Tag Archives: Tools

Sea and Chaos: These Are A Few Of My Favorite Things

Some of the more dangerous chaos things have still been missing in action for RQ Encounter Tool. Here is a gaggle – actually a Chaos Gaggle of them

They love a party so are usually always found together – to the detriment of characters who encounter them. These are based on Anaxial’s Annex version of them.

Here are some aquatic creatures for those who love adventures at sea.

In Kralorela there exist many kinds of Eastern Dragons – here is one variation of those

Aldryami forests are filled with creatures – here is one of the smallest of them

Lunar magicians can summon bodyguards – here is a relatively nasty variety of one of those that can be summoned

Demon Encounters for RQ6

Whereever there are sorcerors there is a pact being negotiated and usually with forces of darkness, even chaos. Wondered what you could evoke with your Evoke spell – here are few possibilities in RQ Encounter Generator.

Demons have been crafted as per Monster Island suggestions. Minor beings will have 100 characteristics points on average, skills are targeted to be on the intensity level that adepts would have. Moderate ones 150 and Major ones 200 with skills that mage’s or archmage’s intensity probably would be.

For color each demon has a chaotic feature which could also be considered a demonic feature. Demons are tough beings so had each of them to have “Undead” ability for increased resistance to weapons and they have varying natural or other armour.  All of the demons here look different and each of them might have an ability in addition to chaotic feature. This batch happens to four legged ones but there could be other shapes in future.

These are demon warriors – there are of course other kinds as well. Like mentioned in the Monster Island Elric books especially are a good source.

Demons are usually met alone with their master – a sorcerer- or in small numbers.

You can search for the demons using the tag Demon in the enemies page.

Currently there exists

Moderate and Major beings can be quite tough. It is unlikely to see demons in the earthly planes unless they are being evoked or forced to servitude by sorcerers. Here is one

Here is a party for a demon summoning sorcerer

 

 

 

 

 

What does the NPC look like?

There have been cases where the enemies have looked like stereotypic characters from a hack thriller – menacing, dark hair or bald, with a shade of beard, muscular. RQ Encounter tool has now new features you can add to bring a bit of variety to the looks of your shopkeepers, bosses and barkeeps.

There are now the following features that you can add:

  • Appearance (Arms, Back, Beard, Cheeks,Chest, Chin, Ears, Fingernails, Hair Color, Hair Condition, Hair Style – Men, Hair Style – Women, Hands, Legs, Lips, Mouth, Neck, Nose, Physique, Shoulders, Skin, Skin Texture, Stomach, Teeth)
  • Physical Expressions (Visual, Voice)
  • Motivation, Malformity, Personal Secret, Compulsion, Character Oddity, Character Looks, Character Complication, Character, Attitude, Social
  • Greetings
  • Fonritan Appearance
  • Fonritan hair color
  • Lunar appearance – skin, eyes, hair
If you like to rapidly create just the looks – take a look at this and generate the looks and discard the rest of the stats
Here is a test character that has almost all of the above features
These feature tables work best if you pick for example hair color and maybe one or two other attributes as 100% random feature and pick a few/all of the rest with a very small percentage thereby creating short descriptions that can vary quite a lot.
Here is a general barkeep following that guidance.
If you want to have features for Fonritan – use Fonritan hair color but not the general one.
 Sources
  • Appearance and Physical Expressions tables based on work developed by Darren Andrews. Used with permission.
  • Character, character complication, character looks, character oddity, motivation and social feature tables were started from The Covetous Poet’s Adventure Creator and Solo GM Guidebook and are used with permission of Frank Lee

tool

Gloranthan Cult One-Pagers get PDF of all cults

PDF file of all cult files is now available by popular request. It has bookmarks to individual cults. Thanks for Barry Baker for the first round of this – now will be provided every time cults change.

Gloranthan Cult One pagers have one page reference for RQ6 for most popular Gloranthan cults – more than 130 of them.

More info on the one pagers here

Updated cults main page exists here ! Updated cult descriptions, more cults. 

Rq6 Offensive and Defensive Special Effect Charts updated

Reformatted the offensive and defensive special effect charts for better glancability. All the related special effects should now be in the same groups (Defensive – move, Defensive – criticals, Defensive – fumbles, Defensive – does not need special conditions, Defensive – needs special conditions)

Similar grouping done also for Offensive (Does not need special conditions, move, needs special condition (for example certain kind of weapon), attacker critical, defender fumble etc)

The charts can be found here:

Offensive Special Effects

Defensive Special Effects

Rest of the charts

 

Gloranthan Timelines – Generational Perspective

In my campaign I have long wanted a view of Gloranthan history from a perspective of an ordinary people who might only think about just a few years back, in my father’s day, when my grandfather was young, when my great-grandfather was initiated.

At the same I wanted to see what was happening at other regions at the time. Created the database for the calendar information and wanted to share a generational perspective for the Gloranthan history.

Now your Sartarite NPC or your character can say that the Moon worshippers finally got us when my father was young. My grandfather died with the last true king of Sartar – Salinarg.  My grandfather had seen the opening of the seas and the Sun Worshippers receiving their land and starting to construct their temple.

Currently my campaign has some seafaring parts so I wanted to know when closing was in effect overall and in particular areas.

Almost all the dates and history information are compiled from the Guide, Kingdom of Sartar and the new Pavis book.

The generation is defined to be 25 years which might be a bit high for barbarian cultures but would work for civilized. The base year in the years ago is 1625. The table contains event per year for all areas, how many generations ago it happened, how many years ago it happened and whether closing was in effect at the time.

Timeline pdf is here

Combat Flow for Runequest 6

Added a small chart for combat flow and pointers to relevant rules sections based on great discussion in the design mechanism forums in here 

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Other useful charts are here

Mythras Encounter Tool – feature recap for busy GMs

Mythras Encounter Generator (formerly known as RQ6 Encounter Generator) (the creation of skoll (his nickname in thedesignmechanism forums)) has grown lately to have quite a bit of new features and content. Content is crowd sourced.

So for the hard working GM’s there is now an easy way to generate many types of enemies. You need a herd of allosaurs – click, select number press generate and unleash doom. The characters finished them off – need a bigger reserve herd – click a number and generate again. Other beasts got attracted to the noise – perhaps a tyrannosaur – click a number and generate again.

Endless supply of Lunar more what you need – pick from the list – generate again. In units nicely formed of up to 40 individuals – they will march to restore peace and order in the name of the Moon again.

Town guards noticed your character’s getaway from the second story job – click a number and generate.

Serpent People to fill your jungle with silent death – select from the list.

More than 1400 templates (more than 1700 in Feb 2015, more than than 1840 in April 2015, more than 2800 in April 2018) have already been created for Gloranthan, Monster Island, General Fantasy settings by the users of the system covering most of the monsters in Mythras, Monster Island, Anaxial’s Roster and Anaxial Annex and many more.

http://skoll.xyz/mythras_eg/

Need a new kind of enemy – use the templates from existing races and templates, modify to your heart’s content and create away. http://skoll.xyz/mythras_eg/instructions/ You can add features to your template by selecting from over 100 categories ranging from abilities and  combat styles to disguises.

Most of the Gloranthan cults have templates from initiate to a priest (more than 450 cult templates). You can search for them by name in the enemies tab or by name and cult rank in the home page. The cults are created according to Gloranthan Cult One-pagers while we wait for the Adventures in Glorantha.

You can create parties that contain variety of enemies.  Here are a few for an example.

Your own parties can have party features ranging from mission and fatigue status to sartar tribe names.

If you are in a hurry you can go to party (or enemy) page, filter the results and press “Do you feel lucky”.

The generated enemies names and note fields can be modified and saved either as pdf or web page to save your favorite enemy stats.

You can save your favorite enemies to your home page.

If you would like to encounter something you might not see every day filter your party page by “Off the beaten path”

Visual guides to RQ Encounter tools

Mythras Charts and Tables

Here are some charts that I made that have been useful for my Mythras (former editions known as RQ6) campaign. All the relevant ones have been updated for Mythras 3rd printing (2018 Nov). The screen shots are still of the old versions.

List of charts

Combat Flow

Added a small chart for combat flow and pointers to relevant rules sections based on great discussion in the design mechanism forums in here 

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Combat Flow in RQ6

Special Effects

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Offensive and Defensive Special Effects

The Combat Special Effects for Offensive  combines all the special effects for the offensive one quick reference to see what you can do when hitting something. Here is the latest one updated with Mythras in portrait mode

The Combat Special Effects for Defensive (this is the RQ6 version) does the same for defensive and Here is the latest one updated with Mythras in portrait mode

Spirit Combat

Spirit combat charts (Spirit damage, special effects and spirit combat results) have been gathered into a chart

Healing and Wounds

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Healing and Wounds in RQ6

Healing and Wounds in Mythras covers what happens to you when you get a wound and how to recover.

Diminish Effect On Characteristics has the goods on what can that pesky diminish spell do to you or your opponent.

Weapons

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Gloranthan, Eastern Weapons and Shields in RQ6

Here is an update to Gloranthan and Eastern Weapons  for RQ6 that has current understanding how lunar, dwarves, elves, dragonewts and easterners weapons work in RQ6.

Brief chart for shields, passive blocking from RQ6, AiG, Mythic Britain and Monster Island

Here we have a quick reference chart for Criticals and Difficulty Grade effect on skill. If you like maths – you do not need the chart, the calculations are simple but I find doing them in the heat of the game distracting.

Example how to set these up for use is here

In Mythras the success of your attempt can be modified by the situation. This can be adjudicated by GM fiat but if you some guidance here are all of the recorded modifiers in tables both for close combat and ranged combat. Some people do not use fatigue or encumbrance rules or even the weapon differences – that is ok but in my view these provide additional flavor to the game. In my quest towards perfect GM Screen for Mythras I gathered all the close combat situational modifiers into one table. 

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Close Combat Situational Modifiers

It now contains the usual ones (fighting in pitch black darkness, partial darkness, blinded, while prone and so on). In addition it has the shorter reach for those of you playing with Reach rules. I added also the fatigue effect on close combat skills and limitations brought by swimming, climbing or riding while fighting.  In case your players are doing a fighting retreat with the loot it contains the encumbrance modifiers as well. If for some reason the players (or even the NPC’s) need to grab a different, perhaps unfamiliar weapon to use – the table contains the modifier rules for those as well.

There is similar also for the Ranged Combat Situational Modifiers

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and of course for Magic as well – Magic Situational Modifiers

Movement

For the future chase sequences in my campaign decided to combine all the movement effects into tables that fit into a single page. I find it easier to look info from table instead of calculating it with the rules.

It contains now a table for movement rates between 1 and 14, effect of athletics on the speed when walking, running or sprinting. It also has a table for the common modifiers for movement like encumbrance, armor and fatigue.  It has also the effects on ranged combat.

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Movement Charts

Movement charts are here as PDF.

Gloranthan Ships are here as PDF

Encumbrance Calculator is here

Sorcery Tool is here

Horoscope Personality Traits for Gloranthan Cults

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Rune List

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Difficulty grade progression

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Fatigue progression

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Combat Style Cards are here