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Esrolia,Balazar and Hsunchen – Civilization vs Primitives – Pregenerated Characters


Here are a few more pregenerated starting characters for Encounter Generator . These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player…) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests) that were usable for example in Pavis and Sartar.

This article expands the scope beyond those standard areas to guests who might arrive.

Esrolia – Civilized

Within Esrolia there is a tiny area called God Forgot where there are traces of Brithini occupation left – godless sorcerers and their caste society.

Esrolians of course have hired help from the north – so it is alright to mix for example Sartarites into the mix. They are also avid travelers – so you might encounter a group of them outside Esrolia especially now that Belintar has disappeared.

You can create entire Esrolia group

On the other end of the spectrum you have the primitives.

Balazar is just north of Dragon Pass and really well described by the Griffin Island book and avidly documented by Jon Hunter at his highly recommended blog Back To Balazar. 

Here are few pregenerated characters for Balazar

A group of them can be easily generated by using

Hsunchen – Animal Totem primitives are living at the edges of the world – thriving where others do not. They are spiritual people living close to nature and one with their animal motifs.

You can generate a group of them by using

All of the pregenerated characters are tied to Gloranthan timelines to make it easy for players to get to the world as explained in this post.



What Did I, My Parents and Grandparents And Siblings Do Before Hero Wars started

I created a way to generate pregen characters  earlier on for the Encounter Generator. I wanted to tie the pregenerated characters into the history of Glorantha. So in those I also included information about the family history for four generations – from the current time to Great Grand Parents days. Family history was connected to Gloranthan Timelines around Dragon Pass area roughly. Gloranthan timeline events come from Guide to Glorantha, Wyrms Footnotes and other sources. In that first version there was only one deed per each timeline event like in the below examples.

  • In 1563 at Elder Wilds GrandFather was caravan guard when Last Vizkinni king Partobas the Bold raises the wrath of Lunar Provincial Commander
  • In 1589 at Lunar Empire Father saw when Jar-Eel goes to Fronela expedition and overcomes the Syndic’s Ban

Here is a small table expanding those deeds that your blood relatives might have done. Deeds vary from small to large – from benign to evil – from mundane to heroic. This will be eventually incorporated to the pregen in some form . These can be used for the back story of character in character generation – this is system independent – so will work whatever version of Runequest or Mythras or even Heroquest you are running.

So for example you might pick an entry from the list and say that

  • In 1589 at Lunar Empire Father fought a famous duel when Jar-Eel goes to Fronela expedition and overcomes the Syndic’s Ban
  • In 1563 at Elder Wilds GrandFather refused to talk about the time when Last Vizkinni king Partobas the Bold raises the wrath of Lunar Provincial Commander
abandoned faith of the ancestors
ambushed the enemy
attacked enemy encampment
became a hero
became a runelord
became enemies with powerful clan
became friends with a powerful clan
befriended locals
betrayed his/her master
burned a temple
burned a village
was busy fighting chaos
dabbled with dark forces
dabbled with sorcery
devoted oneself to the cult
died in the action
died fighting chaos
disappeared for a long time
embezzling company's money
embraced the enemy faith 
encountered chaos
was enslaved
escaped the bloodbath
escaped the caravan
fled for his life
fought a famous duel
fought for freedom
fought hard
found the family treasure
rose high in the cult
was banished from the cult
was famous for his/her herd
was famous for his/her prize bull
became a member of the ring/council/inner circle/general staff
fraternized with enemy
got ambushed
got an epithet
got craving to go to sea
got famous
got famous as a chaos killer
got involved with a vendetta
got married
got rich selling beer
had to flee the home region
was claimed to have child/ren outside the clan
was imprisoned
gained 50 herd animals in a raid
fell in love with wandering minstrel and left the family
had dealings with dwarves
had dealings with elves
acquired a Grazelander Goldeneye horse
went berserk and saved the day
was carried on his/her shield from the battlefield
joined the outlaws
joined a Heroband
killed 7 enemies
killed enemy priest and his entourage
laughed at the grave of the enemy
lost a fortune
lost ones’ mind seeing the carnage
made a fortune
made a powerful enemy
made friends with trolls
married from outside the clan
met lifemate
never came back
offended the authorities
participated in the atrocities
refused to talk about the time
retired from active life
retired from the world
embraced the Lunar way
fought the chaos in Snakepipe Hollow
never returned from Snakepipe Hollow
succeeded in a Heroquest
failed in a Heroquest
came back changed 
came back as a broken person
never left the village after coming back
was hounded by a spirit the rest of her/his days
seeked forgetfulness from alcohol/narcotic substances the rest of his/her days
spent rest of his/her days seeking penance from the deeds done 
saw the events of
saw the light and converted
saw the refugees suffering
served the dark forces
served the enemy
smuggled contraband
stole a treasure
travelled to distant land
was a body guard to a ruler
was a caravan guard
was a guard on a merchant ship
was a spirit talker
was a spy
was a Trickster
was absent from duty
was an unwitting pawn of chaos
was around
was asked odd questions by a stranger and was said to become illuminated
was barely surviving
was branded as a coward
was branded as a traitor
was captured
was caravan guard 
was defending the village
was drafted to the expedition
was drunk the whole time
was embezzling his/her master's money during
was falsely accused of a crime or unworthy deed
was famed thruout the region as the master of his/her skill
was famous for depravities
was fighting as a mercenary
was fighting for our lives 
was fighting for the freedom
was for many years consort in a ruling family
was hardened criminal
was hiding from the authorities
was in the camp
was in the city 
was in the city and got rich 
was in the counter raid 
was in the courtyard
was in the field
was in the relief expedition
was in the service of sorceror from the west
was in the service of the sorcerors beyond the sea
was lost at sea
was one of the first to see
was outlawed
was part of
was part of the army. 
was part of the caravan
was part of the work crew
was promoted
was rightly accused of a crime or unworthy deed but escaped the retribution
was spoofed by a Trickster
was suffering in
was taking advantage of the situation
was the lone survivor
was the party animal of the generation
went along

Now all of the above are available when generating for example a priest in Sartar.

Here an example generated…

Our History in Dragon Pass – My GreatGrandPa: In 1539 at Dragon Pass GreatGrandMother died in the action when Dragonewts Dream. Phantom dragonewts appear throughout Dragon Pass and surrounding lands carrying out mysterious rituals and other tasks.

Our History in Dragon Pass – My Grand Parents: In 1580 at Lunar Empire GrandFather lost ones’ mind seeing the carnage when Lunar Empire made trade treaty with Ralzakark

Our History in Dragon Pass – My Parents: In 1609 at Dragon Pass Mother embraced the enemy faith when Boar Hunt: Persistent raiding by tusk riders rallied their foes and many lands sent their best hunters and warriors to hunt down the raiders. Success was – as usual – questionable

Our History in Dragon Pass – My Time: In 1619 at Holy Country member of my family (me or my sibling or my cousin) was famous for depravities when Ditali raided Esrolia

On the following round need to look at some of the syntax – there seem to be some missing words here and there.

Pregenerated Characters for Mythras – Barbarians, City Priests and Thieves

Once in a while you need to be able to get the game started quickly and character generation while cool in itself can take a while, even a sizeable portion of the game session. So here the Encounter Generator comes to rescue

Here is a set of ready made characters roughly following the character generation process of Mythras (fits for RQ6 as well). It will create all of the skills for the professions and civilization types chosen, typical armor, all the combat style traits. It even contains the social class, background events, connections, information about parents, siblings and extended family and the family reputation. For Glorantha it also contains some bits of family history.

You will also find a few more pregenerated characters – most of them adhering to above

In the previous post I had already available

These can be generated in groups

The following new feature tables were added

  • Connections
  • Parents
  • Siblings
  • Extended Family
  • Social Class – Barbarian
  • Social Class – Civilized
  • Reputation
  • Background events

So now there is no excuse in getting the group around the table quickly into action in the game of Mythras.


Who says Dorastor has all the fun – join the Cwim’ming party

Every Tom, Dick and Harry knows that you should avoid Teshnos and Wastelands close by  it on the Wilddays as Cwim is having his daily walks.

Created the old favorite

from the Gloranthan Secrets book. He joins the Encounter Generator’s chaotic party with his small friends

who are spitting image of himself. For convenience there is now

which contains the Cwim itself, gorps he throw and the spit monsters.

It would be good to know about his arriva a bit beforehand as the party might need some preparing. So I created random party table for Foreshadowing the Encounter. It can be attached to any party and it can provide some clues that an encounter might be occurring. Some examples would be

  • locals fleeing the encounter
  • carrion animals associated with encounter gathering
  • Spoor of the encounter found
  • Footprints made by the encounter
  • Wildlife alarmed by the closeness of the encounter
  • Favorite food animal of the encounter growing alarmed

and so on.This is attached now to Cwim’ming party but will in time be attached to other parties as well.

Here are few other Chaos encounters from earlier posts



2500 Encounter Templates – Demons, Nightgaunts, Undead,Foxwomen and Sea Wolves

Mythras Encounter Generator reached a boundary of 2500 Encounter Templates today. It is quite a ride since August 2013 when I first learned of the RQ Encounter Generator and started to contribute to it.

Here are few of the new ones I created during this weekend.

Animals for Glorantha or other places

Chaos creatures

Intelligent beings

Undead and demonic beings

Here are some old posts to get the best out of the encounter generator

Daimons Are Forever – or return to Anaxial’s Roster – again

Here is a set of missing creatures for Mythras Encounter Generator based on Anaxial’s Roster.  These can be somewhat rare – or even extremely rare. Some of them even the stronger parties would probably not like to encounter.

The daimons and elemental spirits are inspired by both the Anaxial’s Roster and Nikk Effingham’s excellent post on elementals 

There exists about 40 Luathan warriors in the Genertela continent – here is one of them, one of the less skilled ones.

Here are some trophies to gather or protect based on your parties’ instincts.

Grazer’s horses are legendary. If you manage to get one – most likely others will want it from you.

Encounter Generator Returns to Anaxial’s Annex

After a brief break here are a few additions to Encounter Generator to help Mythras and RQ6 referees create new NPC’s and other encounters.

Pamaltelan continent




Monster Island



Mostali Repairs The World Machine

The world of RQ/Mythras Encounter Generator moved to another site last year. Start of February was the last time when the links on my blog posts (more than 50 posts with possibly hundreds or small thousands of links) to the encounter generator and templates  were working. You can find most if not all RQ Encounter Generator posts on the category of the same name. Now all the links have been updated due to diligent work of the Mostali and World Machine is again repaired.

So click away – if there are still some that do not work let me know. Here are few of the pages for encounters.

Mythras (and old RQ6) Magic Situational Modifiers

In the hunt for the perfect GM reference material and GM Screen I created reference sheet for spell caster for Magic Situational Modifiers. This gathers all the modifiers for all the forms of Magic into one place. Some of the modifiers are optional – for example wearing armor iron in Glorantha, Monster Island options for orchestrated casting and sympathetic armor.


As always comments are welcome. The file is available here and of course also in the RQ6/Mythras charts page which collects all the charts I have made available (Combat flow, offensive and defensive special effects, healing and wounds, diminish effects, weapons, shields and passive blocking, close and ranged combat situational modifiers, movement and swimming effects, encumbrance calculator, sorcery tools and Gloranthan ships).

GM’s might also find the RQ/Mythras Encounter Generator useful

Gods War Kickstarter by Sandy Petersen

Gods War in Glorantha kickstarter is ongoing at the moment. Gods War  seems to be the pure Sandy – large monsters (I mean really large) at really cosmic scale – great production quality and humongous replay value with 7 different empires, maybe soon 8. This has bigger figures even than Cthulhu Wars and loads of variety. You will see Mother of Monsters, Dragonewts, Lunars, Broos, Storm Tribe, Dragons and Sea monsters among others. Giants and Titans seem to be possible as well if kickstarter reaches its goals. The Gods War is funded already – now it is only the race to get all the stretch goals.  The only downside to the game (in addition to investment to pledge) I see is that with so much stuff included it will eat up  plenty of game shelf space. It seems that figures could also be used as miniatures in your campaign – Mother of Monsters, I am looking at you as a distinct possibility. The stretch goals of which there are plenty look to be available only via the Kickstarter campaign, basic game will likely come to retailers later on.

If you have not bought yet the Guide To Glorantha and several other ancient tomes in PDF format there is a pledge here that contains a veritable pirates treasure of those.

There are still stretch goals that would be interesting to get – so go and pledge.