Mythras Initiative Wheel — Keeping Turns Moving and Every Player Seen



What this app does

The Mythras Initiative Wheel is your **table spotlight manager**. It is system independent as such. https://www.toolsfrompavis.com/initiative/

It keeps every player **equally visible** and gently reminds you when it’s time to move on. Each participant—player or enemy—sits on a bright, rotating wheel. The active slice is highlighted, and a clear turn timer (default: two minutes) shows how much “screen time” they have left.

When the timer runs out, the app nudges you: it’s time to shift the camera. You can **add or remove players and enemies on the fly**, import foes from the Mythras Encounter Generator (MEG), and let the built-in suggestion prompts give hesitant players a quick push toward a decision.

Use the Wheel when:

  • The party is split and you don’t want anyone to sit idle.
  • Social or investigative scenes risk drifting to one or two vocal players.
  • You want **combat turns** to stay sharp and fast-paced.
  • You prefer a **visual, table-facing tool** that everyone can glance at.

The Mythras Initiative Wheel doesn’t replace your judgment as GM. It simply keeps time, tracks whose turn it is, and makes sure the **story spotlight keeps moving** so every player gets their moment.

Quick Start

  1. Open the app in your browser (desktop recommended).
  2. Use the default roster to practice advancing turns.
  3. Click the wheel (or the Advance button) to move to the next actor.
  4. Open Settings to adjust turn length, sounds, or notifications.
  5. Use the Roster panel to add or edit participants, or import enemies from MEG.

Why the Wheel Matters

  • Ensures **balanced spotlight time**—even when the party goes in different directions.
  • Keeps you aware of **when to shift attention** to quieter players.
  • Speeds up **social encounters, investigations, and combat** alike.
  • Lets enemies sit in the initiative order naturally alongside players.
  • The turn timer gently enforces **forward motion** and keeps scenes from dragging.
  • Suggestion prompts help **reduce hesitation** and spark ideas during a turn.

Interface Overview

Header Toolbar

  • Advance — Move to the next participant; timer resets.
  • Settings — Adjust turn duration, notifications, and suggestion text.
  • Show/Hide Suggestions — Toggle the suggestion flyout near the wheel.
  • Show/Hide Roster — Expand or collapse the roster panel.
  • Reset Defaults — Reset roster and suggestions to defaults.

Status Row

Shows the current loop/round, who is next, and when the state was last updated.

Wheel Panel

  • Large initiative wheel; **players** in beige tones, **enemies** in red tones.
  • Click anywhere on the wheel to advance to the next participant.
  • Click on label’s x to remove the enemy or player from the wheel
  • Turn timer and progress bar under the wheel.
  • Optional sound and desktop notifications when time runs out.
  • Optional **auto-advance** at timeout.

Suggestions Flyout

  • Shows **3 common suggestions** and **5 random suggestions** for the current/next actor.
  • Helps players quickly pick an action when they feel stuck.
  • Can be shown or hidden from the header toolbar.

Roster Panel

  • Add, edit, or remove players and enemies.
  • Import enemies directly from the Mythras Encounter Generator (MEG).
  • If you delete the active actor, the Wheel automatically moves to the next one.

Settings

  • Turn length — 5 to 3600 seconds per turn.
  • Auto-advance — Automatically move to the next participant when the timer reaches zero.
  • Play sound on timeout — Short alert sound when a turn ends.
  • Desktop notifications — System notifications when time runs out (requires browser permission).
  • Turn suggestions — Edit, reset to defaults, or save your own suggestion list so it persists.

Tips & Troubleshooting

  • No sound? Check “Play sound on timeout” in Settings and your system volume.
  • No notifications? Ensure “Desktop notifications” is enabled and that the browser has permission.
  • Timer not running? Reset the timer or confirm that a sensible turn length is set.
  • Suggestions not changing? Click Reset in Settings, or use “Reset defaults” in the header.

In 100 words

The Mythras Initiative Wheel is a fast, visual spotlight tracker for any Mythras table—perfect for split parties, social scenes, and fast combat rotations. The wheel keeps every player engaged by giving each participant a timed “beat” of attention. When their two-minute turn ends, the app gently alerts the GM to shift focus. Add or remove players and enemies on the fly, import opponents from MEG, and use built-in narrative prompts to spark instant creativity. Clean visuals, smooth pacing, and equal airtime—this tool keeps your whole table active, energized, and fully immersed in the story.

Where your settings live

The hub stores your preferences (like last-used count) in your browser’s local storage.

They appear only on the same device + same browser and disappear if you clear site data.

To clear them, remove site data for: http://www.toolsfrompavis.com

For other tools, charts and tables go to Mythras Charts and Tables

ToolsFromPavis Gains a Generators Hub

Preparing a session often begins with the same small ritual: open a few generators, build a handful of NPCs or factions, and sketch the tension for the coming scenes. Until now, the tools for that lived in different corners of the site. The new Generators Hub brings them under one roof so you can reach what you need without digging.

What’s new

The page at https://www.toolsfrompavis.com/generator/ now shows every Mythras and Gloranthan generator in one tidy list. Categories are clearer, labels are easier to scan, and the clutter in the sidebar has been trimmed down so navigation stays calm even on a tablet.

The hub also lets you set the “# to generate” before entering a tool. When you’re building quick lists (patrols, rumors, bystanders, faction members), this small detail speeds things up.

Why this helps

Prep usually comes in short bursts: you build three contacts, four random travelers, a tavern staff roster, and a handful of local complications. Having one page where all that begins makes those bursts smoother. You don’t need to remember which menu holds which generator; you just land on the hub, tap, and go.

How to use it

Open /generator/. Pick what you need, choose a count, and generate. Leave the hub open in a second tab if you’re building multiple pieces at once.

Where your settings live

The hub stores your preferences (like last-used count) in your browser’s local storage.

They appear only on the same device + same browser and disappear if you clear site data.

To clear them, remove site data for http://www.toolsfrompavis.com

Other useful tools for Mythras GM can be found in Mythras Charts and Tables

Gloranthan Yearly Weather – Example Fonrit

The example file and fields updated

I created for my campaign a weather system using various tools. Here is a one year example for an area in Fonrit. This tries to take into account all things from Guide to Glorantha, Tradetalk articles and Men of the Sea among other things. This would fit also sword and sorcery campaign in a coastal area where there are hurricanes and typhoons or similar.

Here is a screenshot of part of the file

One example year is attached here

Here’s a field-by-field explanation of your weather/tides/events Excel structure, written with Gloranthan and sword-and-sorcery campaign use in mind.


📅 Date and Calendar Fields

  • Date_FullThe complete campaign calendar date in format Year–(Season Number Season Name)–Week Number–Day Number (e.g. 1628-(5 Storm)-8-2).👉 Serves as the master key to align with other calendars (weather, adventures, PC downtime).
  • SeasonThe Gloranthan season (Sea, Fire, Earth, Dark, Storm, Sacred Time).
  • Week_NameThe in-world cultural name of the week (e.g. Fertility Week, Disorder Week). Sacred Time has its own distinct week names.
  • Day_NameThe day of the Gloranthan week (Freezeday, Waterday, Clayday, Windsday, Fireday, Wildday, Godsday).
  • RedMoonThe current phase of the Red Moon as seen in Fonrit (crescent, half, gibbous, full, dark). Used both for atmosphere and to signal cult power levels.

🌤 Weather and Prophecy

  • Weather_Prophet_ENSword-and-sorcery style daily weather report, written as if spoken by an in-world character. Includes morning look, sun, clouds, winds, rain/storms, sea conditions, and temperature.
  • Prophet_VoiceThe speaker persona for the prophecy (Experienced Sailor, Harbor Master, City Sage, Merchant Prince, Scout, Captain of the Guard, Tavern Keep, Overheard Beggar, Working Man). This dictates tone and style of the prophecy.
  • Sun_VisibilityNotes whether the sun is clear, hazy, partly hidden, or obscured.
  • Cloud_DetailAdds descriptive granularity: wisps, stormfronts, thunderheads, fogbanks, etc.
  • Sea_Travel_SafetyMarked as Safe, Caution, Unsafe. Accounts for weather, tides, and storms.
  • GM_NotesA hidden GM-only advisory: clarifications, plot hooks tied to weather, reminders of cult holy days or factional moves.

🌊 Tide & Surge Data

  • Base_Tide_mThe normal astronomical tide for that day in meters (Fonrit coast baseline 2–3.5 m).
  • Surge_mExtra storm surge from cyclones, hurricanes, or typhoons.
  • HighTide_Bonus_mAdditional effect if storm surge coincides with natural high tide.
  • Storm_Tide_Total_m_BaseThe calculated tide height = Base Tide + Surge.
  • Storm_Tide_Total_m_AmplifiedA “worst case” column assuming amplification from funnel bays, shoals, or unlucky timing.
  • Tide_Description_StormSurge_BaseNarrative version for Base surge (e.g. “tides lap against the wharves, reaching just below the sea stairs”).
  • Tide_Description_StormSurge_AmplifiedNarrative version for Amplified surge (e.g. “waves climb to roof-heights, tearing loose mooring posts”).
  • Funnel_BayBoolean or tag whether the coastline funnels tides/storms, worsening their effect.
  • Tide_Effect_FullNarrativeThe storytelling text for how tides affect Hombori Tondo’s harbor: flooding alleys, breaking quays, or leaving mudflats exposed.

⚓ Harbor & Encounter Content

  • Harbor_Event_TypeCategory of harbor-side consequence (e.g. Flood, Dock Damage, Delay, Rumor, Cult Omen).
  • Harbor_Event_DescriptionFlavor text describing the event. Sword-and-sorcery tone, tying the tide/weather to gameplay (a shipwreck, a quarrel at the docks, smugglers active in the fog, etc.).
  • Encounter_SeedA GM-ready hook: something the PCs might run into today based on the weather, tides, and moon phase (e.g. “A baboon shaman chants on the seawall to hold back the storm, drawing a hostile crowd”).

⛈ Precipitation Code

  • Precip_CodeShort numeric or letter code behind the descriptive text. Used for data checks, quick filtering, or if you want to run consistency scripts (e.g. 0=clear, 1=cloudy, 2=light rain, 3=storm, 4=typhoon).

Would you like me to pull one row from the Kareeshtu file and annotate it field by field as a worked example with both prophecy voices and tide data?

You can find additional Charts and Tables for Mythras here and generators for Mythras and Glorantha here. If you have not yet joined Mythras discord, please do.

Mythras Die Roller (And Other ToolsfromPavis tools) Now More Mobile Friendly

Release notes

Tools from Pavis tooling is now more mobile friendly and contains a dice roller


Rank and Creator Search (MEG JSON)

  • – Added Creator (Author) and Rank filters to the MEG JSON page.
  • – Author list is populated from the catalog; Rank list is shown when available in the data.
  • – Free-text filter now matches both encounter name and creator to make finding content easier
  • link to Meg Creature entry page for each row



Dice Roller (Mythras Dice Roll Evaluator)

  • – The Dice Roller is available on the homepage (/) for quick access.
  • – Mobile-friendly layout with clear inputs and results for fast, on-the-go checks.
  • – Designed to be lightweight so it loads quickly on shared hosts and mobile networks.


UI and Responsiveness (Web + Mobile)

  • – Unified layout: standardized header/footer and page shell (tools_layout.html) applied across tools for a consistent experience.
  • – Mobile-first styles: improved spacing, readable font sizes, and touch-friendly controls; forms and tables wrap/stack gracefully on small screens.
  • – Responsive tables: MEG JSON table supports horizontal scrolling on narrow devices; key columns are prioritized; long text is truncated with tooltips.
  • – Cleaner forms: simplified tag/author/rank selectors; consistent button labels (Search, Generate, Copy JSON) and disabled/empty states.
  • – Result subpage: the generated encounter JSON opens in a dedicated, lightweight result view for easier copying and sharing.
  • – Accessibility improvements: better contrast for links/buttons, larger click targets on mobile, and more descriptive titles and labels.
  • – Performance: batched API endpoint (/megjson/?api=creatures) enables incremental loading and keeps the first render fast on mobile networks.



User Impact

  • – The MEG JSON page should now populate consistently with the full catalog when network access is permitted.
  • – The interface is cleaner and more consistent across pages, and easier to use on phones and tablets.

MeG Crawls with Chaos Spawn And Gets First Batch of African Monsters

Chaos Spawn

The following Chaos Spawn are creatures summoned by Pocharngo, the Chaos God of Mutation

Creepy Crawling Hand it is a severed limb that skitters with unnatural intent, twitching toward warmth – and often leaping to throat from an awkward angle.

Fog bug is a chitinous insect that exhales dense, blinding mist as it clicks through the dark.

Slime Rat is bloated and hairless, it leaves trails of acidic mucus and gnaws metal as easily as bone.

Lead Eater is hunched and blind, a variety of Parenling. It chews through armor and poisons the soil with its breath.

Purple Frog is a wide-mouthed toad with violet warts, it stares without blinking and croaks in alien tongues.

The most common is of course the Manling a twisted echo of humanity, grinning with too many teeth and dreams not its own.

Encounters from African Folklore

Ajogun Ayeru (Spirit Lord of Confusion) is a malevolent spirit of violence and bloodshed, embodying relentless aggression and destructive rage.

Ajogun Ese (Guilt Spirit) is a vengeful spirit of missteps and errors, causing mistakes, accidents, and failures in even the simplest tasks

Ammut – Demon Devourer of the Unworthy is a monstrous devourer of the unworthy dead, part crocodile, lion, and hippopotamus, who waits to consume the hearts of those judged impure.

For more African creatures inspiration check out the African Monsters – it looks very interesting despite being for another RPG system. Its takes on the creatures and entities is different even if the folktale sources remain the same.

Mythras Encounter Generator: Glossary and Index Tools for Faster, Informed GMing

The Mythras Encounter Tool – feature recap for busy GMs (MeG) can be used for preparing encounters in Mythras, Glorantha, or general fantasy settings. But when you’re staring down 4,500+ entries—from broo raiders to allosaur stampedes—you may need more than just random searches.

That’s where the Glossary and Index Reports come in.

These tools will be periodically updated every couple of months, reflecting new entries, tags, and notes added to the generator. Whether you’re building sessions in a deep Gloranthan sandbox or just trying to figure out what the “Ojahl Acolyte” or “Afadjann Masarin” your players just provoked actually is, these resources can help you find the right encounter for your adventure.


🔍 Glossary for the Mythras Encounter Generator – Quick Reference for Busy GMs

The MeG Glossary helps decode the setting-specific, cult-specific, and rule-specific terms that show up in templates—especially from GloranthaMonster Island, and Mythic Earth.

Whether you’re new to the world of AgimoriAltinae, and the 7 Mothers, or just need a reminder of what AA or AiG means the glossary provides a one-line explanation for fast reference and may provide link to additional info under “More info” link.

Example Glossary Entry

👉 [View the latest Glossary PDF here] 


📚 Mythras Encounter Generator Indices

Two new PDF index reports help you browse and sort through the thousands of MeG entries more efficiently.

Use the Go To Index on first page and then click on any index word to move to the right page. For example use swordandsorcery, Core Codex, Pregen, Dark Troll or Monster Island or RAW. Click on the encounter name and you will find the MeG page.

Each entry is broken down by the words in its name and its tags, with helpful glossary-enhanced context where needed.

Features of Both Reports:

  • Entries sorted alphabetically by token words in names (e.g., “Troll”, “Wachaza”, “Necromancer”)
  • Tag-based navigation allows filtering by encounter theme, faction, or region
  • Highlights glossary terms and adds clickable “More info” links when available
  • Filters out common filler tokens (like “of”, “the”) for clean, readable indexing

Whether you’re prepping a troll caravan ambush, stocking a jungle ruin, or rolling up “just another bar night in Pavis,” these tools can help you move faster

These reports are updated in sync with the Glossary, every few months, to reflect the latest content, naming conventions, and additional notes in the generator.

Two Versions to Choose From:

  1. Commented Index – Includes glossary definitions and notes under each entry 👉 [View with comments] Currently about 4100 pages.

Clean Index – Same structure, no comments, good for faster scanning 👉 [View without comments] Currently about 900 pages.

Keep These Tools Handy

The MeG Glossary and Index Reports are meant to speed up prep and cut down on lookup time. They are not meant to be printed but as online tool.

Index. Click. Unleash doom.


Some New (and Old) Generator Updates from ToolsFromPavis

I’ve been quietly updating the Toolsfrompavis generators again (and getting the access working) — if you’re like me and enjoy automating some of the background or flavor work for your games, there might be something here for you.

This time I focused on generators that produce useful game elements — things like NPC appearances, city scenes, names, monster events, and more. Whether you’re building a city night by night, detailing background cultures, or just need a pocket full of weird jungle encounters, these should help speed up prep (or spice up improvisation).

Here are some of the updated and new ones now live on the site:


🧟‍♂️ Monsters & Encounters

  • Ocean Monsters – For those monster-infested coastlines. Based on Mythras Monster Island.
  • Camp Site Events – why would one get rest only at a camp site.
  • Enemy Encounters – Quick enemy ideas for Monster Island.
  • Jungle Traps – Avoid them. Or don’t. Also from Monster Island.
  • Jungle BirdsJungle PlantsCoastal MonstersMonster Island Daily (Jungle Only) – These all add color, danger, or both to your tropical settings.
  • Ghoul Description – For when you need your undead just disgusting enough.
  • War – Primitive Combat Units for Monster Island from Ships and Shieldwalls
  • Lairs of Ghouls, Pirates and Thieves

🧍 Characters, People, Cultures

  • Three Line NPC – Fast NPCs with looks, jobs, and quirks.
  • Vadeli Person and AppearanceFonritan Person (M+F) and AppearanceMaslo Agimori AppearanceSartarBackgroundFonritanBackground – All tied into Gloranthan cultural frameworks.
  • Names Generators – For Orlanthi, Fonritans, High Folk, Africans, Arabs — male and female.

🛠 City & Campaign Flavor

  • Activity at City – Slice-of-life or trouble in the streets.
  • City Bad Night Encounter Seeds – Mornings after strange nights.
  • Barroom BrawlGraffitiRuined BuildingWhispers in the Bar – All great for taverns and streets with character.
  • Faction Names – To put a name to a faction in your city politics.

💰 Items, Currency, Treasure

  • I Loot The Body – Because players always do.
  • Coinage for GloranthaCoin Stash – For populating your shops and loot piles.
  • Poison, Disease and Basic Poison – Some nasty stuff here, from Mythras.

🎭 Questions, Prompts & Roleplaying Tools

  • Questions – InterrogationPhilosophicalFun – If you’re stuck or want to explore character ideas.
  • Background Connections – Tie your PCs more tightly to the world.

If you’re already using some of these — I hope the updates are smoother, faster, and maybe offer a few new surprises. If not, give them a try! These are small tools made with care and an eye for games that mix improvisation and prep.

Let me know if something breaks, or better, if you use one of these and something cool happens at your table.

Many of these generators draw on a mix of published RPG resources and custom adaptations. You’ll find inspiration from Raging Swan Press (especially their Urban and Dungeon Dressing series), the mythic pulp of Monster Island (from The Design Mechanism), and background material from Mythras and Glorantha. A few idea generators are based on prompts from Johnn Four’s Roleplaying Tips, while others — like the background tables and NPCs — are Toolsfrompavis originals built to fit into a Gloranthan or bronze-age fantasy context. Where possible, sources are noted directly in each tool’s explanation.

You can find all of these at ToolsFromPavis 

Unusual Creature Abilities Added to MeG

Mark Shirley created a number of unusual creature abilities in https://mdfshirley.weebly.com/uploads/7/3/5/0/73506607/creature_abilities.pdf . The are now added to MeG

  • Autotomy: Creature can shed limbs to escape or stop wounds, with minimal mobility loss.
  • Decentralised Nervous System: Ignores pain effects; can function with major injuries or even without a head.
  • Eversible Pharynx: Vomits digestive tract to entangle and swallow prey over three turns; cannot be parried.
  • Extendible: Has long-reaching, high-impact attacks; may grab and pull smaller foes instantly.
  • Mutable Body: Can squeeze through tight spaces and burrow fast; ignores size limits for certain abilities.
  • Traumatic Evisceration: Sacrifices body parts to damage or entangle nearby foes; often includes toxic effects.

The content of these are licensed according to the following:

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0
International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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Mythras Encounter Generator – Core Codex. Tinker, Tailor, Soldier, Spy

Here we continue to delve on Core Codex (encounter generated with a Pyramid method). Meaning of the core codex is to provide a generic but hopefully colorful template for a member of the profession in a culture – all of them designed in the same fashion (what would be the useful skills, spells and combat styles for a regular member of the profession. They are usually highly skilled or veteran, some even master in their main skill.

This time we have:

All of them and earlier created civilized Core Codex members can be generated also with party

There will later be the missing professions and missing culture profession combinations done in the same style.

As always you can find Mythras Encounter Generator main page here

Core Codex – Crafted Generic Opponents in MeG

Here is a set of opponents for Mythras Encounter Generator crafted using the Pyramid method from Mythras Companion. The idea is that on this tag (Core Codex) the opponents use exactly the culture and career skills from RAW when generating an encounter for the specific culture and career using Pyramid method. The skills that are enhanced as follows

  • 50 (30+4d10)
  • two skills 20+4d10
  • three skills 10+4d10
  • four skills 4d10
  • five skills 2d10

The skills are the once that would be most “suitable” to enhance for a career in this culture (this is of course always a judgment issue).

After this each of the skills the opponent has are enhanced first with 2d10 to reflect generic NPC history development.

The combat styles are given that would be suitable for this combo if any. The combo might have multiple that are selected randomly, might even have two combat styles. This should give a varied examples of combat style traits into your campaign.

The weapon choices are given that would be suitable for this profession in generic fantasy campaign.

The passions are then given that would be suitable for this culture/career combo. After that the description for a flavour is added.

Each of the Core Codex members are given folk magic and a random selection of spells suitable for the profession.

There will be more of these Core Codex members later – eventually all the profession pairs might be gathered.

This set could be used to clone a campaign specific civilized rogue instead of this generic civilized rogue.

With this method – some of the opponents reach master level and most reach veteran level. If you need lesser opponents adjust the skills by minus 20% to reach entry level opponents.

You can find these from the home page by writing tag name Core codex into search line.

You will find more information about Mythras Encounter Generator here