One of the easiest ways to get your players tied to the Gloranthan background is to have them read one of the fabulous “What My Father Told Me” about their Gloranthan culture and one of the “What Everyone Knows About XXX” – for example this for Afadjann in Fonrit. Some of them are linked here. One could also ask the players to read Cults of Prax or even parts of Guide to Glorantha but that might be asking a lot of them.
Here is a new way of integrating character to Gloranthan history and environment. It uses the information in Gloranthan Timelines where the historical events of Glorantha are tied to generations of family.
Here is an example of the links produced.
Our History in Dragon Pass – My GreatGrandPa: In 1538 at Dragon Pass my GreatGrandFather was part of Palashee Longaxe Rebellion and overthrow of Lunars
Our History in DragonPass – GrandPa: In 1569 at Dragon Pass my GrandFather was in the camp Jarosar, king of Sartar killed by Lunar spirits
Our History in Dragon Pass – My Parents: In 1605 at Holy Country my Father was fighting as a mercenary when Building Wall Battle thwarts invasion of the Lunar Empire into the Holy Country.
Our History in Dragon Pass – My Time: In 1613 at Dragon Pass member of my family (me or my sibling or my cousin) fought for freedom in Starbrow’s Rebellion- Outraged by Lunar presence and urged by social unrest – Sartarites rebelled in force and temporarily expelled the Lunar Army. Lunars regrouped and defeated the rebels
It contains all of the historical dates published in Guide to Glorantha, Wyrms Footnotes and couple of other publications. It ties them down to what the family member of that generation was doing on that event. This very first version only have the paternal ancestors, next one will contain also maternal ancestors and more variation. Currently it only tackles Dragon Pass and the immediate surroundings but eventually will return to my current favorite area Fonrit.
Background generation generates also parent, sibling and extended family information in addition to connections and family reputation all generated according to Mythras/Rq6. In addition it also generates generic background events.
You can generate all of this by using an Encounter Generator party called
You will also find that the Pregenerated Characters for your games contain this information either for all or some generations.
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