Combat Special Effects – Mythras Update

The combat special effects for offensive and defensive have been updated to V1.3. This now contains all the effects from Mythras Imperative and the ones from RQ6 updated to Mythras Imperative way of working. Some tweaks to existing ones have been added. Added also house rule for Shift Location that seems to be popular. Mythras Imperative contains really neat Prepare Counter Special Effect that I cannot wait to start using.

Here is the portrait mode for Offensive Special Effects and here the same for Defensive Special Effects. 

This has also been updated to RQ6 Charts and Tables page

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hkokko

Name Hannu Kokko Profession a software development leader, currently working at Elisa as Head of Enterprise Architecture, IT Business Unit. As a secondary occupation a Principal Consultant at Kohilleen Consulting - RD leadership consultancy business. In working life Working in large scale agile software development and architecture are close to my heart and practiced daily. Large scale here is anything involving dozens of teams working for the same release. Continuous integration as a cornerstone of making agile development feasible and to help keep the rhythm has been in my focus for quite a bit. In private life I enjoy photography and seeing new places and cultures.

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