Alas Babylon – The Sequel – More Creatures of Mythic Babylon Unleashed

Now there exists a few more creatures from the Mythic Babylon in the Mythras Encounter Generator. You can find them with tag “Mythic Babylon” in the MeG

This batch contains

These could also fit nicely into a sword and sorcery campaign for example Monster Island.  You can find the previous ones for Mythic Babylon here

More Babylonian creatures will join MeG soon.

Alas Babylon – Creatures of Mythic Babylon Unleashed

Design Mechanism published a mighty tome called Mythic Babylon this summer. It contains magic system additions and everything necessary to play a role playing campaign in Babylon – of course including creatures.

I have added a few of those into the Mythras Encounter Generator so it will be as easy to generate those than any others. There are also few additional abilities for beasts – Good and Bad Omen, Melammu – a form of frightening splendour and See Ghosts. These have been added as abilities to the MeG.

I have also added tag “Mythic Babylon” for existing creatures that I have created that might be encountered in Babylon.

First batch of new creatures are

These could also fit nicely into a sword and sorcery campaign for example Monster Island.

There are already aurochs, Babylonian ostrich, Cheetah, Common Griffin, Hyena, Jackal, Lions and Wolves to fit into your Babylonian campaign.

More Babylonian creatures will join MeG soon.

Mythras Sorcery Calculator V2.5 – Mighty Sorcerers update

Sorcery Calculator has been updated to handle invocation skills up to 400% and shaping skills of up to 400. These major skills are usually available with orchestrated casting of certain sorcery schools for the invocation but might be available also for some superbly potent individuals.

This now also includes the alternate names for spells in Monster Island sorcery.

Some of the spells do not have enhanced effect beyond 120 in skill but almost all do.

Protected by minions these highest level sorcerers are truly potent opponents as they should probably also be played like the most intelligent enemies in the realm.

Skill block
Shaping components chosen
Spell Calculus

Some spell examples with the skill and shaping chosen

You can find the sorcery calculator here.

Other articles about Sorcery Calculator

Updating the MeG Spirits – Sickness Spirits

I have started to update the older spirit encounters in MeG. Part of them were created pre-Mythras RQ6 and quite a few of them in the early days of MeG feature development.

I am starting with sickness spirits.

So what changes – Spirits will use newly refactored Spirit Abilities feature and use all of the Spirit Abilities from Mythras (3rd printing). They will use them by having them as “Spirit Abilities” feature in individual spirits. For the sickness spirits this will mean that they have Covert, Manifestation and Disease feature with references to the rulebook where necessary. All of the artefacts of older rules and MeG feature workarounds are updated to the current feature set. For example in earlier rule sets there was onset time for sickness to start, now that does not exist in current rule sets for spirits.

For each of the sickness spirit intensity levels from 1-4 there is added a randomised Disease condition available for sickness spirit (for that intensity level). For example for Sickness spirit intensity 1 there will be only one disease condition randomised.

For higher level intensities there is created all the variations of disease conditions. For example for level 2 there is sickness spirit intensity 2 (1+1) and sickness spirit intensity 2 (2) – first one will have two randomized disease conditions for level 1 and the second spirit will have only one with disease condition level 2.

For intensity 3 there will be three spirits – one with three first level conditions, one with one first level and one second level and one with one with one third level.

There are also a few parties created to generate

I have only currently created up to intensity 4 but that should be plenty enough for the opposition.

There will undoubtedly remain other disease and sickness spirits in MeG created by me. They might get updated or retired later as I get the time.

Other spirits will be updated one by one after summer season.

You will find the usual Mythras Encounter page here and useful charts here and a set of starting resources for Mythras GMS here