RQ Encounter goes to town to check out the taverns and bars

RQ Encounter tool has been enhanced with new tools for building taverns.  We received a permission from Johnn Four of the fabulous RoleplayingTips.com to extend our taverns with the tables from his GM Mastery Book Three: Adventure Essentials: Inns & Taverns. He is offering 100% off the PDF version of Inns & Taverns

There is now Tavern Names – Ports and Tavern Names – Cities feature table to provide names for the bars. Room Quirks provide varying quirky rooms and Tavern Themes can be used to set a theme for the bar.

There are now also RQ6 rules for getting drunk in the taverns – this was based on Sebastian Jansson’s excellent suggestion at the design mechanism forum.

State of intoxication table has been added and you can see its effects on any of the drunk members in the bars.

Taverns and bars also have a drink menu automatically generated for various strengths of drink.

Tavern Names, Tavern Themes, Room Quirks and many of the added “Activities at bar” inspired by “GM Mastery: Inns & Taverns Essentials” and used with permission of Johnn Four of RolePlayingTips These have been tuned a bit to fit a RuneQuest/Glorantha context.

All of the current establishments (bar templates) have been updated with the above

List of new things

  • Drinking rules for Runequest 6
  • Tavern themes
  • Greatly expanded activity at bar table
  • Tavern names for cities
  • Tavern names for ports
  • Room quirks
  • State of intoxication
  • Drinks menus provided and can be added to taverns
  • Drunkenness table for the patrons of the bar

Bars to visit tonight

 

Rules for drunkenness

Drunkenness

The victim suffers a state of intoxication, and will therefore experince an increasing lack in mental and physical finesse. Each time the victim fails an endurance role versus the drink’s potency, he or she gains a level of fatigue. These levels of fatigue persist for 1 hour. If the victim gains five levels of fatigue in this way he or she will have to make a secondary endurance role or suffer nausea for 1d6 + Number of drinks hours the following day. Thanks for rules to Sebastian J at Designmechanism forum.

Random Drunkness for a patron of the bar

For random drunkness use add 1d6 * hours place has been open for drinks. Reduce by any endurance over 100.

1-25 Not Drunk
26-45 Feeling it – All skills get hard penalty.
46-60 Buzzed – All skills at Hard Penalty. Movement rate -1
61-70 Sloppy – All skills at Formidable Penalty. MR -2. Strike Rank -2
71-80 Reckless – All skills at Formidable Penalty. MR halved. SR-4. Action points -1

81-85 Hammered – All skills at Herculean Penalty. MR halved. SR-6. AP-2
86-90 Passing Out – All skills at Herculean Penalty. Immobile. SR-8. AP-3
91-95 Blackout – All skills at Hopeless Penalty. No activities
96-00 Wagonwreck – No Activities possible. Horrible things may have happened. Total memory loss of the loss of self control

The Big guys

There is usually always the big guy to oppose you – the big barbarian in the corner, the bodyguard of the boss, the sergeant. He could be just the really big and strong one the big Wolf Pirate, the blacksmith, the strongest man in the tribe. Now there are templates for a few of these at various levels

He could be also the guy nobody likes to fight – the unstoppable one – the only undefeated champion in the history of gladiator fights – the Tigris of Gaul, he could be Onslaught, Conan the Cimmerian, Marv in the Sin City, Kull of Atlantis – basically a fighter at the top of his game – does not use much magic but just the physical skills.Here is a version of one such. The version might not fit the power level of your game so tune up accordingly if needed.

Gloranthan and Eastern Weapons

Elf, troll,dwarf, dragonewt and eastern weapons (non official versions) have been added to the selection of weapons. Have you wanted to roll a disorder keg down the corridor against the attacking trolls – here is your chance. Volley of blunderbuss fire to clear out the too far extended tunnels of the Sazdorf clan – fire away. Have you wished to bash in the skull of these pesky Mostali aberrations with your troll maul – your wish has come true. Have you wanted to draw your klanth and embed into the stealers of draconic secrets – that can be done now. Have your Vormaini pirates missed their katana, naginata and the long forgotten yari – now they are here. Yari-nage, Chokin, utuma – all exist now. You can select now two new categories in the templates – Gloranthan and Eastern weapons.

The weapon calculations now also take into account the size of the wielder.

Back to the Roots – Returning to Snakepipe Hollow

Back in the very early days there was a wonderful scenario for Runequest called Snakepipe Hollow and then RQ Adventures did a return to the Snakepipe Hollow 20 years ago. For Runequest 6 one would surely need worthy opponents in Snakepipe Hollow.  For nostalgia’s (and education’s sake) added the missing enemies. Many of the ones were already existing and created just a tag for them. Here are few – updated for RQ6 – some of them are somewhat deadlier than in the original.

Both Hands of Chaos are it again.

There are a few obscure ones that have not been seen in publications since Snakepipe Follow like

Some existing parties have been updated and placed into Snakepipe Hollow. Use a filter with name “Nest of Chaos” in Party Encounters  and press the “Do you Feel Lucky” button – you’ll see a party appropriate for the Heart of Chaos in Snakepipe Hollow. It will include among other parties

  • Broo Raiders and Broos on the Road for Ragnaglar and Thed.
  • Dark Troll Hunting Party and a war party
  • Dragonewt Ambassador, Expedition, Revenge Mission and Dragonewts on Warpath
  • Ogre Trading Caravan and an Ogre Hunting Party
  • Some desperate Sartarites with Sartar Earthshakers
  • Scorpionmen Raiding parties
  • Unruly Giants
  • Thanatari Headhunting Mission from nearby Engoli tribe
  • Tusk Rider party and Urain Foul Wind Party

Opening the Doors of the Anaxial’s Ark – hundreds of beasts escape

Anaxial’s Ark has opened its doors and the multitudes of Gloranthan insects, land and sea animals and various chaos and darkness beings that escaped have taken the RQ Encounter tool beyond 1700 template mark to generate enemies from.  There should be now enough insects to feed the largest troll army and quite a variety of broos. Among the latest templates created are the following.

Uz lands

  • Dark Troll Sorceror
  • Kozoru, Shadow Vampire
  • Dehori – Grasping Hands plus tuning of most of the shades
  • Party: Flying Trollkin
Chaos
  • Bison – Chaos Herd
  • Bull Broo, Thed Initiate
  • Bullsitch
  • Chaos Wasp
  • Chaos Wolf
  • Chaotic Giant Constrictor Snake
  • Chicken Broo
  • Cloud of Chaotic Gas
  • Crocodile Broo
  • Hellwood Dryad gardener
  • Horse Broo
  • Hungry Eater
  • Krarshtkid Broo
  • Scorpion Broo
  • Stake Snake

Land Animals

  • Alligator
  • Bonacon
  • Diplodocus
  • Fell Wolf
  • Giant Vrok Hawk
  • Giant Worm
  • Glyptodon
  • Golden lion, Male & Female
  • Great Wolf
  • Horned Wolf
  • Nasobeme
  • Rhea
  • Storm Tiger
  • Woolly Serpent
Insects
  • Changa (Giant Cricket)
  • Giant Beetle
  • Giant Bloodgnat
  • Giant Dragonfly
  • Giant Elkhorn Beetle
  • Giant Fly
  • Giant Leech
  • Giant Peripatus
  • Giant solpugid
  • Giant Whipscorpion
  • Giant Woodlouse
  • Ham Beetle
Sea & Rivers
  • Flocks of Piranha (small to enormous)
  • Giant Shark
  • Ichtyosaur
  • Kronosaur
  • Sea Horse
  • Sea Lion
  • Seal
  • Walrus
  • Whale
Other
  • Dringi, Free Jolanti
  • Fachan
  • Gordayan
  • Hollri
  • Lycanthropy Spirit
  • Serpent Guardian
  • Spirit Wolf

It is easy to search for templates you need, just select either home, enemies or parties page and fill out the search criteria by typing a word or words and/or select an filter.

Obviously Unbalanced Chaos in Dorastor

Took a tour to Dorastor and created a few templates for missing creatures from the wonderfully unbalanced (in so many ways) from the original book on Dorastor. Some of the enemies can be used outside Dorastor as well though many are very specific to Dorastor. Some of these are quite deadly so take care.

Some other enemies as well are now described:

Bring Out Your Dead

In the honor of All Hallow’s Eve (long gone now) here are a few new and tuned Undead mostly for Glorantha.  Here are some new or more strongly tuned enemies.

The usual suspects are there – Skeletons, Mummies, Vampires, Zombies, Ghouls but there are also parties for Vivamort and Gark the Calm and a Hag or two but also some rare ones like the Skeleton of Than or even Firebrand the Flaming Skeleton. There are now Skeletons for Dream Dragons and Minotaurs but quite a few others. Careful with the Zombies as they mostly are of the variety that reproduces well.

On the party side there is also a Ghost ship, Ship of the Dead and Mummy and Zombie parties

All of the undead can now be found with the keyword Undead on the Enemies or Parties filter.

In addition to the Undead there is also a Lamia looking for more company.

http://skoll.xyz/mythras_eg/

Rq6 Encounter tuning

Several of the enemies have been tuned to follow RQ6 guidelines (not having more than 4d6 in a characteristic) – at the same time minor tuning to the abilities have been done.

Following have been tuned.

  • Gray giant
  • Crimson Bat
  • Greater Slarge Individos
  • Maslo Elephant
  • All vampires
  • Rascullu
  • Titanothere
  • Charnjibber
  • Tyrannosaurus Broo
  • Gargoyles
  • Ouori Mermen
  • Cliff Toad
  • Plesiosaur
  • Mother of Monster and her brood
  • Hag
  • Gnydron Wanderer
  • Sky Bull
  • Hoon
  • Satyr
  • Succubus
  • Possessed large tree
  • Fright
  • Dwerulan Mermen
  • Brontosaur
  • Roc
  • Catoblepas
  • Nightstalker
  • Jolanti
  • Gorps
  • Erenxi
  • Zabdamar Mermen

RQ Encounter Tool – Pamaltelan Special

Many of the Anaxial Annex‘s Pamaltelan creatures have now been converted to RQ6 and available in RQ6 Encounter tool (use filter for Pamaltela or any place within Pamaltela)

The following creatures exist now – italics are older ones that have been tuned

Mundane Carnivores

  • Erenxi
  • Hyaenodon
  • Jaguar
  • Leopard
  • Sabretooth cats (Hantra, Jisharin)
  • Vangono’s Horror

Mundane Herbivores

  • Baluchithere
  • Elephant
  • Maslo Elephant
  • Jitano
  • P’tunga
  • Shovel Tusker
  • Tanuku
  • Uintal

More Animals and Birds of Pamaltela

  • Condy
  • Gorilla
  • Rhea

Carnivorous Reptiles of Pamaltela

  • Constrictor Snakes
  • Horror Crocodile
  • Gorg
  • Nguma Lizard
  • Pteranodon
  • Velociraptor (=raptor)
  • Sailback
  • Coral Snake
  • Green Mamba
  • Spitting Cobra
  • Tyrannosaur and Allosaur

Herbivorous Reptiles of Pamaltela

  • Ankylosaur
  • Bonehead
  • Hadruk
  • Iguanodon
  • Stenog
  • Triceratops

Reptiles of the Ocean

  • Plesiosaur
  • Sea Snake

Mundane Amphibians and Fish

  • Barracuda, Great
  • Shark
  • Eel, Lightning

Giant Insects

  • Giant Beetles
  • Giant Mantis

Other Invertebrates

  • Giant Centipede
  • Giant Jellyfish
  • Giant Octopus

Non-Chaotic Pamaltelan Monsters

  • Amphisboena
  • Dirt Devil
  • Fright
  • Gulper
  • Hoon
  • Midget Slasher
  • Nightstalker

Magical creatures and beings

  • Chonchon
  • Loper
  • Parenling

Elder Races of Jrustela and East Isles

  • Blattenite
  • Lucan
  • Blue-point Myrmidon
  • Odonatite

Elder Races of Pamaltela

  • Gorger
  • Grey Giant
  • Jelmre
  • Rascullu
  • Slarge
  • Slorifings (Erinjo, Oralan, Orveltor, Scythanni)
  • Jungle Troll
  • Mountain Troll
  • Sea Troll
  • Voralan

Mermen

  • Dwerulan
  • Gnydron
  • Malasp
  • Ysabbau
  • Ludoch

Chaos Monsters of Genertela

  • Cockatrice
  • Catoblepas

Chaos Monsters of Pamaltela

  • Charnjibber
  • Grue
  • Nightrider
  • Succubus
  • Watchwere

Spirits and Undead

  • Mummy
  • Vampire
  • Wraith

In addition to these the normal Embyli, Trolls, Agimori, Doraddi etc can be found under Pamaltelan keyword. Rest of the Annex will likely follow later.