RQ Encounter Generator provides you a way to very quickly generate evenings worth of encounters for your RQ6 game session. There are more than 1900 distinct encounter templates for enemies and hundreds of different ready made party encounters. There are multiple ways of using the floor for preparing.
A. Using it on the fly
You need to have internet connection and preferably a printer available.
Find an enemy or party using the search tools
1. filter by category
2. search with any word and/or opponent skill level
3. browse or press “Do you feel lucky”
4. Generate
5. Save to a location of your choice or just print or use the pdf.
This might cause a disruption in the flow of your session so what I do usually is as follows.
B. Preparing for the session before hand
Sometimes you are preparing for a session well before the players come in. Sometimes it is half an hour or even less. The following approach is fit for both but of course you will have more time to think about the results of your preparation if you do it for example in the previous night.
I usually use loopy planning defined by Johnn Four which I have had very good experience so far.
Step 1 – the search
What I have usually done – for an evenings’ game I create pdf’s out of the usual suspects of the area I am playing in – using the filtering and searching. I take care to look at the hanging threads and the plans of the enemies (loopy planning) when I am searching for encounters.
I might mark a few search results as favorites. I might filter with a keyword and press “Do you feel lucky” a few times and create pdf’s out of those.
For example if I would need different kind of plants I would print out the “Not really a rose garden” – same for dinosaurs.
For a city I print out a bar and a market plus some random law enforcement and villains and/or gangs, a temple or two.
Usually it is enough to generate 2 or 3 encounters worth of enemies per terrain type or hanging thread. If the encounters are not rabble or underlings it might be hard to go thru more than a few robust melees or adverse encounters in an evening.
Step 2 – keeping the results
Usually I print the generated enemies out as I probably need to mark hit points down while fight goes on.
I keep a list of recurring enemies (the ones they did not manage to kill the first time round or that have hanging threads from previous session etc) in Evernote or Dropbox or printed out on a folder.
It is quite rare that I cannot live with these printouts as it is difficult during an evening session to go thru more than a few melees
Step 3 – adhoc
Sometimes during a game I need certain kind of enemy that I did not prepare for – I search for it and print it out from my iPad to a local printer.
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