Day of the Undead in Delecti’s Upland Marsh and some additional enemies

Created a few Delecti related enemies for RQ Encounter Tool based on and inspired by the wonderful articles in an old Tales of the Reaching Moon. If you feel that your players have become upstarts – lead them to Upland Marsh.

Grimoires for sea and march sorcery have been created.

  • Sorcery Order Marsh and Mist
  • Sorcery Order of Waves and Depths

Few other enemies have been created as well.

Your True Friends – the Vadeli and other trustworthy news

Fonrit has long waited for the true saviours to come. Your true friends – the wise beyond ages, the beautiful, the charming, the compassionate, the witty conversationalists have arrived. The Vadeli are finally here – or at least their foreshadowing. Come trade, come dance, come talk with them, come to see and buy the loot from the far northern shores and beyond the seas, bring your gold with you – delivery will be cash only. You will not forget this occasion.

The word has come that there is a new kind of Undead around

From the jungles and savannah’s the hunters report that there have been sightings of Savanna Buffalo and Hippopotami

RQ Encounter has a tooling revamp and there now exists weapons categories for Monster Island and Mythic Britain with a full set of weapons installed as well as Mythic Britain names.

Most of the two legged denizens of Monster Island have now been retrofitted with the weapons from Monster Island weapon category and tuned a bit as well.

Bring Out Your Dead

In the honor of All Hallow’s Eve (long gone now) here are a few new and tuned Undead mostly for Glorantha.  Here are some new or more strongly tuned enemies.

The usual suspects are there – Skeletons, Mummies, Vampires, Zombies, Ghouls but there are also parties for Vivamort and Gark the Calm and a Hag or two but also some rare ones like the Skeleton of Than or even Firebrand the Flaming Skeleton. There are now Skeletons for Dream Dragons and Minotaurs but quite a few others. Careful with the Zombies as they mostly are of the variety that reproduces well.

On the party side there is also a Ghost ship, Ship of the Dead and Mummy and Zombie parties

All of the undead can now be found with the keyword Undead on the Enemies or Parties filter.

In addition to the Undead there is also a Lamia looking for more company.

http://skoll.xyz/mythras_eg/

Rq6 Encounter tuning

Several of the enemies have been tuned to follow RQ6 guidelines (not having more than 4d6 in a characteristic) – at the same time minor tuning to the abilities have been done.

Following have been tuned.

  • Gray giant
  • Crimson Bat
  • Greater Slarge Individos
  • Maslo Elephant
  • All vampires
  • Rascullu
  • Titanothere
  • Charnjibber
  • Tyrannosaurus Broo
  • Gargoyles
  • Ouori Mermen
  • Cliff Toad
  • Plesiosaur
  • Mother of Monster and her brood
  • Hag
  • Gnydron Wanderer
  • Sky Bull
  • Hoon
  • Satyr
  • Succubus
  • Possessed large tree
  • Fright
  • Dwerulan Mermen
  • Brontosaur
  • Roc
  • Catoblepas
  • Nightstalker
  • Jolanti
  • Gorps
  • Erenxi
  • Zabdamar Mermen

What does the NPC look like?

There have been cases where the enemies have looked like stereotypic characters from a hack thriller – menacing, dark hair or bald, with a shade of beard, muscular. RQ Encounter tool has now new features you can add to bring a bit of variety to the looks of your shopkeepers, bosses and barkeeps.

There are now the following features that you can add:

  • Appearance (Arms, Back, Beard, Cheeks,Chest, Chin, Ears, Fingernails, Hair Color, Hair Condition, Hair Style – Men, Hair Style – Women, Hands, Legs, Lips, Mouth, Neck, Nose, Physique, Shoulders, Skin, Skin Texture, Stomach, Teeth)
  • Physical Expressions (Visual, Voice)
  • Motivation, Malformity, Personal Secret, Compulsion, Character Oddity, Character Looks, Character Complication, Character, Attitude, Social
  • Greetings
  • Fonritan Appearance
  • Fonritan hair color
  • Lunar appearance – skin, eyes, hair
If you like to rapidly create just the looks – take a look at this and generate the looks and discard the rest of the stats
Here is a test character that has almost all of the above features
These feature tables work best if you pick for example hair color and maybe one or two other attributes as 100% random feature and pick a few/all of the rest with a very small percentage thereby creating short descriptions that can vary quite a lot.
Here is a general barkeep following that guidance.
If you want to have features for Fonritan – use Fonritan hair color but not the general one.
 Sources
  • Appearance and Physical Expressions tables based on work developed by Darren Andrews. Used with permission.
  • Character, character complication, character looks, character oddity, motivation and social feature tables were started from The Covetous Poet’s Adventure Creator and Solo GM Guidebook and are used with permission of Frank Lee

tool

Mythras Charts and Tables

Here are some charts that I made that have been useful for my Mythras (former editions known as RQ6) campaign. All the relevant ones have been updated for Mythras 3rd printing (2018 Nov). The screen shots are still of the old versions.

This has been updated with the links to most recent resources as of September 2023.

AreaName and latest link to chartCommentMore info
BestiariesBestiariesList of all bestiaries books usable with Mythras
Keeping Players Active During the Game – Combat or Non CombatInitiative WheelInitiative Wheel – tool to help keep every player active and manage the order. Initiative Wheel – r
Mythras Core Rulebook Extended Table of ContentsExtended Table of ContentsHere is for all new (and perhaps also old) Mythras Gamesmasters a very extended version of Mythras Core Rulebook Table of Contents as a pdf. It could be useful when trying to find a rule. You will need a version of the Core Rulebook as all the page numbers refer to that (except the ones on the very first page, which are page numbers for this Table of Contents). The additions at the end from Examples entry forward could also be used separately. 
It contains table of contents that contains all the chapter headings from the Core Rulebook. Within the main table of contents all the optional rules are marked with italics

It also has few additional items with few examples below.
-All the examples of the book gathered into separate table of contents 
-All the non human character creations as a separate table of contents
– All the grey boxes (notes) as a separate table of contents
– All the tables as a separate table of contents
-All the optional rules as a separate table of contents

The main GM Design Choices as a table of contents. This is a list that GM could use which rules components to define/refine when designing their world. 

It also has a lists section which has a list plus page reference for list entries for each list in the book.
-Careers
-Close combat mechanics
-Combat Actions
-Creature Combat 
-Creatures
-Folk Magic Spells
-Mysticism Talents
-Professional skills
-Ranged Combat
-Sorcery Components
-Sorcery Spells
-Special effects
-Spirit Abilities
-Spirit Combat Special Effects
-Standard Skills
-Theism Miracles

It also has index pages for rules that are commonly used nearby each other or related to each other
– Healing, Wounds and Fatigue
– Movement and Combat
Passions

At the end is a page for rules and if there are any tools for that in my charts and tables. 
Table of contents
Campaign rules setupMythras Campaign Rule Setup ToolGMs sometimes wonder what rules they can setup from the Mythras. Here is a tool containing all of the optional rules from Mythras and some other additions to help GM to setup Mythras campaign specific toolset
Chases and PursuitsChase and Pursuit RulesChase and Pursuit quick reference for Mythras Companion Chase rules
Combat – FlowCombat FlowSmall chart on how combat flowsMore
Combat – FlowInteractive combat flow summaryInteractive version of combat flowMore
Combat – HealingHealing and WoundsCovers what happens to you when you get a wound and how to recover.More
Combat – ParryingParry and passive blocking to stop Damage by weapon and shield also known as Shields are awesomeMore
Combat – Reach (Optional)Shorter Weapons Reach effects to combat by weaponMore
Combat – Reach (Optional)Longer Weapon Reach effects to combat by weaponMore
Combat – Combat Tracker TemplateCombat Tracker TemplateTemplate for tracking combat
Combat – Situational effectsMythras Visual Combat Modifier charts This is visual version of situational combat modifiersMore
Combat – Situational effectsClose Combat Situational EffectsIn Mythras the success of your attempt can be modified by the situation. More
Combat – Situational effectsRanged Combat Situational Modifiersand the visual version is hereMore
Combat – Skills, MovementEncumbrance calculator and Character Equipment listHelps to calculate whether you can actually carry that plate armor without serious penalties

Replaced by Fatigue, Encumbrance and Speed calculator
More
Combat – Special EffectsOffensive Special Effects Combines all the special effects for the offensive one quick reference to see what you can do when hitting something.
More
Combat – Special EffectsDefensive Special EffectsDoes the same for defensive More
Combat – Special EffectsTactics of choosing special effects – result based visualisationMore
Combat – Special EffectsTactics of choosing special effects – next generation – one pager version
offensive
defensive
Gives you easy way to select special effect based on what you want to do to the opponentMore
Combat – WeaponsGloranthan Weaponscurrent understanding how lunar, dwarves, elves, dragonewts More
Combat – WeaponsEastern WeaponsHow easterners weapons work More
Combat – WeaponsStandard Weapons
Combat – WeaponsShields and Passive BlockingMore
Combat Styles – ExamplesCombat Style Cards Encyclopedia

(the above link fixed 11.1.2023)
Updated early 2022,  hundreds of combat styles
There are now combat styles defined for almost all Mythras supplements (official or unofficial). Pick one or two for your players.

More
Encyclopedia
Combat Styles – TraitsCombat Style Traits  All the combat style traits from all official and unofficial supplements should be on this EncyclopaediaMore
Cult TemplateCult Template for Mythras Cult and brotherhood template
Encounters City Quarter Map CreatorSettings: Fantasy, Mythic Constantinople, Monster Island, GloranthaMore
EncountersMythras Encounter Generator (MeG) Generate with a touch of a button all the enemies or NPCs you need. Should contain all the stats for all the fantasy based supplements, also all Gloranthan creatures. Easy to add your own if you want. Almost 4000 NPC/Monster templates to generate encountersMain post
EncountersMythras and Gloranthan generators for GM Other generators for a Mythras or Gloranthan campaign.
EncountersGuides to Mythras Encounter Generator
generic
creating NPC’s
as a session tool
guidance in creating encounters
Indexes and Glossary to MeG
Various guides how to use Mythras Encounter tool
EncountersMythras Encounter Generator JSON finder tool (for Roll20) 




EncountersBestiaries in the booksSources for beasts and encounters usable in Mythras. Most of these have been added to Mythras Encounter Generator
EncountersSize MattersSize is not linear in Mythras, here is a tool to visualise the size of the creatures
EncountersMarkdown versions of Encounters
– Standard
Create markdown versions (for obsidian or other tools) of Mythras Encounter Generator EntriesMeG Encounter Library — Faster Encounters, Cleaner Markdown for Obsidian and JSON
Character SheetsMarkdown versions of Character Sheets Create a markdown version of character sheets from any Mythras Encounter Generator encounters – for example Pregen or Core Codex. Character Sheets in Markdown from ToolsFromPavis
MagicMagic Situational Modifiers
MagicMythras Magic Modifiers VisualisedMore
Magic – Folk Magic OptionalProgressive (variable) Folk MagicMore
Magic – Folk MagicFolk Magic Spell List IndexMore than 130 spells in the index
Magic – Setting – GloranthaHoroscope Personality Traits for GlorantMore
Magic – Setting – GloranthaRune List
Magic – Theist, Folk Magic, Animist – Setting – GloranthaCult one pagers for Glorantha150+ cults for Glorantha moddedMore
Magic- MysticMystic CalculatorTool to help create and use Mystic Characters from Mythras RAW (monks etc).
Magic – SorceryDiminish Effect on your opponenthas the goods on what can that pesky diminish spell do to you or your opponent.
Magic – SorcerySorcery Spell ListIndex to sorcery spells – more than 175
Magic – SorcerySorcery ToolMore
Magic – SorceryGrimoire formexample: Grimoire of Ravenous SharkMore
Magic – SpiritsSpirit Combat tablesSpirit combat charts (Spirit damage, special effects and spirit combat results) have been gathered into this chartMore
Magic – TheistTheist Spell ListsMore than 500 theist spells indexed
MovementFatigue, Encumbrance and Speed CalculatorFatigue, Encumbrance and Speed calculator.
It makes it much easier to see all the effects that encumbrance, terrain and fatigue make. The aim here is to make movement speed also count – when escaping One-Eye the Carnosaur you do not have to be the fastest but faster than 2-4 of the slowest ones. You should also be make the hard decisions what to drop to escape easily from game mechanics point of view. 
The encumbrance and fatigue can make drastic changes to the speed and skills. This tool aims to help the use of them to support the game session.
More
MovementMovement and Swimming EffectsIt contains now a table for movement rates between 1 and 14, effect of athletics on the speed when walking, running or sprinting.
It also has a table for the common modifiers for movement like encumbrance, armor and fatigue.  It has also the effects on ranged combat.
More
MovementChase control roll resultsFor the future chase sequences in my campaign decided to combine all the movement effects into tables that fit into a single page.
More
SkillsDifficulty Grade Progression mini-chartMore
SkillsMythras Skill Roll Evaluatoraugmentation and difficulty grade calculatorMore
Skills, Movement, CombatFatigue progression mini-chartMore
Skills,CombatCriticals and Difficulty Grade shortcut tableThere is an interactive version at http://toolsfrompavis.com

Here we have a quick reference chart for criticals and difficulty grade on skill. If you like maths – you do not need the chart, the calculations are simple but I find doing them in the heat of the game distracting.
TravelGloranthan Ships for RQ6They could be useful anywhere in fantasy worldMore
Travel (Setting – Monster Island)Exposure Modifiers for Camping in the WildernessMore
Travel (Setting – Monster Island)Monster Island Hex Crawl and Jungle (and other difficult terrain) travel effectsJungle Fatigue Calculator
(Replaced by Fatigue, Encumbrance and Speed Calculator)
Traveling effects in Jungle
Traveling rolls in Jungle
Traveling Distance in Jungle
Camping in the Wilderness

More
Commerce (Setting – Monster Island)Bird Feather pricingMore
Setting – Monster IslandCity Map – AkakorMore
WeatherWeather for One Year

You might find this condensed version for starting GM’s useful