New small tool in tools.notesfrompavis.com Mythras Dice Roll Evaluator. Give it a skill and augmenting skill. It calculates those pesky details of resulting skill and various difficulty grades and crits & fumbles. My small contribution to the destruction of in your brain math skills.
After using the result based visualization and listening to feedback – here is an update on how to select the special effects.
Changes are
it fits into a single a4 – one for offensive and one for defensive special effects.
strangle special effect from Fioracitta added
all the special effects that are firearms only – marked so
How I use this – I printed it out and put it under plastic protective sheet – one to each side and a stiff cardboard in between. Now it is easy to keep on the table, text is big enough to see even on a4 and you are looking only at 1 a4 instead of 4.
Few weeks ago I was hit with a really unexpected bill from my service provider and had to shut down the tools.notesfrompavis.com
Big thanks for the support from the tribe – the support is really appreciated.
I changed service providers after this, the cost per month and year for the service to run is higher but it contains no surprises.
The new hosting provider (I searched many) does not support the tools and frameworks I used to create the tools.notesfrompavis.com and I have had to go back to earlier tools I used. I will need to rewrite the Mythras JSON Tool and Mythras Skill Designer tool.
The present
Second service is now up. It is a tool to help with Roll20 (and other tools) – the Mythras JSON Generator tool. It let GM’s search easily for the enemies in Mythras Encounter Generator and then generate a JSON that can be copied to Roll20 as an NPC.
You will also notice that the tool has completely revamped user interface. It also contains links to other tools of use to Mythras GMs.
The future
Next I will work on the remaining tool: Mythras Skill Designer – I expect it to be available around start of year.
Few weeks ago I was hit with a really unexpected bill from my service provider and had to shut down the tools.notesfrompavis.com
Big thanks for the support from the tribe – the support is really appreciated.
I changed service providers after this, the cost per month and year for the service to run is higher but it contains no surprises.
The new hosting provider (I searched many) does not support the tools and frameworks I used to create the tools.notesfrompavis.com and I have had to go back to earlier tools I used. I will need to rewrite the Mythras JSON Tool and Mythras Skill Desginer tool. I have experimented with a few approaches and now think I know how to get them also available in near future, I hope.
First service that is up now is the original tools.notesfrompavis.com content from the summer. It It contains now only the original page (City Bad Night Encounter Seed Generator, Ship and combat unit generators, NPC look and feel generators, poisons, rumors, diseases etc).
There was unexpectedly high invoice from cloud provider. Need to find a new hosting service that is more predictable and for that while the service will be down – hopefully only for few days.
Mark your character stats on the screen and start selecting the options.
Currently CSD supports the Mythras Core in creating the skills. Select your culture and career from the choices. After that you can select professional skills (3 for culture and 3 for career and 1 hobby skill). This can now be exported to excel or json for further work. From the excel you can copy by hand the skills and values to your normal character sheet wherever that is.
You can select the json export file contents and open roll20 and add a new character with Mythras character sheet and copy paste (=import) the json content there.This will create a character sheet with these skills and with some tweaking you are ready to play.
You can now also check what weapons and combat traits you would like to have from a set of combat styles from various sources. After selecting the primary source – select the area and then select the combat style from available
For example you could select as primary sources Shores of Korantia, Campaigns and Mythras, then select area Campaigns – From there you can select Hammer of the Beast. Which shows as weapons Ball & Chain, Great Hammer and Barbed Javelin with trait Batter Down. Currently only a list of combat style contents is shown, no skill or weapon stats are shown. The names and categorisations might be enhanced in the future and there might be additional combat styles. These combat styles might be used as is or used as inspiration for creating your own.
The combat styles will currently be copied also to Excel.
If you want to design characters relatively quickly Character Skill Designer is there for you to help with the skills part. It (currently) helps to create cultures and careers from the Mythras Core.
It gives the player quick way to design the skill set. In Mythras RAW there is a set of standard and professional skills available per culture and career. Each culture also has different careers available.
So enter the characteristics (Str, Siz, Con etc…) in the tool
So for example if your player has dreamed of being a Nomad Diabolist from Northern Wastes CSD lets him pick Nomad as the culture, Diabolist as a profession. After this tool let’s you select the right amount of professional cultural and career skills (which is max 3).
Next it let’s you see all the skills (including the standard skills that were not available with the culture/profession). The CSD calculates the base percentages for the skills and let’s you sort them by skill% to see how the skills fit players view and where to add cultural or career points.
The skill template has a note for each skill about whether you can use cultural or career points or whether it is just standard. When you are satisfied with the skill combination you can download that as a CSV file.
This will be developed further. There might be some bugs in the combinations, feedback welcome
Mythras Encounter Generator is a tool for generating countless number of NPCs and Enemies to help out the GM and usually oppose the players. It is easy to use and generates either on screen, PDF or PNG format encounters.
But there are other format needs and so far they have been served by building perhaps a bit cryptic URL to generate the JSON. The spell has been cast. By popular request (thanks Bilharzia and others at Discord) there is now a user interface for those who need the JSON format from Mythras Encounter Generator.
Mythras Encounter Generator JSON
This can be useful for those who want to copy the generated enemy to other places for example Roll20.
Select from the left Mythras Encounter Generator JSON and you will after a short while see the below screen.
Select the tag you want
Within the tag you can search for the name of the enemy if you want.
Select the number of enemies (remember Roll20 wants to have only 1 at the time)
Select the enemy.
Select from the automatically generated list the small blue icon to copy the JSON to clipboard.
Paste the content to program you want for example Roll20.
Updated the Mythras Combat Style traits with some of the ones I found in Shores of Korantia.
Added couple of combat style cards for Armies and Enemies of Dragon Pass and all of the ones I found in Shores of Korantia, a Thennla Mythras Source book. there are also a few made for a sword and sorcery type of campaign into folder called Black Isle.
Combat Style Cards for Black Isle are:
Pirate Brawl
Water Dancer
Street Fighter
Combat Style Cards for Korantia are:
Barbarian Levy
Citizen Militia
Citizen Cavalry
Ashkorite Pikeman
Citizen Infantry
Targeteer Light Infantry
Paladin
Agissene Infantry
Thennalt Warrior
Cloak and Dagger
Duelist
Knife Fighting
Hunter
Archery
Marksman
Slinger
Maul
Sidearm
Swordsman
Earth’s Champion
Reaver
Jekkarene Skirmisher
Guardian
Jekkarene Marine
Swashbuckler
Here is the duelist combat style card as an example.
Special effects are one of the best features in Mythras. They can make the fights cinematic and their right use tactically can make you win.
Ulgar the Quick (PC character): I hit the thug and he did not parry – I want to get rid of the opponent’s weapon – what options do I have.
GM: Ushgar the Rabid (PC character) failed to hit and the Ilyan the Constable parried. I want to force Ushgar to do something – what options do I have.
Mongo the Mighty (PC character) : Mongo smashed and the puny opponent failed to parry. I want to hurt the opponent – what options do I have.
Here is a result based approach in mind map form for both defensive and offensive special effects. This should help in getting players (and the GM) to find quickly what special effects to use based on what the winner wants to achieve on his special effect.