Combat Styles Encyclopedia Gets Interactive on ToolsFromPavis

You will find the tool here with name “Combat Styles”

The Combat Styles Encyclopedia has now an interactive form with the same data. There is additional content

  • Book of Schemes
  • Desert Wastelands
  • Desert Fantasy
  • Islands (from Pacific)

There are new fields

Domain: Fantasy, Mythic History, Glorantha

Troop kinds: Regular/irregular

Milieu : Ancient, Medieval,Renaissance,Industrial

Styles have been grouped to Cultural and Professional

Areas have been cleaned up.

Weapons have additional explanation for rarer weapons.

There are tooltips for many fields.

You can export the selected styles in markdown (in full, condensed or ultra condensed form), in PDF as combat style cards and in json.

You can click on the name of the style and see a formatted version of the style. You can search with multiple fields (AND searches).

I Feel Lucky, I Want Rare Stuff

You can also ask “I feel Lucky”, or give me styles with rare traits or rare weapons.

How could you use this:

Every warrior tells a story long before the first sword is drawn.

A scarred city watchman gripping spear and shield does not fight like a tribal hunter armed with a bow and hatchet. A noble duellist circles patiently, looking for a single decisive opening, while a caravan guard expects ambushes from every dune. Their weapons matter, but so do their training, culture, and expectations.

This encyclopedia brings together 843 Combat Styles and 136 Combat Style Traits collected from published Mythras settings and original creations into a single reference.

It is not meant to be read cover to cover or scrolled thru for all the styles.

Think of it as an armoury. Open it, grab what you need, and get back to the adventure.

How to Use This Tool

This encyclopedia is compiled from many published and home-grown sources. Use it as a toolbox rather than a rulebook.

Find a style by:

• Area or setting

• Culture or organisation

• Weapon combination

• Combat Style Trait

• Colourful Combat Style name

For most campaigns you only need a handful. Pick a couple of styles for your recurring enemies, perhaps one distinctive style for each player character, and let everyone else borrow from those foundations. Players will soon begin recognising opponents not by statistics, but by how they fight.

A Combat Style represents the combination of weapons, training, and battlefield techniques that a culture or organisation teaches to be used effectively together. Most styles include one Combat Style

Trait, while a few exceptional traditions possess more than one.

Each Combat Style Card is intended as a quick-reference at the table. It shows the weapons used together, Combat Style Traits, weapon statistics, and how those weapons interact with Combat Special

Effects. Use the indices at the beginning of the PDF version of the encyclopedia to find suitable styles by area, organisation, culture, weapon, or trait, then keep the chosen card beside your notes during play.

Do not feel compelled to read every entry. These cards are intended to inspire, not overwhelm.

Make It Your Own

Nothing in this encyclopedia is tied to a single world.

A Combat Style is simply a combination of weapons, training, and battlefield habits. Rename it, move it somewhere else, or borrow only the parts you like.

For example:

• A Book of Schemes Shadowy Alchemist could become a secret poison-master serving a noble house in Glorantha, a hidden cabal in Lankhmar, or a sinister cult in your own campaign.

• A Book of Schemes Guelden City Guard can become the watch of any fantasy city simply by changing the name, heraldry, and local equipment.

• A Lunar Hoplite from Glorantha might become an elite legionary of a forgotten empire in Thennla,complete with the same disciplined tactics and equipment but an entirely different history and culture.

• A Hyborian mercenary company can become disciplined border troops in Dragonbane’s Misty Vale,veterans of a crumbling kingdom in HârnWorld, or soldiers serving a ruler from your own setting.

• A Monster Island jungle hunter works just as well as an explorer from Forbidden Lands, a wilderness scout from another campaign, or a tracker from any untamed frontier.

The mechanics stay the same. Only the names, colours, and stories change.

Reskin for your own personal use in your campaign.

After all, warriors across worlds may carry different banners, but a spear wall is still a spear wall, and an assassin with a knife remains terrifying whatever the map happens to be. Retain this: Example of how to use this can be seen here

More information about Combat Style Cards is available on my blog https://notesfrompavis.blog

Source for each combat style or trait is mentioned with the combat style or combat style trait. Some styles are inspired by weapon combinations described in the original source. All mentioned are used with permission. Feedback is welcome

New version of full PDF encyclopedia will come soon.

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hkokko

Name Hannu Kokko In private life I enjoy roleplaying games, photography and seeing new places and cultures. Retired from working life. In working life While there worked with large scale agile software development and architecture close to my heart and practiced daily. Large scale here is anything involving up to dozens of teams working for the same release. Continuous integration as a cornerstone of making agile development feasible and to help keep the rhythm has been in my focus for quite a bit My latest job before retiring was working as a software development leader, at Elisa as CTO, Smart Energy Solutions. As a secondary occupation a Principal Consultant at Kohilleen Consulting - RD leadership consultancy business. In private life I enjoy roleplaying games, photography and seeing new places and cultures.

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