Mythras system is truly a toolkit. NOMCORSS (NotesFromPavis Opinionated Mythras Campaign Optional Rule Setup Sheet) tries to gather together all the Mythras rules options from all of the Mythras supplements with sensible (perhaps opinionated) default options. Version 1.4 contains now more than 30 new rulings. – the new supplements added are Fioracitta, Mythic Rome and Mythic Constantinople
There are now close to 230 rules which have options that you can select – some with multiple options.
There are now very many tool selections that you can do. Excel filters will be your friend – filter by category, perhaps then by topic. Remember all the edits are done on the first (Main) sheet (do not sort there). All the sorting should be done on Display sheet.
To help you select here are a few tips and an additional feature. First – select which of the magic systems you want to use. They are the rows marked with orange ones. If you select one or couple of them (by selecting from the green column any choice that is not “No” and not starting with “Standard RAW” – all the choices for any magic system rule choices will be marked “Optional Magic System Chosen”.
Now start selecting any of these “Optional Magic System Chosen” rules. There again if you select an option that is not “No” and not starting with “Standard RAW” the column named “Was there any optional rule chosen (rules that are standard in RAW count as False)” will be automatically marked True.
On the display sheet – there is also a column “Was there any optional rule chosen (rules that are standard in RAW count as False)” Filter by using standard Excel filtering (in Excel the title of the column will contain dropdown” and select “True”. This will now show all the selected optional rules.
Rules by default
It is an excel sheet which gives the GM a worksheet to select which optional rules are in effect in his/her particular campaign.
You need to have own the various supplements it refers to if you want to use the rules mentioned here (every rule option reference points to the supplement and page).
Mythras system is truly a toolkit. NOMCORSS (NotesFromPavis Opinionated Mythras Campaign Optional Rule Setup Sheet) tries to gather together all the Mythras rules options from all of the Mythras supplements with sensible (perhaps opinionated) default options. Version 1.3 contains now almost 200 (well 194) rule selection one can do – the new supplements added are Lyonesse,Mythic Britain,Mythic Britain,Perceforest Logres,Waterlands,Perceforest.
There are now very many tool selections that you can do. Excel filters will be your friend – filter by category, perhaps then by topic. Remember all the edits are done on the first (Main) sheet (do not sort there). All the sorting should be done on Display sheet.
It is an excel sheet which gives the GM a worksheet to select which optional rules are in effect in his/her particular campaign. Excel is starting to be somewhat unwieldy and will need to be refactored.
You need to have own the various supplements it refers to if you want to use the rules mentioned here (every rule option reference points to the supplement and page).
Someone in the Discord wanted to have a stone articulated plate for a player in his campaign. Tried the Fatigue and Encumbrance Calculator on that and noticed a few flaws in the calculations that become evident at the outer edge of the world. Fixed those with 3.2 version of the calculator
Mythras Campaign Rules Setup Tool helps GMs to select and communicate rules chosen from an array of Mythras supplements. NOMCORSS is now at version 1.2 and has the options found in Shores of Korantia,Bird in the Hand,Taskan Empire,Sorandib and some of the Assabian Rites in there. There are now 120+ selectable rules with a few having more than 2 options for each.
The display sheet shows now also “default” Mythras RAW options in gray, Not in use in red and the rest in green.
NOMCORSS V1.1 (NotesFromPavis Opinionated Mythras Campaign Optional Rule Setup Sheet) is expanded. It now contains more than 100 rules options scoured from Mythras RAW,Mythras Companion,Ships and Seawalls,Monster Island,Firearms,M-Space,Old Bones Setting Up Tasks,Adventures in Glorantha
It is an excel sheet which gives the GM a worksheet to select which optional rules are in effect in his/her particular campaign.
You need to have own the various supplements it refers to if you want to use the rules mentioned here (every rule option reference points to the supplement and page).
Mythras can be considered as a very flexible toolkit for setting up your campaign. This gives enormous power to shape the campaign rules to fit the campaign content and mood. It also gives new GMs a question: Which options I need to setup and how do I communicate which rules are in effect. Mythras has a large array of settings and scenarios which bring in additional and optional rules and systems. YMMV – Your Mythras May Vary but what can I change and are there any consequences of the change.
To answer this question there is a new tool NOMCORSS (NotesFromPavis Opinionated Mythras Campaign Optional Rule Setup Sheet). It is an excel sheet which gives the GM a worksheet to select which optional rules are in effect in his/her particular campaign.
The first version is for before firepower age campaigns and should contain all RAW options and some popular Mythras house rules and setting rules that you can select for your campaign.
Version 1.4 contains now almost 230 rule selections one can do –
Contains optional rules to select from: Mythras RAW,Mythras Companion,Ships and Seawalls,Monster Island,Firearms,M-Space,Old Bones Setting Up Tasks,Adventures in Glorantha,Shores of Korantia,Bird in the Hand,Taskan Empire,Sorandib,Assabian Rites,Lyonesse,Mythic Britain,Mythic Britain,Perceforest Logres,Waterlands,Perceforest,Mythic Rome,Mythic Constantinople,Fioracitta
There are now very many tool selections that you can do. Excel filters will be your friend – filter by category, perhaps then by topic. Remember all the edits are done on the first (Main) sheet (do not sort there). All the sorting should be done on Display sheet.
To help you select here are a few tips and an additional feature. First – select which of the magic systems you want to use. They are the rows marked with orange ones. If you select one or couple of them (by selecting from the green column any choice that is not “No” and not starting with “Standard RAW” – all the choices for any magic system rule choices will be marked “Optional Magic System Chosen”.
Now start selecting any of these “Optional Magic System Chosen” rules. There again if you select an option that is not “No” and not starting with “Standard RAW” the column named “Was there any optional rule chosen (rules that are standard in RAW count as False)” will be automatically marked True.
On the display sheet – there is also a column “Was there any optional rule chosen (rules that are standard in RAW count as False)” Filter by using standard Excel filtering (in Excel the title of the column will contain dropdown” and select “True”. This will now show all the selected optional rules.
Rules by default
Here is an example of opinionated setup for campaign tools.
If you are starting your first campaign with Mythras – you can accept the default rules or just tweak a couple. Tweaking increases color but may increase learning curve for new players. Take a look at judgmental prework effort for GM and learning effort for players columns. You can always add more options later. Mythras is fun with the opinionated defaults as with many of them differing from the defaults.
Due to obscure but documented Excel bug – please do not sort anything on the Main tab. Do all the sorting on the Display tab.
There are now very many tool selections that you can do. Excel filters will be your friend – filter by category, perhaps then by topic. Remember all the edits are done on the first (Main) sheet (do not sort there). All the sorting should be done on Display sheet.
Just select for each of the rows in green column if you want to change the rule from the opinionated default. If there is nothing to select then write to the yellow column row. You can add your comments on the yellow row anyway.
You need to have own the various supplements it refers to if you want to use the rules mentioned here (every rule option reference points to the supplement and page).
Print out the display sheet to your players if you want to.
Mediterranea Mitico is a Spanish language setting for Mythic Mediterranean. It contains cultures and settings for nations and tribes around Mediterranean in the ancient period.
I translated the combat styles from it for the Combat Style Encyclopaedia. Combat Style is a combination of weapons that a culture or organisation trains to be effectively used together. Combat Style usually include one or much more rarely more than one Combat Style Traits. Combat Style Cards are quick reference cards which show examples of such styles together with weapon statistics and how this combination of weapons interacts with Combat Special Effects.
Here is the list of the Mediterranean Mitico styles
Carthaginian Hoplite
Mediterranean – Carthage
Libyan Horseman
Mediterranean – Carthage
Punic Sorceress
Mediterranean – Carthage
Sidonian Marine
Mediterranean – Carthage
Celtic Berserker
Mediterranean – Celtic
Clan Warrior
Mediterranean – Celtic
Highland Hunter
Mediterranean – Celtic
Auriga
Mediterranean – Egyptian
Egyptian Infantryman
Mediterranean – Egyptian
Sais Archer
Mediterranean – Egyptian
Citizen Hoplite
Mediterranean – Greece
Cretan Archer
Mediterranean – Greece
Ionian Peltasta
Mediterranean – Greece
Macedonian Horseman
Mediterranean – Greece
Protector of the Heliopolis
Mediterranean – Greece
Balearic Slinger
Mediterranean – Iberian
Bastetano Warrior
Mediterranean – Iberian
Turdetano Archer
Mediterranean – Iberian
Desert Hunter
Mediterranean – Nubian
Kushite Archer
Mediterranean – Nubian
Napatian Warrior
Mediterranean – Nubian
Bully of the Bunch
Mediterranean – Other
Ebon Mercenary
Mediterranean – Other
Holy Man
Mediterranean – Other
Mede Horseman
Mediterranean – Persian
Persian Royal Guard
Mediterranean – Persian
Philistine Raider
Mediterranean – Persian
Sparabara
Mediterranean – Persian
Equites
Mediterranean – Roman
Roman Legionary
Mediterranean – Roman
Velites
Mediterranean – Roman
Nomad Headhunter
Mediterranean – Scythian
Scythian Raider
Mediterranean – Scythian
Scythian Spearman
Mediterranean – Scythian
There are now 619 Combat Styles and 108 Combat Style Traits from the following sources.
Armies and Enemies of Dragon Pass Blood Rock – Scenario Broch Goddarth – Scenario Campaign – A Monster Island Campaign Campaign – A Mythic Britain Campaign Campaign – Fan material for Hyborean campaign from RangerDan Campaign – Gramnaster’s Sengoku campaign Campaign – Notesfrompavis Glorantha Campaign Campaign – Sofia of the Ironlands’s Campaign Design Mechanism: A Bird In the Hand Design Mechanism: Adventures in Glorantha Design Mechanism: Arakoline Tribute Design Mechanism: Book of Quests Design Mechanism: Fioracitta Design Mechanism: Hessaret’s Treasure Design Mechanism: Khakun Shrugs Design Mechanism: Logres Design Mechanism: Lyonesse Design Mechanism: Meeros Doomed Design Mechanism: Monster Island Design Mechanism: Mythic Babylon Design Mechanism: Mythic Britain Design Mechanism: Mythic Constantinople Design Mechanism: Mythic Rome Design Mechanism: Mythras Design Mechanism: Perceforest Design Mechanism: Shores of Korantia Diadochi Warlords Fioracitta GenCon Scenario From Mythras Reddit Mediterranea Mitico Mjollnir’s Medieval Renaissance RQ Vikings Savage Swords Against Necromancer – Scenario Stupor Mundi – Alephtar Games Unapproachable – Scenario Weird of Hali
Here are the combat styles for Mediterranea Mimic:
Mediterranean – Carthage
Carthaginian Hoplite
Mediterranean – Carthage
Libyan Horseman
Mediterranean – Carthage
Punic Sorceress
Mediterranean – Carthage
Sidonian Marine
Mediterranean – Celtic
Celtic Berserker
Mediterranean – Celtic
Clan Warrior
Mediterranean – Celtic
Highland Hunter
Mediterranean – Egyptian
Auriga
Mediterranean – Egyptian
Egyptian Infantryman
Mediterranean – Egyptian
Sais Archer
Mediterranean – Greece
Citizen Hoplite
Mediterranean – Greece
Cretan Archer
Mediterranean – Greece
Ionian Peltasta
Mediterranean – Greece
Macedonian Horseman
Mediterranean – Greece
Protector of the Heliopolis
Mediterranean – Iberian
Balearic Slinger
Mediterranean – Iberian
Bastetano Warrior
Mediterranean – Iberian
Turdetano Archer
Mediterranean – Nubian
Desert Hunter
Mediterranean – Nubian
Kushite Archer
Mediterranean – Nubian
Napatian Warrior
Mediterranean – Other
Bully of the Bunch
Mediterranean – Other
Ebon Mercenary
Mediterranean – Other
Holy Man
Mediterranean – Persian
Mede Horseman
Mediterranean – Persian
Persian Royal Guard
Mediterranean – Persian
Philistine Raider
Mediterranean – Persian
Sparabara
Mediterranean – Roman
Equites
Mediterranean – Roman
Roman Legionary
Mediterranean – Roman
Velites
Mediterranean – Scythian
Nomad Headhunter
Mediterranean – Scythian
Scythian Raider
Mediterranean – Scythian
Scythian Spearman
I would like to reach the authors of Mediterranean Mitico but have not found a route for that. If somebody knows how to reach them – please let them know I am trying to reach them.
Well – obviously he/she is not unladen if she/he has a backpack full of loot and rations unless he/she/it is very strong.
Few player characters always want to use the toughest armor they can find and it can be tough to figure out how that affects the speed that they can walk, can they even run, how about jumping over that ravine. Can they even move at all. How much do their skills suffer. What if they are wearied from Fatigue. What if they drop the leg braces and the backpack. What if they enter jungles of Monster Island. How about if they drop the armor altogether and keep just the weapons or some of them. What if they roll a critical on their athletics while doing the move.
Now there is a version of FES calculator that combines the RAW rules, Monster island jungle rules and all the movement related rules from the RAW to calculate all of this.
It makes it much easier to see all the effects that encumbrance, terrain and fatigue make. The aim here is to make movement speed also count – when escaping One-Eye the Carnosaur you do not have to be the fastest but faster than 2-4 of the slowest ones. You should also be make the hard decisions what to drop to escape easily from game mechanics point of view.
The encumbrance and fatigue can make drastic changes to the speed and skills. This tool aims to help the use of them to support the game session.
The calculator handles the movement rates from 3-8, armo penalties from 0-29, athletics skills from 0-120 and swimming skills from 0-80. Why these limits – well it turned out to be way more convenient to calculate and test the movement rates outside Excel in Python and these are the limits I chose for a starter. So there is a data sheet of 250.000+ lines generated with excel and this makes the Excel a medium sized beast for the computer. Might work on that later… The version probably requires a recent version of Excel as it uses some formulas that might only exist in Excel.
There are few things one needs to input
Strength
Constitution
Dexterity
Intelligence
Select current fatigue level from a list
Athletics skill
Swimming sill
Select whether armor is worn or not
Select all the equipment one wants to either wear or carry from the list
After these FES carries out the calculations and creates a table for results
The colors yellow and various shades of red indicate something to note about the effects.
There are four columns for different scenarios: Fully loaded, Without Backpack and the similar ones for Fully loaded in jungle and without backpack in jungle.
After filling out the FES – you can save a copy for each player character and start using it. During the scenario – when fatigue, speed or encumbrance matter – change the fatigue level and select whether you wear armor or not. If you are not satisfied with the numbers – drop or add equipment by adding or changing the item count number of each individual line you want or need to change in the equipment list. Only the orange fields are meant to be changed.
This will evolve with feedback plus there are already things in the roadmap for supporting combat styles etc on this one.
If you find mistakes or improvement needs please do not hesitate to contact.
Mythras Encounter Generator (and its previous branding) has been in existence now for about 9 years – since 2013. I wrote my first post about it in September 9, 2013 and it had been in existence a few months before.
MeG has generated 649 256 NPCs since the early days.
The 4000th public encounter was the Astorwal Courser. Altogether there are over 8300 templates in MeG – a little bit over half are private templates.
There are 59272 additional feature items in 408 categories (like Abilities, Curse Spirit Abilities, Basic Poisons, Exotic Poisons, Saxon names, Avenue of Delights Effects and so on).
Some of these NPCs belong to one of the more than 180 cults or sorcery orders of which there are more than 620 different ranks detailed.
Most if not all Cthulhoid creatures from Weird of Hali are now in the MeG.
To ease the work of hard working (and lazy GMs) in Mythras Mythras Encounter Generator can now generate most if not all Cthulhoid creatures from Weird of Hali…
Here is the last installment of MeG updates for Weird of Hali Cthulhu creatures.
You will find these with the direct links above and also with keyword “Weird of Hali”. Many of these encounters would also work with fantasy campaigns for example Monster Island.