Gloranthan Cult One Pagers – Take Three

Updated cults main page exists here ! Updated cult descriptions, more cults. 

Revised again the draft one page summary of skills, folk magic and theist miracles for common Gloranthan cults. Changed the format to fit better to one page, added many new cults and additional source links.  Changed the runes to match the current thinking and added places where cult is established. The latter is rather rough as the places are mostly based on pantheons instead of individual cults.

For each cult or spirit society source is mentioned for the spell,miracle or skill that is not found in current RQ6 rules.  Criteria for initiate, acolyte and rune status is mentioned as well.

For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha and Shadows in the Borderlands – at least. The links to original books are mentioned for the cults, you will need those books for detailed description of the cult, skills and spells. Many of the books and magazines are out of print but Moon Design Publications has a few and some others you may find thru drivethrurpg.com, Amazon or eBay.

All of this will be superseded by the official rules once AiG is out.

There are many new cults in this batch. It also includes my take on Ompalam and Calari the Hunter plus rough conversion of Ikadz.

Cults available are grouped underneath roughly by ‘pantheon’

  • Lunar Etyries, Lanbril, Seven Mothers, Crimson Bat, Seven Mothers – Yanafal Tarsils, 7 Mothers – Danfive Xaron, Annilla, 7 Mothers – Yanafal Tarsils, 7 Mothers – Jakaleel, 7 Mothers – Irrippi Ontor, 7 Mothers – She Who Waits, 7 Mothers – Queen Deezola, 7 Mothers – Teelo Norri
  • Chaos – Genertela Bagog, Krarsht, Mallia, Pocharngo, Thanatar, Atyar, Than, Thed, Vivamort, Primal Chaos, Krjalk, Hungry Jack, Sidana, Tyram, Urain, Vakalta, Ulforg, Devil’s Hand, Path of Infinite Mutations, Taeterisus, Gark the Calm, Ompalam, Cacodemon, Lemure
  • Pamalt Babeester Gor, Maran Gor, Pamalt, Shaman Spirit Society, Ty Kora Tek, Uleria, Lodril, Pamalt, Basmol, Bolongo, Rasout
  • Storm Asrelia, Babeester Gor, Chalana Arroy, Donandar, Dormal, Ernalda, Eurmal, Humakt, Issaries, Lanbril, Lhankor Mhy, Maran Gor, Odayla, Orlanth, Storm Bull, Ty Kora Tek, Uleria, Vinga, Waha, Gagarth, Grain Goddesses, Hykim & Mikyh, Lokarnos, Mastakos
  • Darkness Mee Vorala, Himile, Aranea, Argan Argar, Gorakiki, Kyger Litor, Xiola Umbar, Zorak Zoran, Moorgarki, Subere, Xentha, Shaman Spirit Society, Annilla, Arkat, Asrelia, Zong, Gerak Kag
  • Praxian Eiritha, Pavis, Storm Bull, Waha, Zola Fel, Hungry Ghosts, Basmol, Dark Eater, Shaman Spirit Society, Gagarth, Foundchild
  • Elf Aldrya, Babeester Gor, Yelmalio, Flamal, Grain Goddesses, Mee Vorala, Voria, Aldrya – Wood Lord, Aldrya – Shaman, Aldrya – Gardener
  • Hsunchen Shaman Spirit Society, Telmor, Hungry Ghosts, Hykim & Mikyh, Horned Man Spirit Society, Basmol
  • Malkion Dormal, Arkat
  • Sea Dormal, Magasta, Triolina, Tsankth, Wachaza, Annilla
  • Yelm Chalana Arroy, Donandar, Lanbril, Lodril, Yelm, Yelmalio, Yelorna, Uleria, Dendara, Grain Goddesses, Lokarnos
  • Kralorela Dendara, Grain Goddesses, Hykim & Mikyh, Path of Immanent Mastery, Black Sun
  • East Isles Lumavoxoran, Hobimarong, Saliligor
  • Vormain Tsankth
  • Arkat Arkat
  • Ompalam Ompalam, Calari the Hunter
  • Chaos – Pamaltela Cacodemon, Gloomshark, Ikadz, Krarsht, Ompalam, Primal Chaos, Mallia, Thanatar, Atyar, Than, Vivamort, Urain, Sidana, Lemure, Gark the Calm, Thed

All of the above will likely change during my campaign and has gone thru just initial tuning.

For spell conversions take a look at gloranthaphiles more detailed conversion.

Spirit Societies

Gloranthan Cult One Pagers for Mythras – Take Two

 

Updated cults main page exists here ! Updated cult descriptions, more cults. 

Revised the draft one page summary of skills, folk magic and theist miracles for common Gloranthan cults. Changed the format, added new cults and source information. In some cases some additional links will extend the cult to be two pager.

For each cult or spirit society source is mentioned for the spell,miracle or skill that is not found in current RQ6 rules.  Criteria for initiate, acolyte and rune status is mentioned as well.

For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha and Shadows in the Borderlands – at least. The links to original books are mentioned for the cults, you will need those books for detailed description of the cult, skills and spells. Many of the books and magazines are out of print but Moon Design Publications has a few and some others you may find thru drivethrurpg.com, Amazon or eBay.

All of this will be superseded by the official rules once AiG is out.

There are many new cults in this batch.

Cults available are

  • Aldrya, Aranea, Argan Argar, Asrelia, Atyar, Babeester Gor, Bagog, Basmol, Black Sun, Blackfang, Cacodemon, Caladra&Aurelion, Chalana Arroy, Crimson Bat, Dark Eater, Devil’s Hand, Donandar, Dormal, Eiritha, Ernalda, Etyries, Eurmal, Flintnail, Gloomshark, Gorakiki
  • Himile, Hobimarong, Humakt, Hungry Ghosts, Hungry Jack, Ikadz, Issaries, Krarsht, Krjalk, Kyger Litor, Lanbril, Lemure, Lhankor Mhy, Lodril, Lumavoxoran, Magasta, Mallia, Maran Gor, Mee Vorala, Moorgarki
  • Odayla, Orlanth, Pamalt, Path of Infinite Mutations, Pavis, Pocharngo, Primal Chaos, Saliligor, Seven Mothers, Sidana, Storm Bull, Subere, Sun Dragon, Taeterisus, Telmor, Than, Thanatar, Thed, Triolina, Tsankth, Ty Kora Tek, Tyram, Uleria, Ulforg, Urain
  • Vakalta, Vinga, Vivamort, Wachaza, Waha, Xentha, Xiola Umbar, Yelm, Yelmalio, Yelorna, Zola Fel, Zorak Zoran
  • Shaman Spirit Society
  • Strombull Spirit Society
  • Horned Man Spirit Society
  • Mallia Spirit Society
  • Waha Spirit Society
  • Oakfed Spirit Society

All of the above will likely change during my campaign and has gone thru just initial tuning.

For spell conversions take a look at gloranthaphiles more detailed conversion.

 Cults are now here

Gloranthan Cult One Pagers for Mythras

Updated cults main page exists here ! Updated cult descriptions, more cults. 

Created a draft one page summary of skills, folk magic and theist miracles for common Gloranthan cults.

For each cult or spirit society source is mentioned for the spell,miracle or skill that is not found in current RQ6 rules.  Criteria for initiate, acolyte and rune status is mentioned as well.

For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha and Strangers in Prax – at least.

All of this will be superseded by the official rules once AiG is out.

Cults available are

  • Aranea
  • Argan Argar
  • Asrelia
  • Atyar
  • Babeester Gor
  • Bagog
  • Blackfang
  • Cacodemon
  • Caladra & Aurelion
  • Chalana Arroy
  • Donandar
  • Dormal
  • Eiritha
  • Ernalda
  • Etyries
  • Ernalda
  • Etyries
  • Eurmal
  • Flintnail
  • Gorakiki
  • Humakt
  • Issaries
  • Krarsht
  • Kyger Litor
  • Lanbril
  • Lhankor Mhy
  • Lodril
  • Magasta
  • Mallia
  • Maran Gor
  • Odayla
  • Orlant
  • Pamalt
  • Pavis
  • Pocharngo
  • Storm Bull
  • Than
  • Thanatar
  • Thed
  • Triolina
  • Tsankht
  • Ty Kora Tek
  • Vivamor
  • Wachaza
  • Waha
  • Xiola Umbar
  • Yelm
  • Yelmalio
  • Yelorna
  • Zola Fel
  • Zorak Zoran
  • Shaman Spirit Society
  • Strombull Spirit Society
  • Horned Man Spirit Society
  • Mallia Spirit Society
  • Waha Spirit Society
  • Oakfed Spirit Society

All of the above will likely change during my campaign and has gone thru just initial tuning.

For spell conversions take a look at gloranthaphiles more detailed conversion.

Cults:

Note: There is now a newer version of this post “Take two

Mythras Charts and Tables

Here are some charts that I made that have been useful for my Mythras (former editions known as RQ6) campaign. All the relevant ones have been updated for Mythras 3rd printing (2018 Nov). The screen shots are still of the old versions.

This has been updated with the links to most recent resources as of May 2022.

AreaName and latest link to chartCommentMore info
Mythras Core Rulebook Extended Table of ContentsExtended Table of ContentsHere is for all new (and perhaps also old) Mythras Gamesmasters a very extended version of Mythras Core Rulebook Table of Contents as a pdf. It could be useful when trying to find a rule. You will need a version of the Core Rulebook as all the page numbers refer to that (except the ones on the very first page, which are page numbers for this Table of Contents). The additions at the end from Examples entry forward could also be used separately. 
It contains table of contents that contains all the chapter headings from the Core Rulebook. Within the main table of contents all the optional rules are marked with italics

It also has few additional items with few examples below.
-All the examples of the book gathered into separate table of contents 
-All the non human character creations as a separate table of contents
– All the grey boxes (notes) as a separate table of contents
– All the tables as a separate table of contents
-All the optional rules as a separate table of contents

The main GM Design Choices as a table of contents. This is a list that GM could use which rules components to define/refine when designing their world. 

It also has a lists section which has a list plus page reference for list entries for each list in the book.
-Careers
-Close combat mechanics
-Combat Actions
-Creature Combat 
-Creatures
-Folk Magic Spells
-Mysticism Talents
-Professional skills
-Ranged Combat
-Sorcery Components
-Sorcery Spells
-Special effects
-Spirit Abilities
-Spirit Combat Special Effects
-Standard Skills
-Theism Miracles

It also has index pages for rules that are commonly used nearby each other or related to each other
– Healing, Wounds and Fatigue
– Movement and Combat
Passions

At the end is a page for rules and if there are any tools for that in my charts and tables. 
Table of contents
Campaign rules setupMythras Campaign Rule Setup ToolGMs sometimes wonder what rules they can setup from the Mythras. Here is a tool containing all of the optional rules from Mythras and some other additions to help GM to setup Mythras campaign specific toolset
Chases and PursuitsChase and Pursuit RulesChase and Pursuit quick reference for Mythras Companion Chase rules
Combat – FlowCombat FlowSmall chart on how combat flowsMore
Combat – FlowInteractive combat flow summaryInteractive version of combat flowMore
Combat – HealingHealing and WoundsCovers what happens to you when you get a wound and how to recover.More
Combat – ParryingParry and passive blocking to stop Damage by weapon and shield also known as Shields are awesomeMore
Combat – Reach (Optional)Shorter Weapons Reach effects to combat by weaponMore
Combat – Reach (Optional)Longer Weapon Reach effects to combat by weaponMore
Combat – Situational effectsMythras Visual Combat Modifier charts This is visual version of situational combat modifiersMore
Combat – Situational effectsClose Combat Situational EffectsIn Mythras the success of your attempt can be modified by the situation. More
Combat – Situational effectsRanged Combat Situational Modifiersand the visual version is hereMore
Combat – Skills, MovementEncumbrance calculator and Character Equipment listHelps to calculate whether you can actually carry that plate armor without serious penalties

Replaced by Fatigue, Encumbrance and Speed calculator
More
Combat – Special EffectsOffensive Special Effects Combines all the special effects for the offensive one quick reference to see what you can do when hitting something.
More
Combat – Special EffectsDefensive Special EffectsDoes the same for defensive More
Combat – Special EffectsTactics of choosing special effects – result based visualisationMore
Combat – Special EffectsTactics of choosing special effects – next generation – one pager version
offensive
defensive
Gives you easy way to select special effect based on what you want to do to the opponentMore
Combat – WeaponsGloranthan Weaponscurrent understanding how lunar, dwarves, elves, dragonewts More
Combat – WeaponsEastern WeaponsHow easterners weapons work More
Combat – WeaponsStandard Weapons
Combat – WeaponsShields and Passive BlockingMore
Combat Styles – ExamplesCombat Style Cards Encyclopedia

(the above link fixed 11.1.2023)
Updated early 2022,  hundreds of combat styles
There are now combat styles defined for almost all Mythras supplements (official or unofficial). Pick one or two for your players.

More
Encyclopedia
Combat Styles – TraitsCombat Style Traits  All the combat style traits from all official and unofficial supplements should be on this EncyclopaediaMore
Encounters City Quarter Map CreatorSettings: Fantasy, Mythic Constantinople, Monster Island, GloranthaMore
EncountersMythras Encounter Generator (MeG) Generate with a touch of a button all the enemies or NPCs you need. Should contain all the stats for all the fantasy based supplements, also all Gloranthan creatures. Easy to add your own if you want. Almost 4000 NPC/Monster templates to generate encountersMain post
EncountersMythras and Gloranthan generators for GM Other generators for a Mythras or Gloranthan campaign.
EncountersGuides to Mythras Encounter Generator
generic
creating NPC’s
as a session tool
guidance in creating encounters
Various guides how to use Mythras Encounter tool
EncountersMythras Encounter Generator JSON finder tool (for Roll20) 
EncountersSize MattersSize is not linear in Mythras, here is a tool to visualise the size of the creatures
MagicMagic Situational Modifiers
MagicMythras Magic Modifiers VisualisedMore
Magic – Folk Magic OptionalProgressive (variable) Folk MagicMore
Magic – Setting – GloranthaHoroscope Personality Traits for GlorantMore
Magic – Setting – GloranthaRune List
Magic – Theist, Folk Magic, Animist – Setting – GloranthaCult one pagers for Glorantha150+ cults for Glorantha moddedMore
Magic – SorceryDiminish Effect on your opponenthas the goods on what can that pesky diminish spell do to you or your opponent.
Magic – SorcerySorcery ToolMore
Magic – SorceryGrimoire formexample: Grimoire of Ravenous SharkMore
Magic – SpiritsSpirit Combat tablesSpirit combat charts (Spirit damage, special effects and spirit combat results) have been gathered into this chartMore
MovementFatigue, Encumbrance and Speed CalculatorFatigue, Encumbrance and Speed calculator.
It makes it much easier to see all the effects that encumbrance, terrain and fatigue make. The aim here is to make movement speed also count – when escaping One-Eye the Carnosaur you do not have to be the fastest but faster than 2-4 of the slowest ones. You should also be make the hard decisions what to drop to escape easily from game mechanics point of view. 
The encumbrance and fatigue can make drastic changes to the speed and skills. This tool aims to help the use of them to support the game session.
More
MovementMovement and Swimming EffectsIt contains now a table for movement rates between 1 and 14, effect of athletics on the speed when walking, running or sprinting.
It also has a table for the common modifiers for movement like encumbrance, armor and fatigue.  It has also the effects on ranged combat.
More
MovementChase control roll resultsFor the future chase sequences in my campaign decided to combine all the movement effects into tables that fit into a single page.
More
SkillsDifficulty Grade Progression mini-chartMore
SkillsMythras Skill Roll Evaluatoraugmentation and difficulty grade calculatorMore
Skills, Movement, CombatFatigue progression mini-chartMore
Skills,CombatCriticals and Difficulty Grade shortcut tableThere is an interactive version at http://toolsfrompavis.com

Here we have a quick reference chart for criticals and difficulty grade on skill. If you like maths – you do not need the chart, the calculations are simple but I find doing them in the heat of the game distracting.
TravelGloranthan Ships for RQ6They could be useful anywhere in fantasy worldMore
Travel (Setting – Monster Island)Exposure Modifiers for Camping in the WildernessMore
Travel (Setting – Monster Island)Monster Island Hex Crawl and Jungle (and other difficult terrain) travel effectsJungle Fatigue Calculator
(Replaced by Fatigue, Encumbrance and Speed Calculator)
Traveling effects in Jungle
Traveling rolls in Jungle
Traveling Distance in Jungle
Camping in the Wilderness

More
Commerce (Setting – Monster Island)Bird Feather pricingMore
Setting – Monster IslandCity Map – AkakorMore

You might find this condensed version for starting GM’s useful

RQ Encounter Generator – October news

RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) has grown lately to have quite a bit of new features and content. Content is crowd sourced.

Need new feature that does not exist – there is a discussion thread at the Design Mechanism forum to discuss new features.

RQ Encounters in a recent version

Main new features:

  • You can create and save a party of enemies encountered together. For example “Dragonewts on a Warpath: 2d3 dragonewt scouts, 4 dragonewt beaked warriors – skilled, 1 dragonewt beaked warrior elite, 5 demibirds”. Party can have notes as well.
  • PDF export of the generated results
  • Filter the enemies by “All/Glorantha/Monster Island/General fantasy”.
  • Generate button to all the template pages.
  • Improvements in printing
  • Able to generate spirits
  • Able to generate Shamans (Monster Island, Thed and Mallia)
  • Able to generate Thanatari with priest and acolyte templates
  • Able to generate Black Fang assassins
  •  broos – try the chaos feature early access with Broo – Raw Desert Raider or with any of the Broo shamans

Content has also grown quite a bit. Currently there are over 350 enemy templates including 60 group templates for available and you can easily create more from scratch or from existing ones. There are now parties and enemies both for Glorantha, Monster Island and Generic Fantasy. Most of them fit for Glorantha but can be used also outside.

Many parties can be generated

  • Quiet Night at Gimpy’s
  • Bar at a port city
  • Raiding parties for all major tribes in Prax
  • Lunar parties for cities and outside cities
  • Sartarite parties
  • Morokanth Slavers
  • ship crews
  • caravans
  •  broos, lots of broos and their Shamans (Thed, Mallia)
  • create your own

Many Monster Island parties and enemies added

  • Primitive islander hunting and war parties
  • Primitive islander village scenes day and night
  • Serpent People parties – in the jungle and in the air

The tool is under constant development – random encounters for a region is on the backlog – might come in later.

RQ6 Encounter Generator

RQ Encounter Generator (for RQ6) (the creation of +Erkki Lepre) has grown lately to have quite a bit of new features and content. Content is crowd sourced. So for the hard working GM’s there is now an easy way to generate many types of enemies.
You need a herd of allosaurs – click, select number press generate and unleash doom. The characters finished them off – need a bigger reserve herd – click a number and generate again. Other beasts got attracted to the noise – perhaps a tyrannosaur – click a number and generate again.Endless supply of Lunar more what you need – pick from the list – generate again. In units nicely formed of up to 40 individuals – they will march to restore peace and order in the name of the Moon again.

Town guards noticed your character’s getaway from the second story job – click a number and generate.

Serpent People to fill your jungle with silent death – select from the list.

A number of templates have already been created for Gloranthan, Monster Island, General Fantasy settings by the users of the system.

Need a new kind of enemy – use the templates from existing races and templates, modify to your heart’s content and create away.http://skoll.xyz/mythras_eg/instructions/

Need new feature that does not exist – there is a discussion thread at the Design Mechanism forum to discuss new features.

Runequest 6 and resources

Runequest 6 by Design Mechanism and Guide to Glorantha by a kickstarter campaign have woken up quite a bit of activity for Glorantha.

RQ6 is excellent ruleset for the game masters and the most fun edition of RQ so far. It has two excellent scenario books already out – Book of Quests and Monster Island both of which can be set on any universe. Monster Island especially is a magnificent tome for the GMs.

RQ6 is still missing the Glorantha parts that are coming in Adventures in Glorantha later. For those that can’t wait there are at least two fan efforts to bide you thru

Progressive spells for RQ6 by Bruce Mason and  a collection of the Gloranthan spells for RQ6 by Gloranphile

I found also the following quick reference tables created by Gloranphile very useful.

Lately a fellow Finn skoll has created excellent enemy editor at . He has been quite responsive to feedback either on the Google+ community page for the Design Mechanism or at Design Mechanism forums

There is active Glorantha community page at Google+ with lots of old timers but many new faces as well.

There is an update to this old post from August 12, 2013. Gloranphile graciously approved now (January 2023) me storing his old RQ6 Magic (Unfinished) here as their original location was lost – taken down now for a bit to clarify an issue.  They are from times before AiG and can be outdated but there are 165 pages of the material.

Worthy cause to be supported…

Rick Meints and the crew at Moon Design Publishing are having a Kickstarter for Guide to Glorantha. The goal is to increase the print quality of the book. If enough is pledged we will get additional detailed info also on the remote corners of Glorantha like Pamaltela. It is a worthy cause to support. Check it out at http://www.kickstarter.com/projects/224590870/the-guide-to-glorantha