City Quarter Generator Goes To Glorantha

City Quarter Generator which generates city quarter for Mythic Constantinople era cities and generic fantasy cities now has the first versions of Gloranthan City quarters. There are two versions – Orlanthi City Quarter and Fonrit City Quarter.

Currently the Orlanthi City Quarter generates temples from the Storm Pantheon. Fonrit one generates from Ompalam pantheon. For this first version the probability of gods are even for the city quarter. There are only gods from a single pantheon in the city quarter. Major Temples are more rare, others are evenly distributed to appear. This also may change in the future. There might even be other pantheons appearing.

The contents of the temples are defines by Mythras ruleset – substitute your own favourite distribution and kinds of priests there. For example acolytes seem to come and go in the rulesets.

These would be most likely suitable for larger cities with tenements, multiple professions and stores and multiple temples. My campaign is in Fonrit where this seems to suit well.

Example of Fonrit City Quarter

Example of Orlanthi City Quarter

You can find the tool here

Mythic Constantinopol City Quarter Generator for Mythras

A fellow Mythras fan asked me if it would be possible to create a city quarter generator based on Mythic Constantinople rules.

Here is the first version – it can only do Constantinople and only poor city quarters. More will probably come later and I will most likely do a more sword and sorcery oriented version later on.

The system is based on generating nodes. After generating a few nodes for a part of a city quarter you will draw the streets and alleys around them and then start sketching out the shape of the buildings. You can save the resulting files as .png files and then draw the needed roads, buildings around the nodes.

The tool can be found here

Mythras Encounter Generator visits Lyonesse

As the year’s first post here are a few Lyonesse encounters.

Bearded Gryph

Hulk of Cam Brakes

Heceptor

Natrid

Screamer

Ska Warrior

Unicorn

For spirit beings only few links are put here as direct links. Rest of them can be found via MeG search for example with tag: Lyonesse

Darklings

Small Lesser Darkling Greater Elder Ancient Elder

Willawen

Small, Lesser, Willawen, Greater, Elder, Ancient Elder

Merrihew

Small, Lesser, Merrihew, Greater, Elder, Ancient Elder

Quist

Small, Lesser, Quist, Greater, Elder, Ancient Elder

Hyslop

Small, Lesser, Hyslop, Greater, Elder, Ancient Elder

Main page for Mythras Encounter Generator (MeG) is here – more than 3400 ready made templates for NPC – to be generated with just a click of a button

Item for Monster Island Campaign – Dhatamuzzin’s Guide To Hummingbirds of Monster Island

Here is an item from my Mythras Monster Island Campaign. It is the very rare copy guide to Hummingbirds of Monster Island. It was carefully researches by brave ornithologist Dhatamuzzin – who was lost in his latest travel to upper reaches of cloud forest in Komombo area in search of new subspecies of Prophet Bird. He used large part of his considerable inherited wealth to finance expeditions to inner Monster Island. His collection of bird feathers is beyond compare and is now being cared for in a private museum in the provincial capital.

The book contains first hand observations of the rarity of the birds, their living areas and delicateness of the birds for feather removal. It also contains market value researched which might fluctuate mightily. There is a Mandahi and Varanri Shaman curses put on Dhatamuzzin for his over zealous research in the vicinity of tribal holy places.

The link is here

Tactics of selecting combat special effects in Mythras – a result based visualisation – next generation

After using the result based visualization and listening to feedback – here is an update on how to select the special effects.

Changes are

  • it fits into a single a4 – one for offensive and one for defensive special effects.
  • strangle special effect from Fioracitta added
  • all the special effects that are firearms only – marked so

How I use this – I printed it out and put it under plastic protective sheet – one to each side and a stiff cardboard in between. Now it is easy to keep on the table, text is big enough to see even on a4 and you are looking only at 1 a4 instead of 4.

Here are the defensive special effects and here the offensive special effects.

Latest versions of links are always in Mythras Charts and Tables page.

Tools.notesfrompavis.com is getting up, second service up. Revamp of UI

History

Few weeks ago I was hit with a really unexpected bill from my service provider and had to shut down the tools.notesfrompavis.com

Big thanks for the support from the tribe – the support is really appreciated.

I changed service providers after this, the cost per month and year for the service to run is higher but it contains no surprises.

The new hosting provider (I searched many) does not support the tools and frameworks I used to create the tools.notesfrompavis.com and I have had to go back to earlier tools I used. I will need to rewrite the Mythras JSON Tool and Mythras Skill Designer tool.

The present

Second service is now up. It is a tool to help with Roll20 (and other tools) – the Mythras JSON Generator tool. It let GM’s search easily for the enemies in Mythras Encounter Generator and then generate a JSON that can be copied to Roll20 as an NPC.

You will also notice that the tool has completely revamped user interface. It also contains links to other tools of use to Mythras GMs.

The future

Next I will work on the remaining tool: Mythras Skill Designer – I expect it to be available around start of year.

Thanks for your support and patience

Tools.notesfrompavis.com is getting up, first service up

Few weeks ago I was hit with a really unexpected bill from my service provider and had to shut down the tools.notesfrompavis.com

Big thanks for the support from the tribe – the support is really appreciated.

I changed service providers after this, the cost per month and year for the service to run is higher but it contains no surprises.

The new hosting provider (I searched many) does not support the tools and frameworks I used to create the tools.notesfrompavis.com and I have had to go back to earlier tools I used. I will need to rewrite the Mythras JSON Tool and Mythras Skill Desginer tool. I have experimented with a few approaches and now think I know how to get them also available in near future, I hope.

First service that is up now is the original tools.notesfrompavis.com content from the summer. It It contains now only the original page (City Bad Night Encounter Seed Generator, Ship and combat unit generators, NPC look and feel generators, poisons, rumors, diseases etc).

Thanks for your support and patience