If you want to design characters relatively quickly Character Skill Designer is there for you to help with the skills part. It (currently) helps to create cultures and careers from the Mythras Core.
It gives the player quick way to design the skill set. In Mythras RAW there is a set of standard and professional skills available per culture and career. Each culture also has different careers available.
So enter the characteristics (Str, Siz, Con etc…) in the tool
So for example if your player has dreamed of being a Nomad Diabolist from Northern Wastes CSD lets him pick Nomad as the culture, Diabolist as a profession. After this tool let’s you select the right amount of professional cultural and career skills (which is max 3).
Next it let’s you see all the skills (including the standard skills that were not available with the culture/profession). The CSD calculates the base percentages for the skills and let’s you sort them by skill% to see how the skills fit players view and where to add cultural or career points.
The skill template has a note for each skill about whether you can use cultural or career points or whether it is just standard. When you are satisfied with the skill combination you can download that as a CSV file.
This will be developed further. There might be some bugs in the combinations, feedback welcome
Mythras Encounter Generator is a tool for generating countless number of NPCs and Enemies to help out the GM and usually oppose the players. It is easy to use and generates either on screen, PDF or PNG format encounters.
But there are other format needs and so far they have been served by building perhaps a bit cryptic URL to generate the JSON. The spell has been cast. By popular request (thanks Bilharzia and others at Discord) there is now a user interface for those who need the JSON format from Mythras Encounter Generator.
Mythras Encounter Generator JSON
This can be useful for those who want to copy the generated enemy to other places for example Roll20.
Select from the left Mythras Encounter Generator JSON and you will after a short while see the below screen.
Select the tag you want
Within the tag you can search for the name of the enemy if you want.
Select the number of enemies (remember Roll20 wants to have only 1 at the time)
Select the enemy.
Select from the automatically generated list the small blue icon to copy the JSON to clipboard.
Paste the content to program you want for example Roll20.
Special effects are one of the best features in Mythras. They can make the fights cinematic and their right use tactically can make you win.
Ulgar the Quick (PC character): I hit the thug and he did not parry – I want to get rid of the opponent’s weapon – what options do I have.
GM: Ushgar the Rabid (PC character) failed to hit and the Ilyan the Constable parried. I want to force Ushgar to do something – what options do I have.
Mongo the Mighty (PC character) : Mongo smashed and the puny opponent failed to parry. I want to hurt the opponent – what options do I have.
Here is a result based approach in mind map form for both defensive and offensive special effects. This should help in getting players (and the GM) to find quickly what special effects to use based on what the winner wants to achieve on his special effect.
Inspired by discussion on the forums about oversized weapons I added the rule mentioned in Matt E:’s Old Bones adventure Secrets of the Blood Rock to my weapon charts for Mythras. The rule that was mentioned coming up during the editing of Blood Rock adventure handles the fact that some weapon fighting styles are unwieldy in narrow spaces. This mostly has come up in indoor / city scenarios and would come up more often in classic dungeon crawls.
The rule is in 2.5-3 meter wide corridor. Characters may walk two abreast in most places. Large swung weapons are at a disadvantage: Except for thrusting weapons like spears, each step of Reach above Medium penalizes Combat Style by one grade. Interpretation is that above Medium reach – you need wider than 3 meter per character to fight unhindered. All weapons that have only Impale special effect are thrusting weapons. Weapon that has more special effects mentioned than Impale – can use Impale as a special effect with no penalty – character is basically using the weapon as a thrusting weapon. If character wants to use for example Bleed – it requires to use the fighting style of slashing etc and that comes with penalty.
This is even more true if there is space less than 1.5 meter. Then each step of Reach above Short penalizes Combat Style by one grade.
For some this may be too crunchy for others an elegant addition to counter the illogicality of using great axes or mauls in narrow spaces with equal skill than shortswords and broadswords.
This has been incorporated into the weapon tables so you do not have to remember the rule – you just pick it up with your weapon and mark it to your character sheet.
Gloranthan Cult One Pagers are an attempt to gather together in a single page (well sometimes two pages) format the main cult information. Currently there are more than 150 cults described.
Now there are summaries of all the cults associated with pantheon. The summaries are by topic. These are meant to be short hand for some key information about all pantheon’s cults in a single file to be easily distributed to your players if you so like.
Pantheon Cult Catalogue
Pantheon Cult Relationships
Pantheon Cult Spell Catalogue
Pantheon Cult Personality Traits
These are stored in the pantheon directories together with Cult One Pagers.
Gloranthan Cult One pagers are an attempt to gather into a one (or two) pager format useful information about Gloranthan cults.
Here is another batch of one pagers from the net. Brown book of Zzabur, Nick Effingham’s site and soltakks page have been the source with updates from other material. I modified them a bit and here they are
Yara Aranis – Eater of Horses, a Lunar soldier god
Gloranthan Cult One Pagers are an attempt to gather together in a single page (well sometimes two pages) format the main cult information. Currently there are more than 150 cults described. Your game system may vary (Runequest versions or even Heroquest) but you might still find something useful in here even if you are not using the exact same version of game system – this is material I have created for my campaign over the years. It relies on multiple sources but might not be exactly canon even if I have tried to follow that as much as is useful for my campaign. Input is welcome.
Gloranthan Cult One Pager contains the following parts (if I have been able to find out the information from a source or invented it in case of some)
Name and the main purpose of the cult
Runes
Requirements to Join initiate
Requirements to join – rune level
Cult skills
Folk magic for Initiates
Theist Miracles (Rune spells)
Pantheons the cult belongs to
Sources
Areas the cult (thru its Pantheon or otherwise) can be found
Personality traits that the runes of the cult expect members to personify
Opposite runes.
Enemy, Hostile, Friendly and Associated cults
Holy Days and High Holy Days
Spirit Societies the cult belongs to or is associated with
Totem animals the cult’s spells can command or speak to
Example of Glorantha Cult One Pager
The spells and skills part this is tuned for Adventures in Glorantha Preview on top of Mythras. If this does not suit your campaign system wise – disregard them or mod them to your heart’s content. For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha, Cults of Terror and Shadows in the Borderlands – at least.
Rest of the information is mostly if not all game system independent Glorantha information.
The links to sources of the spells is on the tools directory.
The links to original books are mentioned for the cults, you will need those books for detailed description of the cult, skills and spells. Many of the books and magazines are out of print but Moon Design Publications has a few and some others you may find thru drivethrurpg.com, Amazon or eBay.
Cults available are grouped in the link underneath roughly by ‘pantheon’
All of the above will likely change during my campaign.
You will of course want to follow both the cult’s social guidance of who the enemies and friends (above) are and your cult’s rune personality guidance to emulate your cult’s god.
Gloranthan Cult One Pagers have now also pantheon specific summaries to be easily distributed to your players.
Pantheon Cult Catalogue
Pantheon Cult Relationships
Pantheon Cult Spell Catalogue
Pantheon Cult Personality Traits
These are stored in the pantheon directories together with Cult One Pagers.
Aldrya, Babeester Gor, Flamal, Grain Goddesses, Mee Vorala, Voria, Yelmalio
Hsunchen
Ancestor Worship, Basmol, Hungry Ghosts, Hakim & Mikyh, Telmor
Independent
Baraku, Blackfang, Bloody Tusk, Caladra & Aurelio, City God, Dorasta, Flintnail, Lamsabi, Selern, Sun Dragon and Um-Oradin
Kralorela
Black Sun, Dendara, Grain Goddesses, Hakim & Mikyh
Lunar
Seven Mothers (Danfive Zaron, Irrippi Ontor, Jakaleel the Witch, Queen Deezola, She Who Waits. Tele Norri, Yanafal Tarsils), Annilla, Crimson Bat, Etyries, Lanbril
Malkion
Dormal and Arkat
Ompalam
Burayha Xolagi (the Good Doctor), Calari the Hunter, El-Jazuli (the Earth Witch), Ennung, Ernamola, Evukindu, Garangordos the Wise, Hanjethulut (the Angry One), Ikadz, Jokotu the Liberator, Karkisso the Seer, Ompalam, Orjethulut
Pamalt
Ancestor Worship, Babeester Gor, Basmol, Bolongo, Lodril, Maran Gor, Nyanka, Pamalt, Rasout, Ty Kora Tek, Uleria
Praxian
Ancestor Worship, Basmol, Dark Eater, Eiritha, Foundchild, Gagarth, Hungry Ghosts, Pavis, Storm Bull, Waha, Zola Fel
Glorantha has rich and diverse tradition of cults with enmities forged in times beyond Gods War and friendships made in Time. It is good to know who your cult’s traditional enemies are. If you do not follow the traditions of your cult’s relationships it will be that much more difficult to get ahead in the cult, not impossible but more difficult. Keep your friends close but your enemies closer.
The information here can make for tense moments in your party and in society in general. If your Blackfang assassin has managed to stay in good standing with your Zorak Zoran and Pavis fellow members it still might not be wise to let them know about your tight connections with Krarsht.
Cult Compendium has a great compatibility chart for finding out who your cult’s friends and enemies are. Currently it has 43 cults there. I have now combined that information for those cults into easily digestible form into the Gloranthan One Pagers.
You will of course want to follow both the cult’s social guidance of who the enemies and friends (above) are and your cult’s rune personality guidance to emulate your cult’s god.
This is the initial list used to source the cult associations (this is from the Cult Compendium)