Adventures in Glorantha Take 2: RQ Encounter Generator Previews All The World’s Monsters

Adventures in Glorantha Preview finally brings us official RQ6 versions of multitude of beasts in Glorantha. So far we have 35+ years of history of different versions of Runequest and magazines.  AiG gives them an unified view of the stats and skills. This of course meant that I needed to change the stats in RQ6 Encounter Generator as these have been so far either direct conversions or my interpretations of the monsters. The enemies that have been changed are still my interpretations of the AiG as they are based on the Preview and the rules are not fully complete yet. Like noted in my first look at Adventures in Glorantha elder races are not yet described in AiG Preview.  I remain in gratitude that I got permission at GenCon to do this upgrade under the normal Fan Policy.

All the enemies in RQ Encounter Generator that have been presented in AiG have now been gone thru and the skills, stats, hit locations, armour, movement rates, weapon damage and abilities have been revised and updated. Many new entries also exist in the additional feature tables but they contain also many of the previous entries. In many cases the skills have gone up, new skills added and abilities added or even removed – in many other cases the characteristics are different than originally. There are also new additional features like Gloranthan Snake Venom types.  For example Dream Dragons are far more deadlier and versatile opponents than originally.  As the AiG preview does not contain the cults yet – my versions of the entries have versions of Glorantha One Pager cults – like Aranea. This is a first cut and I may need to tune them still in future and the changes may reverberate to other monsters that are similar to these. All the changed monsters have a tag Aig on them so they can be easily found.

Textual descriptions in AiG feel in most cases richer than original entries in the original book or magazine. There is advice on tactics in many cases. Some of the entries in AiG are very rich indeed (like the Vampire or Dream Dragon). I can feel the sense of care being put to the bestiary as unified whole and can only imagine the moments of cackling madness of joy that the creators must have had in creating and writing the monsters. This is Glorantha brought to the 2015’s.  I am looking forward to final version of AiG in Chaosium Runequest as an indispensable aid for GM in Glorantha.

Here is the list of updated monsters.

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hkokko

Name Hannu Kokko Profession a software development leader, currently working at Elisa as Head of Software Product Development, Smart Energy Solutions. As a secondary occupation a Principal Consultant at Kohilleen Consulting - RD leadership consultancy business. In working life Working in large scale agile software development and architecture are close to my heart and practiced daily. Large scale here is anything involving dozens of teams working for the same release. Continuous integration as a cornerstone of making agile development feasible and to help keep the rhythm has been in my focus for quite a bit. In private life I enjoy photography and seeing new places and cultures.

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