Here is a set of missing creatures for Mythras Encounter Generator based on Anaxial’s Roster. These can be somewhat rare – or even extremely rare. Some of them even the stronger parties would probably not like to encounter.
The daimons and elemental spirits are inspired by both the Anaxial’s Roster and Nikk Effingham’s excellent post on elementals
There exists about 40 Luathan warriors in the Genertela continent – here is one of them, one of the less skilled ones.
Here are some trophies to gather or protect based on your parties’ instincts.
Grazer’s horses are legendary. If you manage to get one – most likely others will want it from you.
After a brief break here are a few additions to Encounter Generator to help Mythras and RQ6 referees create new NPC’s and other encounters.
The world of RQ/Mythras Encounter Generator moved to another site last year. Start of February was the last time when the links on my blog posts (more than 50 posts with possibly hundreds or small thousands of links) to the encounter generator and templates were working. You can find most if not all RQ Encounter Generator posts on the category of the same name. Now all the links have been updated due to diligent work of the Mostali and World Machine is again repaired.
So click away – if there are still some that do not work let me know. Here are few of the pages for encounters.
In the hunt for the perfect GM reference material and GM Screen I created reference sheet for spell caster for Magic Situational Modifiers. This gathers all the modifiers for all the forms of Magic into one place. Some of the modifiers are optional – for example wearing armor iron in Glorantha, Monster Island options for orchestrated casting and sympathetic armor.
As always comments are welcome. The file is available here and of course also in the RQ6/Mythras charts page which collects all the charts I have made available (Combat flow, offensive and defensive special effects, healing and wounds, diminish effects, weapons, shields and passive blocking, close and ranged combat situational modifiers, movement and swimming effects, encumbrance calculator, sorcery tools and Gloranthan ships).
GM’s might also find the RQ/Mythras Encounter Generator useful
Gods War in Glorantha kickstarter is ongoing at the moment. Gods War seems to be the pure Sandy – large monsters (I mean really large) at really cosmic scale – great production quality and humongous replay value with 7 different empires, maybe soon 8. This has bigger figures even than Cthulhu Wars and loads of variety. You will see Mother of Monsters, Dragonewts, Lunars, Broos, Storm Tribe, Dragons and Sea monsters among others. Giants and Titans seem to be possible as well if kickstarter reaches its goals. The Gods War is funded already – now it is only the race to get all the stretch goals. The only downside to the game (in addition to investment to pledge) I see is that with so much stuff included it will eat up plenty of game shelf space. It seems that figures could also be used as miniatures in your campaign – Mother of Monsters, I am looking at you as a distinct possibility. The stretch goals of which there are plenty look to be available only via the Kickstarter campaign, basic game will likely come to retailers later on.
If you have not bought yet the Guide To Glorantha and several other ancient tomes in PDF format there is a pledge here that contains a veritable pirates treasure of those.
There are still stretch goals that would be interesting to get – so go and pledge.
Sorcery in Mythras (and prior to that in RQ6) is one of the most flexible forms of magic. Because it is so flexible it also has a path to mastery for both slightly mathematically challenged and for those mastering the game for others – therefore often busy. I discovered the so called Sorcerors’ Calculus that The Machinerati school of Dark Learners has created to excel rapidly in sorcery. The tool takes into account all the known spell components and the effect of choosing them and prevents the master and apprentice alike from misusing or overreaching both themselves and the laws of magic.
The calculus takes into account how much you can shape the spell components, informs how long the preparation for the spell takes, whether you still have magic points left to do such a complex spell combination. It even can take into account the effect of unenchanted iron that you might wear. It also calculates how much harder the spell is to invoke if you combine spells and readily calculates the reach of the spell and its duration.
There have been many who have exceled with ease using this secret calculus – it is of course desired by the crowds and despised by the masters of sorcery mathematics. There are those who having acquired the Mythras Combat Cards have started to yearn for sorcery cards.
Any feedback is welcome – as gremlins might have installed bugs in the system.
The Sorceror’s Calculus in Excel format is here
More tools and charts for Mythras (and RQ6)
For the longest time I have wanted to make it easier to handle equipment and encumbrance in RQ6 and Mythras.
List of what the character carries can sometimes be longish but it usually contains standard items that exist in the rulebooks.
Encumbrance affects character’s movement speed – which will usually determine whether he can getaway once Sorceress and her minions find out that he has been looting the treasure chest. It also affects all STR and DEX related skills negatively.
Here is an Excel spreadsheet where character can easily mark all the equipment that they either wear or carry in their backpack. Spreadsheet calculates the effect on move and skills either with backpack on or not. Spreadsheet can be printed out and added to character sheet and it can be filed away to be added to later on. Excel has in it all the armor types derived from Mythras Full Edition and Monster Island.
One can easily filter with standard excel features to see only the items that character carries or is interested in.
Other useful charts are available here
There is now an Italian translation of several of the tables in my RQ6 Charts and Tables page. Translation was done by Lorenzo Soleri and you can find the tables here and in future also Alephtar Games forum. So if you want to do a translation of any stuff in my pages please contact me and I can provide you some minimal guidelines so we follow the fan policies of respective parties.
Here are few new denizens of the beautiful island called Loral. It is populated by rare endangered pieces unified in their approach to life (hate the intruders). There is rather large treasure ship wrecked on the island and there used to be God Learners here long time ago so the historians are of course quite interested in the island. The below natural exhibits are imagined for RQ6 Encounter Generator. Among the less educated the island is called Monster Island. The sources have been the Tradetalk #13, Guide to Glorantha and Men at Sea.
Some are really co-operative and are driven by the sense to please (their palates) and fulfill their heart’s desire (hate the intruders). Some of these are bad news indeed.
There are other pages on Monster Island
Wow, what a year. 62% increase in views and 74% increase in visitors. Thank you.
Notes From Pavis got almost 22K views from almost 7500 visitors. This was up from 13.5k views and 4300 visitors in 2014. This is quite a bit up from the 2013 with 500 views and 211 visitors.
The site had viewers from 73 countries with 25 countries having more than 50 views. There were 41 posts published – up from 34 in the previous year and 4 in 2013.
Here are the top 10 countries by views
- United States 6849
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- Spain 1759
- Finland 1345
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So per capita – with 5 million people we Finns are still quite active in Glorantha and Runequest 🙂
The most popular articles were
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