Monster Island is one of the coolest supplements for Runequest currently. All the enemies (and the occasional friend) can be generated from RQ6 Encounter Generator – search with Monster Island tag. Sometimes you might wonder what do the weapons the natives are using look like. I gathered here a small board showing an example of all the weapons listed in Monster Island supplement I could find.
Category: Tools
So you want to generate RQ Encounters for RQ6 but do not want them to be in Glorantha
Use the filters
Use the home page
Search with monster names
About the tags.
Very short introduction how to map (Gloranthan) RQ Encounters to your generic fantasy world.
Mapping list
- Orlanth = Storm god, god of warriors. Worshippers of Orlanth can be used as your standard barbarians
- Umathela, Sartar = your standard barbarian areas
- Afadjann, Fonrit,Kareeshtu = Think of thousand and one nights tales inhabitants
- Agimori – Very tall dark people
- Agartha, Akakor, Zerzura = Serpent people tribes from Monster Island
- Anguri, Gabari, Gamari,Ghidori, Kamacuri, Kangi,Kumongi, Oodaki, Primitive tribesmen from jungle from Monster Island
- Aranea = Spider god
- Argan Argar = Troll trader god
- Pavis = big frontier city
- Balazaring = primitive hunter gatherers
- Basmoli = Lion god
- Broo = Chaos Hybrids with usually goat’s heads
- Chaos = that unruly evil thing that you must oppose
- Undead = those that live but do not
- Doraddi = another tall, dark people tribe
- Lodril = Volcano god
- Exiger = excellent fighters
- Etyries, Issaries = trader gods
- Humakt = death god for warriors
- Wachaza = Sea warrior death god
- Ludoch, Malasp = mermen
- Lunar = civilized warriors – think Roman, Persian
- Lankhor Mhy = knowledge god
- Odayla = hunter god
- Waha = nomad chieftain god
- Mallia = Causer of Disease God
- Chalana Arroy = Healer god
- Thed, Ragnaglar = Chaos Gods
- Thanatari = Chaos knowledge god – headhunters
- Yelmalio = Solar warrior god
- Yelm = Solar ruler god.
This tackles most common ones in the RQ Encounter parties list.
Putting on my Protection from Flames spell with maximum intensity…
Creating your own encounters
Game Night supported by Mythras Encounter tool
RQ Encounter Generator provides you a way to very quickly generate evenings worth of encounters for your RQ6 game session. There are more than 1900 distinct encounter templates for enemies and hundreds of different ready made party encounters. There are multiple ways of using the floor for preparing.
A. Using it on the fly
You need to have internet connection and preferably a printer available.
Find an enemy or party using the search tools
1. filter by category
2. search with any word and/or opponent skill level
3. browse or press “Do you feel lucky”
4. Generate
5. Save to a location of your choice or just print or use the pdf.
This might cause a disruption in the flow of your session so what I do usually is as follows.
B. Preparing for the session before hand
Sometimes you are preparing for a session well before the players come in. Sometimes it is half an hour or even less. The following approach is fit for both but of course you will have more time to think about the results of your preparation if you do it for example in the previous night.
I usually use loopy planning defined by Johnn Four which I have had very good experience so far.
Step 1 – the search
What I have usually done – for an evenings’ game I create pdf’s out of the usual suspects of the area I am playing in – using the filtering and searching. I take care to look at the hanging threads and the plans of the enemies (loopy planning) when I am searching for encounters.
I might mark a few search results as favorites. I might filter with a keyword and press “Do you feel lucky” a few times and create pdf’s out of those.
For example if I would need different kind of plants I would print out the “Not really a rose garden” – same for dinosaurs.
For a city I print out a bar and a market plus some random law enforcement and villains and/or gangs, a temple or two.
Usually it is enough to generate 2 or 3 encounters worth of enemies per terrain type or hanging thread. If the encounters are not rabble or underlings it might be hard to go thru more than a few robust melees or adverse encounters in an evening.
Step 2 – keeping the results
Usually I print the generated enemies out as I probably need to mark hit points down while fight goes on.
I keep a list of recurring enemies (the ones they did not manage to kill the first time round or that have hanging threads from previous session etc) in Evernote or Dropbox or printed out on a folder.
It is quite rare that I cannot live with these printouts as it is difficult during an evening session to go thru more than a few melees
Step 3 – adhoc
Sometimes during a game I need certain kind of enemy that I did not prepare for – I search for it and print it out from my iPad to a local printer.
RQ Encounter Generator reaches 1900: RQ6 Monsters all covered, Pamaltela and City Gangs
- City Gang
- Just Another Street Gang
- City Gang Member
- City Gang Member (Underling)
- City Gang Member (Rabble)
Umathela – Orlanthi, Sedalpists, Vadeli in the Southern Continent of Pamaltela
RQ Encounter turns to South. Lord of the Storm is strong in the coast of Pamaltela (Fonrit, Fonrit update, Vadeli) even before the arrival of Harrek. The problems with Lunar seem remote when the real problems are forest elves, Afadjanni surges and Vadeli treachery and there is even talk of new power of Kresh in the south. Sorcery is strong in this land. Thanks for Simon Bray for the very useful background discussions that will hopefully generate even more of Umathelan and Fonritan material in the future. Here are few encounters for Umathela in RQ Encounter Generator format.
- Umathelan Barbarian
- Umathelan Barbarian Orlanth Initiate
- Umathelan Barbarian Orlanth Wind Voice
- Umathelan Barbarian Mercenary
- Umathelan Barbarian Mercenary Orlanth Initiate
- Umathelan Barbarian Warrior Party
- Umathelan Barbarian Mercenary Party
- Umathelan Barbarian Mercenaries Mounted
- Umathelan Barbarian Mounted on Flightless Birds
Horses are rare in Pamaltela so Horse mounted mercenaries belong to wealthy employers or elite troops. Some remote tribes have tamed large flightless birds (known as horse claws) as mounts.
Sedalpist Sorcery Order with Apprentice, Adept, Mage and Archmage has been created.
Various inhabitants of Umathela have been created here.
- Thief – an update
- Umathelan Malkioni Sorcerer – an update
- Umathelan Merchant
- Umathelan Merchant Caravan
- Sedalpian Worker Rabble
- Lhankhor Mhy Sage in Umathela
- Babeester Gor Initiate – Umathelan
- At Umathelan Market
- Vadeli Trader – updated with Vadeli magic
RQ Encounter Tool 101 Part 2 – Creating NPC’s and Parties
Here is a visual guide how to create NPC’s with RQ Encounter Tool.
This second guide concentrates on how to create NPC’s and parties. It gives a stepwise example of creating both basic and stronger NPC’s for a barbarian campaign. The example is for Sartar and Orlanthi but would be widely applicable to most campaigns.
Mythras Encounter Tool 101 – generating encounters guide
Here is a visual guide for getting up to speed with Mythras Encounter Tool.
This first guide concentrates on how to find and generate enemies and parties.
What does the NPC look like?
There have been cases where the enemies have looked like stereotypic characters from a hack thriller – menacing, dark hair or bald, with a shade of beard, muscular. RQ Encounter tool has now new features you can add to bring a bit of variety to the looks of your shopkeepers, bosses and barkeeps.
There are now the following features that you can add:
- Appearance (Arms, Back, Beard, Cheeks,Chest, Chin, Ears, Fingernails, Hair Color, Hair Condition, Hair Style – Men, Hair Style – Women, Hands, Legs, Lips, Mouth, Neck, Nose, Physique, Shoulders, Skin, Skin Texture, Stomach, Teeth)
- Physical Expressions (Visual, Voice)
- Motivation, Malformity, Personal Secret, Compulsion, Character Oddity, Character Looks, Character Complication, Character, Attitude, Social
- Greetings
- Fonritan Appearance
- Fonritan hair color
- Lunar appearance – skin, eyes, hair
- Appearance and Physical Expressions tables based on work developed by Darren Andrews. Used with permission.
- Character, character complication, character looks, character oddity, motivation and social feature tables were started from The Covetous Poet’s Adventure Creator and Solo GM Guidebook and are used with permission of Frank Lee
tool
Gloranthan Cult One-Pagers get PDF of all cults
PDF file of all cult files is now available by popular request. It has bookmarks to individual cults. Thanks for Barry Baker for the first round of this – now will be provided every time cults change.
Gloranthan Cult One pagers have one page reference for RQ6 for most popular Gloranthan cults – more than 130 of them.
More info on the one pagers here
Updated cults main page exists here ! Updated cult descriptions, more cults.
Rq6 Offensive and Defensive Special Effect Charts updated
Reformatted the offensive and defensive special effect charts for better glancability. All the related special effects should now be in the same groups (Defensive – move, Defensive – criticals, Defensive – fumbles, Defensive – does not need special conditions, Defensive – needs special conditions)
Similar grouping done also for Offensive (Does not need special conditions, move, needs special condition (for example certain kind of weapon), attacker critical, defender fumble etc)
The charts can be found here: