What Did I, My Parents and Grandparents And Siblings Do Before Hero Wars started

I created a way to generate pregen characters  earlier on for the Encounter Generator. I wanted to tie the pregenerated characters into the history of Glorantha. So in those I also included information about the family history for four generations – from the current time to Great Grand Parents days. Family history was connected to Gloranthan Timelines around Dragon Pass area roughly. Gloranthan timeline events come from Guide to Glorantha, Wyrms Footnotes and other sources. In that first version there was only one deed per each timeline event like in the below examples.

  • In 1563 at Elder Wilds GrandFather was caravan guard when Last Vizkinni king Partobas the Bold raises the wrath of Lunar Provincial Commander
  • In 1589 at Lunar Empire Father saw when Jar-Eel goes to Fronela expedition and overcomes the Syndic’s Ban

Here is a small table expanding those deeds that your blood relatives might have done. Deeds vary from small to large – from benign to evil – from mundane to heroic. This will be eventually incorporated to the pregen in some form . These can be used for the back story of character in character generation – this is system independent – so will work whatever version of Runequest or Mythras or even Heroquest you are running.

So for example you might pick an entry from the list and say that

  • In 1589 at Lunar Empire Father fought a famous duel when Jar-Eel goes to Fronela expedition and overcomes the Syndic’s Ban
  • In 1563 at Elder Wilds GrandFather refused to talk about the time when Last Vizkinni king Partobas the Bold raises the wrath of Lunar Provincial Commander
abandoned faith of the ancestors
ambushed the enemy
attacked enemy encampment
became a hero
became a runelord
became enemies with powerful clan
became friends with a powerful clan
befriended locals
betrayed his/her master
burned a temple
burned a village
was busy fighting chaos
captured
dabbled with dark forces
dabbled with sorcery
devoted oneself to the cult
died in the action
died fighting chaos
disappeared for a long time
embezzling company's money
embraced the enemy faith 
encountered chaos
was enslaved
escaped the bloodbath
escaped the caravan
fled for his life
fought 
fought a famous duel
fought for freedom
fought hard
found the family treasure
rose high in the cult
was banished from the cult
was famous for his/her herd
was famous for his/her prize bull
became a member of the ring/council/inner circle/general staff
fraternized with enemy
got ambushed
got an epithet
got craving to go to sea
got famous
got famous as a chaos killer
got involved with a vendetta
got married
got rich selling beer
had to flee the home region
was claimed to have child/ren outside the clan
was imprisoned
gained 50 herd animals in a raid
fell in love with wandering minstrel and left the family
had dealings with dwarves
had dealings with elves
acquired a Grazelander Goldeneye horse
went berserk and saved the day
was carried on his/her shield from the battlefield
joined
joined the outlaws
joined a Heroband
killed 7 enemies
killed enemy priest and his entourage
laughed at the grave of the enemy
lost a fortune
lost ones’ mind seeing the carnage
made a fortune
made a powerful enemy
made friends with trolls
married from outside the clan
met lifemate
never came back
offended the authorities
participated
participated in the atrocities
rebelled
refused to talk about the time
retired from active life
retired from the world
embraced the Lunar way
fought the chaos in Snakepipe Hollow
never returned from Snakepipe Hollow
succeeded in a Heroquest
failed in a Heroquest
came back changed 
came back as a broken person
never left the village after coming back
was hounded by a spirit the rest of her/his days
seeked forgetfulness from alcohol/narcotic substances the rest of his/her days
spent rest of his/her days seeking penance from the deeds done 
saw
saw the events of
saw the light and converted
saw the refugees suffering
served the dark forces
served the enemy
smuggled contraband
stole a treasure
travelled to distant land
was a body guard to a ruler
was a caravan guard
was a guard on a merchant ship
was a spirit talker
was a spy
was a Trickster
was absent from duty
was an unwitting pawn of chaos
was around
was asked odd questions by a stranger and was said to become illuminated
was barely surviving
was branded as a coward
was branded as a traitor
was captured
was caravan guard 
was defending the village
was drafted to the expedition
was drunk the whole time
was embezzling his/her master's money during
was falsely accused of a crime or unworthy deed
was famed thruout the region as the master of his/her skill
was famous for depravities
was fighting as a mercenary
was fighting for our lives 
was fighting for the freedom
was for many years consort in a ruling family
was hardened criminal
was hiding from the authorities
was in the camp
was in the city 
was in the city and got rich 
was in the counter raid 
was in the courtyard
was in the field
was in the relief expedition
was in the service of sorceror from the west
was in the service of the sorcerors beyond the sea
was lost at sea
was one of the first to see
was outlawed
was part of
was part of the army. 
was part of the caravan
was part of the work crew
was promoted
was rightly accused of a crime or unworthy deed but escaped the retribution
was spoofed by a Trickster
was suffering in
was taking advantage of the situation
was the lone survivor
was the party animal of the generation
went along


Now all of the above are available when generating for example a priest in Sartar.

http://skoll.xyz/mythras_eg/party/782/

Here an example generated…

Our History in Dragon Pass – My GreatGrandPa: In 1539 at Dragon Pass GreatGrandMother died in the action when Dragonewts Dream. Phantom dragonewts appear throughout Dragon Pass and surrounding lands carrying out mysterious rituals and other tasks.

Our History in Dragon Pass – My Grand Parents: In 1580 at Lunar Empire GrandFather lost ones’ mind seeing the carnage when Lunar Empire made trade treaty with Ralzakark

Our History in Dragon Pass – My Parents: In 1609 at Dragon Pass Mother embraced the enemy faith when Boar Hunt: Persistent raiding by tusk riders rallied their foes and many lands sent their best hunters and warriors to hunt down the raiders. Success was – as usual – questionable

Our History in Dragon Pass – My Time: In 1619 at Holy Country member of my family (me or my sibling or my cousin) was famous for depravities when Ditali raided Esrolia

On the following round need to look at some of the syntax – there seem to be some missing words here and there.

Daimons Are Forever – Sky Warriors, Flamingoes and Dog People

Gianni Vacca made a request at Google+ forums for d100 version of Altinae daimon that was missing. So I promised to create one in the Encounter Generator. Daimons are quite rarely encountered in Genertela.

Here are some of the missing daimons

On the whim I added few other rarely encountered ones. Sedrali are dog people in Ralios. They are seen for example in the original Narrator’s book but of course found on the Anaxial’s Roster.

of course there also exists a party of them

Passion spirits have gained

  • Idiocy spirit
  • Violence spirit
  • Grief spirit

Most of the rest of the daimons can be found in

 

 

Pregenerated Characters for Mythras – Nomad Herders and Warriors in Prax and Elsewhere

Games Master will sometimes need quickly a set of player characters. Perhaps it is for a one off at convention or otherwise. Perhaps there was a TPK or you had one new player on baord without a character. Though character generation is fun it may take awhile – so in this series of posts a way to generate quickly some pregenerated characters.

Previous installments of pregenerated characters for Mythras/Rq6 Encounter Generator tackled some city folk and barbarians.

Now is the time for the noble nomads. These can be used either in Prax in Glorantha or anywhere using the animal names as just names of the tribes.

First some herders

..and then some warriors to protect them

You will also find a pregenerated nomad party, most likely in Paps or near Pavis city walls as so many different tribes together is likely to cause strife.

What are you waiting for – go make ambush already in Plains of Prax or hire out to protect a merchant caravan or go looting he Big Rubble in front of you

 

Nasty – Check. Chaotic – Check. Dorastor – Check. TPK – Check.

Looking for a one shot or TPK – here are few nasty encounters for Encounter Generator for Mythras and RQ6 from every GM’s dream and every player’s nightmare – lovely home of the shrine of Dorasta – Dorastor. Most of them mean death for even the most powerful of the player parties. Most of them are unique – meaning only one of them exists in Glorantha.

Vampires might exist anywhere. This was originally from Sun County

Disease spreading is not the prerogative of Broos only. Here is a flock of Harpies to do the same

The abandoned ruins of Dokat contain often the only inhabitant a spirit known as

Madness is prevalent in dorastor and few things are as mad as the

Mad Sultan never goes anywhere without proper entourage

There are relatively good guys in Dorastor but they are few and far between

Slimestone is a place but it has got some personality even if a bit clinging one

Siamese twins are rare but here is a pair who would like to meet you

Maidstone archers have a remote relative

This is the most volatile thing you might encounter

Some other chaotic ones are here

 

Link Your Gloranthan Character with Gloranthan History

One of the easiest ways to get your players tied to the Gloranthan background is to have them read one of the fabulous “What My Father Told Me” about their Gloranthan culture and one of the “What Everyone Knows About XXX” – for example this for Afadjann in Fonrit. Some of them are linked here. One could also ask the players to read Cults of Prax or even parts of Guide to Glorantha but that might be asking a lot of them.

Here is a new way of integrating character to Gloranthan history and environment. It uses the information in Gloranthan Timelines where the historical events of Glorantha are tied to generations of family.

Here is an example of the links produced.

Our History in Dragon Pass – My GreatGrandPa: In 1538 at Dragon Pass my GreatGrandFather was part of Palashee Longaxe Rebellion and overthrow of Lunars 

Our History in DragonPass – GrandPa: In 1569 at Dragon Pass my GrandFather was in the camp Jarosar, king of Sartar killed by Lunar spirits

Our History in Dragon Pass – My Parents: In 1605 at Holy Country my Father was fighting as a mercenary when Building Wall Battle thwarts invasion of the Lunar Empire into the Holy Country. 

Our History in Dragon Pass – My Time: In 1613 at Dragon Pass member of my family (me or my sibling or my cousin) fought for freedom in Starbrow’s Rebellion- Outraged by Lunar presence and urged by social unrest – Sartarites rebelled in force and temporarily expelled the Lunar Army. Lunars regrouped and defeated the rebels 

It contains all of the historical dates published in Guide to Glorantha, Wyrms Footnotes and couple of other publications. It ties them down to what the family member of that generation was doing on that event. This very first version only have the paternal ancestors, next one will contain also maternal ancestors and more variation. Currently it only tackles Dragon Pass and the immediate surroundings but eventually will return to my current favorite area Fonrit.

Background generation generates also parent, sibling and extended family information in addition to connections and family reputation all generated according to Mythras/Rq6. In addition it also generates generic background events.

You can generate all of this by using an Encounter Generator party called

You will also find that the Pregenerated Characters for your games contain this information either for all or some generations.

 

 

 

Pregenerated Characters for Mythras – Barbarians, City Priests and Thieves

Once in a while you need to be able to get the game started quickly and character generation while cool in itself can take a while, even a sizeable portion of the game session. So here the Encounter Generator comes to rescue

Here is a set of ready made characters roughly following the character generation process of Mythras (fits for RQ6 as well). It will create all of the skills for the professions and civilization types chosen, typical armor, all the combat style traits. It even contains the social class, background events, connections, information about parents, siblings and extended family and the family reputation. For Glorantha it also contains some bits of family history.

You will also find a few more pregenerated characters – most of them adhering to above

In the previous post I had already available

These can be generated in groups

The following new feature tables were added

  • Connections
  • Parents
  • Siblings
  • Extended Family
  • Social Class – Barbarian
  • Social Class – Civilized
  • Reputation
  • Background events

So now there is no excuse in getting the group around the table quickly into action in the game of Mythras.

 

Pregenerated Characters for One Off Mythras Scenarios – Standard Barbarians

There are situations where you need quickly either many or a single pre generated character. You might be running a one off and do not want to spend any time for creating the characters. There might have been a very nice total party kill early in the game night and players want to still continue. There might have been even an unlucky character death in the middle of the evening. In all these cases you just want to get back to the railroad.

Encounter Generator solves this neatly for Mythras and old RQ6. Here is a first quickie fix for the problem. Here is a pregenerated characters party that can be used both in Sartar or Prax or even non Gloranthan environment. Characters are at novice level. Generation follows majority of the steps included in the chargen – cultures, careers, appropriate weapons for three different professions that seem to be universal.

Here are all of them in a pack

All of these could be easily used also in non Gloranthan settings by changing the language names and shield names. In case of combat styles – just change the names. If you want to allow only one combat trait for a character – select one of those.

Later on I will publish more pregens for other professions and civilizations.

Here is a link to the Charts that the GM might need and the way Encounter Generator can be used to support game night.  If you need a tavern to let the group meet – here are several. Markets are just nearby.

 

Who says Dorastor has all the fun – join the Cwim’ming party

Every Tom, Dick and Harry knows that you should avoid Teshnos and Wastelands close by  it on the Wilddays as Cwim is having his daily walks.

Created the old favorite

from the Gloranthan Secrets book. He joins the Encounter Generator’s chaotic party with his small friends

who are spitting image of himself. For convenience there is now

which contains the Cwim itself, gorps he throw and the spit monsters.

It would be good to know about his arriva a bit beforehand as the party might need some preparing. So I created random party table for Foreshadowing the Encounter. It can be attached to any party and it can provide some clues that an encounter might be occurring. Some examples would be

  • locals fleeing the encounter
  • carrion animals associated with encounter gathering
  • Spoor of the encounter found
  • Footprints made by the encounter
  • Wildlife alarmed by the closeness of the encounter
  • Favorite food animal of the encounter growing alarmed

and so on.This is attached now to Cwim’ming party but will in time be attached to other parties as well.

Here are few other Chaos encounters from earlier posts

 

 

2500 Encounter Templates – Demons, Nightgaunts, Undead,Foxwomen and Sea Wolves

Mythras Encounter Generator reached a boundary of 2500 Encounter Templates today. It is quite a ride since August 2013 when I first learned of the RQ Encounter Generator and started to contribute to it.

Here are few of the new ones I created during this weekend.

Animals for Glorantha or other places

Chaos creatures

Intelligent beings

Undead and demonic beings

Here are some old posts to get the best out of the encounter generator

Daimons Are Forever – or return to Anaxial’s Roster – again

Here is a set of missing creatures for Mythras Encounter Generator based on Anaxial’s Roster.  These can be somewhat rare – or even extremely rare. Some of them even the stronger parties would probably not like to encounter.

The daimons and elemental spirits are inspired by both the Anaxial’s Roster and Nikk Effingham’s excellent post on elementals 

There exists about 40 Luathan warriors in the Genertela continent – here is one of them, one of the less skilled ones.

Here are some trophies to gather or protect based on your parties’ instincts.

Grazer’s horses are legendary. If you manage to get one – most likely others will want it from you.