Added a small chart for combat flow and pointers to relevant rules sections based on great discussion in the design mechanism forums in here
Updated (just the name)
You might find this interactive version useful

Other useful charts are here
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hkokko
Name
Hannu Kokko
Profession
a software development leader, currently working at Elisa as Head of Software Product Development, Smart Energy Solutions. As a secondary occupation a Principal Consultant at Kohilleen Consulting - RD leadership consultancy business.
In working life
Working in large scale agile software development and architecture are close to my heart and practiced daily. Large scale here is anything involving dozens of teams working for the same release.
Continuous integration as a cornerstone of making agile development feasible and to help keep the rhythm has been in my focus for quite a bit.
In private life
I enjoy photography and seeing new places and cultures.
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4 thoughts on “Combat Flow for Mythras (Originally for Runequest 6)”