Return to Monster Island Completed

Went thru the Monster Island and found a few missing creatures hiding here and there.

This is the list – this should complete all the creatures presented in the Monster Island set.

Added also one old obscure one from the Pavis and Big Rubble

All the bands have now Musicals instruments which is a new additional feature

Return to Monster Island

I felt compelled to return to Monster Island with RQ Encounter Tool. Here are some of the few missing colourful creatures from the Monster Island book. Cob Hobblers are a particularly nasty end to player character career – not even to talk about the nasty Vorslurp.

Plants have had additions too in the plants additional feature

  • Deathdrip Flower
  • Moon Flower
  • Spinedragon Tree

These are visible for example in the Monster Island Daily Event

All of the Monster Island enemies have been updated to include abilities description and other tuneups. You will find these at Enemies and Parties page with filter “Monster Island”

Zombies have had some new additions as well – mostly with Delecti’s Swamp in mind

 

Plants for Glorantha – RQ Encounter Tool study

Sometimes it is good to find enemies that you can actually run away from. Plants usually cannot run after you but they might have other ways to persuade you to stay with them- sometimes forever. The generation will be done with RQ Encounter tool with the direct links below.

Perhaps you want to invoke your inner Rodin Greenbeak – here are few of the plants that he was so fond of studying. This garden has been selected from the ones who have unfriendly instincts towards moving life forms. There are thousands perhaps millions kinds of plants which bear no ill will towards the two or four legged.

Here are plants that have been seen in Prax and Tunnelled Hills but may grow in other areas as well.

Prax Daily Event contains as additional features Plants – Wastes
  • Bronze Rust
  • Bull Reeds
  • Cherry Bombs
  • Dreamweed
  • Tori’s Bane
  • Deathspine Cacti
  • Gagarth’s Gifts (Scrub Burss)
  • Gutwrack
  • Sneezeweed – Blisterweed – Blindweed
Delecti’s swamp and many other swamps contain deadly plants. Blackthorn trees have so far been seen only at Delecti’s swamp.
Monster Island Daily Event contains occasionally the swamp plants also prevalent at Delecti’s marsh. Their effects are found as additional features in category Plants – Swamp
  • Darkdart bush
  • Wailing trees
Loral Island or Monster Island has many plants for example
Kulamyu pods and Mantithorn Cacti have close relations to some plants in Wastes.
Sources for the above have been the old issues of Tales of The Reaching Moon, Tradetalk, RQ Adventures and the wonderful supplement called Monster Island.  If you know other sources for plants that you would like to see in RQ Encounter tool – inform me.

Demon Encounters for RQ6

Whereever there are sorcerors there is a pact being negotiated and usually with forces of darkness, even chaos. Wondered what you could evoke with your Evoke spell – here are few possibilities in RQ Encounter Generator.

Demons have been crafted as per Monster Island suggestions. Minor beings will have 100 characteristics points on average, skills are targeted to be on the intensity level that adepts would have. Moderate ones 150 and Major ones 200 with skills that mage’s or archmage’s intensity probably would be.

For color each demon has a chaotic feature which could also be considered a demonic feature. Demons are tough beings so had each of them to have “Undead” ability for increased resistance to weapons and they have varying natural or other armour.  All of the demons here look different and each of them might have an ability in addition to chaotic feature. This batch happens to four legged ones but there could be other shapes in future.

These are demon warriors – there are of course other kinds as well. Like mentioned in the Monster Island Elric books especially are a good source.

Demons are usually met alone with their master – a sorcerer- or in small numbers.

You can search for the demons using the tag Demon in the enemies page.

Currently there exists

Moderate and Major beings can be quite tough. It is unlikely to see demons in the earthly planes unless they are being evoked or forced to servitude by sorcerers. Here is one

Here is a party for a demon summoning sorcerer

 

 

 

 

 

RQ Encounter Tool 101 Part 2 – Creating NPC’s and Parties

Here is a visual guide how to create NPC’s with RQ Encounter Tool.

This second guide concentrates on how to create NPC’s and parties. It gives a stepwise example of creating both basic and stronger NPC’s for a barbarian campaign. The example is for Sartar and Orlanthi but would be widely applicable to most campaigns.

The user guide for finding and generating NPC’s PDF  is here

The feature recap is here. 

RQ Encounter goes to town to check out the taverns and bars

RQ Encounter tool has been enhanced with new tools for building taverns.  We received a permission from Johnn Four of the fabulous RoleplayingTips.com to extend our taverns with the tables from his GM Mastery Book Three: Adventure Essentials: Inns & Taverns. He is offering 100% off the PDF version of Inns & Taverns

There is now Tavern Names – Ports and Tavern Names – Cities feature table to provide names for the bars. Room Quirks provide varying quirky rooms and Tavern Themes can be used to set a theme for the bar.

There are now also RQ6 rules for getting drunk in the taverns – this was based on Sebastian Jansson’s excellent suggestion at the design mechanism forum.

State of intoxication table has been added and you can see its effects on any of the drunk members in the bars.

Taverns and bars also have a drink menu automatically generated for various strengths of drink.

Tavern Names, Tavern Themes, Room Quirks and many of the added “Activities at bar” inspired by “GM Mastery: Inns & Taverns Essentials” and used with permission of Johnn Four of RolePlayingTips These have been tuned a bit to fit a RuneQuest/Glorantha context.

All of the current establishments (bar templates) have been updated with the above

List of new things

  • Drinking rules for Runequest 6
  • Tavern themes
  • Greatly expanded activity at bar table
  • Tavern names for cities
  • Tavern names for ports
  • Room quirks
  • State of intoxication
  • Drinks menus provided and can be added to taverns
  • Drunkenness table for the patrons of the bar

Bars to visit tonight

 

Rules for drunkenness

Drunkenness

The victim suffers a state of intoxication, and will therefore experince an increasing lack in mental and physical finesse. Each time the victim fails an endurance role versus the drink’s potency, he or she gains a level of fatigue. These levels of fatigue persist for 1 hour. If the victim gains five levels of fatigue in this way he or she will have to make a secondary endurance role or suffer nausea for 1d6 + Number of drinks hours the following day. Thanks for rules to Sebastian J at Designmechanism forum.

Random Drunkness for a patron of the bar

For random drunkness use add 1d6 * hours place has been open for drinks. Reduce by any endurance over 100.

1-25 Not Drunk
26-45 Feeling it – All skills get hard penalty.
46-60 Buzzed – All skills at Hard Penalty. Movement rate -1
61-70 Sloppy – All skills at Formidable Penalty. MR -2. Strike Rank -2
71-80 Reckless – All skills at Formidable Penalty. MR halved. SR-4. Action points -1

81-85 Hammered – All skills at Herculean Penalty. MR halved. SR-6. AP-2
86-90 Passing Out – All skills at Herculean Penalty. Immobile. SR-8. AP-3
91-95 Blackout – All skills at Hopeless Penalty. No activities
96-00 Wagonwreck – No Activities possible. Horrible things may have happened. Total memory loss of the loss of self control

The Big guys

There is usually always the big guy to oppose you – the big barbarian in the corner, the bodyguard of the boss, the sergeant. He could be just the really big and strong one the big Wolf Pirate, the blacksmith, the strongest man in the tribe. Now there are templates for a few of these at various levels

He could be also the guy nobody likes to fight – the unstoppable one – the only undefeated champion in the history of gladiator fights – the Tigris of Gaul, he could be Onslaught, Conan the Cimmerian, Marv in the Sin City, Kull of Atlantis – basically a fighter at the top of his game – does not use much magic but just the physical skills.Here is a version of one such. The version might not fit the power level of your game so tune up accordingly if needed.

Gloranthan and Eastern Weapons

Elf, troll,dwarf, dragonewt and eastern weapons (non official versions) have been added to the selection of weapons. Have you wanted to roll a disorder keg down the corridor against the attacking trolls – here is your chance. Volley of blunderbuss fire to clear out the too far extended tunnels of the Sazdorf clan – fire away. Have you wished to bash in the skull of these pesky Mostali aberrations with your troll maul – your wish has come true. Have you wanted to draw your klanth and embed into the stealers of draconic secrets – that can be done now. Have your Vormaini pirates missed their katana, naginata and the long forgotten yari – now they are here. Yari-nage, Chokin, utuma – all exist now. You can select now two new categories in the templates – Gloranthan and Eastern weapons.

The weapon calculations now also take into account the size of the wielder.

Uz of Shadows Dance – Trollball and Other Troll Pursuits from Dagori Inkarth

It is time to return to Dagori Inkarth and visit the famed Skyfall Lake and see the Uz at their best – at a Trollball match. Based on “Into the Troll Realms” which contains the two famous Trollball teams here is a way to create your own Trollball teams with the rules tuned for RQ6. Full rules exist in the “Into the Troll Realms” but an abbreviated version will be found with the “Trollball Staff”
Should you anger your hosts they might set a pursuit pack on you or two.
Should you escape the hunters – you might encounter

Most of the trolls have now been updated with the “Hate the Sun”, “Vulnerable to Iron” and other abilities needed.

You will find more troll parties and enemies with filters Uz and Uz lands.

Back to the Roots – Returning to Snakepipe Hollow

Back in the very early days there was a wonderful scenario for Runequest called Snakepipe Hollow and then RQ Adventures did a return to the Snakepipe Hollow 20 years ago. For Runequest 6 one would surely need worthy opponents in Snakepipe Hollow.  For nostalgia’s (and education’s sake) added the missing enemies. Many of the ones were already existing and created just a tag for them. Here are few – updated for RQ6 – some of them are somewhat deadlier than in the original.

Both Hands of Chaos are it again.

There are a few obscure ones that have not been seen in publications since Snakepipe Follow like

Some existing parties have been updated and placed into Snakepipe Hollow. Use a filter with name “Nest of Chaos” in Party Encounters  and press the “Do you Feel Lucky” button – you’ll see a party appropriate for the Heart of Chaos in Snakepipe Hollow. It will include among other parties

  • Broo Raiders and Broos on the Road for Ragnaglar and Thed.
  • Dark Troll Hunting Party and a war party
  • Dragonewt Ambassador, Expedition, Revenge Mission and Dragonewts on Warpath
  • Ogre Trading Caravan and an Ogre Hunting Party
  • Some desperate Sartarites with Sartar Earthshakers
  • Scorpionmen Raiding parties
  • Unruly Giants
  • Thanatari Headhunting Mission from nearby Engoli tribe
  • Tusk Rider party and Urain Foul Wind Party

Opening the Doors of the Anaxial’s Ark – hundreds of beasts escape

Anaxial’s Ark has opened its doors and the multitudes of Gloranthan insects, land and sea animals and various chaos and darkness beings that escaped have taken the RQ Encounter tool beyond 1700 template mark to generate enemies from.  There should be now enough insects to feed the largest troll army and quite a variety of broos. Among the latest templates created are the following.

Uz lands

  • Dark Troll Sorceror
  • Kozoru, Shadow Vampire
  • Dehori – Grasping Hands plus tuning of most of the shades
  • Party: Flying Trollkin
Chaos
  • Bison – Chaos Herd
  • Bull Broo, Thed Initiate
  • Bullsitch
  • Chaos Wasp
  • Chaos Wolf
  • Chaotic Giant Constrictor Snake
  • Chicken Broo
  • Cloud of Chaotic Gas
  • Crocodile Broo
  • Hellwood Dryad gardener
  • Horse Broo
  • Hungry Eater
  • Krarshtkid Broo
  • Scorpion Broo
  • Stake Snake

Land Animals

  • Alligator
  • Bonacon
  • Diplodocus
  • Fell Wolf
  • Giant Vrok Hawk
  • Giant Worm
  • Glyptodon
  • Golden lion, Male & Female
  • Great Wolf
  • Horned Wolf
  • Nasobeme
  • Rhea
  • Storm Tiger
  • Woolly Serpent
Insects
  • Changa (Giant Cricket)
  • Giant Beetle
  • Giant Bloodgnat
  • Giant Dragonfly
  • Giant Elkhorn Beetle
  • Giant Fly
  • Giant Leech
  • Giant Peripatus
  • Giant solpugid
  • Giant Whipscorpion
  • Giant Woodlouse
  • Ham Beetle
Sea & Rivers
  • Flocks of Piranha (small to enormous)
  • Giant Shark
  • Ichtyosaur
  • Kronosaur
  • Sea Horse
  • Sea Lion
  • Seal
  • Walrus
  • Whale
Other
  • Dringi, Free Jolanti
  • Fachan
  • Gordayan
  • Hollri
  • Lycanthropy Spirit
  • Serpent Guardian
  • Spirit Wolf

It is easy to search for templates you need, just select either home, enemies or parties page and fill out the search criteria by typing a word or words and/or select an filter.