Core Codex – Crafted Generic Opponents in MeG

Here is a set of opponents for Mythras Encounter Generator crafted using the Pyramid method from Mythras Companion. The idea is that on this tag (Core Codex) the opponents use exactly the culture and career skills from RAW when generating an encounter for the specific culture and career using Pyramid method. The skills that are enhanced as follows

  • 50 (30+4d10)
  • two skills 20+4d10
  • three skills 10+4d10
  • four skills 4d10
  • five skills 2d10

The skills are the once that would be most “suitable” to enhance for a career in this culture (this is of course always a judgment issue).

After this each of the skills the opponent has are enhanced first with 2d10 to reflect generic NPC history development.

The combat styles are given that would be suitable for this combo if any. The combo might have multiple that are selected randomly, might even have two combat styles. This should give a varied examples of combat style traits into your campaign.

The weapon choices are given that would be suitable for this profession in generic fantasy campaign.

The passions are then given that would be suitable for this culture/career combo. After that the description for a flavour is added.

Each of the Core Codex members are given folk magic and a random selection of spells suitable for the profession.

There will be more of these Core Codex members later – eventually all the profession pairs might be gathered.

This set could be used to clone a campaign specific civilized rogue instead of this generic civilized rogue.

With this method – some of the opponents reach master level and most reach veteran level. If you need lesser opponents adjust the skills by minus 20% to reach entry level opponents.

You can find these from the home page by writing tag name Core codex into search line.

You will find more information about Mythras Encounter Generator here

Mystic Calculator 1.0 for Mythras

Sorcery in Mythras has for a long time enjoyed tooling support in the form of Sorcery Calculator.

It has come to my attention (after starting my first Mystic character) that Mystic may need tool support as well for for both slightly mathematically challenged and for those mastering the game for others – therefore often busy.

Here is a first version of the Mystic Calculator. It knows all the calculations involved in creating a Mystic Path for a character and it may also help GMs to design their Mystics properly or even run them properly.

The calculus takes into account all rules in RAW involving Mystic Talents and has a list of all the talents to pick from. 

There have been many who have exceled with ease using this secret calculus – it is of course desired by the crowds and despised by the masters of mystic mathematics.

Any feedback is welcome – as gremlins might have installed bugs in the system. 

Here are some mystics made with this either from RAW or from a campaign I play in.

Order of the Dragon’s Claw

Dervishes of the Open Sands
School of the Leaping Tiger

You can find the Mystic Calculator here Other useful charts for Mythras can be found here