Here is a small chart to use when characters are traveling in wilderness. Bird in the Hand scenario brings in more detailed rules for finding shelter. If you do not know where a good shelter is your travel will get slower and there is a risk of having to sleep in the open.
The RAW rules state wearing suitable local clothing permits a character a grace period of their CON in hours before exposure sets in. The chart below shows the RAW rules for effect of being exposed to temperature ranges. The wonderful Hex Crawl rules in the scenario Bird In the Hand situated in the Monster Island enhance if you try to rest without proper tent or lean-to you risk exposure and there is no recovery of fatigue or natural healing.
In the jungle you will be wet most of the time either thru torrential afternoon rains, constant wetness of everything or the rivers. If you try to rest overnight without first drying yourself and without a fire and lean to or tent for the night – you are likely to get more and more fatigued. So if you try to sleep in a tree to avoid ground level predators (and encounter the higher order predators above) you are likely to not get rest unless you find a nice nest or build a tree house but how to keep warm there..
So even if there is no check required – there is no recovery of fatigue or natural healing unless you are sheltered.
City Quarter Generator which generates city quarter for Mythic Constantinople era cities and generic fantasy cities now has the first versions of Gloranthan City quarters. There are two versions – Orlanthi City Quarter and Fonrit City Quarter.
Currently the Orlanthi City Quarter generates temples from the Storm Pantheon. Fonrit one generates from Ompalam pantheon. For this first version the probability of gods are even for the city quarter. There are only gods from a single pantheon in the city quarter. Major Temples are more rare, others are evenly distributed to appear. This also may change in the future. There might even be other pantheons appearing.
The contents of the temples are defines by Mythras ruleset – substitute your own favourite distribution and kinds of priests there. For example acolytes seem to come and go in the rulesets.
These would be most likely suitable for larger cities with tenements, multiple professions and stores and multiple temples. My campaign is in Fonrit where this seems to suit well.
A fellow Mythras fan asked me if it would be possible to create a city quarter generator based on Mythic Constantinople rules.
Here is the first version – it can only do Constantinople and only poor city quarters. More will probably come later and I will most likely do a more sword and sorcery oriented version later on.
The system is based on generating nodes. After generating a few nodes for a part of a city quarter you will draw the streets and alleys around them and then start sketching out the shape of the buildings. You can save the resulting files as .png files and then draw the needed roads, buildings around the nodes.
So you always wanted to fight the Ska in Mythras Lyonesse. Really think you are able to do that. Here are some combat styles to practice. Beware – Ska are both intelligent, highly tactical as well as strategic and really strong in both individual and mass combat.
Here are 28 combat styles prevalent in Lyonesse – there are others but this is a starter.
Here is an item from my Mythras Monster Island Campaign. It is the very rare copy guide to Hummingbirds of Monster Island. It was carefully researches by brave ornithologist Dhatamuzzin – who was lost in his latest travel to upper reaches of cloud forest in Komombo area in search of new subspecies of Prophet Bird. He used large part of his considerable inherited wealth to finance expeditions to inner Monster Island. His collection of bird feathers is beyond compare and is now being cared for in a private museum in the provincial capital.
The book contains first hand observations of the rarity of the birds, their living areas and delicateness of the birds for feather removal. It also contains market value researched which might fluctuate mightily. There is a Mandahi and Varanri Shaman curses put on Dhatamuzzin for his over zealous research in the vicinity of tribal holy places.
There is a small update on combat style cards. It contains now the Meeros Doomed combat styles. I added also a few Dwarven Combat Stylesinvented for Glorantha. I also updated all the cards separating all firearms related special effects to be applicable only for firearms. In addition there is now a strangle special effect from Fioracitta.
New small tool in tools.notesfrompavis.com Mythras Dice Roll Evaluator. Give it a skill and augmenting skill. It calculates those pesky details of resulting skill and various difficulty grades and crits & fumbles. My small contribution to the destruction of in your brain math skills.