Crunch Mode in Mythras – Combat Effects of Weapon / Shield Sizes and Reach

Here are some crunchy bits from Mythras. The optional rules for weapon range effects on combat can produce additional tactical choices. To help the tacticians among you to do some optimizing without doing mathematics here are some tables for you

I combined experimentally all the weapon size and reach information to provide easy look up tables for what weapons are effective for closing to short distance or opening to longer distance. The tables should contain all the weapons in Mythras, Monster Island, AiG and the Eastern Weapons charts.

So for example from the “Shorter Weapons Reach” table you can see that if attacker closes in with one handed mace to inside the effective reach of long spear – the long spear user cannot parry and its size is considered to be small (drops two sizes) so the long spear in defense will only stop half the damage.

2018-12-01_21-25-23

In addition when the long spear user tries to attack it will give max 1d3+1 damage and its size is reduced by 2 – so even a small weapon will stop all the damage and mace is medium in size. Normally mace could only stop half the damage from long spear.

But if the attacker can keep the attacker at its long range (“Longer Weapon Reach“)  – mace can only attack the spear itself while long spear user could use the long spear normally.2018-12-01_21-24-36

This can be quite interesting when attacker closes in to unarmed combat.

I also created a “parry and passive blocking to stop Damage” table to show how various defenders’ weapons are effective in blocking the attackers weapon – either in a parry or in passive blocking.2018-12-01_21-25-45

These are included also in the Mythras Charts page

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