Here is another batch of one pagers from the net. Brown book of Zzabur, Nick Effingham’s site and soltakks page have been the source with updates from other material. I modified them a bit and here they are
Yara Aranis – Eater of Horses, a Lunar soldier god
Gloranthan Cult One Pagers are an attempt to gather together in a single page (well sometimes two pages) format the main cult information. Currently there are more than 150 cults described. Your game system may vary (Runequest versions or even Heroquest) but you might still find something useful in here even if you are not using the exact same version of game system – this is material I have created for my campaign over the years. It relies on multiple sources but might not be exactly canon even if I have tried to follow that as much as is useful for my campaign. Input is welcome.
Gloranthan Cult One Pager contains the following parts (if I have been able to find out the information from a source or invented it in case of some)
Name and the main purpose of the cult
Requirements to Join initiate
Requirements to join – rune level
Folk magic for Initiates
Theist Miracles (Rune spells)
Pantheons the cult belongs to
Areas the cult (thru its Pantheon or otherwise) can be found
Personality traits that the runes of the cult expect members to personify
Enemy, Hostile, Friendly and Associated cults
Holy Days and High Holy Days
Spirit Societies the cult belongs to or is associated with
Totem animals the cult’s spells can command or speak to
The spells and skills part this is tuned for Adventures in Glorantha Preview on top of Mythras. If this does not suit your campaign system wise – disregard them or mod them to your heart’s content. For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha, Cults of Terror and Shadows in the Borderlands – at least.
Rest of the information is mostly if not all game system independent Glorantha information.
The links to sources of the spells is on the tools directory.
The links to original books are mentioned for the cults, you will need those books for detailed description of the cult, skills and spells. Many of the books and magazines are out of print but Moon Design Publications has a few and some others you may find thru drivethrurpg.com, Amazon or eBay.
Cults available are grouped in the link underneath roughly by ‘pantheon’
All of the above will likely change during my campaign.
Aldrya, Babeester Gor, Flamal, Grain Goddesses, Mee Vorala, Voria, Yelmalio
Ancestor Worship, Basmol, Hungry Ghosts, Hakim & Mikyh, Telmor
Baraku, Blackfang, Bloody Tusk, Caladra & Aurelio, City God, Dorasta, Flintnail, Lamsabi, Selern, Sun Dragon and Um-Oradin
Black Sun, Dendara, Grain Goddesses, Hakim & Mikyh
Seven Mothers (Danfive Zaron, Irrippi Ontor, Jakaleel the Witch, Queen Deezola, She Who Waits. Tele Norri, Yanafal Tarsils), Annilla, Crimson Bat, Etyries, Lanbril
Dormal and Arkat
Burayha Xolagi (the Good Doctor), Calari the Hunter, El-Jazuli (the Earth Witch), Ennung, Ernamola, Evukindu, Garangordos the Wise, Hanjethulut (the Angry One), Ikadz, Jokotu the Liberator, Karkisso the Seer, Ompalam, Orjethulut
Ancestor Worship, Babeester Gor, Basmol, Bolongo, Lodril, Maran Gor, Nyanka, Pamalt, Rasout, Ty Kora Tek, Uleria
Ancestor Worship, Basmol, Dark Eater, Eiritha, Foundchild, Gagarth, Hungry Ghosts, Pavis, Storm Bull, Waha, Zola Fel
Glorantha has rich and diverse tradition of cults with enmities forged in times beyond Gods War and friendships made in Time. It is good to know who your cult’s traditional enemies are. If you do not follow the traditions of your cult’s relationships it will be that much more difficult to get ahead in the cult, not impossible but more difficult. Keep your friends close but your enemies closer.
The information here can make for tense moments in your party and in society in general. If your Blackfang assassin has managed to stay in good standing with your Zorak Zoran and Pavis fellow members it still might not be wise to let them know about your tight connections with Krarsht.
Cult Compendium has a great compatibility chart for finding out who your cult’s friends and enemies are. Currently it has 43 cults there. I have now combined that information for those cults into easily digestible form into the Gloranthan One Pagers.
Runequest and Glorantha recommend the character to act like one’s god. Cults and gods are associated with runes and many of the runes are associated with personality traits. If character does not act like the runes one’s god represents she is not likely to succeed in Glorantha nor in the cult – in fact she might suffer the displeasure of the cult or one’s god.
Personality traits are from Heroquest Glorantha. I felt that there are some runes that should have personality trait information that do not officially have it and added those to Moon, Law, Unlife and Spirit as per discussions on the Glorantha.com forums and Basicroleplaying Glorantha forums.
Here are the added personality traits:
Spirit: Ecstatic, Spiritual, Aware, Mystical
Unlife: Soulless, Fiendish, Relentless, Cold
Law: Logical, Rigorous, Materialistic
Moon: Tolerant, Balanced
Orlanthi character has the runes Movement, Air and Mastery. Those will bring the personality traits:
The list contains all the cults that have Glorantha Cult One Pagers which means all the ones that have cult information in various Runequest editions (Cults Compendium, Cults of Terror, Cults of Prax etc). The runes have been updated based on the research done in this document so should be up to date with the latest information. Changed Ompalam’s rune to be Law instead of Harmony. Gloranthan Cult One pagers will be updated shortly with this information.
01-05 Treat as Ruling from Civilized for possessions
06-30 Treat as Aristocracy from Civilized for possessions
31-95 Treat as Gentry from Civilized for possessions
95-00 Treat as Outcast from Civilized for possessions
06-10 Slave Soldier
Treat as Slave from Civilized for possessions
11-30 Yad Slave
01-40 Landowner or Steward (treat as Gentry from Civilized for possessions)
61-00 Professional (treat as Freeman from Civilized for possessions)
31-00 Kaddam Slave
Treat as Slave from Civilized for possessions
“The people of Fonrit have blue, black, or white skin, as well as any possible mixture thereof. Most of the ruling class is dark-skinned Agimori, while the most miserable slaves are predominantly blue-skinned Veldang. The majority of the population is of mixed blue and black origin, called the Torabs.” . GtG
All main Fonritan languages (Afadjanni, Banamban, Kareeshtan and Mondoran) are related but are not mutually intelligible.
There are pregenerated characters for many of these in Pregenerated Characters for Fonrit if you need some for a quick run. Searching in the Encounter Generator for Fonrit you will find many NPC’s and other encounters for your game – take a look at both the parties and enemies tab.
This article expands still more the scope beyond those standard areas to guests who might arrive.
Fonrit is one of the more intriguing areas in Glorantha. Background for creating characters in Fonrit can be found here. Here is a set of pregenerated characters for a game in a land where deceit is the new normal, trust was sacrificed centuries ago, colors are bright, conspiracy and assassinations are on the menu every day, Renewed battle for the (relative) freedom for slaves and Oldsters try to uphold the oppression and Vadeli are your friends while Silence is not.