forgot Holar Militia.pdf
    God Forgot Talar Defensive School.pdf
    God Forgotten Holari.pdf
  • Fonrit
    Afadjanni Bladedance,Coastal.pdf
    Afadjanni Bladedance.pdf
    Afadjanni Wrestling.pdf
    Calari Grip.pdf
    Harem Protector.pdf
    Kadam Slave Scuffle.pdf
    Kareeshtu Doublecross.pdf
    Ompalam Overseer.pdf
    Shovel Tusker Cavalry.pdf
    Slave Soldier.pdf
    Umathelan Noble.pdf
    Yad Strife.pdf
  • Lyonesse
  • Monster Island
    Brotherhood of the Carrion Scavenger.pdf
    Brotherhood of the Fang.pdf
    Brotherhood of the Noiseless Whisper.pdf
    Brotherhood of the Obsidian Claw.pdf
    Brotherhood of the Relentless Pursuit.pdf
    Brotherhood of the Serpentine Grace.pdf
    Brotherhood of the Silken Death.pdf
    Brotherhood of the Unsleeping Eye.pdf
    Civilian Cohort.pdf
    Eight Jab Doom.pdf
    Eiki Elite.pdf
    Eiki.pdf
    Mua Infantry.pdf
    Stinger.pdf
    Tua Skirmisher.pdf
    White Death.pdf
  • Mythic Constantinople
    Azap Conscript.pdf
    Bedouin Warrior.pdf
    Ghazi Tribesman.pdf
    Manglabliaros.pdf
    Pankration.pdf
  • Prax
    Agimori.pdf
    Baboon.pdf
    Basmoli.pdf
    Bison Berserker Bodyguard.pdf
    Bison Berserker.pdf
    Bison.pdf
    Bolo Lizard.pdf
    Cannibal Cult.pdf
    Desert Archer.pdf
    High Llama.pdf
    Impala.pdf
    Morokanth.pdf
    Ostrich.pdf
    Pol-Joni.pdf
    Rhino.pdf
    Sable.pdf
    Unicorn.pdf
    Zebra.pdf
  • Standard
    Assassin.pdf
    Barbarian Warrior.pdf
    Cavalry.pdf
    City Watch.pdf
    Gladiator Net.pdf
    Gladiator.pdf
    Master Archer.pdf
    Noble Warrior.pdf
    Outback Slinger.pdf
    Pirate.pdf
    Street Brawler.pdf
    Unarmed.pdf

Feedback welcome.

 

 

Sorcery Grimoire for a Traditional Sorcery School in Mythras

Here is a traditional sorcery grimoire template for Mythras – this is a first tryout for my campaign’s first sorcerer. This is traditional in a sense that the only options it uses is the duration length option. I will be making similar ones for various sorcery schools which have different components.

How one could use it. Player should fill it with the sorcery information relevant to your players’ sorcery grimoire. During game it should help how the various shapings the player wants to use affect the spell.

Here is Grimoire of Ravenous Shark as an example:

When he selects as a spell Shapechange to Shark with his 4 shaping points he could put 2 points into duration getting 15 minutes of shape change. After this he could put one point into targets getting 2 targets (perhaps himself and a companion). After this he could put remaining 1 point he can put 1 point into magnitude getting a magnitude of 2 and have some protection for resisting dispelling the shapechange.

This would take 1 MP for the spell itself and 1 for each shaping (Duration, Targets and Magnitude) = 4 Magic Points for the overall spell cost. It would take 4 turns to cast the spell (1 for the spell itself and 1 for each shaping).

 

 

Daimons Are Forever – Sky Warriors, Flamingoes and Dog People

Gianni Vacca made a request at Google+ forums for d100 version of Altinae daimon that was missing. So I promised to create one in the Encounter Generator. Daimons are quite rarely encountered in Genertela.

Here are some of the missing daimons

On the whim I added few other rarely encountered ones. Sedrali are dog people in Ralios. They are seen for example in the original Narrator’s book but of course found on the Anaxial’s Roster.

of course there also exists a party of them

Passion spirits have gained

  • Idiocy spirit
  • Violence spirit
  • Grief spirit

Most of the rest of the daimons can be found in

 

 

Pregenerated Characters for Mythras – Nomad Herders and Warriors in Prax and Elsewhere

Games Master will sometimes need quickly a set of player characters. Perhaps it is for a one off at convention or otherwise. Perhaps there was a TPK or you had one new player on baord without a character. Though character generation is fun it may take awhile – so in this series of posts a way to generate quickly some pregenerated characters.

Previous installments of pregenerated characters for Mythras/Rq6 Encounter Generator tackled some city folk and barbarians.

Now is the time for the noble nomads. These can be used either in Prax in Glorantha or anywhere using the animal names as just names of the tribes.

First some herders

..and then some warriors to protect them

You will also find a pregenerated nomad party, most likely in Paps or near Pavis city walls as so many different tribes together is likely to cause strife.

What are you waiting for – go make ambush already in Plains of Prax or hire out to protect a merchant caravan or go looting he Big Rubble in front of you

 

Who says Dorastor has all the fun – join the Cwim’ming party

Every Tom, Dick and Harry knows that you should avoid Teshnos and Wastelands close by  it on the Wilddays as Cwim is having his daily walks.

Created the old favorite

from the Gloranthan Secrets book. He joins the Encounter Generator’s chaotic party with his small friends

who are spitting image of himself. For convenience there is now

which contains the Cwim itself, gorps he throw and the spit monsters.

It would be good to know about his arriva a bit beforehand as the party might need some preparing. So I created random party table for Foreshadowing the Encounter. It can be attached to any party and it can provide some clues that an encounter might be occurring. Some examples would be

  • locals fleeing the encounter
  • carrion animals associated with encounter gathering
  • Spoor of the encounter found
  • Footprints made by the encounter
  • Wildlife alarmed by the closeness of the encounter
  • Favorite food animal of the encounter growing alarmed

and so on.This is attached now to Cwim’ming party but will in time be attached to other parties as well.

Here are few other Chaos encounters from earlier posts

 

 

2500 Encounter Templates – Demons, Nightgaunts, Undead,Foxwomen and Sea Wolves

Mythras Encounter Generator reached a boundary of 2500 Encounter Templates today. It is quite a ride since August 2013 when I first learned of the RQ Encounter Generator and started to contribute to it.

Here are few of the new ones I created during this weekend.

Animals for Glorantha or other places

Chaos creatures

Intelligent beings

Undead and demonic beings

Here are some old posts to get the best out of the encounter generator

Encounter Generator Returns to Anaxial’s Annex

After a brief break here are a few additions to Encounter Generator to help Mythras and RQ6 referees create new NPC’s and other encounters.

Pamaltelan continent

Seas

Elementals

Various

Monster Island

 

 

Sorcery Tool for Mythras (and friends) updated

Sorcery tool described here has been updated based on user feedback.

The new version of the tool (1.1) contains both the standard durations for spells and the optional long durations. You select as per your GM’s choice using the campaing duration rules field.

The unenchanted iron version is a house rule that is now explained.

The new version can be downloaded from the same location than before in Sorcery Tool for Mythras (and friends like RQ6).

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There are other charts available for RQ6 and Mythras here. RQ and Mythras Encounter generator is found here

Mythras Charts and Tables

Here are some charts that I made that have been useful for my Mythras (former editions known as RQ6) campaign. All the relevant ones have been updated for Mythras 3rd printing (2018 Nov). The screen shots are still of the old versions.

List of charts

Combat Flow

Added a small chart for combat flow and pointers to relevant rules sections based on great discussion in the design mechanism forums in here 

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Combat Flow in RQ6

Special Effects

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Offensive and Defensive Special Effects

The Combat Special Effects for Offensive  combines all the special effects for the offensive one quick reference to see what you can do when hitting something. Here is the latest one updated with Mythras in portrait mode

The Combat Special Effects for Defensive (this is the RQ6 version) does the same for defensive and Here is the latest one updated with Mythras in portrait mode

Spirit Combat

Spirit combat charts (Spirit damage, special effects and spirit combat results) have been gathered into a chart

Healing and Wounds

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Healing and Wounds in RQ6

Healing and Wounds in Mythras covers what happens to you when you get a wound and how to recover.

Diminish Effect On Characteristics has the goods on what can that pesky diminish spell do to you or your opponent.

Weapons

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Gloranthan, Eastern Weapons and Shields in RQ6

Here is an update to Gloranthan and Eastern Weapons  for RQ6 that has current understanding how lunar, dwarves, elves, dragonewts and easterners weapons work in RQ6.

Brief chart for shields, passive blocking from RQ6, AiG, Mythic Britain and Monster Island

Here we have a quick reference chart for Criticals and Difficulty Grade effect on skill. If you like maths – you do not need the chart, the calculations are simple but I find doing them in the heat of the game distracting.

Example how to set these up for use is here

In Mythras the success of your attempt can be modified by the situation. This can be adjudicated by GM fiat but if you some guidance here are all of the recorded modifiers in tables both for close combat and ranged combat. Some people do not use fatigue or encumbrance rules or even the weapon differences – that is ok but in my view these provide additional flavor to the game. In my quest towards perfect GM Screen for Mythras I gathered all the close combat situational modifiers into one table. 

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Close Combat Situational Modifiers

It now contains the usual ones (fighting in pitch black darkness, partial darkness, blinded, while prone and so on). In addition it has the shorter reach for those of you playing with Reach rules. I added also the fatigue effect on close combat skills and limitations brought by swimming, climbing or riding while fighting.  In case your players are doing a fighting retreat with the loot it contains the encumbrance modifiers as well. If for some reason the players (or even the NPC’s) need to grab a different, perhaps unfamiliar weapon to use – the table contains the modifier rules for those as well.

There is similar also for the Ranged Combat Situational Modifiers

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and of course for Magic as well – Magic Situational Modifiers

Movement

For the future chase sequences in my campaign decided to combine all the movement effects into tables that fit into a single page. I find it easier to look info from table instead of calculating it with the rules.

It contains now a table for movement rates between 1 and 14, effect of athletics on the speed when walking, running or sprinting. It also has a table for the common modifiers for movement like encumbrance, armor and fatigue.  It has also the effects on ranged combat.

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Movement Charts

Movement charts are here as PDF.

Gloranthan Ships are here as PDF

Encumbrance Calculator is here

Sorcery Tool is here

Horoscope Personality Traits for Gloranthan Cults

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Rune List

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Difficulty grade progression

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Fatigue progression

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Combat Style Cards are here