Updating the Mythras Spirits at MeG – part II

I updated the following spirits to follow Mythras Core rules (instead of RQ6 rules).You will find them using the search function of the MeG, I provided links here to some of them. I also updated most of the “features” providing variety for the spirits within the scope.

  • Bane Spirit – Tweaks
  • Curse Spirit – Tweaks
  • Fetch -Reworked
  • Guardian Spirit – Tweaks
  • Haunt Lesser
  • Haunt Major
  • Medicine Spirit
  • Predator Spirit Wolf Form
  • Predator Spirit Constrictor Snake
  • Predator Spirit Giant Lizard
  • Predator Spirit Vampiric Bat
  • Predator Spirit Hydra
  • Predator Spirit
  • Large Predator Spirit
  • Ancestor Spirits

Created few different kinds of ancestor spirits to replace the old ones. Balanced has spirits, spells and ancestor skills and even discorporate if intensity is enough
Spirit Guide usually has spirits and discorporation. Shamans usually has spirits only but on higher levels also discorporation. Sages have skills
Withces and spell casters have folk magic.

  • Ancestor Spirit Balanced
    Ancestor Spirit Spirit Guide
    Ancestor Spirit Shaman
    Ancestor Spirit Sage
  • Ancestor Spirit Large Balanced
    Ancestor Spirit Spirit Guide
    Ancestor Spirit Shaman
    Ancestor Spirit Spell Caster
    Ancestor Spirit Sage
  • Ancestor Spirit Grand Balanced
    Ancestor Spirit Spirit Guide
    Ancestor Spirit Shaman
    Ancestor Spirit Spell Caster
    Ancestor Spirit Sage
  • Ancestor Spirit Lesser Balanced
    Ancestor Spirit Lesser Spirit Guide
    Ancestor Spirit Lesser Shaman
    Ancestor Spirit Lesser Witch
    Ancestor Spirit Lesser Sage

I updated the Monster Island shamans to have the above instead of old ones. Each tribe has high shaman, shaman and spirit worshipper levels.

  • Kangi
  • Anguri
  • Gabari
  • Gamari
  • Ghidori
  • Kamacuriu
  • Kumongi
  • Varanri
  • Oodaki
  • Mandahi

You will also find a gaggle of spirits here.

Previous update to spirits is here

Alas Babylon – The Sequel – More Creatures of Mythic Babylon Unleashed

Now there exists a few more creatures from the Mythic Babylon in the Mythras Encounter Generator. You can find them with tag “Mythic Babylon” in the MeG

This batch contains

These could also fit nicely into a sword and sorcery campaign for example Monster Island.  You can find the previous ones for Mythic Babylon here

More Babylonian creatures will join MeG soon.

Alas Babylon – Creatures of Mythic Babylon Unleashed

Design Mechanism published a mighty tome called Mythic Babylon this summer. It contains magic system additions and everything necessary to play a role playing campaign in Babylon – of course including creatures.

I have added a few of those into the Mythras Encounter Generator so it will be as easy to generate those than any others. There are also few additional abilities for beasts – Good and Bad Omen, Melammu – a form of frightening splendour and See Ghosts. These have been added as abilities to the MeG.

I have also added tag “Mythic Babylon” for existing creatures that I have created that might be encountered in Babylon.

First batch of new creatures are

These could also fit nicely into a sword and sorcery campaign for example Monster Island.

There are already aurochs, Babylonian ostrich, Cheetah, Common Griffin, Hyena, Jackal, Lions and Wolves to fit into your Babylonian campaign.

More Babylonian creatures will join MeG soon.

Mythras Sorcery Calculator V2.5 – Mighty Sorcerers update

Sorcery Calculator has been updated to handle invocation skills up to 400% and shaping skills of up to 400. These major skills are usually available with orchestrated casting of certain sorcery schools for the invocation but might be available also for some superbly potent individuals.

This now also includes the alternate names for spells in Monster Island sorcery.

Some of the spells do not have enhanced effect beyond 120 in skill but almost all do.

Protected by minions these highest level sorcerers are truly potent opponents as they should probably also be played like the most intelligent enemies in the realm.

Skill block
Shaping components chosen
Spell Calculus

Some spell examples with the skill and shaping chosen

You can find the sorcery calculator here.

Other articles about Sorcery Calculator

Updating the MeG Spirits – Sickness Spirits

I have started to update the older spirit encounters in MeG. Part of them were created pre-Mythras RQ6 and quite a few of them in the early days of MeG feature development.

I am starting with sickness spirits.

So what changes – Spirits will use newly refactored Spirit Abilities feature and use all of the Spirit Abilities from Mythras (3rd printing). They will use them by having them as “Spirit Abilities” feature in individual spirits. For the sickness spirits this will mean that they have Covert, Manifestation and Disease feature with references to the rulebook where necessary. All of the artefacts of older rules and MeG feature workarounds are updated to the current feature set. For example in earlier rule sets there was onset time for sickness to start, now that does not exist in current rule sets for spirits.

For each of the sickness spirit intensity levels from 1-4 there is added a randomised Disease condition available for sickness spirit (for that intensity level). For example for Sickness spirit intensity 1 there will be only one disease condition randomised.

For higher level intensities there is created all the variations of disease conditions. For example for level 2 there is sickness spirit intensity 2 (1+1) and sickness spirit intensity 2 (2) – first one will have two randomized disease conditions for level 1 and the second spirit will have only one with disease condition level 2.

For intensity 3 there will be three spirits – one with three first level conditions, one with one first level and one second level and one with one with one third level.

There are also a few parties created to generate

I have only currently created up to intensity 4 but that should be plenty enough for the opposition.

There will undoubtedly remain other disease and sickness spirits in MeG created by me. They might get updated or retired later as I get the time.

Other spirits will be updated one by one after summer season.

You will find the usual Mythras Encounter page here and useful charts here and a set of starting resources for Mythras GMS here

Questing Shamans and Beast Stampedes

There has been a few shaman party’s in the MeG but nothing for the questing shamans. Questing shamans are usually shamans or high shamans and they might be accompanied by their totem animals or a strong spirit guide.

Questing Shamans

Here are the first few questing shaman parties

For these strong spirit guides have been created.

Questing shamans appear also in the toolsfrompavis standard encounters.

Stampede

Something, it might have been human hunting party, lightning, volcano or hungry predator has caused the herd animals to stampede

The are now modelled as Flocks (from Monster Island) in MeG. They can be found as Stampede in the Jungle and Stampede in the Savannah.

uses mainly herbivore saurians as the stampeding animals

uses currently only Mammoth as stampeding animals

uses bison or savannah buffalo

This is now also reflected in the toolsfrompavis standard encounters in Jungle.

You can generate encounters for your Mythras game easily with MeG

Pregenerated Characters for Fonrit – Part 2

Four years ago I created a set of pregenerated characters for Fonrit Here are few additions. Look in that article for the principles how these have been done and can be used.

Here are few additions to those

As in previous version you can generate a group of them by generating

Cultists of Monster Island in Mythras Encounter Generator – Part 2

Here are the rest of cultists in officially active cults in Monster Island. Part 1 has few more. All the cultists are done in a similar format – cultist party has a link to MeG that you can click. The following line explains the kind of cultists you can probably expect in the party with higher ranks more rare. If a party does not list a rank – it is currently free rank and there might be a power struggle to get the position. All of the cultists can be found with searching the name of the cult or with “cultist” as search string. There might be other cults also in the island that will be revealed over time. Some of the cults are only available in the city, the rest might wander in the jungle to get sacrifices, doing a punitive raid, capture fleeing prisoner or recalcitrant former cult member or acquire substances or objects for cult needs. All of the cults have a chance to appear also in the “Nefarious Cultist” encounter in the jungle. All of the cults have also the rank structure created with appropriate spells as cult ranks in MeG. 

Cultists of Geolok – The shaking one, master of stone

  • Lay member, Strong Lay member, Initiate and Acolyte of Geolok

Geolok currently does not have a priest in Monster Island

Cultists of Ilioth – Matriarch of love, corrupter of passion

  • Lay member, Quick Lay member, Initiate, Acolyte and Priestess

Cultists of Mordiggoth – Ruler of the dead, captain of worms

  • Lay member, Quick Lay member, Initiate, Acolyte and Priest

Cultists of Ojahl – The virgin goddess, mistress of the blade

  • Lay member, Quick Lay member, Initiate, Acolyte and Priest

Cultists of Quatochil – Lord of dust, bringer of decay

  • Lay member, Initiate, Acolyte

Cultists of Thargorgos – Judge of dooms, bringer of catastrophe

  • Lay member, Initiate

Cultists of Thasaidon – Preceptor of secrets, granter of wishes

  • Lay member, Initiate

Cultists of Vergamka – Patriarch of all, inscriber of destiny.

  • Lay member, Initiate, Acolyte and Priest

Cultists of Ylila – Queen of perdition, spreader of iniquity

  • Lay member, Initiate, Acolyte and Priest

Cultists of Yuklha – Prince of laughter, purveyor of madness.

  • Lay member, Initiate, Acolyte and Priest

You will find more information about Mythras Encounter Generator here… and about a typical day in Monster Island here

Cultists and Traveling Merchants in Monster Island – part 1

The cultists in the Monster Island have not received enough attention. They are lovingly if briefly described at the Monster Island book. That will now be fixed – the dream (or rather the nightmare) of full category of cults in Monster Island will be available in Mythras Encounter Generator.

As a first step there will be four of the known cults in a similar format. When the GM gets the result “Nefarious Cultists” in toolsfrompavis generator – the group of cultists will be chosen those and it will point to appropriate party of cultists in MeG. . You can of course just pick them directly from the MeG itself – either via party or by picking them to your favourite list to generate.

Here are the first ones:

Cultists of Dashatan – the grasping pincer, lord of the seas

  • Cultists of Dashatan party
  • Cultists of Dashatan initiate
  • Cultists of Dashatan, lay member
  • Cultists of Dashatan, lay member, strong one

Cult members have the appropriate cult rank associated with them to make it easier to create additional varieties of the cult. As you might recall the easy way to create cult ranks is to create them as cults in MeG starting from lay member (if needed) or initiate and adding appropriate additional cult rank. As Dashatan only has initiates currently only the Dashatan initiate is available as cult rank created.

Cultists of OMG – Maestro of battle, drinker of blood – the hyena headed goddess

  • Cultists of OMG party
  • Cultists of OMG acolyte
  • Cultists of OMG initiate
  • Cultists of OMG, lay member
  • Cultists of OMG, lay member, strong one

OMG currently lacks a priest in Monster Island.

Cultists of Zululun – Guardian of tombs, herald of revenge

  • Cultists of Zululun party
  • Cultists of Zululun, priest
  • Cultists of Zululun, acolyte
  • Cultists of Zululun initiate
  • Cultists of Zululun, lay member
  • Cultists of Zululun, lay member, strong one

Servants of Jaguar Goddess, Yhounkehd – Prowler of the Night

  • Servants of Jaguar Goddess
  • Priest of Jaguar Goddess
  • Acolyte of Jaguar Goddess
  • Initiate of Jaguar Goddess,
  • Initiate of Jaguar Goddess, Jaguar Form
  • Fast Initiate of Jaguar Goddess
  • Servant of Jaguar Goddess

Servants of Jaguar Goddess have existed earlier but they have been enhanced and additions made.

Trading Caravans in Monster Island

For those that are foolhardy enough to wrest riches from the interior of Monster Island by trading a few trading caravans have been created or enhanced. They appear from Toolsfrompavis generator (Traveling Merchant) randomly or you can pick them individually from MeG

Afadjann Merchant Caravan – one with carriers and guards from the coast

Afadjann Merchant Caravan in Monster Island – one with native carriers and guards from the coast

Primitive Islander Trading Caravan – natives do a lot of trade and are wily merchants

Primitive Merchant Caravan in Monster Island – natives do a lot of trade and are wily merchants

Serpent People Slave Caravan

Umathelan Merchant Caravan – one with carriers and guards from the coast

Zerzura Serpent People Slave Caravan Guards

You will find more information about Mythras Encounter Generator here… and about a typical day in Monster Island here

A Day in the Monster Island – Deeper into the Island

This is my 200th blog post in the Notes From Pavis, never thought it would last this long – more than nine years . I will reflect on the history of the blog later.

In this post I will provide the additions to the Daily Event Generator for those foolhardy enough to strike deeper into the reaches of the Island. I have also tuned the daily generator format a bit.

There are three additional generators now

  • Monster Island Encounter – Cloud Forest
  • Monster Island Encounter – Puna Plateau
  • Monster Island Encounter – High Mountains

Each of them follows the same pattern than the Jungle Daily generator.

The events and beasts encountered reflect the rarity of them in their habitat as mentioned in the tome Monster Island. Weather patterns will also reflect the particular environment. Many of the encounters will already have links to Mythras Encounter Generator and the missing ones will be updated a bit later.

Cloud Forest vegetation currently uses the same vegetation as the Jungle generator. Puna Plateu is strongly different in plant and tree life. In mountains very little vegetation thrives.

For Puna Plateau and Mountains the environmental encounters are somewhat different than Cloud Forest and Jungle. They are based on the Raging Swan Press Mountains and Plains material tuned to Monster Island and used with permission

You will find the generators at toolsfrompavis. Select them by using one of the above names.

Puna Plateau example
High Mountain Example