Sorcery Tool for Mythras (and friends)

Sorcery in Mythras (and prior to that in RQ6) is one of the most flexible forms of magic. Because it is so flexible it also has a path to mastery for both slightly mathematically challenged and for those mastering the game for others – therefore often busy. I discovered the so called Sorcerors’ Calculus that The Machinerati school of Dark Learners has created to excel rapidly in sorcery. The tool takes into account all the known spell components and the effect of choosing them and prevents the master and apprentice alike from misusing or overreaching both themselves and the laws of magic.

The calculus takes into account how much you can shape the spell components, informs how long the preparation for the spell takes, whether you still have magic points left to do such a complex spell combination. It even can take into account the effect of unenchanted iron that you might wear. It also calculates how much harder the spell is to invoke if you combine spells and readily calculates the reach of the spell and its duration.

There have been many who have exceled with ease using this secret calculus – it is of course desired by the crowds and despised by the masters of sorcery mathematics. There are those who having acquired the Mythras Combat Cards have started to yearn for sorcery cards.

Any feedback is welcome – as gremlins might have installed bugs in the system. 2016-09-03_14-46-31.png

The Sorceror’s Calculus in Excel format is here

More tools and charts for Mythras (and RQ6)

 

Encumbrance Calculator and Equipment List for Mythras

For the longest time I have wanted to make it easier to handle equipment and encumbrance in RQ6 and Mythras.

List of what the character carries can sometimes be longish but it usually contains standard items that exist in the rulebooks.

Encumbrance affects character’s movement speed – which will usually determine whether he can getaway once Sorceress and her minions find out that he has been looting the treasure chest. It also affects all STR and DEX related skills negatively.

Here is an Excel spreadsheet where character can easily mark all the equipment that they either wear or carry in their backpack. Spreadsheet calculates the effect on move and skills either with backpack on or not. Spreadsheet can be printed out and added to character sheet and it can be filed away to be added to later on. Excel has in it all the armor types derived from Mythras Full Edition and Monster Island.

One can easily filter with standard excel features to see only the items that character carries or is interested in. Example Encumbrance Calculator

Other useful charts are available here

Italian version of Mythras Charts and Tables

There is now an Italian translation of several of the tables in my RQ6 Charts and Tables page. Translation was done by Lorenzo Soleri and you can find the tables here and in future also Alephtar Games forum. So if you want to do a translation of any stuff in my pages please contact me and I can provide you some minimal guidelines so we follow the fan policies of respective parties.

To see the Monster Island and die – Monstropedia of Loral

 

Here are few new denizens of the beautiful island called Loral. It is populated by rare endangered pieces unified in their approach to life (hate the intruders). There is rather large treasure ship wrecked on the island and there used to be God Learners here long time ago so the historians are of course quite interested in the island. The below natural exhibits are imagined for RQ6 Encounter Generator. Among the less educated the island is called Monster Island.   The sources have been the Tradetalk #13, Guide to Glorantha and Men at Sea.

Some are really co-operative and are driven by the sense to please (their palates) and fulfill their heart’s desire (hate the intruders). Some of these are bad news indeed.

There are other pages on Monster Island

 

Year in Review – The Notes From Pavis numbers

Wow, what a year. 62% increase in views and 74% increase in visitors. Thank you. 

Notes From Pavis got almost 22K views from almost 7500 visitors. This was up from 13.5k views and 4300 visitors in 2014.  This is quite a bit up from the 2013 with 500 views and 211 visitors.

The site had viewers from 73 countries with 25 countries having more than 50 views.  There were 41 posts published – up from 34 in the previous year and 4 in 2013.

Here are the top 10 countries by views

  1. United States 6849
  2. United Kingdom 3642
  3. Spain 1759
  4. Finland 1345
  5. Australia 1302
  6. France 1145
  7. Canada 1084
  8. Sweden 877
  9. Germany 536
  10. Japan 417

So per capita – with 5 million people we Finns are still quite active in Glorantha and Runequest 🙂

The most popular articles were

  1. the home page view 4416 views
  2. Gloranthan Cult One Pagers – Main page 1543 
  3. Adventures in Glorantha Preview 1421
  4. Starting a Glorantha RQ6 Campaign 1289
  5. RQ6 Encounter Tool – feature recap 1145
  6. RQ6 Charts and Tables 1069
  7. Adventures in Glorantha Take 3. Cult One Pagers to AiG  – 645
  8. Guest Post: Back Under the Glowline – 531
  9. Combat Flow for Runequest 6 – 503
  10. Gloranthan Cult One Pagers for RQ6 – 371

Most visitors come nowadays

  1. from search engines (2389)
  2. Google+ (2149)
  3. Forum.rpg.net (994)
  4. basicroleplaying.org (805)
  5. design mechanism forums (707)
  6. glorantha.com (658)
  7. Reddit (566)
  8. Facebook (158)
  9. pelilauta.fi (105)
  10. roolipelit.wordpress.com (91)

 

 

 

Lunars have Adventures in Glorantha

Here are the bringers of civilisation, the light of the goddess, the sharp edge of the empire, the thin line between chaos and the world, the word that cannot be spoken, the collectors of the coin that shall be emperor’s, the foot that stomps, keepers of order that must be kept, the long shadow of the bat to come. RQ Encounter Generator welcomes the updated Lunar Provincial troops – the troops that stoutly sacrifice all in the name of the Emperor and the goddess to protect the innocent – and protect above all the interests of the empire from those who would defile it.  Convert and serve the goddess – it is in your best interest… You cannot stop the onslaught – empire (and you) can generate these encounters in unlimited numbers.

These now take into account passions towards locals and the Empire, expanded skill sets from Rq6 and AiG, the Lunar combat styles (Sagittarian Peltast, Lunar Corps Hoplite, Pelorian Cavalry, Antelope Lancer and new weaponry (Moon sword, Khopesh, Kontos and the new shields)). You can also add to your own Lunars a cult which has the common Folk magic spells for Lunar Provincials.

You will see these in Pavis, Sartar and Esrolia.

Lunar Agent

Lunar Peltast

Lunar Peltast Officer

Lunar Peltast Officer on a city patrol

Lunar Peltast on a city patrol

Lunar Hoplite

Lunar Hoplite Officer

Lunar Hoplite Officer on a city patrol

Lunar Hoplite Officer, Danfive Xaron Acolyte

Lunar Hoplite Officer, Danfive Xaron Devotee

Lunar Hoplite Officer, Danfive Xaron Initiate

Lunar Hoplite on a city patrol

Lunar Hoplite, Veteran

Lunar Hoplite, Veteran, Strong one

Lunar Antelope Lancer

Lunar Antelope Lancer Officer

Lunar Cavalry

Lunar Cavalry Officer

Lunar Agent

Lunar Tax Collector

The parties have been updated as well

Lunar Antelope Lancer Party

Lunar Cavalry Patrol

Lunar Hoplite City patrol

Lunar Hoplite City patrol – first response

Lunar Hoplite Field Patrol

Lunar Hoplite Field Patrol, Danfive Xaron

Lunar Peltast City Patrol

Lunar Peltast City Patrol – First Response

Lunar Peltast Field Patrol

Lunar Tax Collectors

 

The rabble and the nobles (and followers of the bat) will likely follow in the footsteps of the forward troops – they always do.

 

 

RQ Encounter and Notes From Pavis futures

There has been some questions related to the RQ Encounter Generator and its content and content on Notes From Pavis – what is the effect of latest news from Chaosium and Design Mechanism about the future of Runequest.

Both the blog and generator with its contents  will continue normal operation as is without interruption – now and in future. I will continue to add content, Gloranthan and otherwise to both the generator and the blog – so stay tuned for new and updated content. When I asked about all the content I have created for these +Jeff Richard has stated today that these are covered by Fan Policy also in future. It is too early to say what ADDITIONAL systems in addition to RQ6 and Magic World will be supported in future, this depends on when rules are available and what the developer decides about additional support. Based on information from +Lawrence Whitaker the changes to future Design Mechanism rules after next July will most likely be errata level changes so system will support that generation of rules as well.

Currently almost all known Gloranthan creatures as we know them today exist as templates to generate enemies from as do almost all cults where there is enough data and even some where data has been extrapolated . There also exist a fair variety of non Gloranthan enemies for example for Mythic Britain. So feel free to add content or generate away from existing content – service works as usual – this is crowd sourced.

More than 2100 templates to generate enemies from. By today more than 126000 enemies generated…

Spirits in The Night – Beast, Darkness, Death, Chaos and Mastery Spirits in AiG

Spirit societies for Adventures in Glorantha was presented in a previous post. Here are the first adaptations of that for RQ Encounter Generator. Spirits in the Night indeed – the new rules for spirits in Adventures in Glorantha give lots of variation for the spirits to the already great rules for spirits in Runequest 6. The aspect of Runes is shown to much greater extent in the new spirit rules. The rules there are not final yet – so they could change in the Runequest Glorantha book.

Spirit combat can look less deadly with the new rules but variation for the spirits is significantly greater. There are new rules there but here is an adaptation of the AiG spirits that can be used both with or without the new ruleset.In this first set there are spirits for just a few of the runes.

You can find all new spirits in the Spirits in the Night Party if you want to generate just spirits. All the work has been done for you – just generate away…

Spirits who are of Grand status are usually intensity 4 which can be interpreted as run away – fast as you can and hope they do not notice you.

For Mastery rune

  • Mastery Curse Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Blessing of the Mastery Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Mastery Spirit
    • Lesser, Typical, Major, Grand
  • Ruler spirit – Mastery

For Death rune

  • Death Curse Spirit
    • Lesser, Typical, Major, Grand
  • Disease spirit
    • Lesser, Typical, Major, Grand
    • These are now separate from Sickness spirits. Disease spirits carry only have Gloranthan diseases currently
  • Death Curse Spirit
    • Lesser, Typical, Major, Grand
  • Death Passion Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Death’s Blessing Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Death Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Death Spell Spirit
    • Lesser, Typical, Major, Grand
    • Larger varieties of these can have Rune spells
  • Ruler spirit – Death

For Chaos rune

  • Gloranthan Chaos Spirit
    • Lesser, Typical, Major, Grand
  • Ruler Spirit – Chaos

For Beast rune

  • Gloranthan Beast Spirit
    • Lesser, Typical, Major, Grand
  • Ruler Spirit – Beast

For Darkness Rune

  • Gloranthan Darkness Spirit
    • Lesser, Typical, Major, Grand
  • Darkness Passion Spirit
    • Lesser, Typical, Major, Grand
  • Ruler Spirit – Darkness

Malia initiate, acolyte and high shaman spirit societies have been updated with the new spirits. You can get the new spirit society into use just by generating any of the current foes who use that – for example: this nice Broo Shaman. The other way is just to attach one of the ranks of Malia spirit society into your template. Same goes for Waha (initiate, shaman and high shaman). With Waha I have retained the earth and law spirit association even though Waha does not have Runes for those. I have also retained the ancestor spirits here for the meanwhile. The rest of the spirit societies will come later.

New additional features

  • Spirit Abilities for all the Runes
  • Blessing of the spirit abilities for Death, Mastery
  • Spells for Death rune
  • Gloranthan Diseases contains only the Gloranthan Diseases.