Runequest 6 by Design Mechanism and Guide to Glorantha by a kickstarter campaign have woken up quite a bit of activity for Glorantha.
RQ6 is excellent ruleset for the game masters and the most fun edition of RQ so far. It has two excellent scenario books already out – Book of Quests and Monster Island both of which can be set on any universe. Monster Island especially is a magnificent tome for the GMs.
RQ6 is still missing the Glorantha parts that are coming in Adventures in Glorantha later. For those that can’t wait there are at least two fan efforts to bide you thru
Progressive spells for RQ6 by Bruce Mason and a collection of the Gloranthan spells for RQ6 by Gloranphile
I found also the following quick reference tables created by Gloranphile very useful.
Lately a fellow Finn skoll has created excellent enemy editor at . He has been quite responsive to feedback either on the Google+ community page for the Design Mechanism or at Design Mechanism forums
There is active Glorantha community page at Google+ with lots of old timers but many new faces as well.
Rick Meints and the crew at Moon Design Publishing are having a Kickstarter for Guide to Glorantha. The goal is to increase the print quality of the book. If enough is pledged we will get additional detailed info also on the remote corners of Glorantha like Pamaltela. It is a worthy cause to support. Check it out at http://www.kickstarter.com/projects/224590870/the-guide-to-glorantha
The roots reminded me of a old, living forest – brooding.
Sartar cattle in Sea season
iPad can be a useful tool for GM. One of my favorite programs there is Soundboard.
Soundboard is basically a DJ tool for mixing sound sources. This can be good for evoking a bit of atmosphere to your game. Create a playlist in iTunes for appropriate music depending on the stories or encounters you have. In Soundboard create one or more soundboards for the music. Import the playlist as a whole to individual soundboard – you can have 32 songs per soundboard visible. Name the soundboard so you can easily find it.
Purchase or create some sound effects for example. There are quite a few commercial ones available from iTunes or Paizo website. Create new soundboards for the effects for example – drumming, ghostly sounds, combat etc.
During the game select from soundboard good background music for your particular situation, for example something from Lord of The Rings, Ennio Morricone, Epic Score or Midnight Syndicate. When you need sound effects just flip to the soundboard that contains the proper effects and click on each one you like to play for example growling and combat sounds. The advantages of Soundboard are that you do not need to search and click on iTunes playlists and that you can play effects, even multiple effects on top of each other and background music.
If you need more volume than iPad speakers supply, you can connect the iPad either to a stereo system wireless or to external speakers via bluetooth. Usually the iPad speakers are enough.
Campaign Mastery has a good article on creating the mood.
This blog is occasional notes about roleplaying and gamemastering. The notes mostly concern gaming in Greg Staffords’ fantasy world of Glorantha.
We kickstarted our Glorantha campaign for its belated 30 year anniversary. We did a detour for awhile running Glorantha with Herowars rules but players never really got enthusiastic about that system. After an interlude of running Call of Chthulhu I purchased the Mongoose Publishing’s RQ II rules and we returned to Pavis last December.
MRQ2 is a clean, enjoyable set of rules . Combat system with Combat actions and maneuvers is a lot more colorful than it used to be with old RQ rules.
There probably has never been a better time to get Gloranthan background material than now as DriveThruRPG has a large selection of them as PDFs at discount.
Moon Design Publishing is going to come out with Pavis supplement end of January and Design Mechanism is promising their RQ 6 ruleset both to be compatible with MRQ2 and available soon…
I am back home in Glorantha and it feels good.