RQ Encounter Generator (for RQ6) (the creation of +Erkki Lepre) has grown lately to have quite a bit of new features and content. Content is crowd sourced. So for the hard working GM’s there is now an easy way to generate many types of enemies.
You need a herd of allosaurs – click, select number press generate and unleash doom. The characters finished them off – need a bigger reserve herd – click a number and generate again. Other beasts got attracted to the noise – perhaps a tyrannosaur – click a number and generate again.Endless supply of Lunar more what you need – pick from the list – generate again. In units nicely formed of up to 40 individuals – they will march to restore peace and order in the name of the Moon again.
Town guards noticed your character’s getaway from the second story job – click a number and generate.
Serpent People to fill your jungle with silent death – select from the list.
A number of templates have already been created for Gloranthan, Monster Island, General Fantasy settings by the users of the system.
This blog is occasional notes about roleplaying and gamemastering. The notes mostly concern gaming in Greg Staffords’ fantasy world of Glorantha.
We kickstarted our Glorantha campaign for its belated 30 year anniversary. We did a detour for awhile running Glorantha with Herowars rules but players never really got enthusiastic about that system. After an interlude of running Call of Chthulhu I purchased the Mongoose Publishing’s RQ II rules and we returned to Pavis last December.
MRQ2 is a clean, enjoyable set of rules . Combat system with Combat actions and maneuvers is a lot more colorful than it used to be with old RQ rules.
There probably has never been a better time to get Gloranthan background material than now as DriveThruRPG has a large selection of them as PDFs at discount.
Moon Design Publishing is going to come out with Pavis supplement end of January and Design Mechanism is promising their RQ 6 ruleset both to be compatible with MRQ2 and available soon…