Sorcery Calculator has a major upgrade. Monster Island spells have been now added to spell list. You can select either to have them available or not. For those whose INT is weak the tool now states if they try to add a number of spells beyond their ability to memorise. It calculates also number of unique spells chosen. If you happen to choose a Monster Island sorcery spell the name of the spell is written in appropriate red.
For each of the spells chosen it also states the page you can find the description in the RAW or Monster Island book. Some small UI tweaks here and there.
The tool also now should work with Google Sheets and couple of earlier Excel versions as they do not work with recent concat function.
More about sorcery tool here and here and grimoires here and magical difficulty modifiers here
Sorcery Calculator has a major upgrade. You can now add ten of your favourite spells (a grimoire usually has seven or less) from a selector. For these spells the calculator calculates the effect of your skills and abilities according to RAW. It contains all the sorcery spells in Mythras Core Rulebook. For the description of spells you need to go to the book, all the calculations are here.
Other updates include calculating durations and ranges so you will have 65 minutes instead of only having POW * 5 minutes. Some UI tweaks here and there.
More about sorcery tool here and grimoires here and magical difficulty modifiers here
Bird in Hand is a must have scenario for Monster Island, the most useful sword and sorcery sandbox I have used in the past 40+ years of GM’ing (I have GM’d Monster Island since 2013). Monster Island setting and the scenario itself can be used almost anywhere and in many settings from sword & sorcery to pulp among others. In the Monster Island and in the scenario city people are humans and natives of the island are lizard people but that is easily changed to other kind of jungle dwelling natives. The scenario itself is easy to drop into any ongoing Monster Island campaign – adjusting or adding the hooks and NPCs accordingly. In my campaign it was sword and sorcery based setting, humans from the continent in the port city and headhunting human tribes in interior. We played with characters in mid level skills and long history of roleplaying.
The scenario starts in Grimsand – the only civilized town in Monster Island and the writing brings Grimsand to life. There are multiple interesting NPCs that you can interact with and get in trouble with. The actions your players can have an effect on the NPCs, plotlines on the scenario and also on your future in Grimsand. The first part of the scenario stays in the city and a session or two will be spent there with plenty of opportunities for roleplay, using variety of skills to figure out what is going on and dealing with the increasing number of forces interested in the maguffin. I liked that there were multiple options written out for the various paths players may take. As in great scenarios there are multiple paths thru the first part of the scenario. Eventually the party needs to brace themselves and head into the jungle for most likely a two or three session romp but it could be more. Monster Island interior is deadly so players better be prepared and they will be lost in the jungle if you push into the green interior without the right combination of skills and help. If you are quite lucky and resourceful you may be able to tackle the jungle part with one long session but I would not push it that way.
Hex crawl rules at the end of the scenario are pure gold – making the island itself an adversary that needs to be tackled. They will be used extensively in my ongoing campaign on Monster Island and would be useful also in other jungle or difficult terrain based campaigns.
This is a scenario that melds with the tone and the spirit of Monster Island. It is a worthy addition to Monster Island, Mythras and a great sword and sorcery scenario – and that is high praise indeed.
Created combat style cards for all (hopefully) the missing ones from RangerDan’s wonderful collection for a Hyborean campaign. There are now 90+ Combat Style cards for those. They are of course readily usable in most sword and sorcery campaigns.
There are also most if not all of Mythic Constantinople combat styles as cards, 40+ of them.
I added also the Brotherhood of Chromatic Doom as an example of sorcerous combat style in Monster Island.
The format has changed a bit in trying to keep the content in one page.
You can find the description for combat style cards here and the combat style cards themselves are here. Altogether there should now be more than 330 of them. All of the weapons (including firearms from Mythic Constantinople are included in the cards). If you find that something important is missing that has been published, please inform.
Mythras Combat Traits Encyclopedia has been updated to 2.0 with several more combat traits especially for Hyborean campaign. The sources for combat traits have also been mentioned among the new ones are.
Combat style layout has been updated and comments added. Many new combat styles are included. Fioracitta styles and weapons have been added. Saxon styles from Logres are now included. A few additional Monster Island styles have been invented for the weapons that are not in use in any combat style.
Sword and sorcery campaign needs bravos, barbarian berserkers, palace guards, corsairs, enforcers, thugs, and pit fighters as NPCs among others. Here is a set of sword and sorcery encounters that could work for sword and sorcery campaign.
They are designed from the RAW culture skillsets like pregenerated characters (see here) but they have their main combat style in the proficient range (60s) instead of novice.
Their combat styles are based on ranger dan material that is also included in my combat style encyclopedia and shown in the combat style cards. Each NPC gets one or sometimes two combat styles from the list, couple of main weapons, sidearm, shield and ranged weapon if defined there and a name. For most of them folk magic is also described but if your campaign does not use folk magic, you can just drop it. You can find them with tag “Swordandsorcery”.
So as individuals or even groups they are ready to use. Here are the links to MeG pages. For most of them – the basic link, link to a combat style card and a link to a strong one, a leader and group of them as a crew if applicable
There was a question on Facebook about Finnish translation of the names. Found an old document where I translated for my own campaign the names available at the time – somewhere mid to late 80’s. They were done in my student days. Nowadays perhaps would change a few when both the Glorantha and my knowledge of English has changed.
Reflecting back on time: when this translation was last saved it was written with Word version prior to Word 6 and it does not open with current versions of word. The only available Glorantha materials were
Cults of Prax
There was no internet for general public. Alarums & Excursions was the closest I knew about general community. Things have changed a bit…
From what I hear there are several expeditions in various campaigns that are heading to interior of Monster Island. Built up some new versions and new variations of the shoals, flocks and hordes in the Monster Island. Now there exists all the sizes of Flocks and the links work again for example: Enormous Swarm of Jellyfish . You can find all these by using search word : Flock , it will find also other people’s flocks.