Just a brief post as a taster.
So here is the first AiG encounter in RQ Encounter Generator – please meet the lumbering demon of the East Isles – the Arandinni
Just a brief post as a taster.
So here is the first AiG encounter in RQ Encounter Generator – please meet the lumbering demon of the East Isles – the Arandinni
Notes From Pavis (and a RQ Encounter Generator content creator ) will be visiting GenCon 2015 over the weekend. Mission: Get the Adventures in Glorantha. Preparing for the visit… my first one… Looking forward to talking with all the Glorantha and RQ fans and creators out there…



Here is a taste of more sea monsters for RQ Encounter Generator inspired by the excellent Hearts In Glorantha Collection, volume 1
There are many more monsters in the Hearts in Glorantha Collection – like Geysers, Whirlpools, Tentacled things and boatloads of enemies in the sea and scenario seeds.
More Sea Monsters are available here
Summer is the time for frolicking in the sea. Here are a few sea monsters for RQ Encounter Generator inspired by an article about prehistoric sea monsters.
There are of course others
and or course Zeech, the Slithering Whale
This tackles most common ones in the RQ Encounter parties list.
Putting on my Protection from Flames spell with maximum intensity…
RQ Encounter Generator provides you a way to very quickly generate evenings worth of encounters for your RQ6 game session. There are more than 1900 distinct encounter templates for enemies and hundreds of different ready made party encounters. There are multiple ways of using the floor for preparing.
A. Using it on the fly
You need to have internet connection and preferably a printer available.
Find an enemy or party using the search tools
1. filter by category
2. search with any word and/or opponent skill level
3. browse or press “Do you feel lucky”
4. Generate
5. Save to a location of your choice or just print or use the pdf.
This might cause a disruption in the flow of your session so what I do usually is as follows.
B. Preparing for the session before hand
Sometimes you are preparing for a session well before the players come in. Sometimes it is half an hour or even less. The following approach is fit for both but of course you will have more time to think about the results of your preparation if you do it for example in the previous night.
I usually use loopy planning defined by Johnn Four which I have had very good experience so far.
Step 1 – the search
What I have usually done – for an evenings’ game I create pdf’s out of the usual suspects of the area I am playing in – using the filtering and searching. I take care to look at the hanging threads and the plans of the enemies (loopy planning) when I am searching for encounters.
I might mark a few search results as favorites. I might filter with a keyword and press “Do you feel lucky” a few times and create pdf’s out of those.
For example if I would need different kind of plants I would print out the “Not really a rose garden” – same for dinosaurs.
For a city I print out a bar and a market plus some random law enforcement and villains and/or gangs, a temple or two.
Usually it is enough to generate 2 or 3 encounters worth of enemies per terrain type or hanging thread. If the encounters are not rabble or underlings it might be hard to go thru more than a few robust melees or adverse encounters in an evening.
Step 2 – keeping the results
Usually I print the generated enemies out as I probably need to mark hit points down while fight goes on.
I keep a list of recurring enemies (the ones they did not manage to kill the first time round or that have hanging threads from previous session etc) in Evernote or Dropbox or printed out on a folder.
It is quite rare that I cannot live with these printouts as it is difficult during an evening session to go thru more than a few melees
Step 3 – adhoc
Sometimes during a game I need certain kind of enemy that I did not prepare for – I search for it and print it out from my iPad to a local printer.
RQ Encounter turns to South. Lord of the Storm is strong in the coast of Pamaltela (Fonrit, Fonrit update, Vadeli) even before the arrival of Harrek. The problems with Lunar seem remote when the real problems are forest elves, Afadjanni surges and Vadeli treachery and there is even talk of new power of Kresh in the south. Sorcery is strong in this land. Thanks for Simon Bray for the very useful background discussions that will hopefully generate even more of Umathelan and Fonritan material in the future. Here are few encounters for Umathela in RQ Encounter Generator format.
Horses are rare in Pamaltela so Horse mounted mercenaries belong to wealthy employers or elite troops. Some remote tribes have tamed large flightless birds (known as horse claws) as mounts.
Sedalpist Sorcery Order with Apprentice, Adept, Mage and Archmage has been created.
Various inhabitants of Umathela have been created here.
Here is a collection of few ready made encounters in Sartar area for Runequest 6. More can be found by going to the RQ Encounter Tool and selecting Parties with filter Sartar or selecting enemies with filter Sartar. Most if not all of the encounters from Sartar Companion by Moon Design are available. There is also a set of encounters for Apple Lane
At a village
On the road
Lunars
I still remember the first time I GM’d Runequest. It was sometime February 1981 and the scenario was Apple Lane. We had played D&D for a few years and I wanted to try something new.
It was love on first game – everything clicked – the combat – the milieu – the crunchy style, the tactics for the attackers, spells. I searched thru my garage and found my original Apple Lane set, still containing the markings of hit points going down, skill percentage changes and fallen marks.
Here are the stats for Rq6 for those who would like to try to help Gringle and Quackjohn. May your game with these create as good memories as mine did.
The young baboon troop contains
Xarban’s gang has
Added some villagers of the Apple Lane
A map for the village is nowadays available here . The Return to Apple Lane scenario there is for Heroquest and very different than the original and could be run as a follow-on to the original even.