Category Archives: Glorantha

Gloranthan Cult One Pagers – Cult of Yara Aranis and Solar Update

Gloranthan Cult One pagers are an attempt to gather into a one (or two) pager format useful information about Gloranthan cults.

Here is another batch of one pagers from the net. Brown book of Zzabur, Nick Effingham’s site and soltakks page have been the source with updates from other material.  I modified them a bit and here they are

  • Yara Aranis – Eater of Horses, a Lunar soldier god
  • Polaris – Solar God of the Generals, Pole Star
  • Oslira – First Water, Goddess of the Great River
  • Urvairinus – Solar Military God

Here is the link to all the one pagers

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Gloranthan Cult One Pagers – New Cults

Gloranthan Cult One pagers are an attempt to gather into a one (or two) pager format useful information about Gloranthan cults.

I got the permission from soltakks to add a few of his versions of Gloranthan cults into this format. I modified them a bit and here they are

  • Elmal
  • Buserian – Solar knowledge god
  • Daka Fal – this comes from the Cults of Prax
  • Barntar – Loyal Carl
  • Tolat (Kab Tolat Self) – Teshnan War God
  • Gorgorma of Two Mouths

Here is the link to all the one pagers

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Gloranthan Cult One Pagers – Renewed Main page

Gloranthan Cult One Pagers are an attempt to gather together in a single page (well sometimes two pages) format the main cult information. Currently there are more than 150 cults described. Your game system may vary (Runequest versions or even Heroquest) but you might still find something useful in here even if you are not using the exact same version of game system – this is material I have created for my campaign over the years.  It relies on multiple sources but might not be exactly canon even if I have tried to follow that as much as is useful for my campaign. Input is welcome.

There are two versions available – older (2017 edition) and the newer (2019 edition)

Gloranthan Cult One Pager contains the following parts (if I have been able to find out the information from a source or invented it in case of some)

  • Name and the main purpose of the cult
  • Runes
  • Requirements to Join initiate
  • Requirements to join – rune level
  • Cult skills
  • Folk magic for Initiates
  • Theist Miracles (Rune spells)
  • Pantheons the cult belongs to
  • Sources
  • Areas the cult (thru its Pantheon or otherwise) can be found
  • Personality traits that the runes of the cult expect members to personify
  • Opposite runes.
  • Enemy, Hostile, Friendly and Associated cults
  • Holy Days and High Holy Days
  • Spirit Societies the cult belongs to or is associated with
  • Totem animals the cult’s spells can command or speak to
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Example of Glorantha Cult One Pager

The spells and skills part this is tuned for Adventures in Glorantha Preview on top of Mythras. If this does not suit your campaign system wise – disregard them or mod them to your heart’s content. For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha, Cults of Terror and Shadows in the Borderlands – at least.

Rest of the information is mostly if not all game system independent Glorantha information.

The links to sources of the spells is on the tools directory.

The links to original books are mentioned for the cults, you will need those books for detailed description of the cult, skills and spells. Many of the books and magazines are out of print but Moon Design Publications has a few and some others you may find thru drivethrurpg.com, Amazon or eBay.

Cults available are grouped in the link underneath roughly by ‘pantheon’

All of the above will likely change during my campaign.

You will of course want to follow both the cult’s social guidance of who the enemies and friends (above) are and your cult’s rune personality guidance to emulate your cult’s god.

Gloranthan Cult One Pagers have now also pantheon specific summaries to be easily distributed to your players.

  • Pantheon Cult Catalogue
  • Pantheon Cult Relationships
  • Pantheon Cult Spell Catalogue
  • Pantheon Cult Personality Traits

These are stored in the pantheon directories together with Cult One Pagers.

 

So we have the cults in rough pantheon format

Arkat

Chaos – Genertela with

Atyar, Bagog, Cacodemon, Devil’s Hand, Gark the Calm, Hungry Jack, Krarsht, Krjalk, Lemure, Mallia, Pocharngo, Primal Chaos, Ragnaglar, Seseine, Sidana, Taeterisus, Than, Thanatar, Thed, Tyram, Ulforg, Urain, Vakalta, Vivamort

Chaos – Pamaltela with

Atyar, Cacodemon, Gark the Calm, Gloomshark, Ikadz, Krarsht, Lemure, Mallia, Ompalam, Primal Chaos, Seseine, Sidana, Than, Thanatar, Thed, Urain, Vivamort

Darkness

Ancestor Worship, Annilla, Aranea, Argan Argar, Gorakiki, Himile, Kyger Litor, Mee Vorala, Moorgarki, Subere, Tokaz Varaz, Xentha, Xiola Umbar, Zong, Zorak Zoran

East Isles

Hobimaron, Lumavoxoran, Saliligor

Elf

Aldrya, Babeester Gor, Flamal, Grain Goddesses, Mee Vorala, Voria, Yelmalio

Hsunchen

Ancestor Worship, Basmol, Hungry Ghosts, Hakim & Mikyh, Telmor

Independent

Baraku, Blackfang, Bloody Tusk, Caladra & Aurelio, City God, Dorasta, Flintnail, Lamsabi, Selern, Sun Dragon and Um-Oradin

Kralorela

Black Sun, Dendara, Grain Goddesses, Hakim & Mikyh

Lunar

Seven Mothers (Danfive Zaron, Irrippi Ontor, Jakaleel the Witch, Queen Deezola, She Who Waits. Tele Norri, Yanafal Tarsils), Annilla, Crimson Bat, Etyries, Lanbril

Malkion

Dormal and Arkat

Ompalam

Burayha Xolagi (the Good Doctor), Calari the Hunter, El-Jazuli (the Earth Witch), Ennung, Ernamola, Evukindu, Garangordos the Wise, Hanjethulut (the Angry One), Ikadz, Jokotu the Liberator, Karkisso the Seer, Ompalam, Orjethulut

Pamalt

Ancestor Worship, Babeester Gor, Basmol, Bolongo, Lodril, Maran Gor, Nyanka, Pamalt, Rasout, Ty Kora Tek, Uleria

Praxian

Ancestor Worship, Basmol, Dark Eater, Eiritha, Foundchild, Gagarth, Hungry Ghosts, Pavis, Storm Bull, Waha, Zola Fel

Sea

Annilla, Dormal, Magasta, Triolina, Tsankth, Wachaza

Storm

Ana Gor, Asrelia, Babeester Gor, Chalana Arroy, Donandar, Dormal, Ernalda, Eurmal, Gagarth, Grain Goddesses, Heler, Humakt, Hykim & Mikyh, Issaries, Lanbril, Lokarnos, Maran Gor, Mastakos, Odayla, Orlanth, Storm Bull, Ty Kora Tek, Uleria, Valind, Vinga, Waha, Ygg of Threestep and Yinkin

Vormain

Tsankth

Yelm

Chalana Arroy, Dendara, Donandar, Grain Goddesses, Lanbriul, Lodril, Lokarnos, Shargash, Uleria, Yelm, Yelmalio and Yelorna

Yu-Kargzant

Henird, Hiia the Swordsman, Jardan and Yu-Kargzant

SaveSave

SaveSave

SaveSave

Match Made in Heaven – Who are your Friends or Enemies – Gloranthan One Pagers meet Compatibility Chart

Glorantha has rich and diverse tradition of cults with enmities forged in times beyond Gods War and friendships made in Time. It is good to know who your cult’s traditional enemies are. If you do not follow the traditions of your cult’s relationships it will be that much more difficult to get ahead in the cult, not impossible but more difficult. Keep your friends close but your enemies closer.

The information here can make for tense moments in your party and in society in general. If your Blackfang assassin has managed to stay in good standing with your Zorak Zoran and Pavis fellow members it still might not be wise to let them know about your tight connections with Krarsht.

Cult Compendium has a great compatibility chart for finding out who your cult’s friends and enemies are. Currently it has 43 cults there.  I have now combined that information for those cults into easily digestible form into the Gloranthan One Pagers.

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More information about what the one pagers are is in here: Gloranthan Cult One Pagers.

You will of course want to follow both the cult’s social guidance of who the enemies and friends (above) are and your cult’s rune personality guidance to emulate your cult’s god.

This is the initial list used to source the cult associations (this is from the Cult Compendium)

Aldrya,Aranea,Argan Argar,Bagog,Blackfang,Cacodemon,Caladra&Aurelion,Chalana Arroy,Crimson Bat,Daka Fal,Donandar,Eiritha,Flintnail,Foundchild,Frog Woman,Nysalor,Geo,Gorakiki,Humakt,Issaries,Krarsht,Kyger Litor,Lanbril,Lhankor Mhy,Lodril,Mallia,Orlanth,Pavis,Primal Chaos,River Horse,Seven Mothers,Storm Bull,Sun Dragon,Thanatar,Thed,Vivamort,Waha,Xiola Umbar,Yelm,Yelmalio,Yelorna,Zola Fel,Zorak Zoran,

Gloranthan Holy Days Calendar and Cult One Pagers

There are several versions of Gloranthan Holy Day calendars floating around. Soltakks has a nice one on his site among lots of other useful stuff and there exists a beautiful Theyalan rune calendar made by Nel – a Catalonian gamer with fluent Finnish – of all languages.

I wanted to have a complete calendar containing all the cults. It is A3 in size 🙂

Calendar

This is a draft version with as many as I could find so far. There are a few cults that do not have holy days or have floating ones – those are not in here.

This list contains the cult by cult their holy and high holy days.

If you want to have the pantheon holy days in addition, please take a look at Nel’s calendar.

I added also the Holy Days and High Holy Days into the one pagers.

Kyger Litor One pager.png

More infor about what the one pagers are is in here: Gloranthan Cult One Pagers.

Gloranthan Cult One Pagers Personality and Rune update

Now the Gloranthan Cult One Pagers have been updated. Updates  consist of

Same goes for the Good Doctor, Fonritan healer god Burayha Xolani.

If you are not using Rune Affinities in your Runequest game you are missing a lot. Anyway in such a case replace the Rune Affinity requirement by Exhort or some similar Rune Magic skill.

The runes have been updated based on the research done in this document so should be up to date with the latest information. Changed Ompalam’s rune to be Law instead of Harmony.

Horoscope Personality Traits for Gloranthan Cults

Runequest and Glorantha recommend the character to act like one’s god. Cults and gods are associated with runes and many of the runes are associated with personality traits.  If character does not act like the runes one’s god represents she is not likely to succeed in Glorantha nor in the cult – in fact she might suffer the displeasure of the cult or one’s god.

Personality traits are from Heroquest Glorantha. I felt that there are some runes that should have personality trait information that do not officially have it and added those to Moon, Law, Unlife and Spirit as per discussions on the Glorantha.com forums and Basicroleplaying Glorantha forums.

Here are the added personality traits:

  • Spirit: Ecstatic, Spiritual, Aware, Mystical
  • Unlife:  Soulless, Fiendish, Relentless, Cold
  • Law: Logical, Rigorous, Materialistic
  • Moon: Tolerant, Balanced

Orlanthi character has the runes Movement, Air and Mastery. Those will bring the personality traits:

  • Mastery: Proud, Just, Authorative
  • Movement: Adventurous, Dynamic, Impulsive, Reckless,
  • Air: Passionate, Proud, Unpredictable and Violent.

If one acts against those  that might cause divine unpleasure and society’s unapproval for not emulating one’s cult / god and vice versa. Depending on game system this can be handled many ways.

This brings expectations that player characters might also have about the cult members in Glorantha.

Decided to create a document providing a single page view what each cult’s runes would expect from cult initiate or rune lord

The list contains all the cults that have Glorantha Cult One Pagers which means all the ones that have cult information in various Runequest editions (Cults Compendium, Cults of Terror, Cults of Prax etc). The runes have been updated based on the research done in this document so should be up to date with the latest information. Changed Ompalam’s rune to be Law instead of Harmony. Gloranthan Cult One pagers will be updated shortly with this information.

Fonrit Background and Culture for Players

Fonrit Background

Fonrit is one of the most intriguing places in Glorantha.

The authoritative source is of course Guide to Glorantha. In Volume 1 there exists a detailed description of the culture of Fonrit and in Volume 2 description of the places.

Fonritan Culture for Mythras

Fonritan greeting:  “I am a slave of mighty (name), from the city of (X). Who is your master, stranger?”

Culture

Social Class

01-05 Masarin
        01-05  Treat as Ruling from Civilized for possessions
        06-30  Treat as Aristocracy from Civilized for possessions
        31-95  Treat as Gentry from Civilized for possessions
        95-00  Treat as Outcast from Civilized for possessions
06-10 Slave Soldier
        Treat as Slave from Civilized for possessions
11-30 Yad Slave
        01-40 Landowner or Steward (treat as Gentry from Civilized for possessions)
        41-60 Outcast
        61-00 Professional (treat as Freeman from Civilized for possessions)
31-00 Kaddam Slave
        Treat as Slave from Civilized for possessions
“The people of Fonrit have blue, black, or white skin, as well as any possible mixture thereof. Most of the ruling class is dark-skinned Agimori, while the most miserable slaves are predominantly blue-skinned Veldang. The majority of the population is of mixed blue and black origin, called the Torabs.” . GtG

Language

All main Fonritan languages (Afadjanni, Banamban, Kareeshtan and Mondoranare related but are not mutually intelligible.
All speak of course
Tradetalk INT+CHA+40

Magic

All varieties of magic are practiced in Fonrit
Fonritans receive +30 bonus to Folk Magic

Standard Skills

Conceal, Deceit,Customs,Influence, Insight, Locale, Willpower.

Professional skills

Commerce, Craft (any), Courtesy, Language (any), Lore (Slavery), Musicianship, Streetwise. Lore(Politics)

Careers

All civilized generally but following are available per social class. Bolded careers are more common within social class.

Masarin

Agent, Alchemist, Courtesan, Courtier,  Entertainer, Merchant, Official, Priest, Scholar, Sorcerer, Thief, Warrior

Kaddam

Beast handler, Courtesan, Crafter, Entertainer, Farmer, Fisher, Herder, Miner, Thief

Yad

Agent, Alchemist, Beast handler, Courtesan, Crafter, Entertainer, Farmer, Hunter, Merchant, Miner, Official, Physician, Priest, Sailor, Scholar, Sorcerer, Thief

Slave Soldier

Warrior

Combat Styles

Kadam Slave Scuffle

Combat Style Traits – Impromptu Weapons, Street Mob
Weapons – Club, Knife, Thrown Stone, Unarmed

Yad Strife

Combat Style Traits – Street Mob
Weapons – Whip, Knife, Club, Thrown Stone, Unarmed

Slave Soldier

Combat Style Traits – Batter Aside, Intimidating Scream(formation))
Weapons – Falchion,Barbed javelin, Heavy hide scutum shield, Heavy crossbow, Fonritan sword spear

Harem Protector

Combat Style Traits – Unarmed Prowess, Defensive Minded
Weapons – Falchion,Barbed javelin, Heavy hide scutum shield, Heavy crossbow, Fonritan sword spear, Unarmed

Calari Grip

Combat Style Traits – Mancatcher, Throw Weapons
Weapons – Falchion, Short Spear, Whip, Target Shield, Crossbow, Barbed Javelin, Unarmed

Afadjann Blade Dance

Combat Style Traits – Daredevil
Weapons – Falchion & Knife/Dagger, Long Spear, Whip, Target Shield, Barbed javelin

Kareeshtu Doublecross

Combat Style Traits – Do or Die
Weapons – Falchion & Knife/Dagger, Long Spear, Whip, Target Shield, Barbed javelin

Ompalam Overseer

Combat Style Traits – Mancatcher
Weapons – Dagger, Whip, Staff, Falchion, Light Crossbow, Unarmed

Shovel Tusker/Elephant Cavalry

Combat Style Traits – Mounted Combat
Weapons – Shortbow, Barbed javelin, Spear

Folk Magic

Appraise, Calm, Find Slave, Glamour, Heal, Incognito, Tire, Shock, Vigour, Voice

Passions

  • Hate Disobedience
  • Loyalty to Master
  • Attitude to Slavery: Renewed or Oldster
  • Masarins always have in addition the Passion Dressed to the Nines

Fonrit Character creation sheet is available as a pdf in a different format.

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There are pregenerated characters for many of these in Pregenerated Characters for Fonrit if you need some for a quick run. Searching in the Encounter Generator for Fonrit you will find many NPC’s and other encounters for your game – take a look at both the parties and enemies tab.

Pregenerated Characters for Fonrit for Mythras

Sometimes you just need a bit more variety on the kind of characters that people take up.

Here is larger variety of pregenerated starting characters for Encounter Generator .

These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player…) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern – Civilization vs Primitives and Larger Variety of Pregenerated Characters for Esrolia and Sartar) that were usable for example in Pavis and Sartar.

This article expands still more the scope beyond those standard areas to guests who might arrive.

Fonrit is one of the more intriguing areas in Glorantha. Background for creating characters in Fonrit can be found here. Here is a set of pregenerated characters for a game in a land where deceit is the new normal, trust was sacrificed centuries ago, colors are bright, conspiracy and assassinations are on the menu every day, Renewed battle for the (relative) freedom for slaves and Oldsters try to uphold the oppression and Vadeli are your friends while Silence is not.

You can generate a group of them by generating

Larger Variety of Pregenerated Characters for Esrolia and Sartar

Sometimes you just need a bit more variety on the kind of characters that people take up. Here is larger variety of pregenerated starting characters for Encounter Generator . These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player…) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern – Civilization vs Primitives) that were usable for example in Pavis and Sartar.

This article expands still more the scope beyond those standard areas to guests who might arrive. Now most of the professions for barbarians and civilized are covered for Esrolia and Sartar

You can create a small randomly selected group of Esrolians by using
and a larger one with

In Sartar you might encounter

You can create a small randomly selected group of Esrolians by using
and a larger one with

All of the pregenerated characters are tied to Gloranthan timelines to make it easy for players to get to the world as explained in this post.