Mythras Encounter Tool – feature recap for busy GMs

Mythras Encounter Generator (formerly known as RQ6 Encounter Generator) (the creation of skoll (his nickname in thedesignmechanism forums)) has grown lately to have quite a bit of new features and content. Content is crowd sourced.

So for the hard working GM’s there is now an easy way to generate many types of enemies. You need a herd of allosaurs – click, select number press generate and unleash doom. The characters finished them off – need a bigger reserve herd – click a number and generate again. Other beasts got attracted to the noise – perhaps a tyrannosaur – click a number and generate again.

Endless supply of Lunar more what you need – pick from the list – generate again. In units nicely formed of up to 40 individuals – they will march to restore peace and order in the name of the Moon again.

Town guards noticed your character’s getaway from the second story job – click a number and generate.

Serpent People to fill your jungle with silent death – select from the list.

More than 1400 templates (more than 1700 in Feb 2015, more than than 1840 in April 2015, more than 2800 in April 2018) have already been created for Gloranthan, Monster Island, General Fantasy settings by the users of the system covering most of the monsters in Mythras, Monster Island, Anaxial’s Roster and Anaxial Annex and many more.

http://skoll.xyz/mythras_eg/

Need a new kind of enemy – use the templates from existing races and templates, modify to your heart’s content and create away. http://skoll.xyz/mythras_eg/instructions/ You can add features to your template by selecting from over 100 categories ranging from abilities and  combat styles to disguises.

Most of the Gloranthan cults have templates from initiate to a priest (more than 450 cult templates). You can search for them by name in the enemies tab or by name and cult rank in the home page. The cults are created according to Gloranthan Cult One-pagers while we wait for the Adventures in Glorantha.

You can create parties that contain variety of enemies.  Here are a few for an example.

Your own parties can have party features ranging from mission and fatigue status to sartar tribe names.

If you are in a hurry you can go to party (or enemy) page, filter the results and press “Do you feel lucky”.

The generated enemies names and note fields can be modified and saved either as pdf or web page to save your favorite enemy stats.

You can save your favorite enemies to your home page.

If you would like to encounter something you might not see every day filter your party page by “Off the beaten path”

Visual guides to RQ Encounter tools

Published by

hkokko

Name Hannu Kokko Profession a software development leader, currently working at Elisa as Head of Enterprise Architecture, IT Business Unit. As a secondary occupation a Principal Consultant at Kohilleen Consulting - RD leadership consultancy business. In working life Working in large scale agile software development and architecture are close to my heart and practiced daily. Large scale here is anything involving dozens of teams working for the same release. Continuous integration as a cornerstone of making agile development feasible and to help keep the rhythm has been in my focus for quite a bit. In private life I enjoy photography and seeing new places and cultures.

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