The creatures in original bestiaire have fixed character stats, I have modified them here to be varied, so you will get a bit different creature at each generation
Bestiaire Faerique is a fantastic tome of monsters and encounters in the lands of Faerie made by folks at http://d100.fr/jeux/mythras/ It contains about 30 creatures from folklore, rules for faerie magic and several new creature abilities.
Here are the first few creatures from the bestiary added to Mythras Encounter Generator
The creatures in original bestiaire have fixed character stats, I have modified them here to be varied, so you will get a bit different creature at each generation
Here is a probably incomplete list of monster sources (bestiaries) usable in Mythras.
Almost any d100 game creatures can be easily dropped into Mythras with minimal or no modifications. Mythras Encounter Generator has already stats for majority of sources.
Mythras books
Core rulebook about 60 creatures plus and in addition large number of spirits
Monster Island about 100 creatures plus and in addition spirits and walking gods
Mythic Babylon 40+ creatures
Classic Fantasy 80+ creatures
Worlds United 30+ creatures (overlapping partly with above especially Monster Island)
Lyonesse 35+ (partly overlapping with Core rulebook)
Bestiaire Faerique (30+)
Weird of Hali (45+)
Book of Schemes (10)
Unearthed Companion (77)
Mythic Polynesia (10+)
other books have few in addition
If you can get your hands to copy of RQ6 Adventures in Glorantha 86+ creatures and spirits in addition. If not they are all in the RQ bestiaries below and statted in MeG
Legend
Things one can readily use are any d100 books with minimal mods
Monsters of Legend 1 – 80+ overlapping with Mythras Core, Mongoose books and RQG Bestiary
Monsters of Legend 2 – 60+ – not in MeG yet
Chaosium
Any RQ or RQG book of any era for example
Runequest – Glorantha Bestiary 200+
the old Glorantha Bestiary (overlap with RQG Bestiary)
Gateway Bestiary
Anaxial’s Manifest 45+ (Jonstown Compendium)
Borderlands campaign (overlap with RQG Bestiary)
Malleus Monstrorum – 160+ – not in MeG yet. Call of Cthulhu, needs restatting to fit the power curve
Historical books – maybe hard to get:
Mongoose
Mongoose RQ Monsters (160) (overlap with RQG Bestiary)
Mongoose RQ II Monsters (145+) (overlap with RQG Bestiary and RQ Monsters)
Mongoose RQ Clanking City (about 10) overlaps with some of the Mongoose Monster books
RQ II Monster Coliseum (115-120) (overlap with RQG Bestiary and RQ Monsters)
MeG
Mythras Encounter Generator has stats for 4250+ 4500+ encounters including all of the above (except Book of Schemes, Unearthed Arcana, Mythic Polynesia, Legends 2 and Malleus Monstrorum at the moment), if something is missing it is easy to add.
In pdf only I have seen in the past
Big Damn Book of Monsters 448 pages of D&D monsters statted for BRP – which could be used in Mythras. These have no stats in MeG so far. from the blurb in it “I did, however, do my best to convert most of the critters from an old school Monster Manual I, Monster Manual II, and Fiend Folio to be playable in my favorite Roleplaying System. I did use characteristics (that I agreed with) from current sources as well, to try to maintain some consistency, but this was not always agreeable.” This book is no longer available from any source.
Took a look at indomitable Raleel’s work on cults after our extremely selective invite only summit of Mythras Inner Circle in the last vestiges of northern summer in Helsinki.
Raleel has created a load of useful cults that are easy to drop in any fantasy / sword and sorcery campaign in Mythras. I promised to put some of this to MeG right away. Here is the Way of the Vulture based on Raleel’s Mountain Temple monk – a wuxia inspired monk.
I added to MeG all the weapons that the monk order brought in – very nice wuxia style weapons. I added as well the two new combat styles into MeG. The pictures of the weapons are at Raleel’s site. I will be adding these into the combat style cards shortly as well.
Here is a cult template (can also be used fro brotherhoods) for use in Mythras. It contains all the topics included in cults or brotherhoods section of Mythras and has as usually the permission of the Design Mechanism to use. I will probably provide example cult/s in the future
Mythras Companion is very useful addition to Mythras RAW. My favourite part of it are the 12 pages of rules for Pursuits and Chases. They are really versatile and can be used for all kinds of chases – by horse, elephant, boat, land vehicle or by foot. You can create pretty much any of the chase sequences from movies or books with the rules with relatively little effort.
One thing they currently lack is a quick reference so I decided to create one. There are two pages: the sequence page shows the round sequence for the chase with pointers to Mythras Companion pages for rules and tables.
The second page helps with special effects selection- with almost 30 special effects to choose from the page divides them into several categories cross referenced with what situation the special effect can be chosen.
There are targeted special effects that are grouped into categories of
Harm Opponent – for example Trample, Scrape off
Affect Opponent’s Movement for example – Drop Obstacle
Affect opponent’s vehicle – for example Ramming
There are non targeted special effects that are grouped into
Affect my position – for example Cut Ahead, Break Hard
Affect my situation – for example Regain Control, Bail out
The above special effects are cross referenced when they can be used against opponent
Next behind
Next ahead
Neck and neck
and so on.
You will need the Mythras Companion rules to reference the chase rules and special effects. The quick reference contains pointers to the rule pages You will find the chase quick reference as pdf here. I recommend trying out the MC rules for chase, they have been very enjoyable on a rooftop chase and boat chase on my campaign.
Looking at the latest version of tome from the remains of Anaxial – the Anaxial’s Manifest written by the indomitable Jamie Revell – MeG has been studied and new creatures uncrated and created and old ones updated. The creatures are set in Gloranthan world but many of them could be elsewhere as well.
Here is for all new (and perhaps also old) Mythras Gamesmasters a very extended version of Mythras Core Rulebook Table of Contents as a pdf. It could be useful when trying to find a rule. You will need a version of the Core Rulebook as all the page numbers refer to that (except the ones on the very first page, which are page numbers for this Table of Contents). The additions at the end from Examples entry forward could also be used separately.
It contains table of contents that contains all the chapter headings from the Core Rulebook. Within the main table of contents all the optional rules are marked with italics
It also has few additional items with few examples below.
All the examples of the book gathered into separate table of contents
All the non human character creations as a separate table of contents
All the grey boxes (notes) as a separate table of contents
All the tables as a separate table of contents
All the optional rules as a separate table of contents
The main GM Design Choices as a table of contents. This is a list that GM could use which rules components to define/refine when designing their world.
It also has a lists section which has a list plus page reference for list entries for each list in the book. Few examples below
Careers
Close combat mechanics
Combat Actions
Creature Combat
Creatures
Folk Magic Spells
Mysticism Talents
Professional skills
Ranged Combat
Sorcery Components
Sorcery Spells
Special effects
Spirit Abilities
Spirit Combat Special Effects
Standard Skills
Theism Miracles
It also has index pages for rules that are commonly used nearby each other or related to each other
Healing, Wounds and Fatigue
Movement and Combat
Passions
At the end is a page for rules and if there are any tools for that in my charts and tables.
The passion spirits have received an update. Now the spirits passions are described more fully in the encounters generated from the spirit template.
The descriptions contain both passions from RAW and similar ones or expanded from Mythic Babylon.
Spirits also have now the proper intensity passions as per RAW and Mythic Babylon.
Their rank has also been updated where necessary.
Passion Spirits for Darkness and Death have also been updated to use these descriptions and the Spirit Rune specific abilities for those passion spirits have been tweaked.
You will find the passion spirits by searching with search word passion in the home page of the Mythras Encounter Generator. The Babylonian passion spirits are described nicely in Mythic Babylon page 266 and the passion spirits themselves at RAW pg 144-145